From Windfall Sharing to Property Ownership: Prosocial Personality Traits in Giving and Taking Dictator Games
Abstract
:1. Introduction
1.1. Property Ownership and Giving-Taking Frame
1.2. Prosocial Personality Traits and Their Relevance for Allocations of Wealth
1.3. Aims and Overview of the Current Research
2. Materials and Methods
2.1. Participants
2.2. Materials
2.2.1. Personality Measures
2.2.2. Dictator Games
2.3. Procedure
2.4. Re-Analysis of Previous Data
3. Results
3.1. Preliminary Statistics
3.1.1. Personality Variables
3.1.2. Game Allocations
3.1.3. Manipulation Checks
3.2. Correlations between Prosocial Traits and Game Allocations
3.3. Regression Models of Game Allocations
4. Discussion
4.1. Initial Ownership and Differences by the Giving-Taking Frame
4.2. Prosocial Personality Traits and Giving versus Taking
4.3. Limitations and Future Directions
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A. Instructions
Appendix A.1. General Instructions
Appendix A.2. Giving Game Instructions
- Give 0 points to my partner (0)
- Give 1 point to my partner (1)
- Give 2 points to my partner (2)
- Give 3 points to my partner (3)
- Give 4 points to my partner (4)
- Give 5 points to my partner (5)
- Give 6 points to my partner (6)
- Give 7 points to my partner (7)
- Give 8 points to my partner (8)
- Give 9 points to my partner (9)
- Give 10 points to my partner (10)
Appendix A.3. Taking Game Instructions
- Take 10 points from my partner (0)
- Take 9 points from my partner (1)
- Take 8 points from my partner (2)
- Take 7 points from my partner (3)
- Take 6 points from my partner (4)
- Take 5 points from my partner (5)
- Take 4 points from my partner (6)
- Take 3 points from my partner (7)
- Take 2 points from my partner (8)
- Take 1 point from my partner (9)
- Take 0 points from my partner (10)
Appendix A.4. Neutrally-Framed Standard Game Instructions [59]
- 10 points for myself and 0 points for my partner (0)
- 9 points for myself and 1 points for my partner (1)
- 8 points for myself and 2 points for my partner (2)
- 7 points for myself and 3 points for my partner (3)
- 6 points for myself and 4 points for my partner (4)
- 5 points for myself and 5 points for my partner (5)
- 4 points for myself and 6 points for my partner (6)
- 3 points for myself and 7 points for my partner (7)
- 2 points for myself and 8 points for my partner (8)
- 1 points for myself and 9 points for my partner (9)
- 0 points for myself and 10 points for my partner (10)
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1. | In the current research, we were specifically interested in the separate processes of giving and taking. However, we recognize that many examples in the real world feature an unbounded choice set of distributive behaviors that are also important to study in unison. Studies that combine giving and taking choice sets report yet another pattern of findings, showing that introducing the option to take in a giving game reduces allocations to one’s partner considerably [46,47]. |
Variable | N | Mean (SD) | Correlations | |||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
1 | B5 Agreeableness | 256 | 3.80 (0.60) | 0.91 | 0.98 ** | 0.98 ** | 0.46 ** | 0.59 ** |
2 | B5 Compassion | 256 | 3.77 (0.76) | 0.90 ** | 0.92 | 0.64 ** | 0.30 ** | 0.47 ** |
3 | B5 Politeness | 256 | 3.83 (0.63) | 0.85 ** | 0.56 ** | 0.82 | 0.57 ** | 0.61 ** |
4 | HEX Honesty-Humility | 256 | 3.39 (0.70) | 0.41 ** | 0.27 ** | 0.48 ** | 0.87 | 0.35 ** |
5 | HEX Agreeableness | 256 | 3.09 (0.65) | 0.53 ** | 0.42 ** | 0.52 ** | 0.31 ** | 0.88 |
6 | Allocation in Giving DG | 131 | 3.00 (2.37) | −0.003 | −0.02 | 0.05 | 0.32 ** | −0.01 |
7 | Allocation in Taking DG | 125 | 3.56 (2.60) | 0.32 ** | 0.32 ** | 0.23 * | 0.28 ** | 0.10 |
Re-analysis of Previous Data | ||||||||
8 | Allocation in Neutral DG | 191 | 3.55 (2.17) | 0.11 | 0.07 | 0.16 * | 0.29 ** | −0.10 |
Variable | R2 | Adjusted R2 | B | β | 95% CI | t | p |
---|---|---|---|---|---|---|---|
Big Five Model | 0.07 | 0.05 | |||||
Intercept | 2.98 | 14.16 | <0.001 | ||||
Frame (giving = 0, taking = 1) | 0.61 | 0.12 | 0.01, 0.24 | 2.03 | 0.04 | ||
B5 Politeness | 0.31 | 0.12 | −0.07, 0.32 | 1.23 | 0.22 | ||
B5 Compassion | −0.26 | −0.10 | −0.30, 0.09 | −1.06 | 0.29 | ||
Frame × B5 Politeness | −0.25 | −0.07 | −0.27, 0.13 | −0.72 | 0.47 | ||
Frame × B5 Compassion | 1.04 | 0.30 | 0.10, 0.49 | 2.98 | 0.003 | ||
HEXACO Model | 0.09 | 0.07 | |||||
Intercept | 2.99 | 14.16 | <0.001 | ||||
Frame (giving = 0, taking = 1) | 0.58 | 0.12 | 0.001, 0.23 | 1.93 | 0.05 | ||
HEX Honesty-Humility | 0.84 | 0.34 | 0.16, 0.51 | 3.58 | <0.001 | ||
HEX Agreeableness | −0.26 | −0.11 | −0.28, 0.07 | −1.15 | 0.25 | ||
Frame × HEX Honesty-Humility | −0.24 | −0.07 | −0.25, 0.12 | −0.72 | 0.47 | ||
Frame × HEX Agreeableness | 0.17 | 0.05 | −0.13, 0.22 | 0.51 | 0.61 |
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Zhao, K.; Kashima, Y.; Smillie, L.D. From Windfall Sharing to Property Ownership: Prosocial Personality Traits in Giving and Taking Dictator Games. Games 2018, 9, 30. https://doi.org/10.3390/g9020030
Zhao K, Kashima Y, Smillie LD. From Windfall Sharing to Property Ownership: Prosocial Personality Traits in Giving and Taking Dictator Games. Games. 2018; 9(2):30. https://doi.org/10.3390/g9020030
Chicago/Turabian StyleZhao, Kun, Yoshihisa Kashima, and Luke D. Smillie. 2018. "From Windfall Sharing to Property Ownership: Prosocial Personality Traits in Giving and Taking Dictator Games" Games 9, no. 2: 30. https://doi.org/10.3390/g9020030
APA StyleZhao, K., Kashima, Y., & Smillie, L. D. (2018). From Windfall Sharing to Property Ownership: Prosocial Personality Traits in Giving and Taking Dictator Games. Games, 9(2), 30. https://doi.org/10.3390/g9020030