Reframing HRI Design Opportunities for Social Robots: Lessons Learnt from a Service Robotics Case Study Approach Using UX for HRI
Abstract
:1. Introduction
2. Background and Related Works
2.1. The Added Value of UX of HCI towards HRI for Social Robotics (SR)
2.2. Service Design for Human–Robot Interaction
2.3. Social Robots’ Setting Applications: Public Environment
- Robovie approached all the participants without distinction or preliminary estimation in the field test.
- It then waited for the participants to start the interaction.
- Finally, it decided autonomously whether or not to approach the user based on the intention estimation of the interaction with the participants.
- Gaze only,
- Precise pointing,
- Casual pointing.
2.4. Social Robots and the Telepresence Scenario
- Motion system,
- Connection system,
- Video conference system,
- Sensors.
2.4.1. Telepresence Robot Commercial Applications
2.5. Navigation Challenges in a Physical Space, Ethics and Privacy Related to Telepresence
3. Methodology
3.1. Define the Challenges and Observations
- Identifying viable applications for social robots,
- Determining how to create a positive user experience in a specific environment that could be replicable in other contexts.
- How do you perceive the current visiting experience?
- What would you like to change about the location/experience?
- How do you rate a good experience as a visitor/staff member?
3.2. Preliminary Requirements
- The robot should be a companion, and perform simple tasks that anyone can address and understand since the age range in between the employees spans from 29 y/o to 65 y/o, and perhaps there could be some difficulties in the use of novel technologies
- The most time-consuming task during the day is to go up and down the floors of the company building in order to gather guests for the meetings coming from other sub-offices or from other towns
- The blueprint of the building itself is very intricate, and even with many directions given in advance, there’s a high chance to get lost or to spend more time in wayfinding
- Some robots have already been tested before in the same building, but, after the first few days, employees lost their interest due to the lack of novelty and an interface that is not very user-friendly
- The previous tested robot was a humanoid, a Nao, and people resulted in having high expectations in its abilities or, on the contrary, they simply perceived it as an expensive toy
4. Designing the Service and the Robot
- Usability,
- Usefulness,
- Flexibility,
- Likeability,
- Utility.
4.1. Designing the Service
4.2. Acceptance and the Limits of Anthropomorphism
4.3. Designing the Robot Courier
The Limits of Anthropomorphism and Adaptation to Context of Use
4.4. Ergonomic Considerations and Functionalities
4.5. User Interface and GUI
4.6. Supplementary Material Test—Field Study Description
- Step 1—Reception phase,
- Step 2—Elaboration phase,
- Step 3—Navigation phase.
5. Evaluation
Qualitative Analysis of Participant Responses to the Questionnaires
6. Findings and Results
7. Discussion
7.1. Robot Courier Implications
- The powerful role that the robot’s movements and responsiveness could in general have a positive influence on participants’ perception of the robot,
- That a simplified user interface can play a key role in enhancing the positive attitude towardss a non-anthropomorphic robot.
7.2. Ethics Considerations, Stakeholders and Privacy
8. Conclusions and Future Works
Author Contributions
Funding
Conflicts of Interest
Abbreviations
HCI | Human–Computer Interaction |
HRI | Human–Robot Interaction |
UX | User Experience |
WoZ | Wizard of Oz |
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---|---|---|
Svenstrup et al., 2008 | FESTO | Participants: 48 adults No. of interactions: One-off interaction Type: Autonomous Measures: User experience Evaluation: Questionnaires and interviews |
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Attribute | Category | Av | SD |
---|---|---|---|
Anthropomorphism | Humanlike Non-Artificial Moving Elegantly | 2.32 3.31 3.17 | 0.75 0.9 0.79 |
Animacy | Lively | 3.92 | 0.74 |
Likeability | Friendliness Pleasantness Niceness | 4.33 4.25 4.27 | 0.75 0.70 0.74 |
Perceived Intelligence | As Competent As Knowledgeable As Responsible | 4.00 4.00 3.85 | 0.68 0.62 0.68 |
Safety perceived before the test | Anxious/Relaxed Calm/Agitated Quiescent/Surprised | 2.13 1.96 2.19 | 0.64 0.82 0.84 |
Safety perceived after the test | Anxious/Relaxed Calm/Agitated Quiescent/Surprised | 4.42 4.42 4.31 | 0.50 0.54 0.51 |
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Khan, S.; Germak, C. Reframing HRI Design Opportunities for Social Robots: Lessons Learnt from a Service Robotics Case Study Approach Using UX for HRI. Future Internet 2018, 10, 101. https://doi.org/10.3390/fi10100101
Khan S, Germak C. Reframing HRI Design Opportunities for Social Robots: Lessons Learnt from a Service Robotics Case Study Approach Using UX for HRI. Future Internet. 2018; 10(10):101. https://doi.org/10.3390/fi10100101
Chicago/Turabian StyleKhan, Sara, and Claudio Germak. 2018. "Reframing HRI Design Opportunities for Social Robots: Lessons Learnt from a Service Robotics Case Study Approach Using UX for HRI" Future Internet 10, no. 10: 101. https://doi.org/10.3390/fi10100101
APA StyleKhan, S., & Germak, C. (2018). Reframing HRI Design Opportunities for Social Robots: Lessons Learnt from a Service Robotics Case Study Approach Using UX for HRI. Future Internet, 10(10), 101. https://doi.org/10.3390/fi10100101