Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments
Abstract
:1. Introduction
2. Literature Review
2.1. Tourism Experience and AR/VR
2.1.1. Consumers’ Adoption and Use of AR/VR in the Tourism Context
2.1.2. Experience and AR/VR: Consumer Requirements, Dimensions, Impact, Outcomes of, and Factors Influencing Tourism Experience
2.2. Theoretical Basis: An Expanded UTAUT2 Model
2.3. Development of Research Hypotheses and Model
3. Research Methods
3.1. Research Instrument: Questionnaire and Measurements
3.2. Sampling and Data Collection
3.3. Data Analysis and Results
3.3.1. Measurement Model
3.3.2. Test of Structural Model and Hypotheses
4. Discussion, Conclusions, and Implications
5. Limitations and Suggestions for Future Research
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Papers/Studies | Context | Key Influences and Determining Factors |
---|---|---|
1. First research stream: consumers’ adoption and use of AR/VR in the tourism context | ||
Tom Dieck and Jung [15] | Urban heritage tourism | Personal innovativeness, risk, and facilitating conditions |
Han et al. [16] | Mobile online AR games in cultural tourism (in an art gallery setting) | Societal impact, perceived benefits, innovation |
Jung et al. [18] | Tourist attraction (an art gallery) | Time resources, subjective norms, attitude toward wearable AR |
Sun et al. [20] | Tourism education, Taiwan | Involvement |
Ali et al. [21] | Computer-supported collaborative classrooms in tourism education | Performance expectancy, effort expectancy, social influence, facilitating conditions, price value, hedonic motivation, and habit |
Chiao et al. [22] | Online virtual platforms as digital game-based learning | Performance expectancy, effort expectancy, social influence, facilitating conditions |
Escobar-Rodríguez & Carvajal-Trujillo [23] | Low-cost carriers’ e-commerce websites to purchase air tickets | Habit, cost-saving, and effort expectancy |
2. Second research stream: experience and AR/VR, the factors affecting the tourists’ experience | ||
Yin et al. [30] | Mobile AR heritage applications | Visitor engagement and interaction |
Han, Yoon, and Kwon [31] | AR satisfaction and experiential authenticity in heritage tourism | Components of AR experiential value: visual appeal, entertainment, enjoyment, and escapism |
Jung et al. [34] | Theme park in Jeju Island, South Korea | Content, personalized service, system quality, personal innovativeness |
Factor/Latent Variable | Measurement Items/ Observed Variables | Supporting Studies |
---|---|---|
Performance expectancy (PE) | PE1: I find AR/VR applications useful in my visit. PE2: Using AR/VR enables me to perform my visit better and more conveniently (effectively). PE3: Using AR/VR increases my productivity and performs my visit quicker (saving time). PE4: Using AR/VR to render my visit more efficient. | Venkatesh et al., 2012 [12], Nunkoo & Ramkissoon 2013 [40], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Ali et al., 2016 [21], Chiao et al., 2018 [22], Gu et al., 2019 [49], Palau-Saumell et al., 2019 [48] |
Effort expectancy (EE) | EE1: Learning how to operate and use AR/VR is easy for me. EE2: Using AR/VR does not require a high volume of mental effort. EE3: It is easy for me to become skillful at using AR/VR EE4: My interaction with AR/VR is clear and understandable | Venkatesh et al., 2012 [12], Nunkoo & Ramkissoon 2013 [40], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Ali et al., 2016 [21], Chiao et al., 2018 [22], Gu et al., 2019 [49], Palau-Saumell et al., 2019 [48] |
Social influence (SI) | SI1: People who influence my behavior think I should use AR/VR. SI2: People who are important to me think I should use AR/VR to boost my social image. SI3: Most of my relatives, friends, and acquaintances recommend AR/VR. SI4: AR/VR is the current trend, and I recommend them to others. | Venkatesh et al., 2012 [12], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Huang & Kao 2015 [59], Ali et al., 2016 [21], Chiao et al., 2018 [22] |
Facilitating conditions (FC) | FC1: Heritage monument has the adequate/necessary to use AR/VR. FC2: I have the knowledge required to use AR/VR. FC3: AR/VR environment is compatible with my smartphone/tablet I use. FC4: A specific person was available for assistance with difficulties in using AR/VR. | Venkatesh et al., 2012 [12], San Martín & Herrero 2012 [44], Huang et al., 2013 [54], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Huang & Kao 2015 [59], Ali et al., 2016 [21], Chiao et al., 2018 [22], Palau-Saumell et al., 2019 [48] |
Hedonic motivation (HM) | HM1: Using AR/VR was fun. HM2: Using AR/VR was interesting. HM3: Using AR/VR was enjoyable. HM4: The AR/VR experience is very pleasant. | Venkatesh et al., 2012 [12], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Lai 2015 [51], Huang & Kao 2015 [59], Ali et al., 2016 [21], Palau-Saumell et al., 2019 [48], Jung et al., 2020 [18] |
Price value (PV) | PV1: The use of AR/VR is beneficial for me. PV2: The use of AR/VR was worth the money I paid. PV3: AR/VR provides a good value. | Venkatesh et al., 2012 [12], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Huang & Kao 2015 [59], Kim and Qu 2014 [46], Ali et al., 2016 [21], Palau-Saumell et al., 2019 [48] |
Habit (HT) | HT1: The use of AR/VR has become a habit for me, natural to me. HT2: I am addicted to using AR/VR. HT3: I must use AR/VR. | Venkatesh et al., 2012 [12], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Huang & Kao 2015 [59], Ali et al., 2016 [21], Palau-Saumell et al., 2019 [48] |
Personal innovativeness (PIN) | PIN1. If I heard about new information technology, like AR/VR, I would look for ways to experiment with it. PIN2. I am usually the first to explore new digital technologies among my peers. PIN3. I like to experiment with new digital and smart technologies. | Crespo and del Bosque 2008 [61], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Jung et al., 2015 [34] |
Involvement (INV) | INV1: The visual aspects of the AR/VR environment are involving. INV2: The auditory elements of the AR/VR environment are participative/involving. INV3: The AR/VR environment is interesting, interactive, and engaging. | Witmer & Singer 1998 [67], Sylaiou et al., 2008 [66], Huang et al., 2012 [33], Sun et al., 2015 [20] |
Behavioral intention to use (BI) | BI1: I am likely to use AR/VR next time I visit a monument. BI2: I recommend AR/VR to my relatives, friends, and peers. BI3: My willingness to visit a heritage monument with AR/VR is higher than to visit those not having AR/VR. | San Martín & Herrero 2012 [44], Venkatesh et al., 2012 [12], Wen 2012 [45], Nunkoo & Ramkissoon 2013 [40], Escobar-Rodríguez & Carvajal-Trujillo 2014 [23], Ali et al., 2016 [21], Jung et al., 2020 [18] |
Behavior use (BU) | BU1: I like revisiting this monument after experiencing the AR/VR application. | Chiao et al., 2018 [22], Jung et al., 2020 [18] |
BU2: I like visiting heritage monuments having AR/VR applications. |
Characteristic | Options | Frequency | Percentage |
---|---|---|---|
4.1 Gender | Male | 264 | 49.1 |
Female | 274 | 50.9 | |
4.2 Age group (years) | 18 to 25 | 139 | 25.84 |
26 to 35 | 131 | 24.35 | |
36 to 45 | 112 | 20.82 | |
46 to 55 | 92 | 17.20 | |
56 and older | 64 | 11.89 | |
4.4 Educational level | Junior school and below | 30 | 5.58 |
High school or equivalent | 125 | 23.23 | |
University or equivalent | 164 | 30.48 | |
Master and above (postgraduate) | 219 | 40.71 | |
4.5 Profession/capacity | Student | 36 | 6.69 |
Public servant/official | 112 | 20.82 | |
Company employee | 142 | 26.39 | |
Privately or individually owned business | 93 | 17.29 | |
Farmer | 89 | 16.54 | |
Freelancer | 62 | 11.52 | |
Others (corporate personnel) | 4 | 0.74 | |
4.6 Visits/experiences to monuments: number of visits/experiences in monuments (average per year) | 1 to 2 | 116 | 21.56 |
3 to 4 | 176 | 32.71 | |
5 to 7 | 125 | 23.23 | |
8 to 10 | 83 | 15.43 | |
10+ | 38 | 7.06 |
Items | Mean | Average Value | Standard Deviation | Factor Loadings | Composite Reliability | AVE | Cronbach’s α |
---|---|---|---|---|---|---|---|
Performance expectancy (PE) | PE1 | 5.253 | 1.391 | 0.77 | 0.863 | 0.612 | 0.861 |
PE2 | 5.152 | 1.335 | 0.808 | ||||
PE3 | 5.21 | 1.356 | 0.84 | ||||
PE4 | 5.243 | 1.376 | 0.734 | ||||
Effort expectancy (EE) | EE1 | 5.294 | 1.402 | 0.777 | 0.853 | 0.593 | 0.849 |
EE2 | 5.199 | 1.426 | 0.827 | ||||
EE3 | 5.193 | 1.381 | 0.847 | ||||
EE4 | 5.175 | 1.466 | 0.668 | ||||
Social influence (SI) | SI1 | 5.186 | 1.452 | 0.754 | 0.871 | 0.628 | 0.869 |
SI2 | 5.095 | 1.443 | 0.837 | ||||
SI3 | 5.108 | 1.411 | 0.844 | ||||
SI4 | 5.167 | 1.416 | 0.732 | ||||
Facilitating conditions (FC) | FC1 | 5.32 | 1.358 | 0.746 | 0.861 | 0.609 | 0.859 |
FC2 | 5.195 | 1.397 | 0.833 | ||||
FC3 | 5.195 | 1.392 | 0.838 | ||||
FC4 | 5.165 | 1.434 | 0.757 | ||||
Hedonic motivation (HM) | HM1 | 5.335 | 1.371 | 0.746 | 0.874 | 0.635 | 0.87 |
HM2 | 5.206 | 1.406 | 0.83 | ||||
HM3 | 5.34 | 1.388 | 0.827 | ||||
HM4 | 5.309 | 1.443 | 0.708 | ||||
Price value (PV) | PV1 | 5.123 | 1.381 | 0.816 | 0.876 | 0.701 | 0.875 |
PV2 | 4.952 | 1.38 | 0.852 | ||||
PV3 | 5.037 | 1.388 | 0.83 | ||||
Habit (HT) | HT1 | 4.898 | 1.466 | 0.78 | 0.878 | 0.707 | 0.876 |
HT2 | 4.814 | 1.474 | 0.872 | ||||
HT3 | 4.851 | 1.501 | 0.866 | ||||
Personal innovativeness (PIN) | PIN1 | 5.117 | 1.439 | 0.804 | 0.867 | 0.685 | 0.865 |
PIN2 | 4.983 | 1.428 | 0.823 | ||||
PIN3 | 5.056 | 1.408 | 0.799 | ||||
Involvement (INV) | INV1 | 4.98 | 1.535 | 0.806 | 0.877 | 0.703 | 0.875 |
INV2 | 4.913 | 1.429 | 0.857 | ||||
INV3 | 5.095 | 1.401 | 0.814 | ||||
Behavioral intention to use (BI) | BI1 | 5.002 | 1.508 | 0.784 | 0.871 | 0.693 | 0.869 |
BI2 | 4.968 | 1.442 | 0.84 | ||||
BI3 | 4.961 | 1.461 | 0.798 | ||||
Behavioral use (BU) | BU1 | 4.887 | 1.681 | 0.872 | 0.838 | 0.722 | 0.838 |
BU2 | 4.881 | 1.641 | 0.854 |
PE | EE | SI | FC | HM | PV | HT | PIN | INV | BI | BU | |
---|---|---|---|---|---|---|---|---|---|---|---|
PE | 0.783 | ||||||||||
EE | 0.321 | 0.770 | |||||||||
SI | 0.34 | 0.362 | 0.792 | ||||||||
FC | 0.33 | 0.344 | 0.357 | 0.780 | |||||||
HM | 0.421 | 0.411 | 0.367 | 0.364 | 0.797 | ||||||
PV | 0.272 | 0.292 | 0.318 | 0.271 | 0.318 | 0.838 | |||||
HT | 0.238 | 0.239 | 0.315 | 0.226 | 0.299 | 0.295 | 0.841 | ||||
PIN | 0.343 | 0.285 | 0.309 | 0.245 | 0.319 | 0.355 | 0.404 | 0.828 | |||
INV | 0.283 | 0.266 | 0.282 | 0.242 | 0.353 | 0.365 | 0.343 | 0.448 | 0.839 | ||
BI | 0.361 | 0.259 | 0.306 | 0.281 | 0.352 | 0.432 | 0.376 | 0.437 | 0.397 | 0.833 | |
BU | 0.29 | 0.276 | 0.306 | 0.31 | 0.354 | 0.277 | 0.236 | 0.251 | 0.301 | 0.229 | 0.849 |
Commonly Used Metrics | χ2 | df | p | Chi-Square Degrees of Freedom Ratio χ2/df | GFI | RMSEA | RMR | CFI | NFI | NNFI | SRMR |
---|---|---|---|---|---|---|---|---|---|---|---|
Criteria | - | - | >0.05 | <3 | >0.9 | <0.10 | <0.05 | >0.9 | >0.9 | >0.9 | <0.1 |
value | 1268.07 | 582 | 0 | 2.179 | 0.883 | 0.047 | 0.106 | 0.94 | 0.895 | 0.931 | 0.049 |
X | → | Y | Non-Standardized Path Coefficients | Itself | z (CR Value) | p | Standardized Path Coefficients | Supported or Rejected |
---|---|---|---|---|---|---|---|---|
PE | → | BI | 0.185 | 0.06 | 3.08 | 0.002 | 0.16 | H1: Supported |
EE | → | BI | −0.014 | 0.063 | −0.224 | 0.823 | −0.011 | H2: Rejected |
SI | → | BI | 0.036 | 0.06 | 0.598 | 0.55 | 0.031 | H3: Rejected |
FC | → | BI | 0.064 | 0.064 | 0.992 | 0.321 | 0.051 | H4: Rejected |
PV | → | BI | 0.074 | 0.067 | 1.102 | 0.27 | 0.061 | H5: Rejected |
HM | → | BI | 0.239 | 0.057 | 4.199 | 0 | 0.21 | H6: Supported |
HT | → | BI | 0.137 | 0.054 | 2.56 | 0.01 | 0.126 | H7: Supported |
PIN | → | BI | 0.19 | 0.062 | 3.048 | 0.002 | 0.167 | H8: Supported |
INV | → | BI | 0.123 | 0.053 | 2.322 | 0.02 | 0.123 | H9: Supported |
FC | → | BU | 0.504 | 0.075 | 6.716 | 0 | 0.357 | H10: Supported |
HT | → | BU | 0.228 | 0.061 | 3.725 | 0 | 0.184 | H11: Supported |
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Wen, X.; Sotiriadis, M.; Shen, S. Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments. Sustainability 2023, 15, 4146. https://doi.org/10.3390/su15054146
Wen X, Sotiriadis M, Shen S. Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments. Sustainability. 2023; 15(5):4146. https://doi.org/10.3390/su15054146
Chicago/Turabian StyleWen, Xinlu, Marios Sotiriadis, and Shiwei Shen. 2023. "Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments" Sustainability 15, no. 5: 4146. https://doi.org/10.3390/su15054146
APA StyleWen, X., Sotiriadis, M., & Shen, S. (2023). Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments. Sustainability, 15(5), 4146. https://doi.org/10.3390/su15054146