Exploring the Use of Avatars in the Sustainable Edu-Metaverse for an Alternative Assessment: Impact on Tolerance
Abstract
:1. Introduction
2. Literature Review
2.1. Avatars in the Sustainable Edu-Metaverse
2.2. Alternative Modes of Assessment in the Edu-Metaverse
2.3. Tolerance and Respect for Others
3. Materials and Methods
3.1. Methodology
3.2. Participants
3.3. Data Collection Instrument
3.3.1. Tolerance and Respect for Others Survey
3.3.2. Product Quality Card
3.4. Experimental Procedure and Data Collection
- Ethical approval was obtained from the Research Ethics Committee at King Faisal University (Reference KFU-REC-2024-JUN-ETHICS1829).
- The 36 graduate students were introduced to the concept of the Edu-Metaverse and familiarized themselves with some applications of the metaverse that can be used in education. Then, the students were randomly divided into two groups, each consisting of 18 students. The practical application was conducted using the Frame VR platform.
- As the selected metaverse platform, Frame VR, only allows free access to seven participants (avatar images) in a single environment, each group was divided into three subgroups consisting of six students. Each student had an avatar and there was also a teacher avatar. The first group of avatars represented the female students evaluating the sustainable Edu-Metaverse environments in a (one-to-many) assessment formats. The avatars of the second group, on the other hand, participated in evaluating it as a many-to-one assessment.
- The teacher conducted an introductory session with the students to show them how to use the Frame VR platform to deliver virtual lectures to enhance the learning experience. Students were guided to choose and design avatars that would represent their personas in the metaverse. The platform’s tools, such as the whiteboard, video files, PDF files, and ability to showcase different websites, were used to explain the key components of the platform and familiarize students with its design and the skills they needed to develop for successful project completion. The content delivered by the teacher was the same across all groups.
- The students were individually tasked with designing an educational environment using metaverse tools to explain the concept and types of sustainability.
- The concept of environmental sustainability, which focuses on preserving and protecting the natural environment and its resources. Such as reducing carbon emissions, conserving energy and water, promoting biodiversity, and minimizing pollution and waste.
- The concept of economic sustainability, which emphasizes the importance of maintaining a strong and resilient economy over the long term. It involves strategies that foster economic growth and create employment opportunities.
- The concept of social sustainability emphasizes the well-being and quality of life of individuals and communities. It involves promoting social justice, equality, inclusivity, and access to basic needs such as education, healthcare, and housing.
- The teacher designed a product quality card form as an alternative assessment tool to measure task performance and then trained the students on how to use it for evaluation.
- All participants were requested to upload the link to their designed sustainable Edu-Metaverse environment onto the discussion board within the teacher’s metaverse environment on the Frame VR platform.
- The teacher shared the product quality card link and the link to the modified IPTS with the students through the chat feature available on the metaverse platform. Avatars in both groups were requested to post their feedback and opinions about the environment they were evaluating and how it could be improved, using the discussion tools and the modes to evaluate the design of the educational sustainable metaverse according to their respective groups. The peers posted their feedback on the discussion board.
- The students’ performance evaluations in designing the product (Edu-Metaverse environments) were analyzed. To assess the quality of the environment, a product quality card was designed based on a review of the relevant literature [15]. This four-part evaluation card was used to describe the performance of avatars within the metaverse environment and comprised four main evaluation dimensions (interaction and engagement; educational alignment; ease of use and interface; and sustainable and scalability).
- The implementation of the research experiment took approximately four weeks, from 1 December 2023 to 27 December 2023.
- The product quality card and the modified IPTS were applied once the experiment was completed. Subsequently, grades were prepared using tools, and the data were collected for statistical analysis. Figure 2 and Figure 3 show examples of sustainable Edu-Metaverse environments designed by the participants.
3.5. Data Analysis, Results, and Discussion
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Group | N | Mean Rank | Sum of Ranks | Mann-Whitney U | Z | p-Value |
---|---|---|---|---|---|---|
Many-to-one (pre) | 18 | 15.39 | 277.00 | 106.000 | −1.788 | 0.074 |
One-to-many (pre) | 18 | 21.61 | 389.00 | |||
Total | 36 |
Teacher Evaluator | Group Evaluator | N | Mean | Std. Dev. | DIFF. |
---|---|---|---|---|---|
Many-to-one | 18 | 79.11 | 1.231 | 8.28 | |
Teacher/Many-to-one | 18 | 70.83 | 2.256 | ||
One-to-many | 18 | 74.11 | 5.028 | 3.33 | |
Teacher/One-to-many | 18 | 70.78 | 2.315 |
Evaluator | N | Mean Rank | Sum of Ranks | Z | p-Value | |
---|---|---|---|---|---|---|
Teacher/Many-to-one | Negative Ranks | 18 | 9.50 | 171.00 | −3.734 | 0.000 |
Positive Ranks | 0 | 0.00 | 0.00 | |||
Teacher/One-to-many | Negative Ranks | 14 | 9.14 | 128.00 | −1.858 | 0.063 |
Positive Ranks | 4 | 10.75 | 43.00 |
Evaluator | N | Mean Rank | Sum of Ranks | Z | p-Value | |
---|---|---|---|---|---|---|
One-to-many/many-to-one | Negative Ranks | 14 | 7.50 | 105.00 | −3.448 | 0.001 |
Positive Ranks | 0 | 0.00 | 0.00 | |||
Ties | 4 | |||||
Total | 18 |
Group | N | Mean Rank | Sum of Ranks | Mann-Whitney U | Z | p-Value |
---|---|---|---|---|---|---|
Many-to-one (post) | 18 | 16.83 | 303.00 | 132.000 | −0.956 | 0.339 |
One-to-many (post) | 18 | 20.17 | 363.00 | |||
Total | 36 |
Evaluator | Mean | Std. Deviation |
---|---|---|
Many-to-one (pre) | 90.11 | 7.984 |
Many-to-one (post) | 98.11 | 16.496 |
One-to-many (pre) | 86.11 | 3.596 |
One-to-many (post) | 91.50 | 3.989 |
Evaluator | N | Mean Rank | Sum of Ranks | Z | p-Value | |
---|---|---|---|---|---|---|
Many-to-one (post) Many-to-one (pre) | Negative Ranks | 0 | 0.00 | 0.00 | −2.384 | 0.017 |
Positive Ranks | 7 | 4.00 | 28.00 | |||
11 | ||||||
One-to-many (post) One-to-many (pre) | Negative Ranks | 18 | 0.00 | 171.00 | −3.732 | 0.000 |
Positive Ranks | 0 | 9.50 | 0.00 | |||
Ties | 0 |
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Zaky, Y.A.M.; Gameil, A.A. Exploring the Use of Avatars in the Sustainable Edu-Metaverse for an Alternative Assessment: Impact on Tolerance. Sustainability 2024, 16, 6604. https://doi.org/10.3390/su16156604
Zaky YAM, Gameil AA. Exploring the Use of Avatars in the Sustainable Edu-Metaverse for an Alternative Assessment: Impact on Tolerance. Sustainability. 2024; 16(15):6604. https://doi.org/10.3390/su16156604
Chicago/Turabian StyleZaky, Yara Ahmed Mohebeldin, and Azza Ali Gameil. 2024. "Exploring the Use of Avatars in the Sustainable Edu-Metaverse for an Alternative Assessment: Impact on Tolerance" Sustainability 16, no. 15: 6604. https://doi.org/10.3390/su16156604
APA StyleZaky, Y. A. M., & Gameil, A. A. (2024). Exploring the Use of Avatars in the Sustainable Edu-Metaverse for an Alternative Assessment: Impact on Tolerance. Sustainability, 16(15), 6604. https://doi.org/10.3390/su16156604