Evaluating How ‘Smart’ Brașov, Romania Can Be Virtually via a Mobile Application for Cultural Tourism
Abstract
:1. Introduction
2. Literature Review
2.1. Associated Factors of the Smart City Concept and Smart Tourism Destinations
2.2. Virtual and Mobile Applications
- The “Known Facts” approach draws on heritage information that has been substantiated or validated and can be used in the tourism experience to present near-accurate accounts of history; for example, virtual reconstructions of artefacts and cities that visitors can use to obtain information or virtually explore.
- The “Contested Heritage” approach utilizes the unverified stories of local heritage to present a subjective or imaginative interpretation. AR and VR can use this approach to communicate and present cultural stories, myths, or legends that may lack scientific validation.
- The “Combination of Known Facts and Contested Heritage” approach draws on both substantiated and unsubstantiated information to present actual and personalized interpretations or versions of history. For example, virtual recreations of significant events can be developed according to the known facts while incorporating personalized stories or anecdotes of the event.
- The “Alternate Scenarios” approach can draw on the known facts and contested heritage to present alternate realities that may have occurred if certain events in history had resulted in different outcomes.
3. Materials and Methods
3.1. Research Settings—Brașov City Facts and the Romanian Internet Access Analytics
3.2. Case Studies: “Kronstadt—Virtual Reality” Project and “Virtual Brașov” Application
3.3. Research Design and Data Instruments for Evaluating the "Virtual Brașov" Application’s Quality
4. Results
5. Discussion
- Comprehensiveness—in a virtual medium such as the “Virtual Brașov” application, all the touristic objectives, landmarks, and cultural heritage artifacts must be stored, presented, and accessed in one place in relation to the audience’s expectations. In addition, the app should include or use links to places or official websites where one can find more information.
- Accessibility and filtering—data can be filtered by users according to certain criteria, such as name, interest, theme, etc.
- Organization—the data provided in the applications can be organized by the users in their own collections.
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A. Translation into English of Figure 3. Sample Description of the “Piața Sfatului” (Council Square) Attraction Area from the “Brașov Virtual” Application Menu
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Briciu, A.; Briciu, V.-A.; Kavoura, A. Evaluating How ‘Smart’ Brașov, Romania Can Be Virtually via a Mobile Application for Cultural Tourism. Sustainability 2020, 12, 5324. https://doi.org/10.3390/su12135324
Briciu A, Briciu V-A, Kavoura A. Evaluating How ‘Smart’ Brașov, Romania Can Be Virtually via a Mobile Application for Cultural Tourism. Sustainability. 2020; 12(13):5324. https://doi.org/10.3390/su12135324
Chicago/Turabian StyleBriciu, Arabela, Victor-Alexandru Briciu, and Androniki Kavoura. 2020. "Evaluating How ‘Smart’ Brașov, Romania Can Be Virtually via a Mobile Application for Cultural Tourism" Sustainability 12, no. 13: 5324. https://doi.org/10.3390/su12135324
APA StyleBriciu, A., Briciu, V. -A., & Kavoura, A. (2020). Evaluating How ‘Smart’ Brașov, Romania Can Be Virtually via a Mobile Application for Cultural Tourism. Sustainability, 12(13), 5324. https://doi.org/10.3390/su12135324