Virtual Reality as a Tool for Sustainable Training and Education of Employees in Industrial Enterprises
Abstract
:1. Introduction
2. Review of the Literature
3. Materials and Methods
3.1. Photogrammetry for Modeling Scenes of Virtual Reality Applications
- Positional location (terrestrial, aerial, satellite);
- Number of images (single-image, multi-image);
- Processing technology (analog, analytical, digital) [40].
- Natural Feature Extraction: This step aims to extract characteristic groups of pixels that are invariant to changing camera positions while taking the images. This function searches the images for fundamental similarity, and during this step, many input photos are discarded from the further evaluation process. By analyzing the photos discarded, subsequent image-taking practice can be considerably improved.
- Image Matching: This step aims to find images representing views of the same scene. To this end, we use image retrieval techniques to find images that share some features without trying to resolve matches for all features. The ambition is to simplify the image with a compact image descriptor function that enables an efficient calculation of distances between all image descriptors.
- Features Matching: This step aims to compare all similarities between pairs of candidate images. First, we perform photometric matches between a set of descriptors from a couple of input images. For each element in image A, we obtain a list of candidate elements in image B.
- Structure From Motion: This step aims to understand the geometric relationship behind all the observations provided by the input images and derive a rigid structure of the scene (3D points) with the position, orientation, and internal calibration of all cameras.
- Depth Maps Estimation: We select the N best/closest cameras in the vicinity for each image. We select front parallel planes based on the intersection of the optical axis with the pixels of the selected neighboring cameras.
- Meshing: This step aims to create a dense geometric surface representation of the scene. First, we merge all depth maps into a global one in which compatible depth values are merged into cells.
- Texturing: This step aims to texture the generated mesh to obtain a realistic model.
3.2. Improving Safety Skills and Employee Training
- (1)
- On-the-job training: Hands-on training and observation by experienced staff members can provide employees with the skills they need to perform their duties safely.
- (2)
- Workshops and seminars: Workshops and seminars can be held to educate employees on the importance of safety and the best practices for working safely.
- (3)
- E-Learning courses: Online courses or modules can provide employees with the knowledge they need to work safely at their own pace and in their own time.
- (4)
- Safety manuals: Detailed safety manuals can be provided to employees as a reference for safe work practices.
- (5
- Safety incentives: Implementing safety incentives, such as rewards for safe work practices, can encourage employees to prioritize safety in the workplace.
- (6)
- Safety drills: Regular safety drills can help employees become familiar with emergency procedures and improve their response time in the event of an emergency.
- (7)
- Regular safety meetings: Regular safety drills can help employees become familiar with emergency procedures and improve their response time in an emergency.
- (8)
- Virtual Reality approach: VR simulations can recreate real-life scenarios, allowing employees to practice their skills in a safe and controlled environment. This technology can reduce the cost of training by eliminating the need for physical travel and other expenses associated with traditional training methods. VR training can be customized to meet the specific needs and goals of the organization, and it can provide measurable results, such as improved accuracy and performance, allowing organizations to track the effectiveness of the training and make any necessary improvements. At least, VR can simulate dangerous situations, allowing employees to practice emergency procedures and improve their response time during an emergency.
3.3. Research Methods
4. Results and Discussion
Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Parameter | Value |
---|---|
Number of images | 256 images |
Number of images applied | 252 images |
Individual image size | ~9.5 MB |
Individual image resolution | 6000 × 4000 px |
Details | Images Downscale | Time |
---|---|---|
Low details | 2 | 7571 s |
Normal details | 5 | 2288 s |
High details | 10 | 87 s |
Details | Images Downscale | Time |
---|---|---|
Low details | 1 | 406 s |
Normal details | 5 | 198 s |
High details | 10 | 93 s |
Quantitative Research | Qualitative Research |
---|---|
It focuses on collecting and analyzing numerical data, often through large-scale surveys or experiments, to test hypotheses and establish causal relationships. | It explores and understands people’s experiences, attitudes, and behaviors through in-depth interviews, observations, and other non-numerical data sources. |
It uses statistical methods to analyze the data and draw inferences about the study population. | It uses interpretive and inductive methods to analyze the data and understand the underlying meanings and patterns. |
The goal is to generalize the results to a larger population. | The goal is to gain a deeper understanding of a particular phenomenon. |
Pros | Cons |
---|---|
Cost-effective: Questionnaires are relatively cheap to administer and can be distributed to many participants. | Low response rate: The response rate for questionnaires can be low, especially if the participants are not motivated to complete it. |
Convenient: Participants can complete the questionnaire at their own pace and in their own time, which can increase the response rate. | Limited data quality: The data collected from questionnaires can be limited by the participant’s ability to accurately understand and answer the questions. |
Easy to analyze: The data collected from questionnaires can be easily analyzed using statistical software, making it possible to generate accurate results quickly. | Bias: The questionnaire may contain biases, such as leading questions or social desirability bias, that can affect the validity of the results. |
Anonymous: Participants can provide honest and candid answers without fear of judgment or retaliation, as the questionnaire is usually anonymous. | Lack of depth: The data collected from questionnaires may not provide a deep understanding of the research topic, as participants can only provide brief answers. |
Details | Difference between Low and Normal Details | Difference between Low and High Details | Difference between Normal and High Details |
---|---|---|---|
Yes | 59 | 61 | 3 |
No | 5 | 3 | 61 |
Positive response percentage | 92.19 | 95.31 | 4.69 |
Count | Average | Standard Deviation | Variance | Minimum | Maximum | Range | |
---|---|---|---|---|---|---|---|
1. Test time | 49 | 54.1082 | 3.40862 | 11.6187 | 47.8 | 62.8 | 15.0 |
2. Test time | 49 | 50.1 | 2.97776 | 8.86708 | 42.1 | 56.4 | 14.3 |
3. Test time | 49 | 48.4143 | 3.25634 | 10.6038 | 40.5 | 53.7 | 13.2 |
4. Test time | 49 | 46.4878 | 3.21738 | 10.3515 | 39.2 | 52.6 | 13.4 |
5. Test time | 49 | 45.549 | 3.99865 | 15.9892 | 35.8 | 55.6 | 19.8 |
Total | 49 | 48.9318 | 4.52815 | 20.5041 | 35.8 | 62.8 | 27.0 |
Std. Skewness | Std. Kurtosis | |
---|---|---|
1. Test time | 0.442152 | −0.300114 |
2. Test time | −1.65789 | 1.36076 |
3. Test time | −1.26748 | −0.403727 |
4. Test time | −1.01272 | −0.608321 |
5. Test time | 0.0303627 | 1.04377 |
Total | 0.154852 | 0.0405092 |
Sum of Squares | Df | Mean Square | F-Ratio | p-Value | |
---|---|---|---|---|---|
Between groups | 2246.36 | 4 | 561.59 | 48.89 | 0.0000 |
Within groups | 2756.65 | 240 | 11.486 | ||
Total (Corr.) | 5003.01 | 244 |
Count | Average | Homogeneous Groups | |
---|---|---|---|
5. test time | 49 | 45.549 | X |
4. test time | 49 | 46.4878 | X |
3. test time | 49 | 48.4143 | X |
2. test time | 49 | 50.1 | X |
1. test time | 49 | 54.1082 | X |
Contrast | Difference | +/− Limits | |
1. test time–2. test time | * 4.00816 | 1.3488 | |
1. test time–3. test time | * 5.69388 | 1.3488 | |
1. test time–4. test time | * 7.62041 | 1.3488 | |
1. test time–5. test time | * 8.55918 | 1.3488 | |
2. test time–3. test time | * 1.68571 | 1.3488 | |
2. test time–4. test time | * 3.61224 | 1.3488 | |
2. test time–5. test time | * 4.55102 | 1.3488 | |
3. test time–4. test time | * 1.92653 | 1.3488 | |
3. test time–5. test time | * 2.86531 | 1.3488 | |
4. test time–5. test time | 0.938776 | 1.3488 |
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Holuša, V.; Vaněk, M.; Beneš, F.; Švub, J.; Staša, P. Virtual Reality as a Tool for Sustainable Training and Education of Employees in Industrial Enterprises. Sustainability 2023, 15, 12886. https://doi.org/10.3390/su151712886
Holuša V, Vaněk M, Beneš F, Švub J, Staša P. Virtual Reality as a Tool for Sustainable Training and Education of Employees in Industrial Enterprises. Sustainability. 2023; 15(17):12886. https://doi.org/10.3390/su151712886
Chicago/Turabian StyleHoluša, Věroslav, Michal Vaněk, Filip Beneš, Jiří Švub, and Pavel Staša. 2023. "Virtual Reality as a Tool for Sustainable Training and Education of Employees in Industrial Enterprises" Sustainability 15, no. 17: 12886. https://doi.org/10.3390/su151712886