Innovative Virtual Reality Teaching for the Sustainable Development of Vocational High School Students: A Case Study of Hair Braiding
Abstract
:1. Introduction
1.1. Research Background and Motivation
1.2. Research Objectives
- To verify the perceived effectiveness and feasibility of VR immersive learning in hairdressing courses through the extended technology acceptance model (ETAM).
- To explore how VR immersive learning affects students’ perceived usefulness, perceived ease of use, attitude to use, flow experience, and behavioral intention.
- To analyze students’ learning feedback after participating in the course and explore how VR learning can promote the sustainable development of VHS hairdressing innovation teaching, reduce the waste of learning resources, and narrow the urban–rural gap.
2. Literature Review
2.1. Virtual Reality
2.2. Combination of VR and Immersive Learning
2.3. Application of Flow Theory
2.4. Evolution of the Technology Acceptance Model (TAM)
2.5. Improvements to the Extended Technology Acceptance Model (ETAM)
2.6. VR Technology and Sustainable Development
3. Research Methods
3.1. Research Sample
3.2. Research Hypothesis
3.3. VR Weaving Teaching Experience Process and Immersive Learning Process
3.4. Development of VR Equipment and Learning Materials
3.5. Questionnaire Development Reliability and Validity
4. Analysis and Discussion of Research Results
4.1. ETAM Measurement
4.2. Confirmatory Factor Analysis (CFA)
4.3. Goodness of Fit (GOF) Analysis
4.4. Structural Equation Model Evaluation
- (1)
- Perceived ease of use and perceived usefulness can not only positively influence attitude to use but also enhance the immersive flow experience.
- (2)
- Flow experience directly affects attitude to use and positively predicts behavioral intention.
- (3)
- Attitude to use remains an important driving factor of behavioral intention. In the hypothesized theoretical model proposed in this study, all seven paths between the five latent variables reached statistical significance. Figure 5 shows the analysis results of the hypothesized theoretical model.
4.5. Verification of Mediation Effect
5. Research Findings and Discussion
5.1. Quantitative Research Findings
5.2. Qualitative Interviews, Analysis, and Discussion
“I use VR to learn how to braid hair. I am not disturbed by the outside world. I can think for myself, use my imagination, and operate immediately. I feel a sense of accomplishment”.[2024.10.3.DO2]
“Using VR for classes, you don’t need to prepare too many materials, which saves costs and time. People like us who are interested in hairdressing are very friendly”.[2024.10.3.DO7]
“You can replay parts you don’t understand and change the angles. It’s like standing in the teacher’s position and watching the demonstration. You can learn faster”.[2024.10.3.DO12]
“I am very interested in this new course and am willing to immerse myself in such a learning environment”.[2024.9.26.DO5]
“Compared to traditional courses, I think this course is attractive, and I am more willing to take the initiative to learn”.[2024.10.3.DO10]
“It would be better to combine traditional and VR classes. VR allows us to explore and learn independently, while traditional classes allow us to interact and discuss with teachers”.[2024.10.3.DO17]
“These paper VR glasses are cheap; I might buy them myself to learn more”.[2024.9.26.DO8]
“We use this VR to learn, so we do not need to consume too many learning materials. Students in rural schools like ours can also learn more professional vocational skills”.[2024.9.26.DO14]
6. Research Conclusions, Research Limitations, and Future Research Suggestions
6.1. Conclusions
- ETAM validation: The five latent variables and seven paths of the hypothesized theoretical model proposed in this study reached statistical significance, indicating that it can effectively explain VHS students’ acceptance and behavioral intentions toward VR learning.
- Influence on attitude to use: Students at VHSs perceive that the ease of use and usefulness of VR courses significantly influence their attitudes toward using VR learning systems, thereby increasing their overall acceptance of this learning model.
- Impact on attitude and behavioral intention: VHS students’ flow experience during VR course participation significantly enhances their attitude toward usage and intent to use. This shows that a heightened sense of immersion and engagement can increase motivation and the desire to continue utilizing VR in learning.
- Mediating effect confirmed: (1) The flow experience partially mediates the relationship between VHS students’ perceived ease of use and their attitude toward using the system. (2) Flow experience also partially mediates the relationship between perceived usefulness and attitude toward using the system. (3) Attitude toward using the system partially mediates the relationship between flow experience and behavioral intention.
- Recognized application value of VR technology: Virtual reality (VR) technology not only minimizes the use of physical resources, but the ETAM demonstrated in this study also confirms its practical applicability. This model serves as a valuable reference for designing curricula in vocational subjects. Moreover, VR increases students’ interest and focus in vocational high schools, decreases the reliance on physical equipment, promotes sustainable practices, and contributes to the innovation and long-term development of vocational education and high school teaching methods.
6.2. Research Limitations and Suggestions for Further Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Facets | Questionnaire Items |
---|---|
Perceived Ease of Use (PE) | E1—VR Immersive Learning for High School Hair Braiding Course is simple and easy to master. E2—VR Immersive Learning for High School Hair Braiding Course made me feel that the practical course was not challenging. E3—VR Immersive Learning of High School Hair Braiding Course gave a good understanding of the introductory theoretical braiding courses. E4—VR Immersive Learning for High School Hair Braiding Course made me feel that it was easy to master basic braiding techniques. Through the VR Immersive Learning of High School Hair Braiding Course, I have understood the introductory theoretical braiding courses. |
Perceived Usefulness (PU) | U1—Using the VR Immersive Learning for High School Hair Braiding Course will make me more aware of the purpose of learning and how to apply it in the future. U2—VR Immersive Learning of a High School Hair Braiding Course effectively stimulated my interest and motivation in learning. U3—Using VR Immersive Learning for a High School Hair Braiding Course allows me to share practical results directly with my classmates. U4—VR Immersive Learning for High School Hair Braiding Course will allow me to utilize my hair braiding expertise in the future workplace fully. |
Flow Theory (FLOW) | F1—Using VR Immersive Learning for High School Hair Braiding Course to experience technology exploration and learning is as satisfying and fulfilling as upgrading digital games. F2—VR Immersive Learning of High School Hair Braiding Course made me feel like I traveled to a different world, underwent special training, and acquired special skills. F3—VR Immersive Learning for High School Hair Braiding Course made me forget I took a technical practice class. F4—Using VR Immersive Learning for High School Hair Braiding Course, I found that you can focus more than in traditional technology courses. F5—Using VR Immersive Learning for High School Hair Braiding Course allowed me to focus on exploration and research in my technical courses. |
Attitude to Use (ATU) | ATU1—VR Immersive Learning for High School Hair Braiding Course has improved my acceptance of VR hair braiding teaching. ATU2—I found using VR immersive learning to conduct high school hairdressing courses particularly enjoyable. ATU3—VR Immersive Learning for High School Hair Braiding Course has benefited me. ATU4—I would like to recommend my classmates to use VR Immersive Learning for High School Hair Braiding Course. |
Behavioral Intention (BI) | B1—I will continue using VR Immersive Learning for High School Hair Braiding Course. B2—I hope future classes will continue using VR Immersive Learning for High School Hair Braiding Course. B3—I will actively recommend VR Immersive Learning for High School Hair Braiding Course to my friends. B4—I would still take a similar course that uses VR Immersive Learning for High School Hair Braiding Course. |
Variables | Factor Loadings | Cronbach’s α | CR | AVE |
---|---|---|---|---|
Perceived Ease of Use (PE) | 0.80 | 0.85 | 0.64 | |
E1 | 0.82 | |||
E2 | 0.81 | |||
E3 | 0.79 | |||
E4 | 0.78 | |||
Perceived Usefulness (PU) | 0.92 | 0.90 | 0.75 | |
U1 | 0.86 | |||
U2 | 0.87 | |||
U3 | 0.88 | |||
U4 | 0.85 | |||
Flow Theory (FLOW) | 0.86 | 0.80 | 0.52 | |
F1 | 0.72 | |||
F2 | 0.74 | |||
F3 | 0.71 | |||
F4 | 0.73 | |||
F5 | 0.70 | |||
Attitude To Use (ATU) | 0.80 | 0.90 | 0.78 | |
ATU1 | 0.87 | |||
ATU2 | 0.88 | |||
ATU3 | 0.89 | |||
ATU4 | 0.88 | |||
Behavioral Intention (BI) | 0.70 | 0.83 | 0.60 | |
B1 | 0.80 | |||
B2 | 0.75 | |||
B3 | 0.76 | |||
B4 | 0.70 |
ATU | BI | FLOW | PE | PU | |
---|---|---|---|---|---|
ATU | 0.88 | ||||
BI | 0.35 | 0.78 | |||
FLOW | 0.40 | 0.30 | 0.72 | ||
PE | 0.45 | 0.35 | 0.70 | 0.80 | |
PU | 0.38 | 0.25 | 0.50 | 0.55 | 0.87 |
Fit Summary | Saturated Model | Estimated Model |
---|---|---|
SRMR | 0.06 | 0.06 |
Chi-Square | 22.781 | 22.781 |
NFI | 0.9 | 0.9 |
Relationship Between Variables | R2 | β | Standard Error | t-Value | Decision Making | |
---|---|---|---|---|---|---|
H1 | PU → ATU | 0.14 | 0.43 | 0.03 | 5.68 *** | PASS |
H2 | PE → ATU | 0.15 | 0.40 | 0.03 | 3.65 *** | PASS |
H3 | PU → FLOW | 0.24 | 0.59 | 0.03 | 3.50 ** | PASS |
H4 | PE → FLOW | 0.52 | 0.77 | 0.02 | 29.28 *** | PASS |
H5 | FLOW → ATU | 0.13 | 0.34 | 0.03 | 2.59 * | PASS |
H6 | FLOW → BI | 0.07 | 0.31 | 0.03 | 6.05 *** | PASS |
H7 | ATU → BI | 0.09 | 0.38 | 0.03 | 6.70 *** | PASS |
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Chiang, S.; Chiang, D.; Chang, S.-H.; Yao, K.-C. Innovative Virtual Reality Teaching for the Sustainable Development of Vocational High School Students: A Case Study of Hair Braiding. Sustainability 2025, 17, 3945. https://doi.org/10.3390/su17093945
Chiang S, Chiang D, Chang S-H, Yao K-C. Innovative Virtual Reality Teaching for the Sustainable Development of Vocational High School Students: A Case Study of Hair Braiding. Sustainability. 2025; 17(9):3945. https://doi.org/10.3390/su17093945
Chicago/Turabian StyleChiang, Sumei, Daihua Chiang, Shao-Hsun Chang, and Kai-Chao Yao. 2025. "Innovative Virtual Reality Teaching for the Sustainable Development of Vocational High School Students: A Case Study of Hair Braiding" Sustainability 17, no. 9: 3945. https://doi.org/10.3390/su17093945
APA StyleChiang, S., Chiang, D., Chang, S.-H., & Yao, K.-C. (2025). Innovative Virtual Reality Teaching for the Sustainable Development of Vocational High School Students: A Case Study of Hair Braiding. Sustainability, 17(9), 3945. https://doi.org/10.3390/su17093945