1. Introduction
The practice of remote and hybrid work, as a viable alternative to traditional office businesses, has been steadily growing among the workforce, a shift that has recently been made possible by innovations in virtual interactive platforms (VIPs) such as Zoom, Microsoft Teams, and Metaverse-based oVice. These virtual technology-based platforms enable organizations to develop a new hybrid work model in which employees usually enjoy greater autonomy and a better work-life balance by combining in-office and remote work [
1]. Virtual interactive platform was initially adopted in the business sector to facilitate professional interactions between firms and distributed work [
2], and then were extended into telehealth [
3], distance education [
4], and more recently, individual use, for example, in long-distance relations [
5,
6]. Meanwhile, restrictions imposed to counteract the recent COVID-19 pandemic have forced an unprecedented acceleration in the adoption of remote work globally. Several big technology companies such as Meta, Microsoft, Apple, and Nvidia are developing technologies that enable users to interact physically with virtual content in a three-dimensional space; however, these companies are not well established [
7]. Therefore, virtual interactive platforms are currently the best choice for small- and medium-sized entrepreneurs (SMEs), who are unable to create their own virtual collaborative systems, to ensure a hybrid work model. Many institutions have chosen to utilize virtual interactive platforms for diverse purposes, with 85% of organizations using more than one meeting platform, and 62% of videoconferencing companies using more than three different platforms or forms of software [
8].
Usage of virtual interactive services has been shown to impact the sustainability of hybrid work arrangements. Gibaldi and McCreedy [
9] proposed that working via virtual support tools may promote productivity and connectedness among employees and managers during a certain period. Martin et al. [
10] supported these findings by clarifying that digital collaboration and communication tools have a positive impact on the productivity and job satisfaction of teleworkers. The authors argue that digital collaboration tools can help to build trust and enhance communication among team members, which can lead to better decision-making and more effective collaboration. Seeber and Erhardt [
11] confirmed that job satisfaction is influenced by the frequency with which information employees use virtual work tools. Based on the background of the literature, we can conclude that the effective use of virtual interactive services can support sustainable hybrid work by improving communication and collaboration among remote and in-person workers, and enhancing job performance and job satisfaction. Hence, it is essential to explore which factors affect workers’ willingness to continue using a certain platform.
With an increasing number of platforms being established and introduced, users now have different choices on novel alternatives that utilize virtual technologies [
7]. For example, oVice has recently offered 2D virtual spaces, wherein the user interacts as an avatar and connects with others around them, in a manner similar to an in-person interaction. To ensure work performance and productivity among hybrid teleworkers, managers need to consider (1) “What specific technical features drive employees to continue using a specific type of virtual interactive platform?”, and find out the most sustainable and appropriate platform for their workplace. Previous studies in this field have primarily investigated the theoretical and practical impacts of virtual interactive platforms on meetings in the medical and academic communities [
12,
13,
14], and limited research has been conducted to explore employees’ attitudes and responses in SMEs’ virtual workplaces is limited. Thus, we selected employees in SMEs as the research subject, in order to understand their intentional behavior in this specific setting.
In addition, a systematic literature review implemented by Gilal et al. [
15] between 1991 and 2020 revealed that organismic integration theory (OIT) is a notable theory of human motivation that has significant interaction with the marketing environment to achieve positive promoting results, and can be used to analyze consumer loyalty [
16] and purchase intention [
17,
18]; however, this element has been surprisingly ignored in the marketing literature, particularly in the area of virtual technologies. This leads to the second vital question: (2) How do different types of motivation influence users to continue using virtual interactive platforms?
To determine the answers to these questions, this study aims to take the first step in advancing the body of knowledge on this subject by presenting an integrative virtual technology usage model based on the concepts of technology features (interactivity and telepresence), motivation theory (OIT), user satisfaction, and continued use intention. The research findings provide comprehensive insights into the attitudes and behavioral intentions toward virtual interactive platforms of employees in hybrid positions toward virtual interactive platforms, helping managers and leaders of organizations choose suitable services that enhance collaboration and productivity among workers, and that even reduce environmental impact [
19,
20]. Additionally, this paper is also expected to form a valuable reference material for platform developers and operators who wish to better grasp the human motivational factors, user satisfaction factors, and technical factors that contribute to their continued intention to use these platforms.
6. Discussions
6.1. Results Summary
The purpose of this paper is to introduce an integrated research model that explains the complex relationships between platform technological characteristics, individual motivations, satisfaction, and behavioral intentions in the context of virtual interactive platforms. We aim to provide theoretical and practical implications for managers to maximize the sustainability benefits of virtual communication tools in hybrid work environments, as well as meaningful insights for platform developers to improve their services. This study addresses two crucial questions: (1) What technical features drive employees to continue using a specific virtual interactive platform? and (2) How do different types of motivation influence users to continue using virtual interactive platforms? The summarized results are as follows.
Regarding the first question, the study found that telepresence and interactivity do not directly impact users’ intention to continue using virtual interactive platforms, despite their significant effect on user satisfaction. This means that the quality of the technology provided by virtual interactive platforms has no bearing on the decision of users to continue using them. These results contrast with previous findings by Roy Dholakia and Zhao [
48], Zhao and Lu [
49], Al-Geitany et al. [
50], and Ying et al. [
77], wherein telepresence and interactivity had positive effects on users’ behavioral intentions. One possible explanation is that the impact of telepresence and interactivity on user intentions may be mediated by other factors. In this case, these factors include satisfaction and motivation regulations. However, the study of Wiardi et al. [
78] on online learning platforms supports the present study’s findings by demonstrating that technological quality had no direct effect on the intention to reuse platforms.
Next, we examined the association between user satisfaction, the four motivation types of OIT constructs, and users’ intentions to continue using virtual interactive platforms. The results showed a positive and significant relationship between user satisfaction and all four motivation types, consistent with previous studies by Rahi et al. [
32,
33,
54] and Lin et al. [
16]. This suggests that higher user satisfaction with virtual interactive platforms leads to greater motivation to continue using them.
Finally, we explored the associations between user satisfaction, motivation, and continued intention to use virtual interactive platforms. The findings revealed that all factors were related to continued use intention, with identified motivation having the strongest impact (β = 0.136;
p < 0.000), followed by external motivation (β = 0.129;
p < 0.01). Intrinsic motivation had the lowest impact (β = 0.073,
p < 0.05). This indicates that when employees perceive a particular virtual interactive platform as important, they are more likely to continue using it. In contrast, intrinsic motivation has less influence in predicting continued usage. In work-related meeting platforms in SMEs, employees’ motivation is driven by specific goals and community regulations, rather than individual emotions. Even if the platform is not engaging, employees can still be autonomously motivated if they recognize its value or significance [
79].
6.2. Theoretical Implications
This study contributes to the literature on virtual interactive platforms in several ways. Firstly, it confirms telepresence and interactivity as key elements of virtual meeting services that enhance user satisfaction and drive continued usage. By focusing on employees in SMEs, this study provides valuable insights into the behaviors and attitudes of remote workers with regard to virtual interactive platforms.
Second, this article proposes the potential contribution of the OIT theory in enhancing our understanding of the intricate factors influencing users’ continuous intention to use virtual interactive platforms within the hybrid workplace. OIT is a theoretical framework used to explain the various types of extrinsic motivation in different social contexts. It was previously investigated in consumers’ passion for brands by Gilal et al. [
80] and in determining knowledge-creation behaviors by Ma et al. [
81]. Implementation of OIT will pave the way for future research. This study has provided an illustration of how the four motivation regulations of OIT theory are integrated effectively with other elements, including technology features (telepresence and interactivity), user satisfaction, and continued use intention. This is the first paper to investigate OIT theory and these factors together.
Thirdly, while previous theories such as the expectation-confirmation model (ECM), technology acceptance model (TAM), and unified theory of acceptance and use of technology (UTAUT) have confirmed the significant influence of user satisfaction on continued usage intention, few studies have explored the mediating effects of extrinsic motivation between satisfaction and intention. Our findings highlight that higher user satisfaction increases extrinsic motivation, thus encouraging the continued use of virtual interactive platforms in telework. This study makes a significant contribution to the theoretical and behavioral literature, particularly in the domain of virtual conference technology.
6.3. Practical Implications
The findings of this study hold significant practical implications for both firm managers and platform providers.
For firm managers in organizations adopting hybrid work models, the use of virtual interactive tools is crucial for fostering collaboration [
10], enhancing productivity [
9], and mitigating environmental impact [
19,
20]. Managers should be aware that employees are motivated to use specific services due to individual purposes (identified motivation) and social pressures (external motivation) such as managerial requirements, company regulations, or colleagues’ preferences. Therefore, sustainability considerations should be integrated into decision-making processes regarding hybrid work policies and technology investments. This integration maximizes the sustainability benefits of virtual interactive platforms in hybrid work settings. While technical characteristics do not directly impact continued usage intention, they do have a positive direct effect on user satisfaction. This indicates that user satisfaction is likely to vary with changes in technical quality. Managers can effectively improve employees’ satisfaction with a specific virtual interactive platform through training sessions, hands-on support, or comprehensive resources such as tutorials, videos, or user guides to familiarize employees with the platform.
For platform providers, it is crucial to understand the needs of workplace communities and develop services that meet specific user demands, thereby enhancing their experiences. For example, educational institutions tend to choose platforms that provide a wide range of instructional resources and facilitate connection with students, while for-profit enterprises prefer platforms that offer visual benefits and user-friendly settings. Providers should also pay close attention to technical issues, since user satisfaction significantly influences user motivation and continued usage intention. The design of virtual interactive platform systems should aim to facilitate immersive user experiences, ensuring appropriate visual and auditory support for each activity and enabling users to have active control during work-related interactions. Active control requires the system to be engineered in a way that allows users to comfortably operate and participate in the entire meeting. This ensures a smooth and engaging communication experience without technical difficulties, regardless of the environment.
6.4. Limitations and Future Works
This study has addressed important theoretical and empirical considerations regarding users’ intentions to continue using virtual interactive platforms. However, certain limitations should be acknowledged. Firstly, the sample consisted of employees from selected organizations in Daegu, thus limiting the generalizability of the findings to the wider population of virtual interactive platform users in South Korea. To enhance generalizability, future studies should replicate the model in diverse regions.
Secondly, the study focused only on two technical dimensions of the platform systems, as they are the prominent characteristics of virtual services, both suggested by Tran [
21] and supported by previous research [
22,
23,
48,
49,
77]. Given recent rapid technological advancements, it is necessary to comprehensively examine the technological aspects, considering that future users may expect platforms to support interaction with virtual content in multifaceted spaces, such as 3D environments or the Metaverse. Further research should explore additional factors to provide a broader understanding of the technology-based service industry.
Thirdly, data collection and analysis were completed based on a survey questionnaire and empirical research to avoid several biases and enhance the research validity. To enhance the comprehensiveness of future research, however, it is recommended to supplement quantitative approaches with qualitative methods such as interviews and observations. This combined approach will provide deeper insights into participants’ actual behaviors, and facilitate a more detailed understanding of both theoretical and managerial implications.
7. Conclusions
The appearance of virtual interactive platforms has facilitated hybrid work styles, offering potential contributions to sustainability goals. Hybrid work can reduce carbon emissions, conserve resources, foster partnerships, and enable global collaboration without extensive travel or physical office spaces [
82]. However, the rapid adoption of virtual technologies is not without risks. Previous studies have highlighted the challenges associated with limited social and physical awareness and uninteresting meeting experiences in hybrid work [
83]. Dissatisfaction with virtual interactive systems can lead to poor performance, disengagement, and loss of control during meetings [
84]. Therefore, an in-depth understanding of individual motivations and usage intentions toward virtual interactive platforms is crucial for enhancing the effectiveness of hybrid work and promoting sustainable development. This study provides valuable insights for managers and platform providers, guiding adoption strategies, training provision, behavioral change, feedback gathering, and the monitoring of these platforms’ impact on sustainable practices.