Factors Influencing Vietnamese Generation MZ’s Adoption of Metaverse Platforms
Abstract
:1. Introduction
2. Literature Review and Theoretical Framework
2.1. Metarverse
2.2. Unified Theory of Acceptance and Use of Technology
3. Hypotheses Development and Research Model
3.1. Performance Expectancy
3.2. Effort Expectancy
3.3. Social Influence
3.4. Facilitating Conditions
3.5. Hedonic Motivation
3.6. Price Value
3.7. Habit
3.8. Switching Costs
4. Research Methodology
4.1. Measurement Development
4.2. Data Collection
5. Data Analysis and Results
5.1. Reliability and Validity Test
5.2. Structural Model
Gen Y (230) | Gen Z (290) | t-Value for the Coefficient Difference (t > 1.96) | ||||||
---|---|---|---|---|---|---|---|---|
χ2/df = 1.055; GFI = 0.917 AGFI = 0.901; NFI = 0.923 CFI = 0.996; RMSEA = 0.016 | χ2/df = 1.269; GFI = 0.917 AGFI = 0.906; NFI = 0.905 CFI = 0.978; RMSEA = 0.031 | |||||||
Path | Estimate | SE | p-Value | Estimate | SE | p-Value | tij | Result |
PE→IU | 0.287 | 0.035 | *** | 0.219 | 0.037 | *** | 21.388 | exist |
EE→IU | 0.121 | 0.033 | 0.007 | 0.158 | 0.045 | 0.011 | 34.538 | exist |
SI→IU | 0.210 | 0.043 | *** | 0.088 | 0.033 | 0.152 | 36.726 | exist |
FC→IU | 0.095 | 0.038 | 0.042 | 0.121 | 0.037 | 0.040 | −8.194 | exist |
HM→IU | 0.186 | 0.043 | 0.001 | 0.177 | 0.032 | 0.004 | 2.744 | exist |
PV→IU | 0.164 | 0.039 | 0.002 | 0.281 | 0.036 | *** | −35.591 | exist |
HB→IU | 0.054 | 0.038 | 0.287 | 0.208 | 0.038 | 0.002 | −46.053 | exist |
SC→IU | −0.314 | 0.041 | *** | −0.122 | 0.031 | 0.036 | −61.000 | exist |
6. Conclusions
6.1. Discussion of Key Findings
6.2. Academic Implications
6.3. Practical Implications
7. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Variable | Definition | Measurement Items | References | |
---|---|---|---|---|
Performance Expectancy | The extent to which a person believes that using a system will enhance their job performance. | PE1 | I find Metaverse platforms useful in my daily life. | [39,47] |
PE2 | Using Metaverse platforms helps me accomplish tasks more efficiently. | |||
PE3 | Utilizing Metaverse platforms boosts my productivity. | |||
Effort Expectancy | The ease of using a system | EE1 | I find it easy to learn how to use Metaverse platforms. | [39,50] |
EE2 | My interactions with Metaverse platforms are clear and straightforward. | |||
EE3 | I can easily master the use of Metaverse platforms. | |||
Social Influence | The extent to which an individual feels it is important for others to think they should use the new system | SI1 | People who matter to me believe I should use Metaverse platforms. | [39,47] |
SI2 | People who shape my decisions feel I should utilize Metaverse platforms. | |||
SI3 | People whose views I respect suggest I engage with Metaverse platforms. | |||
Facilitating Conditions | How much an individual thinks there is organizational and technical support for technology use | FC1 | I possess the necessary resources to utilize Metaverse platforms. | [39,47,50] |
FC2 | I have the essential knowledge to use Metaverse platforms. | |||
FC3 | When facing challenges with Metaverse platforms, I can seek assistance. | |||
Hedonic Motivation | The enjoyment or satisfaction obtained from using technology | HM1 | Engaging with Metaverse platforms is intriguing. | [39,47,52] |
HM2 | Using Metaverse platforms is pleasurable. | |||
HM3 | Interacting with Metaverse platforms is amusing. | |||
Price value | The mental balance between seeing technology’s benefits and its financial cost | VP1 | Metaverse platforms are priced reasonably. | [39,50] |
VP2 | Metaverse platforms offer good value for money. | |||
VP3 | Metaverse platforms deliver commendable value for their price. | |||
Habit | The inclination to use a specific technology or service without realizing it | HB1 | Engaging with Metaverse platforms has become habitual for me. | [39,57] |
HB2 | It feels natural for me to use Metaverse platforms. | |||
HB3 | I use Metaverse platforms spontaneously, without premeditation. | |||
Switching Cost | The financial or other costs associated with trying out a new system | SC1 | I believe there might be a monetary expense associated with using Metaverse platforms. | [67] |
SC2 | I reckon using Metaverse platforms might consume time. | |||
SC3 | I suspect there could be non-financial costs when using Metaverse platforms. | |||
Intention to Use | How much a person has intentionally planned to take or avoid a specific action in the future | BI1 | I aim to conduct payments using Metaverse platforms in the future. | [39] |
BI2 | I am inclined to consistently use Metaverse platforms in my routine. | |||
BI3 | I have plans to utilize Metaverse platforms soon. |
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Demographic | Frequency | Percentage (%) | |
---|---|---|---|
Gender | Male | 263 | 50.6 |
Female | 257 | 49.4 | |
Age | 15~25 | 290 | 55.8 |
25~40 | 230 | 44.2 | |
Occupation | Student | 205 | 39.4 |
Officer | 183 | 35.2 | |
Doctor | 15 | 2.9 | |
Police | 18 | 3.5 | |
Businessman | 39 | 7.5 | |
Teacher | 42 | 8.1 | |
Others | 18 | 3.5 | |
Education | High School | 121 | 23.3 |
Bachelor’s Degree | 307 | 59 | |
Master’s Degree | 53 | 10.2 | |
Doctoral Degree/Higher | 21 | 4 | |
Other | 18 | 3.5 | |
Place | Ha Noi | 139 | 26.7 |
HaiPhong | 93 | 17.9 | |
Da Nang | 89 | 17.1 | |
Ho Chi Minh City | 150 | 288 | |
Other | 49 | 9.4 | |
Income | <VND 500 | 262 | 50.4 |
VND 500~1000 | 204 | 39.2 | |
VND 1000~1500 | 25 | 4.8 | |
Other | 29 | 5.6 | |
Platform | Game platform | 256 | 49.2 |
Business platform | 214 | 41.2 | |
Video platform | 50 | 9.6 |
Construct | Items | Item Loadings | CR | Cronbach’s Alpha | AVE |
---|---|---|---|---|---|
Performance Expectancy (PE) | PE1 | 0.855 | 0.907 | 0.846 | 0.764 |
PE2 | 0.818 | ||||
PE3 | 0.818 | ||||
Effort Expectancy (EE) | EE1 | 0.841 | 0.908 | 0.847 | 0.766 |
EE2 | 0.816 | ||||
EE3 | 0.805 | ||||
Social Influence (SI) | SI1 | 0.805 | 0.904 | 0.840 | 0.757 |
SI2 | 0.800 | ||||
SI3 | 0.780 | ||||
Facilitating Conditions (FC) | FC1 | 0.826 | 0.902 | 0.837 | 0.753 |
FC2 | 0.819 | ||||
FC3 | 0.810 | ||||
Hedonic Motivation (HM) | HM1 | 0.816 | 0.901 | 0.835 | 0.752 |
HM2 | 0.806 | ||||
HM3 | 0.755 | ||||
Price Value (VP) | VP1 | 0.774 | 0.904 | 0.841 | 0.759 |
VP2 | 0.835 | ||||
VP3 | 0.803 | ||||
Switching Cost (SC) | SC1 | 0.860 | 0.892 | 0.820 | 0.734 |
SC2 | 0.852 | ||||
SC3 | 0.700 | ||||
Habit (HB) | HB1 | 0.786 | 0.899 | 0.831 | 0.748 |
HB2 | 0.772 | ||||
HB3 | 0.821 | ||||
Intention to Use (IU) | IU1 | 0.877 | 0.914 | 0.859 | 0.764 |
IU2 | 0.868 | ||||
IU3 | 0.876 |
EE | FC | HB | HM | IU | PE | PV | SC | SI | |
---|---|---|---|---|---|---|---|---|---|
EE | 0.875 | ||||||||
FC | 0.310 ** | 0.868 | |||||||
HB | 0.333 ** | 0.342 ** | 0.865 | ||||||
HM | 0.330 ** | 0.348 ** | 0.431 ** | 0.867 | |||||
IU | 0.527 ** | 0.478 ** | 0.562 ** | 0.593 ** | 0.882 | ||||
PE | 0.452 ** | 0.302 ** | 0.297 ** | 0.269 ** | 0.543 ** | 0.874 | |||
PV | 0.240 ** | 0.276 ** | 0.442 ** | 0.507 ** | 0.568 ** | 0.207 ** | 0.871 | ||
SC | −0.294 ** | −0.305 ** | −0.458 ** | −0.349 ** | −0.503 ** | −0.183 ** | −0.377 ** | 0.864 | |
SI | 0.363 ** | 0.447 ** | 0.357 ** | 0.405 ** | 0.542 ** | 0.362 ** | 0.405 ** | −0.349 ** | 0.870 |
Fit Index | Recommended Value | Structural Model |
---|---|---|
χ2/DF | <3.00 | 1.283 |
GFI (goodness of fit index) | ≥0.90 | 0.950 |
CFI (comparative fit index) | ≥0.90 | 0.989 |
NFI (normed fit index) | ≥0.90 | 0.952 |
AGFI (adjusted goodness of fit index) | ≥0.90 | 0.934 |
RMSEA (root mean square error of approximation) | ≤0.050 | 0.023 |
RMR (root mean square residual) | ≤0.050 | 0.025 |
Hypothesis | Estimate | SE | CR | p-Value | Result | |
---|---|---|---|---|---|---|
H1 | PE→IU | 0.294 | 0.032 | 7.332 | *** | Accepted |
H2 | EE→IU | 0.157 | 0.033 | 4.007 | *** | Accepted |
H3 | SI→IU | 0.063 | 0.033 | 1.460 | 0.144 | Rejected |
H4 | FC→IU | 0.104 | 0.032 | 2.717 | 0.007 | Accepted |
H5 | HM→IU | 0.206 | 0.032 | 4.669 | *** | Accepted |
H6 | VP→IU | 0.232 | 0.034 | 5.252 | *** | Accepted |
H7 | HB→IU | 0.121 | 0.033 | 2.804 | 0.005 | Accepted |
H8 | SC→IU | -0.160 | 0.030 | −4.081 | *** | Accepted |
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Lee, Y.-C.; Nguyen, M.N.; Yang, Q. Factors Influencing Vietnamese Generation MZ’s Adoption of Metaverse Platforms. Sustainability 2023, 15, 14940. https://doi.org/10.3390/su152014940
Lee Y-C, Nguyen MN, Yang Q. Factors Influencing Vietnamese Generation MZ’s Adoption of Metaverse Platforms. Sustainability. 2023; 15(20):14940. https://doi.org/10.3390/su152014940
Chicago/Turabian StyleLee, Young-Chan, Minh Ngoc Nguyen, and Qin Yang. 2023. "Factors Influencing Vietnamese Generation MZ’s Adoption of Metaverse Platforms" Sustainability 15, no. 20: 14940. https://doi.org/10.3390/su152014940
APA StyleLee, Y.-C., Nguyen, M. N., & Yang, Q. (2023). Factors Influencing Vietnamese Generation MZ’s Adoption of Metaverse Platforms. Sustainability, 15(20), 14940. https://doi.org/10.3390/su152014940