SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability
Abstract
:1. Introduction
1.1. Theoretical Framework
1.1.1. Serious Games: An Educational Tool for Digital Generations
1.1.2. The Need to Find a Complete Model for Designing, Creating, and Evaluating Educational Video Games
2. Materials and Methods
- To systematise the scientific production around serious games by studying methodological models and processes to create and evaluate educational video games.
- To explore the stages proposed in the existing literature obtained from the studies analysed.
- To investigate the methodological models’ underlying characteristics to understand their context and see if they incorporate the necessary components for a consistent and complete process.
- To find similar patterns in the methodologies reviewed to outline a standard, versatile, straightforward process.
- To determine if there are complete and adequate models that contemplate the design process of a serious game from all its variables to rescue and value this quality content to be used in future developments, promoting the use and sustainability of already available resources.
2.1. Procedure
2.1.1. Systematic Literature Review
2.1.2. Qualitative Analysis
3. Results
3.1. Methodologies for the Design and Development of Serious Games: Articles Included in the Review
3.1.1. Article 01
3.1.2. Article 02
3.1.3. Article 03
3.1.4. Article 04
3.1.5. Article 05
3.1.6. Article 06
3.1.7. Article 07
3.1.8. Article 08
3.1.9. Article 09
3.1.10. Article 10
3.1.11. Article 11
3.1.12. Article 12
3.1.13. Article 13
3.1.14. Article 14
3.1.15. Article 15
3.2. Main Dimensions Drawn from the Literature
3.3. A Process for the Creation and Evaluation of Serious Games: SCHEMA
4. Discussion
4.1. The Dimensions Mined from Literature
4.2. Methodologies Weaknesses to Be Improved in Future Research
4.3. SCHEMA: A First Step towards Improving Serious Games Methodologies
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Inclusion Criteria | Exclusion Criteria | |
---|---|---|
Participants | Any | None |
Intervention | Any | None |
Context 1 | Published between 2014–2023 Articles Final stage | Others Books, chapters, proceedings, and others In press and others |
Outcomes | Focused on processes or methodologies to design, develop and/or evaluate SG Educational video games | Focus on guidelines, recommendations, principles, or models Commercial video games |
Nomenclature in the Study | Authors (Year) | Methodology |
---|---|---|
[53] | Jappur, Forcellini y Spanhol (2014) | Literature review |
[54] | Padilla-Zea et al. (2015) | Literature review |
[55] | Andreoli et al. (2017) | Not specified |
[56] | Djaouti (2020) | Literature review |
[47] | Breien y Wasson (2022) | Not specified |
[57] | Lui y Au (2018) | Literature review |
[58] | Fernandes et al. (2018) | Literature review |
[59] | Londoño y Rojas (2021) | Literature review |
[60] | Carrión-Toro et al. (2020) | Not specified |
[61] | Amengual, Jaume-i-Capo y Moyà-Alcover (2018) | Not specified |
[62] | Avila-Pesantez, Delgadillo y Rivera (2019) | Not specified |
[63] | Roedavan et al. (2021) | Not specified |
[64] | Taipe (2019) | Literature review |
[19] | Slimani et al. (2016) | Interviews with experts in game design (non-Delphi) |
[65] | Cano et al. (2016) | Literature review |
ID | Focus/Base | Scope | Use | Phases Iteration | Format | Approach | Practical Validation |
---|---|---|---|---|---|---|---|
[53] | Learning about the culture of sustainability in the residential and home environment | General | Design Development | No | Computer game | Playful and pedagogical balance | Yes |
[54] | Collaborative aspect | General | Design Development Evaluation | No | Not specified | Playful and pedagogical balance | Yes |
[55] | Collaborative and cultural aspect | General | Design Development Evaluation | Yes | Not specified | Playful | Yes |
[56] | None | General | Design | Yes | Not specified | Mostly playful | No |
[47] | Learning based on digital and narrative games Co-design (teachers and designers) | STEAM (Learning) | Design Development | No | Not specified | Playful and pedagogical balance | Yes |
[57] | Teaching SEO (Search Engine Optimisation) | Marketing (SEO) | Design Development | Yes | Not specified | Mostly pedagogical | Yes |
[58] | Design Thinking | Design Thinking | Development | No | Not specified | Playful and pedagogical balance | No |
[59] | None | General | Design Development | Not at all | Not specified | Playful | No |
[60] | User-centred design | General | Design | No | Not specified | Mostly playful | Yes |
[61] | Motor rehabilitation | Therapy (Health) | Development | Yes | Not specified | Playful | Yes |
[62] | Learning disabilities | Learning | Design | No | Not specified | Playful and pedagogical balance | Yes |
[63] | Game-based learning foundation | General | Development | Not at all | Not specified | Playful and pedagogical balance | Yes |
[64] | Improving attention of children with ADHD | ADHD (Health) | Design Development | No | Augmented Reality | Mostly playful | No |
[19] | Collaborative design Multi-layered model | General | Design Evaluation | Yes | Not specified | Playful and pedagogical balance | Yes |
[65] | Children with disabilities hearing impairment | Disabilities (Health) | Design Development | No | Not specified | Playful and pedagogical balance | Yes |
Steps | Definition | In Literature | Playful vs. Pedagogical |
---|---|---|---|
Specification | This is the initial point at which the need for creating a serious game, the target audience, and the objectives to be achieved are identified | [55] Preliminary phase [59] Pre-design phase [60] Identification phase [61] Project initiation | Playful |
[56] Define [47] Preparation [64] Enquiry [19] Learning layer | Pedagogical | ||
[58] Involvement [62] Analysis | Playful and pedagogical balance | ||
Content Hierarchy | The aim will be to give shape to all the material to be included in the educational video game, both educational-pedagogical content, as well as all the considerations at the level of mechanics, dynamics, and aesthetics of the game | [54] Entertaining content design [55] Conceptual phase [56] Imagine [59] Design phase (writing sub-phase) [60] Ludic game script phase [61] Planning and control Modelling [62] Design [19] Gameplay layer [65] Pre-production | Playful |
[54] Educational content design [58] Ideation [60] Pedagogical objectives phase [63] Analysis [64] Modelling | Pedagogical | ||
[53] Creation stage [47] Co-design and co-specification [57] Conceptual design Game design [58] Inspiration [62] Analysis [19] Story layer [65] Analysis | Playful and pedagogical balance | ||
Engineering | The serious game is implemented, the previous design is put into practice and the game is created | [54] User modelling [55] Development phase [56] Create [47] Development [57] Prototyping [59] Design phase (construction sub-phase) [60] Gameplay phase [61] Construction [62] Development [63] Production [64] Design [19] Experimentation layer [65] Production | Playful |
[53] Application stage | Pedagogical | ||
[54] Relating educational and entertaining content [58] Integration | Playful and pedagogical balance | ||
Monitoring and Assessment | The aim is to correct possible errors. The game is tested with the sample to detect problems and fix them. | [55] Evaluation phase [56] Evaluate [57] Evaluation Identification [58] Implementation Interaction [59] Testing phase [60] Refine phase [61] Evaluation [63] Testing [64] Evaluation | Playful |
[63] Release [65] Post-production | Pedagogical | ||
[53] Evaluation stage [62] Evaluation [19] Debriefing layer | Playful and pedagogical balance |
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Merino-Cajaraville, A.; Reyes-de-Cózar, S.; Navazo-Ostúa, P. SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability. Sustainability 2023, 15, 12351. https://doi.org/10.3390/su151612351
Merino-Cajaraville A, Reyes-de-Cózar S, Navazo-Ostúa P. SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability. Sustainability. 2023; 15(16):12351. https://doi.org/10.3390/su151612351
Chicago/Turabian StyleMerino-Cajaraville, Alba, Salvador Reyes-de-Cózar, and Pablo Navazo-Ostúa. 2023. "SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability" Sustainability 15, no. 16: 12351. https://doi.org/10.3390/su151612351
APA StyleMerino-Cajaraville, A., Reyes-de-Cózar, S., & Navazo-Ostúa, P. (2023). SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability. Sustainability, 15(16), 12351. https://doi.org/10.3390/su151612351