Misperception and Cognition in Markets
Abstract
:1. Introduction
2. Related Literature
3. The Model
3.1. Formal Details
- (i)
- only if for ; and
- (ii)
- only if ,
3.2. Efficient and Exploitative Good Provision
3.3. Discussion of Key Modeling Assumptions
4. Results
4.1. Exogenous Cognitive States
- (a)
- the efficient product if sophisticated; and
- (b)
- the inefficient product if naive.
- (a)
- the efficient product if sophisticated; and
- (b)
- the inefficient product if naive.
- (a)
- total surplus under monopoly and competition coincide; and
- (b)
- consumer surplus is strictly higher under competition relative to monopoly.
4.2. Cognitive Equilibrium
4.2.1. Monopoly
4.2.2. Competition
- (a)
- invests in cognition and selects for ; and
- (b)
- does not invest in cognition and selects for .
4.2.3. Comparing Monopoly to Competition
- (a)
- monopoly is more efficient; and
- (b)
- consumer surplus is higher under competition.
5. Conclusions and Discussion
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
1 | Naiveté has been used to explain why people procrastinate [1,2,3], over-estimate future gym attendance [4,5], struggle to avoid hidden add-ons or fees [6], and deviate from their self-set goals [7]. It has also been used to explain market-based phenomena. For example, DellaVigna and Malmendier use naiveté to explain the prevalence of sign-up bonuses coupled with above marginal cost pricing for leisure goods (such as credit cards) and the prevalence of high sign-up costs with lower-than marginal cost pricing for investment activities (such as attending a health club) [8]. |
2 | For example, all the papers cited in Footnote 1 make this assumption. |
3 | For example, in their influential book “Thinking Fast and Slow”, Kahneman describes a dual-system of decision-making in which System 1 is a fast, intuitive thinker potentially prone to bias and System 2 is a slow, contemplative thinker that effectively optimizes [9]. He argues that, most of the time, System 1 is in control of our decisions but System 2 will take over when the situation is warranted. |
4 | This will be useful notation for describing equilibrium provision of the good to the consumer. |
5 | Since each is finite, is also finite. As a result, the consumer will always be able to make an optimal choice from . |
6 | For example, the product is such that . |
7 | Indeed, the utility of a naive consumer from product is
|
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Young, B. Misperception and Cognition in Markets. Games 2022, 13, 71. https://doi.org/10.3390/g13060071
Young B. Misperception and Cognition in Markets. Games. 2022; 13(6):71. https://doi.org/10.3390/g13060071
Chicago/Turabian StyleYoung, Benjamin. 2022. "Misperception and Cognition in Markets" Games 13, no. 6: 71. https://doi.org/10.3390/g13060071