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Article

An Educational Escape Room Game to Develop Cybersecurity Skills

by
Alessia Spatafora
1,
Markus Wagemann
2,
Charlotte Sandoval
3,
Manfred Leisenberg
3 and
Carlos Vaz de Carvalho
4,*
1
Finance & Banking—Associazione per lo Sviluppo Organizzativo e delle Risorse Umane, Effebi Association, 00135 Roma, Italy
2
ASW Norddeutschland e.V., 22547 Hamburg, Germany
3
Research & Development, Fachhochschule des Mittelstands, 33602 Bielefeld, Germany
4
GILT R&D, Instituto Superior de Engenharia do Porto, 4249-015 Porto, Portugal
*
Author to whom correspondence should be addressed.
Computers 2024, 13(8), 205; https://doi.org/10.3390/computers13080205
Submission received: 23 June 2024 / Revised: 12 August 2024 / Accepted: 14 August 2024 / Published: 19 August 2024
(This article belongs to the Special Issue Game-Based Learning, Gamification in Education and Serious Games 2023)

Abstract

The global rise in cybercrime is fueled by the pervasive digitization of work and personal life, compounded by the shift to online formats during the COVID-19 pandemic. As digital channels flourish, so too do the opportunities for cyberattacks, particularly those exposing small and medium-sized enterprises (SMEs) to potential economic devastation. These businesses often lack comprehensive defense strategies and/or the necessary resources to implement effective cybersecurity measures. The authors have addressed this issue by developing an Educational Escape Room (EER) that supports scenario-based learning to enhance cybersecurity awareness among SME employees, enabling them to handle cyber threats more effectively. By integrating hands-on scenarios based on real-life examples, the authors aimed to improve the knowledge retention and the operational performance of SME staff in terms of cybersafe practices. The results achieved during pilot testing with more than 200 participants suggest that the EER approach engaged the trainees and boosted their cybersecurity awareness, marking a step forward in cybersecurity education.
Keywords: cybersecurity; serious games; escape rooms; educational games; small and mid-sized enterprises cybersecurity; serious games; escape rooms; educational games; small and mid-sized enterprises

Share and Cite

MDPI and ACS Style

Spatafora, A.; Wagemann, M.; Sandoval, C.; Leisenberg, M.; Vaz de Carvalho, C. An Educational Escape Room Game to Develop Cybersecurity Skills. Computers 2024, 13, 205. https://doi.org/10.3390/computers13080205

AMA Style

Spatafora A, Wagemann M, Sandoval C, Leisenberg M, Vaz de Carvalho C. An Educational Escape Room Game to Develop Cybersecurity Skills. Computers. 2024; 13(8):205. https://doi.org/10.3390/computers13080205

Chicago/Turabian Style

Spatafora, Alessia, Markus Wagemann, Charlotte Sandoval, Manfred Leisenberg, and Carlos Vaz de Carvalho. 2024. "An Educational Escape Room Game to Develop Cybersecurity Skills" Computers 13, no. 8: 205. https://doi.org/10.3390/computers13080205

APA Style

Spatafora, A., Wagemann, M., Sandoval, C., Leisenberg, M., & Vaz de Carvalho, C. (2024). An Educational Escape Room Game to Develop Cybersecurity Skills. Computers, 13(8), 205. https://doi.org/10.3390/computers13080205

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