Promoting STEAM Education in Primary School through Cooperative Teaching: A Design-Based Research Study
Abstract
:1. Introduction
- What are the benefits and limitations of co-teaching STEAM education?
- What are the effective instructional design principles of co-teaching STEAM education?
2. Theoretical Framework
2.1. PBL
2.2. Collaborative Learning
2.3. Cooperative Teaching
2.4. Scaffolding
2.5. Theoretical Assumptions for Design
3. Initial Design
4. Methodology
4.1. Design-Based Research
4.2. Research Context
4.3. Data Collection and Analysis
5. Results
5.1. First Lesson
5.1.1. First Iteration
5.1.2. Reflections on Instructional Design
5.1.3. Second Iteration
5.2. Second Lesson
5.2.1. First Iteration
5.2.2. Reflections on Instructional Design
5.2.3. Second Iteration
5.3. Third Lesson
5.3.1. First Iteration
5.3.2. Reflections on Instructional Design
5.3.3. Second Iteration
6. Conclusions and Implications
6.1. Benefits and Limitations of Co-Teaching STEAM Education
6.2. Implications for Instructional Design
- Use cooperative teaching to solve the shortage of teachers in STEAM education. A big reason that STEAM education is difficult to implement in the primary school context is that it cannot achieve true discipline integration. On the basis of operability, cooperative teaching can maximize the integration of disciplines and promote STEAM education in primary schools.
- Provide adequate and detailed scaffolding to support learners’ collaborative learning. Well-designed scaffolding is essential for the smooth implementation of student-centered learning and collaborative inquiry, especially for young students with limited self-regulation skills. In our study, students were provided with example scaffolding to illustrate the project process and task requirements, guidance scaffolding to assist in the exploration task, and tool scaffolding to complete the group work.
- Select practical problems that students are interested in and familiar with as the theme of the project, and control the difficulty and complexity of the task reasonably to enhance learning motivation and increase participation. This study took myopia, which is very familiar to students, as the project theme, integrated relevant knowledge of science, mathematics, technology, and arts disciplines into it, and allowed students to participate in a complete scientific research process. Through the different iterations, the content and timing of lessons and group tasks were adjusted.
- Integrate STEAM education into the formal curriculum and put it into the curriculum schedule together with general subject courses. In this study, for example, the three lessons were all conducted in normal class hours rather than after-school expansion lessons. It has been proven that this reduces the workload of teachers and increases their enthusiasm to carry out STEAM education.
- Appropriately extend the length of a single instructional session to meet the needs of teacher guidance, students’ independent exploration, and communication evaluation. The third lesson of the study, which requires students to create posters, is more appropriate for a 90-min class than the typical 45-min class.
6.3. Research Limitations and Future Research Agenda
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Semi-Structured Interview Questions for Students
- What’s your name? Have you ever taken a STEAM course like this before?
- In your opinion, what are the unique characteristics of this STEAM course? What makes it different from other courses such as math, science, and art?
- What do you think of teacher cooperation in this course? What influence does it bring to your learning in the STEAM course?
- What did you find most interesting about the whole project? What are the things that you dislike?
- The course is in the form of group collaboration. What was your experience of working together with others? Which class yields the best collaborative experience?
- During the project, what difficulties did your group meet in the collaboration process? Were these difficulties resolved successfully in the end? How was it resolved? (If not, what do you think are the reasons for failing to resolve it?)
- Which learning mode do you prefer, learning with your group members or individually? Why is that?
- What do you think are the differences between boys and girls in the collaborative learning process? Can you provide an example?
- What do you think of the role assignment strategy? Did it help you work together on tasks? Can you provide an example?
- What was your role in the design of the poster? How do you feel about your role? (The interviewer could ask further questions: On a scale of 10, how would you rate your performance in your assigned role?)
- Do you think the learning materials such as collaboration sheets, task sheets, and charts provided by the teacher are helpful for the completing the project? What did you dislike about it?
- Overall, are you satisfied with your group work? What do you think of your own contribution and the performance of other group members?
- What subject content knowledge have you learned from participating in this STEAM course? Please elaborate.
- What else have you learned from this STEAM course?
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Dimension | Design Decisions | Description | Theoretical Assumption | Supporting Literature | |
---|---|---|---|---|---|
Task Design | P1 | Disciplinary integration | Integrate science, math, technology, arts, and other disciplines into a single task to promote interdisciplinary skills. | Cooperative teaching | [19,20] |
P2 | Choose familiar and authentic themes | Tailor task themes to reflect real-life experiences and problems | PBL | [7,39] | |
Strategy Design | P3 | Providing adequate scaffolding and tools | Provide various scaffolding (e.g., worksheets, discussion notes) to facilitate collaboration. | Scaffolding | [35,40] |
P4 | Divide students into groups | Students are divided into all-boys, all-girls, and mixed groups for task completion. | Collaborative learning and PBL | [24,25] | |
P5 | Implement student-centered activities | Promote knowledge construction and meaningful dialogue through shared inquiry. | PBL | [41] | |
Process Design | P6 | Multi-teacher cooperation | Collective teaching by various subject teachers through cooperative lesson preparation. | Cooperative teaching | [15,16] |
P7 | Integration into the formal curriculum | Making STEAM part of formal curriculum by assigning its units to related subject classes. | Cooperative teaching | [42,43] |
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Li, J.; Luo, H.; Zhao, L.; Zhu, M.; Ma, L.; Liao, X. Promoting STEAM Education in Primary School through Cooperative Teaching: A Design-Based Research Study. Sustainability 2022, 14, 10333. https://doi.org/10.3390/su141610333
Li J, Luo H, Zhao L, Zhu M, Ma L, Liao X. Promoting STEAM Education in Primary School through Cooperative Teaching: A Design-Based Research Study. Sustainability. 2022; 14(16):10333. https://doi.org/10.3390/su141610333
Chicago/Turabian StyleLi, Jie, Heng Luo, Leilei Zhao, Min Zhu, Lin Ma, and Xiaofang Liao. 2022. "Promoting STEAM Education in Primary School through Cooperative Teaching: A Design-Based Research Study" Sustainability 14, no. 16: 10333. https://doi.org/10.3390/su141610333
APA StyleLi, J., Luo, H., Zhao, L., Zhu, M., Ma, L., & Liao, X. (2022). Promoting STEAM Education in Primary School through Cooperative Teaching: A Design-Based Research Study. Sustainability, 14(16), 10333. https://doi.org/10.3390/su141610333