Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era
Abstract
:1. Introduction
2. Methods
2.1. Scientometric Analysis
2.2. Tree of Science
3. Results
3.1. Scientometric Analysis
3.1.1. Evolution and Relevant Studies
3.1.2. Country Network
3.1.3. Journal Analysis
3.1.4. Author Analysis
3.2. Tree of Science
3.2.1. Root
3.2.2. Trunk
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Parameters | WoS | Scopus |
---|---|---|
Range | 2019–2023 | |
Date | 20 August 2023 | |
Document Type | Articles, book, book chapters, conference proceedings | |
Words | Augmented reality and tourism | |
Results | 405 | 795 |
Total (WoS + Scopus) | 1200 |
Ref | Year | Author | Description of Contribution |
---|---|---|---|
[20] | 1995 | Azuma | Azuma offers a clear definition of what AR is and how it differs from VR, establishing a conceptual framework that has been widely adopted by researchers and professionals in the field. |
[21] | 2000 | Sequeira | Sequeira presents a significant contribution to the field of reality modeling. This article focuses on the development and application of hybrid 3D reconstruction and image-based rendering techniques to create three-dimensional models of reality. |
[22] | 2005 | Park | The main contribution of this article lies in the presentation of advanced techniques and methods for the precise placement of virtual objects in real-time video environments. |
[23] | 2005 | Niccolucci | One of the key contributions of the article is highlighting how digital technologies, including VR and AR, have been used to create interactive and immersive experiences that allow the public to interact and better understand historical and cultural heritage. |
[24] | 2006 | Epstein | One of the highlights of the article is how the “History Unwired” project used mobile devices, such as smartphones and PDAs (personal digital assistants), to provide contextualized and multimedia information to visitors as they explored historical sites in Venice. |
[25] | 2006 | Park | The main contribution of this article lies in the conceptualization and design of an immersive tourism experience system intended for cultural sites. In a context where technological advances were beginning to transform the way people interact with cultural heritage, this article addressed the need to improve the visitor experience with technology. |
[26] | 2007 | Chen | The main contribution of this article focuses on the proposal and development of an AR system designed specifically for use in the reconstruction of historical sites in outdoor environments. The application of AR in this context aims to enrich the experience of visitors by providing them with a digital, enriched perspective of what these sites were like in the past. |
[27] | 2007 | Damala | The fundamental contribution of this article lies in the convergence of AR technology with mobile multimedia guides used in museums. The goal is to enhance the visitor experience by providing an interactive and enriched tool that allows them to explore and better understand a museum’s exhibits and collections. |
[28] | 2008 | Cuellar | The fundamental contribution of this study lies in the exploration of how mobile phone cameras can be used to interact with the tourist environment and provide additional information to travelers. The authors conducted a field study analyzing how tourists use their phone cameras to capture images of places of interest and, subsequently, how these images can be processed and recognized by computer vision systems to provide relevant information. |
[29] | 2008 | Linaza | This article presents case studies and practical examples that illustrate how AR can provide contextual and rich information about objects and places of cultural interest. Visitors can use mobile devices or AR viewers to access additional content, such as historical data, narratives, or visuals overlaid in real time on their surroundings. |
[30] | 2009 | Liestol | The main achievement of this article is its focus on creating a situated simulation that takes advantage of the capabilities of the iPhone. Situated simulation is a learning strategy that allows users to interact with simulated environments in real-world contexts. In this case, the article focuses on creating a simulation experience related to the historic Mission Dolores in San Francisco. |
[31] | 2010 | Choubassi | The main achievement of this article is the conception and development of a tourist guide system that uses AR technology to improve the experience of tourists. The system allows users of mobile devices, such as smartphones, to access enriched and contextualized information about points of tourist interest while exploring a destination. |
[1] | 2010 | Guttentag | The main contribution of this article lies in its detailed analysis of how VR can be effectively applied in the tourism sector and what the implications of its use are. The author examines a wide range of applications of VR in the tourism industry, ranging from destination promotion to improving the visitor experience and training tourism personnel. |
Ref | Year | Author | Description of Contribution |
---|---|---|---|
[32] | 2011 | Hurst | This research focuses on improving the user experience by combining different interaction modes, such as gestures, voice, and touch, within AR applications. The authors provide valuable design considerations for implementing these interactions effectively, resulting in a more intuitive and efficient experience for users. |
[33] | 2011 | Lee H | The authors focus on developing interaction techniques that use two hands to manipulate tangible blocks with augmented information. These tangible blocks allow users to create compositions and manipulate virtual elements intuitively, making it easier to create and edit content in AR environments. This innovative approach to tangible interactions in AR environments expands the creative and design possibilities for users. |
[34] | 2012 | Nguyen | Nguyen’s main contributions focus on the development of a hybrid system that combines information from panoramic images with data from sensors on mobile devices to achieve precise navigation in indoor environments. |
[35] | 2012 | Chu | This study presents an important contribution in the context of the tourism industry and mobile technology. Its main contribution lies in the introduction and exploration of the concept of “mGuiding” or mobile guiding, which uses a geographic information system (GIS) application on mobile devices to provide guiding services to tourists. This innovative approach takes advantage of the geolocation capabilities of mobile devices to offer relevant, real-time information on points of interest, tourist routes, and other aspects related to the travel experience. |
[36] | 2013 | Martínez-Graña | One of the key contributions of this study lies in the effective integration of geospatial technology, in particular, Google Earth, to create a virtual tour that allows users to explore and understand the geological diversity of a specific area. |
[37] | 2013 | Choi | One of the key contributions of this study is the introduction of an innovative user interface that allows interaction with AR applications using hand gestures. This technology provides a more immersive and natural experience for commercial mobile device users by eliminating the need for additional hardware, such as special gloves or external sensors. |
[38] | 2014 | Garau | This study makes significant contributions to the field of tourism and cultural heritage through the implementation of smart technologies. One of the main contributions of this study is the proposal and exploration of strategies that allow the use of smartphones and mobile devices as key tools for the promotion and experience of cultural and tourist sites. |
[39] | 2014 | Dueholm | This study makes valuable contributions to the field of tourism and cultural heritage management. First, it thoroughly explores the concept of authenticity in the context of cultural heritage sites, analyzing various dimensions of authenticity such as historical, artistic, social, and experiential. Additionally, it examines how these dimensions relate to each other and how they affect visitors’ perceptions of authenticity. |
[40] | 2015 | Chung | This study makes a valuable contribution to the field of tourism by investigating how AR applications influence tourists’ intention to visit cultural heritage sites. This study is based on a strong theoretical framework and conducts empirical analysis to examine key factors such as perceived usefulness, ease of use, and satisfaction related to AR applications. |
[41] | 2015 | Jung | This study offers a valuable contribution to the field of tourism by investigating the factors that influence recommendations for using AR technologies, using a theme park in Korea as a case study. This study is based on a robust survey methodology involving real park visitors, providing empirical data and meaningful observations. |
[42] | 2016 | Dieck | This study makes a valuable contribution to the field of museum and tourism technology by addressing the implementation of smart glasses for AR applications in museums. The authors conduct extensive research into the requirements necessary to develop an effective and engaging AR application for museum visitors using smart glasses. |
[43] | 2016 | Kim | This study makes a valuable contribution to the field of mobile technology and AR. In their study, the authors investigate the factors that influence the adoption and use of smartphone-based AR applications, focusing on the importance of telepresence as a motivating factor. |
[44] | 2017 | Martín-Gutiérrez | This study makes a significant contribution to the educational field by providing a comprehensive review of emerging technological trends in education. This study focuses on virtual technologies, such as VR and AR, and their application in educational contexts. |
[45] | 2017 | Dieck | This study offers a valuable contribution to the field of cultural tourism and the use of AR in cultural heritage sites. Its focus is on the perspective of stakeholders involved in the implementation of AR technologies at these sites. |
[46] | 2018 | Dieck | This study makes a significant contribution to the field of urban tourism and the use of AR in cultural heritage sites. The author’s main contribution lies in the formulation of a theoretical model that explores the factors that influence the acceptance of mobile AR by tourists in the context of urban historical sites. |
[47] | 2018 | He | This study makes an important contribution to the field of cultural tourism and the application of AR in museum environments. Its main contribution lies in the detailed study of how AR can improve visitors’ experiences in museums and how these improvements influence their purchase intentions for products related to the visit. |
[48] | 2019 | Falvian | This study makes a valuable contribution to the field of customer experience by exploring the impact of VR, AR, and MR technologies on customer experience. One of the most significant contributions of this article is its focus on customer experience and how VR, AR, and MR technologies can influence customer perception and satisfaction. Using a comprehensive literature review and detailed analysis of previous research, the authors provide a clear view of how these emerging technologies can transform the way companies interact with their customers. |
[4] | 2019 | Yung | This study makes a valuable contribution to the field of tourism research by carrying out an exhaustive systematic review on the use of VR and AR in tourism research. One of the main contributions of this article is its focus on the synthesis and critical analysis of previous research related to VR and AR in the tourism context. The authors identify trends, patterns, and gaps in the existing literature, providing a comprehensive view of how these emerging technologies are being explored and applied in the tourism industry. |
Ref | Year | Author | Description of Contribution |
---|---|---|---|
[3] | 2020 | Kim | One of the main contributions of this article is the application of an extended stimulus–organism–response (SOR) model to understand how consumers experience and react to VR experiences in the tourism context. This article focuses on identifying the stimuli that influence consumer perception, how these stimuli affect the VR experience, and what the consumer’s response is in terms of usage intention and satisfaction. |
[49] | 2020 | Loureiro | The key contribution of this study lies in its ability to provide a panoramic view and an in-depth understanding of the evolution and trends in VR and AR research in tourism. By applying text mining techniques, this article identifies emerging patterns, recurring themes, and areas of focus over time. |
[2] | 2021 | Dwivedi | One of the main contributions of this article is its focus on identifying perspectives and research propositions that will guide the future development of this field. The authors conduct a comprehensive analysis of the existing literature, highlighting emerging themes and trends in digital marketing and social networks. |
[50] | 2021 | Pillai | This article identifies several key areas where ‘Hospitality 5.0’ is redefining hotel management. These include the implementation of smart management systems, promoting contactless guest experiences, adopting advanced disinfection technologies, and re-evaluating food and beverage operations. These areas are essential to ensure guest safety and business continuity in a pandemic environment. |
[51] | 2021 | Hamid | The authors assessed and compared various intelligent recommendation systems used in tourism, including data-driven, context-aware, and machine learning techniques. This evaluation helps identify the strengths and weaknesses of each approach, providing valuable guidance for professionals, researchers, and developers interested in implementing these technologies in the tourism industry. |
[52] | 2022 | Dwivedi | The authors examine how the metaverse can provide companies with new ways to interact with consumers, including creating immersive brand experiences and engaging in three-dimensional marketing activities. Additionally, they highlight how the metaverse can be used as a research space to better understand consumer behavior and gather valuable data. This includes the ability to conduct controlled experiments in a virtual environment and observe consumer interactions in more detail. |
[53] | 2022 | Buhalis | One of the key contributions of this article is its exploration of how the metaverse is transforming the customer experience and value co-creation in the hospitality and tourism industry. The authors argue that the metaverse offers new opportunities for tourism and hospitality service providers to create more immersive and personalized customer experiences. This includes the possibility for customers to interact with virtual destinations before making travel decisions and to participate in online tourism experiences within the metaverse. |
[52] | 2023 | Dwivedi | One of the main contributions of this article is its detailed analysis of how the metaverse is shaping consumer research and marketing practice. The authors argue that the metaverse introduces new dynamics in the relationship between businesses and consumers. It enables a more immersive and personalized interaction, where consumers can experience products and services in a virtual manner before making purchase decisions. This leads to a more customer-centric approach and more interactive marketing strategies. |
[53] | 2023 | Buhalis | The article highlights how the metaverse enables hospitality and tourism businesses to design virtual experiences that complement and enhance physical experiences. This includes the ability to offer virtual tours, destination simulations, and online booking experiences that allow customers to explore and experiment before committing to a purchase. This richer and more participatory interaction between businesses and customers is redefining how value is created and delivered in the industry. |
[54] | 2024 | Pereira | This article highlights how the metaverse enables hospitality and tourism businesses to design virtual experiences that complement and enhance physical experiences. This includes the ability to offer virtual tours, destination simulations, and online booking experiences that allow customers to explore and experiment before committing to a purchase. This richer and more participatory interaction between businesses and customers is redefining how value is created and delivered in the industry. |
Country | Production | Citations | Q1 | Q2 | Q3 | Q4 | ||
---|---|---|---|---|---|---|---|---|
China | 130 | 11.06% | 1373 | 5.89% | 38 | 10 | 3 | 10 |
UK | 81 | 6.89% | 3277 | 14.06% | 31 | 7 | 3 | 3 |
Italy | 76 | 6.47% | 1146 | 4.92% | 21 | 6 | 1 | 4 |
Korea | 74 | 6.3% | 1843 | 7.91% | 31 | 8 | 6 | 2 |
Spain | 69 | 5.87% | 1469 | 6.3% | 14 | 13 | 2 | 2 |
USA | 69 | 5.87% | 2318 | 9.95% | 27 | 4 | 1 | 0 |
Malaysia | 62 | 5.28% | 715 | 3.07% | 9 | 3 | 2 | 6 |
India | 47 | 4% | 326 | 3.97% | 4 | 1 | 3 | 8 |
Greece | 46 | 3.91% | 603 | 2.59% | 4 | 2 | 1 | 4 |
Portugal | 40 | 3.4% | 508 | 2.18% | 11 | 5 | 3 | 3 |
Journal | WoS | Scopus | Impact Factor | H Index | Quantile |
---|---|---|---|---|---|
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes In Bioinformatics) | 0 | 36 | 0.32 | 446 | Q3 |
Sustainability | 29 | 0 | 0.66 | 136 | Q1 |
ACMInternational Conference Proceeding Series | 0 | 22 | 0.21 | 137 | - |
Lecture NotesiIn Networks and Systems | 0 | 20 | 0.15 | 27 | Q4 |
Current Issues in Tourism | 18 | 12 | 2.06 | 94 | Q1 |
Springer Proceedings in Business and Economics | 0 | 19 | - | - | - |
Communications in Computer and Information Science | 0 | 17 | 0.19 | 62 | Q4 |
Journal of Hospitality and Tourism Technology | 12 | 9 | 1.46 | 42 | Q1 |
Lecture Notes in Electrical Engineering | 0 | 14 | 0.15 | 40 | Q4 |
Applied Sciences—Basel | 12 | 0 | - | - | Q2 |
Researcher | Total Articles | Scopus Index | Affiliation |
---|---|---|---|
Jung T | 26 | 27 | Manchester Metropolitan University, Manchester, UK |
Dieck M | 17 | 23 | Manchester Metropolitan University, Manchester, UK |
Kim J | 15 | 10 | Kyung Hee University, Seoul, Republic of Korea |
Hassan A | 14 | 12 | The Tourism Society, London, UK |
Park J | 11 | 7 | Aria-Edge Co, Seoul, Republic of Korea |
Lee J | 10 | 3 | Korea National University Of Cultural Heritage, Buyeo, Republic of Korea |
Chung N | 9 | 38 | Kyung Hee University, Seoul, Republic of Korea |
Lee H | 9 | 11 | Kyung Hee University, Seoul, Republic of Korea |
Loureiro S | 9 | 37 | Iscte—Instituto Universitário De Lisboa, Lisbon, Portugal |
Rauschnabel P | 9 | 30 | Universität Der Bundeswehr München, Neubiberg, Germany |
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Share and Cite
Ariza-Colpas, P.P.; Piñeres-Melo, M.A.; Morales-Ortega, R.C.; Rodriguez-Bonilla, A.-F.; Butt-Aziz, S.; Naz, S.; del Carmen Contreras-Chinchilla, L.; Romero-Mestre, M.; Ascanio, R.A.V. Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era. Sustainability 2023, 15, 15358. https://doi.org/10.3390/su152115358
Ariza-Colpas PP, Piñeres-Melo MA, Morales-Ortega RC, Rodriguez-Bonilla A-F, Butt-Aziz S, Naz S, del Carmen Contreras-Chinchilla L, Romero-Mestre M, Ascanio RAV. Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era. Sustainability. 2023; 15(21):15358. https://doi.org/10.3390/su152115358
Chicago/Turabian StyleAriza-Colpas, Paola Patricia, Marlon Alberto Piñeres-Melo, Roberto Cesar Morales-Ortega, Andres-Felipe Rodriguez-Bonilla, Shariq Butt-Aziz, Sumera Naz, Leidys del Carmen Contreras-Chinchilla, Maribel Romero-Mestre, and Ronald Alexander Vacca Ascanio. 2023. "Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era" Sustainability 15, no. 21: 15358. https://doi.org/10.3390/su152115358
APA StyleAriza-Colpas, P. P., Piñeres-Melo, M. A., Morales-Ortega, R. C., Rodriguez-Bonilla, A.-F., Butt-Aziz, S., Naz, S., del Carmen Contreras-Chinchilla, L., Romero-Mestre, M., & Ascanio, R. A. V. (2023). Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era. Sustainability, 15(21), 15358. https://doi.org/10.3390/su152115358