Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving
Abstract
:1. Introduction
1.1. The Importance of Crowdsourcing
1.2. Limitations of the Extant Literature
1.3. Factors Affecting Group Decision-Making: A Numerical Simulation Approach
1.4. Aim of the Study: Protecting Crowdsourcing from the Costs of Cooperation
2. The Model: Settings and Simulations
- Cardinality equaled the group’s capacity to solve increasingly more challenging tasks (e.g., the collective knowledge of a group) and thus, it was also an integer parameter that was equal to the number of iterations in which one collectivist solved the task, regardless of R. At the beginning of this experiment, it was set at the value of for all groups and then updated to each time one collectivist player solved the task.
- The player’s fitness or payoff represented a player’s own benefit in terms of new knowledge acquired. If a collectivist (C) or an individualist (I) failed to solve the task, their fitness increased only because the others’ contribution of , with equal to the number of cooperators belonging to the group j of player i who solved the task in the game turn. However, if a collectivist solved the task, it contributed an additional fitness of , with becoming the updated cardinality of the group, so having . In addition to the gain shared by the collectivists in the group, an individualist who solved the task gained an additional fitness of (i.e., ), so having .
- Furthermore, the cooperative players in the group needed to coordinate and synchronize the cooperation of solving the problem among each other. On the contrary, individualists did not have to pay this so-called cost for the very fact that they acted alone. To represent this difference, the collectivist player fitness always is computed as , where the term represented an additional cost of cooperation, which was the cost that every collectivist is assumed to pay in order to synchronize his effort with the group. On the contrary, the individualists are not affected by such cost directly. Such a model of payoff aims to represent the idea that collectivists distribute new knowledge both to themselves and to all the others, while individualists keep it for themselves. However, collectivists solved tasks more easily since they worked together, but with potentially less new knowledge (fitness) for each of them separately. In contrast, by working alone, individualists solving harder tasks learned much more since they avoided sharing this new knowledge with the others.
3. Results
4. Conclusions
5. Compliance with Ethical Standards
6. Data Availability Statement
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Algorithm A1 Game Round Algorithm. |
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Algorithm A2 Crowdsourcing Simulation Algorithm. |
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Guazzini, A.; Duradoni, M.; Lazzeri, A.; Gronchi, G. Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving. Future Internet 2018, 10, 55. https://doi.org/10.3390/fi10060055
Guazzini A, Duradoni M, Lazzeri A, Gronchi G. Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving. Future Internet. 2018; 10(6):55. https://doi.org/10.3390/fi10060055
Chicago/Turabian StyleGuazzini, Andrea, Mirko Duradoni, Alessandro Lazzeri, and Giorgio Gronchi. 2018. "Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving" Future Internet 10, no. 6: 55. https://doi.org/10.3390/fi10060055