Enhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality
Abstract
:1. Introduction
2. Theoretical Background
2.1. VF Experience Satisfaction
2.2. Brand Advocacy
2.3. Purchase Intention in the Omnichannel Context
2.4. Product Involvement
3. Method
3.1. Stimulus
3.2. Participants and Procedure
3.3. Measurement
3.4. Analysis
4. Results
4.1. Evaluation of Measurement and Structural Model
4.2. Hypothesis Testing
4.2.1. Result of Main and Mediation Effects Test
4.2.2. Moderating Effects of Customer Characteristics
5. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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N | M | SD | |
---|---|---|---|
Perceived interactivity | 11 | 5.70 | 0.80 |
Perceived vividness | 11 | 5.89 | 0.55 |
Frequency | Frequency | ||
---|---|---|---|
Gender | Average clothing expenditure per month | ||
Male | 50 | Less than 100,000 KRW | 28 |
Female | 50 | 100,000–200,000 KRW | 43 |
200,000–300,000 KRW | 17 | ||
Age | 300,000–400,000 KRW | 9 | |
20–29 | 50 | More than 400,000 KRW | 3 |
30–39 | 50 | ||
Experience of AR | |||
Occupation | Yes | 57 | |
Office worker | 41 | No | 43 |
Student | 25 | ||
Professional | 18 | Number of SNS accounts | |
Unemployed | 11 | Zero | 6 |
Sales service | 3 | 1 | 28 |
Others | 2 | 2–3 | 58 |
Over 4 | 8 |
Construct | Items | Indicator Loading | Cronbach’s α | CR | AVE |
---|---|---|---|---|---|
VF experience satisfaction | With the VF experience of this mobile app, I am: | ||||
Contented | 0.95 | 0.96 | 0.97 | 0.92 | |
Delighted | 0.95 | ||||
Satisfied | 0.97 | ||||
Brand advocacy | I will say positive things about “A Shop” to other people. | 0.81 | 0.90 | 0.92 | 0.70 |
I will defend “A Shop” when other people criticize it. | 0.81 | ||||
I would like to recommend “A Shop” to others who want to buy shoes. | 0.90 | ||||
I would like to share this VF experience with my friends on my SNS. | 0.87 | ||||
I would like to upload this VF experience on my SNS account. | 0.80 | ||||
Mobile purchase intention | I am willing to buy the product on this mobile app. | 1 | 1 | 1 | 1 |
Offline purchase intention | I am willing to visit the offline store and buy the product. | 1 | 1 | 1 | 1 |
SA | AV | MPI | OPI | |
---|---|---|---|---|
VFS | 0.96 a | |||
AV | 0.68 *** | 0.84 | ||
MPI | 0.82 *** | 0.65 *** | - | |
OPI | 0.34 ** | 0.42 *** | 0.32 ** | - |
M | 5.49 | 4.83 | 5.51 | 5.20 |
SD | 1.31 | 1.24 | 1.37 | 1.29 |
Structural Model Paths | Path Coefficient | S.E. | t | Result | |
---|---|---|---|---|---|
H1 | VF experience satisfaction → Brand advocacy | 0.74 | 0.05 | 14.91 *** | Accepted |
H2 | VF experience satisfaction → Mobile purchase intention | 0.65 | 0.08 | 7.86 *** | Accepted |
H3 | VF experience satisfaction → Offline purchase intention | 0.07 | 0.14 | 0.49 | Rejected |
H4 | Brand advocacy→ Mobile purchase intention | 0.22 | 0.08 | 2.58 ** | Accepted |
H5 | Brand advocacy→ Offline purchase intention | 0.37 | 0.13 | 2.77 ** | Accepted |
Structural Model Paths | Path Coefficient | S.E. | t | Result | |
---|---|---|---|---|---|
H6 | VF experience satisfaction → Brand advocacy → Mobile purchase intention | 0.16 | 0.06 | 2.55 ** | Accepted |
H7 | VF experience satisfaction → Brand advocacy → Offline purchase intention | 0.27 | 0.10 | 2.82 *** | Accepted |
Structural Model Paths | High Involvement β(t) | Low Involvement β(t) | Difference of Path Coefficient a (t) |
---|---|---|---|
VF experience satisfaction → Brand advocacy | 0.62(7.24 ***) | 0.77(11.57 ***) | −0.15(−4.33) |
VF experience satisfaction → Mobile purchase intention | 0.64(6.14 ***) | 0.60(3.87 ***) | 0.05(2.27) |
VF experience satisfaction → Offline purchase intention | −0.34(2.19 *) | 0.38(1.70) | −0.72(0.49 ***) |
Brand advocacy → Mobile purchase intention | 0.23(2.28 *) | 0.23(1.47) | 0.01(0.81) |
Brand advocacy → Offline purchase intention | 0.58(3.33 ***) | 0.08(0.31) | 0.50(3.02) |
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Rhee, H.-L.; Lee, K.-H. Enhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality. Sustainability 2021, 13, 6336. https://doi.org/10.3390/su13116336
Rhee H-L, Lee K-H. Enhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality. Sustainability. 2021; 13(11):6336. https://doi.org/10.3390/su13116336
Chicago/Turabian StyleRhee, Ha-Lim, and Kyu-Hye Lee. 2021. "Enhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality" Sustainability 13, no. 11: 6336. https://doi.org/10.3390/su13116336
APA StyleRhee, H. -L., & Lee, K. -H. (2021). Enhancing the Sneakers Shopping Experience through Virtual Fitting Using Augmented Reality. Sustainability, 13(11), 6336. https://doi.org/10.3390/su13116336