An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education
Abstract
:1. Introduction
- (1)
- Create a process model along with supporting software and provide guiding principles for teachers to facilitate the process of knowledge conversion;
- (2)
- Evaluate its performance based on user feedback to improve and iterate the educational artifact.
2. Literature Review
2.1. Science of the Artificial and Science of Design
2.2. Design Science in Entrepreneurship
2.3. Gamification in Education
2.4. Theory of Design Thinking
- Design Thinking: the Five-Stage Model
- Double Diamond: A Design Process Model
- Design Sprint: Google Ventures Design Model
2.5. Theory of Organizational Knowledge Creation
3. Methodology
3.1. Design Science Methodology
3.2. Research Design
3.3. Creating: Case Study
3.3.1. Case Selection
3.3.2. Data Collection
3.4. Evaluating: Empirical Data Collection
3.4.1. Data Collection Process
- (1)
- Preparing the candidate list for interviews
- (2)
- Sending out interview invitations
- (3)
- Conducting the interviews
- (4)
- Proofreading the interview minutes
3.4.2. Description of the Qualitative Data
3.5. Validity of the Research
4. Data Analysis and Results
4.1. Creating: Extended Triple Diamond Model with Design Principles
4.1.1. Fire Festival Process and Software
- (1)
- Stage 1: team up
- (2)
- Stage 2: understand the demands
- (3)
- Stage 3: define the demands
- (4)
- Stage 4: diverge the solutions
- (5)
- Stage 5: decide on the solutions
- (6)
- Stage 6: produce the prototype
- (7)
- Stage 7: validate the prototype
- (8)
- Stage 8: give a roadshow speech
- (9)
- Stage 9: reflect on the whole process
4.1.2. Teaching Modes of the Incubation Artifact
- (1)
- held as an event at the beginning of entrepreneurship courses. In this scenario, the nine stages of the process are expected to be completed within three hours. It can be held continuously in half a day, or it can be divided into two to three weeks of lessons in the class. The main purpose is to allow students to quickly experience entrepreneurship over three hours at a very low cost.
- (2)
- Repeatedly used. Because of the low cost of hosting, teachers can use the artifact repeatedly over the course of a semester. For example, after a quick experience at the beginning of the course, it can be used again in the middle of the semester. The purpose of the second use is different from the first, which is to allow students to come up with a more thoughtful project idea after learning the theoretical knowledge. Subsequent uses can be more focused on the substance of the entrepreneurial project.
- (3)
- Integrated into the courses of other disciplines. The artifact is not only used in entrepreneurship courses, but can also be widely used in courses of other disciplines. Through integration with other disciplines, the artifact could play roles in stimulating students’ innovative thinking and provide them with methods for innovation. For example, incorporating the artifact into a robot design course allows students to design robots that are more human-centered, rather than just innovations based on technological progress.
- (4)
- Held as a competition on campus. For teaching-related administrators rather than teachers, this artifact can also be used to organize Fire Festival competitions across the school to stimulate students’ entrepreneurial enthusiasm and enhance the atmosphere of innovation and entrepreneurship.
4.1.3. Extended Triple Diamond Model for Entrepreneurship Education
- (1)
- Enlarging tacit knowledge. By adding the inputs into the model, individuals and their tacit knowledge are emphasized. Before the incubation activities, university teachers could help to increase students’ tacit knowledge by encouraging them to accumulate diversified and relevant hands-on experience and training their rational ability to reflect on the experience.
- (2)
- Constructing a field. A field should be constructed to allow the dialogue to happen. The field for interaction in this artifact is a self-organizing team. A self-organizing team rather than a team assigned from the top-down gives members enough autonomy to interact with others and enough flexibility to accommodate the complexity and diversity in the context during the creation of new knowledge. The team should be built based on interdependence instead of similarity; therefore, it is necessary to provide a two-way choice between the team leader and the team members in the first stage of team-up.
- (3)
- Sharing tacit knowledge. Before the difficult task of concept creation, mutual trust is needed between team members. A good way to build mutual trust is to share each other’s original experience. Therefore, the sharing of participants’ original experience should be encouraged throughout the nine stages of the Fire Festival, especially in the beginning, to cultivate mutual trust between team members. The tacit knowledge of individual members is brought into the field by communicating and co-experience, and is converted under the mode of Socialization.
- (4)
- Conceptualization. The mode of Externalization is dominant in the process of conceptualization, involving the conversion from tacit knowledge to explicit knowledge, which is the most challenging and difficult part of the incubation. Concepts are built and articulated through continuous meaningful dialogue among team members. Assumptions can also be tested and verified in the dialogue. There are four field rules [63] to raise the quality of the dialogue: (1) the dialogue should be inclusive and multifaceted rather than conclusive and single-faceted; (2) team members in the dialogue should be able to express their ideas freely and honestly without any social pressure; (3) criticism should be constructive instead of merely blaming; and (4) the dialogue should have temporal continuity to allow the affirmation, negation, and other volatile dimensions of dialogue to be synthesized to form new knowledge. Another good principle in the mode of Externalization is to make good use of metaphors, which is conducive to the conversion process from tacit knowledge to explicit knowledge.
- (5)
- Crystallization. The knowledge created through the dialogue of team members should be crystallized into some concrete form of a prototype or product. Internalization is the critical knowledge conversion mode here. Action and experimentation should be encouraged in this process to test the concept and the prototype created. In the third diamond of the artifact in this study, the student teams are required to develop a prototype of their ideas and collect “customer” feedback from other groups. They can then refine their prototype according to the testing and feedback. In addition, redundant information among team members is beneficial here. Therefore, members of the team are better off having overlapping responsibilities. The overlap and interdependence among members allow for interactive inquiry, thereby facilitating the process of realizing concepts.
- (6)
- Justification. The final process is the justification of the quality of the created knowledge. The last two stages of the Fire Festival are roadshows and reflection, where student teams can justify their prototypes that have received investors’ votes and comments from other teams. The evaluation standards may be multiple and qualitative.
4.2. Evaluating: Empirically and Theoretically
4.2.1. Feedback from Teachers and Students
- (1)
- Usage scenarios of the artifact
- (2)
- Difficulties and obstacles
- (3)
- Significance and value of the artifact
- (4)
- Different views between teachers and students
4.2.2. Evaluation through the Lens of SECI
- (1)
- Socialization, from tacit knowledge to tacit knowledge, in which the trigger is shared experience between team members. Positive feedback was given by teachers and students on the roles the artifact played in constructing a community and creating an atmosphere of innovation and entrepreneurship.
- (2)
- Externalization, where the knowledge conversion is from tacit knowledge to explicit knowledge, which is crucial for the artifact. This marked with an asterisk in the table. The trigger in this mode of conversion is a continuous meaningful dialogue between team members. The three divergence and convergence processes in the artifact provided students with successive rounds of dialogue. However, the use of metaphors was not enough for either students or teachers.
- (3)
- Combination, which is the mode of knowledge conversion from explicit knowledge to explicit knowledge. The online platform and tools of the artifact played an important role in the exchange and Combination of explicit knowledge between team members. At the same time, the features of these online platforms and tools need to be continually improved to alleviate the challenges associated with conducting activities online.
- (4)
- Internalization, which is the conversion from explicit knowledge to tacit knowledge in the SECI model. Action and experimentation are highly related to this process. The easy-to-start and cost-effective features of the software were conducive to students’ trial-and-error. Comments and suggestions after being evaluated theoretically and empirically are given in the last column of Table 11.
5. Discussion
5.1. Comparing the Extended Triple Diamond with Similar Research
5.2. Theoretical and Practical Implications
5.3. Limitations and Future Research
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Appendix A.1. In-Depth Interview Guide for Teachers (Translated from Chinese)
- 1.
- Please describe your position in your organization (name of institution). How long have you been in this position?
- 2.
- What work are you mainly engaged in related to innovation and entrepreneurship (incubation)?
- 3.
- Does your university have any entrepreneurship and innovation institutions (such as school of innovation and entrepreneurship, innovation and entrepreneurship centers, etc.) and entrepreneurship incubators (such as incubation parks, industrial parks, makerspaces)?
- 4.
- When did you start using Fire Festival? How do you use it (in conjunction with courses or organizing competitions)?
- 5.
- What attracted you to the Fire Festival? How is it different from other official competitions such as “Internet+”?
- 6.
- How did the “Internet+” project of your university come into being (the source of the project), and does the university have any relevant incubation measures?
- 7.
- In which of the nine parts of the Fire Festival do you often encounter challenges (difficulties)? If any, please elaborate.
- 8.
- How do you guide students to “crazy and stupid ideas” when organizing a Fire Festival?
- (a)
- Do you always start with “crazy and stupid ideas” when facilitating a Fire Festival? Do you have any other practices?
- (b)
- What do you think of the idea that the starting point of the Fire Festival is always a “crazy and stupid ideas”?
- 9.
- What are your suggestions for the nine stages and online support tools of the Fire Festival?
- 10.
- What do you think is the significance and value of Fire Festival?
- 11.
- That is all the questions I have prepared for today. Do you have any questions about this interview, or do you have anything else to add to your answers above?
Appendix A.2. Focus Group Interview Guide for Students (Translated from Chinese)
- 1.
- What is your major and grade? Please explain your role in the project.
- 2.
- What innovation and entrepreneurship related courses and activities have you participated in?
- 3.
- Does your university have any entrepreneurship and innovation institutions and entrepreneurship incubators? Which ones have you been exposed to?
- 4.
- When did you start using Fire Festival? How do you use it (in conjunction with courses or organizing competitions)?
- 5.
- Have you participated in competitions such as “Internet+”? How did the “Internet+” project of your university come into being (the source of the project), and does the university have any relevant incubation measures?
- 6.
- What attracted you to the Fire Festival? How is it different from other official competitions such as “Internet+”?
- 7.
- In which of the nine parts of the Fire Festival do you often encounter challenges (difficulties)? If any, please elaborate.
- 8.
- How did the facilitator guide students to “crazy and stupid ideas” when organizing a Fire Festival? What do you think of the idea that the starting point of the Fire Festival is always “crazy and stupid ideas”?
- 9.
- What are your suggestions for the nine stages and online support tools of the Fire Festival?
- 10.
- What do you think is the significance and value of Fire Festival? What was your biggest takeaway from the Fire Festival?
- 11.
- That is all the questions I have prepared for today. Do you have any questions about this interview, or do you have anything else to add to your answers above?
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As of | Student Users | Teacher Users | Projects Created |
---|---|---|---|
12:00 p.m. 29 August 2023 | 85,969 | 1005 | 14,691 |
# | University | No. of Awards in the 1st League | No. of Awards in the 2nd League | No. of Teachers Who Accepted Interviews | No. of Student Teams Who Accepted Interviews |
---|---|---|---|---|---|
1 | Hebei University | 1 | |||
2 | Hebei Normal University | 2 | 4 | ||
3 | Jiamusi Vocational College | 1 | 3 | 1 | 1 |
4 | Wuhan Polytechnic | 3 | 1 | ||
5 | Changchun University of Traditional Chinese Medicine | 3 | |||
6 | Zhengzhou University of Aeronautics | 1 | 3 | 1 | 1 |
7 | Ocean University of China | 4 | 1 | ||
8 | Baotou Teachers’ College | 1 | |||
9 | Changzhou Vocational Institute of Engineering | 2 | 1 | ||
10 | Shanxi Institute of Technology | 1 | |||
11 | Tianjin Foreign Studies University | 2 | |||
12 | Southwest Minzu University | 2 | 1 | ||
Total | 15 | 18 | 5 | 3 |
# | ID | Interview Methods | Interview Channel | Duration | Word Count |
---|---|---|---|---|---|
1 | T01 | One-to-one in-depth interview | Online video conferencing software | 17:00–18:45 | 24 k |
2 | T02 | One-to-one in-depth interview | Online video conferencing software | 19:30–20:30 | 14 k |
3 | T03 | One-to-one in-depth interview | Online video conferencing software | 10:00–11:00 | 18 k |
4 | T04 | One-to-one in-depth interview | Online video conferencing software | 20:30–21:30 | 17 k |
5 | T05 | One-to-one in-depth interview | Online video conferencing software | 20:00–21:00 | 18 k |
6 | S01A/S01B/S01C | Focus group discussion | Online video conferencing software | 21:00–22:00 | 16 k |
7 | S02A/S02B/S02C | Focus group discussion | Online video conferencing software | 14:00–15:00 | 19 k |
8 | S03A/S03B/S03C/S03D | Focus group discussion | Online video conferencing software | 10:00–11:30 | 25 k |
Interviewee ID | Department and Position | Years in Current Position | Years in Entrepreneurship Education |
---|---|---|---|
T01 | Teacher of Innovation, Entrepreneurship and Employment Guidance Department | 3 | 5 |
T02 | Dean of the School of Innovation and Entrepreneurship | 3 | 12 |
T03 | Section chief of Teaching and Research Department of Innovation and Entrepreneurship Center | 2 | 4 |
T04 | Section chief of the Teaching and Research Section of the School of Innovation and Entrepreneurship | 1 | 10 |
T05 | Director of Innovative Education Practice Center (Professor) | 5 | 16 |
Usage Scenarios | Files (8 in Total) | Reference Points | Examples of the Original Data |
---|---|---|---|
Integrate with entrepreneurship curriculum | 6 | 11 | T01: I have been using the Fire Festival in class since April last year to inspire students to put forward and sort out their own ideas in class with the help of the Fire Festival tools. T03: Last year we learned about the Fire Festival, and we thought it was great. Then, we figured out how to integrate it into the curriculum. So, in the second semester of last year, we (four teachers) started to use it in 12 class hours as micro-practice. |
Organize events or competitions | 6 | 7 | S02A: I first came into contact with the Fire Festival because Mrs. Zou held a Fire Festival activity in our school. T02: In terms of entrepreneurship practice, we have regular activities every month, and we hold the Fire Festival monthly. T03: In addition, we also have a student entrepreneurship club in the Maker Space, and we let the students of the club hold the Fire Festival activities two times this semester, which were organized by the students themselves. |
Guide and incubate projects | 3 | 7 | T03: We set up this micro-practice to allow them to produce several good projects to participate in contests like “Internet+”. T04: Many students came to me and said that they have some ideas they want to develop, which is more or less a naive startup project, and this Fire Festival is a good tool to guide them through the processes of it to organize the project. |
For other activities | 2 | 3 | T01: I even built the Virtual Joint Teaching and Research Office into the Fire Festival as a project, and I used this tool to organize my thoughts. I also have an idea that I can use the tool Fire Festival to organize any kind of project. |
Total | 8 | 28 |
Classified by | Items | Files (8 in Total) | Reference Points | Examples of the Original Data |
---|---|---|---|---|
Process of the artifact | To generate “crazy and stupid ideas” | 2 | 4 | T03: I think the stupidity defined here is the kind that can change an era, but this kind of project is beyond my ability as a teacher to guide. |
First Diamond—Demands | 5 | 9 | S02A: The most difficult part is describing a client portrait. Because we did not know the customer group very well, there were many disagreements. T03: Students often have a misunderstanding, that is, the more application scenarios of the product the better. They are not willing to converge to a specific customer group. | |
Second Diamond—Solutions | 2 | 2 | S03C: It took us a long time to position the product. We didn’t know at the time whether to locate it as a virtual online or offline. | |
Third Diamond—Prototypes | 3 | 9 | S03B: I think the prototype verification is difficult. Because our protective glasses product was a kind of object, you had to really make a physical prototype, the customer would give feedback about its advantages and disadvantages. However, we could not make a physical prototype at that time, we could only describe it through language. In that case, it was very difficult to verify the prototype. | |
Roadshow and reflection | 2 | 4 | T04: Another one, that doesn’t go very well is the road show. The students were already a little distracted by the fact that they began to give comments and likes to projects on the software at the beginning of the roadshow. | |
Subtotal | 7 | 28 | ||
General limits and constraints | Unfamiliar with tools and processes | 2 | 2 | S02A: Because people are not familiar with the process, it is difficult to organize and guide them to go through the three diamonds. T02: I think our students also have some understanding problems when using the tools. |
Students lack entrepreneurship related concepts | 2 | 3 | T03: The students are green hands, they do not understand the business model, persona, and related concepts. So, when it comes to diverging and converging customer demands in the Fire Festival, they have problems. | |
Barriers to online collaboration | 3 | 3 | S01C: Because of the epidemic, the event was held online, and there was still a lot of inconvenience in communication. | |
Very tight schedule | 1 | 2 | T04: There was not enough time for each group to reflect separately, because at that time, first, the class would be over, and second, they had been sitting for about three hours and had little patience to listen to other teams’ presentations. | |
Subtotal | 6 | 10 | ||
Total | 7 | 38 |
Modifications | Files (8 in Total) | Reference Points |
---|---|---|
Change the rules | 4 | 13 |
Change the process | 1 | 1 |
Add support work | 5 | 7 |
Improve tools | 1 | 2 |
Total | 5 | 23 |
Aspects | Items | Files (8 in Total) | Reference Points |
---|---|---|---|
For teachers | Helpful for teaching | 3 | 5 |
Digital education | 1 | 6 | |
Project guidance tool | 3 | 4 | |
Influence and motivate others | 3 | 4 | |
Achievability | 2 | 4 | |
Subtotal | 4 | 23 | |
For students | Inspire and express ideas | 5 | 19 |
Entrepreneurial experience and passion | 3 | 14 | |
Improve ability and mindset | 5 | 22 | |
Boost self-confidence | 4 | 9 | |
Collaboration | 2 | 7 | |
Subtotal | 6 | 71 | |
For projects | Generate ideas | 2 | 6 |
Organize and incubate projects | 6 | 15 | |
Digital platform | 3 | 3 | |
Subtotal | 7 | 24 | |
For university | Climate for entrepreneurship | 1 | 1 |
Entrepreneurial ecosystem | 2 | 3 | |
Education and cultivation | 2 | 3 | |
Subtotal | 4 | 7 | |
Total | 8 | 125 |
Reasons | References of | Examples of the Original Data | |
---|---|---|---|
Teachers | Students | ||
Low entry barrier | 12 | 1 | T01: I feel like the Fire Festival has no threshold, which is what I like best. All ordinary people, even if you don’t have an idea, can participate and we generate ideas on the spot. T04: The process is relatively simple and easy to use, which is one of the things I find attractive. |
Fun and novelty | 5 | 7 | S01C: When I went to participate, I was holding a kind of curiosity, and I was eager to try it. S03A: What attracted me to the Fire Festival in the first place was the format of the activity, which is kind of like a game. T04: The biggest value I just said is that it can be used as practice in the form of a game in our class to make the theory more interesting. |
Tools and process | 6 | 1 | T01: I like the design thinking process of it. There are three divergent and three convergent links that I really like. T05: Something must be able to be broken down into steps, each step is doable, and it can be done. So when I met the Fire Festival with three divergent convergence, I thought this pattern was very good. |
Meet their needs | 4 | 2 | S01C: Yeah, it’s a little bit more in line with my personality, and I feel like this is something I want to try to do. T05: Later, we want to change the technology-based innovation (innovation 1.0) to the robot innovation based on social needs (innovation 2.0), then the original method has to be changed, and we have to use the Fire Festival. Its several times of divergent and convergent exactly meet the needs of my course. |
Level of Agreement | References | Files of | Examples of the Original Data | ||
---|---|---|---|---|---|
T | S | T | S | ||
Strongly agree | 4 | 5 | 1 | 3 | S03D: I think it’s very good because there are very few opportunities to express your ideas to your peers, with your own ambition or passion. T02: I think this is the best part since every student is the protagonist. When you go to the later part, not every student is the protagonist, maybe the person in charge is the protagonist. |
Somewhat agree | 10 | 4 | 3 | 2 | S03A: Although this starting point is very good but at the stage of product prototype, I found my idea was a unrealistic and hard to carry it out. T03: The crazy ideas may seem stupid but they may change the world. Unfortunately, it’s beyond ordinary teachers’ ability to guide. |
Disagree | 1 | 0 | 1 | 0 | T01: Once, I wrote news about the Fire Festival, in which I used the term “crazy and stupid ideas”. However, the leaders of our publicity department asked me to change the term because they didn’t understand. |
Knowledge Conversion | Mode | Triggers of Each Mode | Feedback on the Use of the Artifact | Comments and Suggestions after Evaluation |
---|---|---|---|---|
Tacit → Tacit knowledge | Socialization | The Socialization mode usually starts with the building of a team or field of interaction. People share each other’s thinking processes through shared experiences. | ✓ Students gained experience and growth in entrepreneurship. ✓ Conducive to creating an atmosphere of innovation and entrepreneurship. ✓ Established a community of entrepreneurship. | In holding a Fire Festival through the same school or major, students usually have shared experiences. However, if the activities are held across schools, the shared experience between team members of a group should be emphasized. |
Tacit → Explicit knowledge | Externalization | The Externalization mode is triggered by successive rounds of meaningful dialogue. Metaphor plays an important role in the process of dialogue. | ✓ The routine of three divergence and convergence processes is good, making entrepreneurship achievable. ✓ The underlying logic of the activity uses the theory and principles of design thinking. ✓ The comments from judges of Fire Festival focus on guiding projects, which is helpful dialogue between students and experts/teachers. | The three divergence and convergence processes in the Fire Festival provides students with a successive round of meaningful dialogue, although in an intensive fashion. The use of metaphor is not specifically emphasized in the current guide, which can be improved in the next iteration. |
Explicit → Explicit knowledge | Combination | The Combination mode is facilitated by coordination between team members and the documentation of existing knowledge. | ✓ A good data platform to record creative ideas. The digital achievements are deposited on the platform, which is convenient to display at any time. ✗ Hosting activities online brought challenges to team collaboration. | The online platform and tools of Fire Festival play a crucial role in exchanging and combining explicit knowledge. Features of online platforms and tools need to be continually improved to better support online collaboration. |
Explicit → Tacit knowledge | Internalization | The Internalization mode is triggered by experimentation, an iterative process of trial and error. | ✓ Easy to start and very cost-effective, therefore can be used over and over again. ✗ Inadequate understanding of some of the nine stages of the Fire Festival. | Provide teachers and students with a workbook and training to help them internalize the explicit knowledge of Fire Festival’s process and tools into their tacit knowledge. |
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Liu, P. An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education. Sustainability 2023, 15, 14646. https://doi.org/10.3390/su151914646
Liu P. An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education. Sustainability. 2023; 15(19):14646. https://doi.org/10.3390/su151914646
Chicago/Turabian StyleLiu, Ping. 2023. "An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education" Sustainability 15, no. 19: 14646. https://doi.org/10.3390/su151914646
APA StyleLiu, P. (2023). An Entrepreneurship Incubation Process Model and Gamified Educational Software Designed for Sustainable Education. Sustainability, 15(19), 14646. https://doi.org/10.3390/su151914646