Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction
Abstract
1. Introduction
- Subjectivity: This refers to the process by which audiences, within immersive experiences, shift from passive spectators to culturally agentive participants endowed with interpretive authority. The concept draws upon White’s (2013) “aesthetics of the invitation” and Bishop’s (2015) critique of participatory art, emphasizing that audience subjectivity is dynamically generated within specific rules of interaction and frameworks of role design.
- Identity: This denotes the cultural self-positioning and value orientations that audiences develop through immersive participation (Hall et al. 2003). Identity may manifest in diverse forms: “situational identity”, generated through affective resonance; “critical identity”, provoked by historical reflection; or “cognitive cultural resonance”, formed through knowledge absorption (Landsberg 2007).
2. Literature Review
2.1. Artistic Characteristics and Current Research on Immersive Theatre
2.2. The Transformation of Audience Subjectivity and Meta-Experiential Effects
2.3. Construction of Cultural Contexts and Modes of Reception
2.4. Summary of Literature Review
3. Analysis and Discussion
3.1. Audience Role Participation and the Formation of Subjectivity
3.2. Narrative Strategies and the Representation of Cultural Contexts
3.3. Affective Triggers and Strategies for Memory Activation
3.4. Post-Experience Transformation of Cultural Identity
3.5. Summary
4. Research Method
- Audience Role and Subjectivity: Examining the identities and degrees of narrative involvement assumed by the audience to understand mechanisms of subject formation.
- Narrative and Cultural Context: Investigating how the performances represent local histories, collective memories, and cultural symbols, and assessing their cultural functions.
- Cultural Capacity of Space: Analyzing how specific spaces—such as trains, old houses, and museums—serve as catalysts for cultural memory and experiential engagement.
- Affective Resonance and Memory Activation: Identifying how sensory design and interactional mechanisms trigger emotional responses and cultural memory recall.
5. Conclusions and Recommendations
- Audience Roles and the Emergence of Subjectivity:The three productions presented distinct role designs and modes of interaction that influenced audiences’ transition from passive spectators to active participants, thereby generating different levels of subjectivity. The Great Tipsy fostered emotional subjectivity through affective proximity with characters; Someone facilitated reflective subjectivity by engaging audiences in processes of data assemblage and historical reconstruction; while Ephemeral Light: Taiwan guided audiences toward cognitive cultural subjectivity through linear narration and knowledge transmission. These findings indicate that subjectivity is not a byproduct of the viewing process but rather an outcome of deliberate design strategies. Narrative strategy determines the mode of cultural representation and the depth of identification: The three productions adopted different narrative forms—empathic, fragmented, and linear–historical. These narrative strategies shaped not only how audiences processed the content but also how cultural themes were translated and internalized. The degree of interpretive freedom and subjective engagement reflects the politics of cultural memory embedded in each narrative structure.
- Emotional Activation Functions as a Mediating Mechanism for Cultural Memory Construction: Emotion emerged as a crucial trigger for cultural memory and identity, rather than a secondary element of immersive design. Strong emotional stimuli—such as the experience of historical oppression in Someone—prompted ethical reflection and critical thinking, while The Great Tipsy evoked personal memory connections through gentle resonance. In contrast, Ephemeral Light: Taiwan emphasized educational delivery of cultural knowledge, with comparatively weaker affective engagement.
- Emotion and Memory:Emotional triggering functions as a catalytic process in cultural memory formation. Someone evoked a sense of historical responsibility; The Great Tipsy promoted projections of everyday memory; and Ephemeral Light: Taiwan leaned toward cognitive absorption of knowledge. This study finds that audiences’ memory and identity are rarely produced by information reception alone but are amplified and sustained through the mediation of emotional intensity. For example, the historical oppression staged in Someone provoked ethical self-reflection, while the affective storytelling in The Great Tipsy triggered the projection of everyday memories. These results demonstrate that emotion is not an accessory element but a mediating process that drives the construction of cultural memory, functioning similarly to what Erll (2011) describes as cultural memory media—transforming ephemeral experiences into meanings with collective continuity.
- Post-Performance Identity Transformation:Interview data reveal that identity transformation followed a staged trajectory, moving from immediate emotional reactions to subsequent extensions of thought, shaping audiences’ cultural positions and values. Whether audiences experienced cultural attitude shifts and enduring identification after the performance depended on the depth of interaction and narrative complexity within the participatory process. Audiences of Someone exhibited strong critical identity transformation; The Great Tipsy facilitated situational projection into everyday life; and Ephemeral Light: Taiwan tended toward a museum-like mode of educational absorption. These findings suggest that cultural identity formation is the outcome of post-experiential meaning-making, rather than merely an immediate reaction during the performance. Although current data remain exploratory, examples of “linguistic articulation,” “emotional continuity,” and “self-projection” provide a foundation for future expanded inquiry.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Audience Interview Record Table
Participant ID | Gender | Age | Performance Attended | Interview Duration | Key Themes (Emotional Triggers/Cultural Understanding/Value Reflection) |
P01 | F | 20 | The Great Tipsy | 25 min | Emotional projection, resonance with character story |
P02 | M | 22 | The Great Tipsy | 18 min | Immediate emotional response, self-identification |
P03 | F | 27 | The Great Tipsy | 30 min | Memory continuity, role empathy |
P04 | M | 35 | The Great Tipsy | 22 min | Situational reflection, limited generational resonance |
P05 | F | 42 | The Great Tipsy | 28 min | Emotional warmth, less personal identification |
P06 | M | 50 | The Great Tipsy | 20 min | Viewer as observer, limited affective depth |
P07 | F | 19 | Someone | 26 min | White Terror relevance, first-time awareness |
P08 | M | 21 | Someone | 24 min | Historical empathy, peer discussion trigger |
P09 | F | 29 | Someone | 30 min | Critical reflection, intergenerational dialogue |
P10 | M | 33 | Someone | 25 min | Ethical responsibility, personal resonance |
P11 | F | 40 | Someone | 27 min | Connection to parents’ silence, emotional shock |
P12 | M | 46 | Someone | 19 min | Negotiated reading, political reflection |
P13 | F | 52 | Someone | 22 min | Historical awareness, limited emotional involvement |
P14 | M | 23 | Ephemeral Light: Taiwan | 21 min | Educational gain, cultural knowledge |
P15 | F | 25 | Ephemeral Light: Taiwan | 19 min | Visual impression, short-term memory |
P16 | M | 28 | Ephemeral Light: Taiwan | 30 min | Cognitive absorption, less affective response |
P17 | F | 31 | Ephemeral Light: Taiwan | 26 min | Knowledge-oriented, practical application |
P18 | M | 36 | Ephemeral Light: Taiwan | 24 min | Informational learning, low emotional depth |
P19 | F | 39 | Ephemeral Light: Taiwan | 27 min | Cultural resonance, short retention |
P20 | M | 45 | Ephemeral Light: Taiwan | 29 min | Historical facts, moderate reflection |
P21 | F | 18 | The Great Tipsy | 23 min | Strong role empathy, emotional projection |
P22 | M | 20 | The Great Tipsy | 17 min | Relational memory, situational continuity |
P23 | F | 24 | The Great Tipsy | 28 min | Affect-based reflection, self-identification |
P24 | M | 27 | The Great Tipsy | 22 min | Limited resonance, entertained but detached |
P25 | F | 32 | The Great Tipsy | 21 min | Warmth, no deep projection |
P26 | M | 41 | The Great Tipsy | 19 min | Nostalgic reflection, passive role |
P27 | F | 22 | Someone | 26 min | Emotional shock, political awareness |
P28 | M | 26 | Someone | 24 min | Reflective stance, cultural identity shift |
P29 | F | 30 | Someone | 30 min | Critical reading, intergenerational empathy |
P30 | M | 34 | Someone | 27 min | Extended reflection, ethical engagement |
P31 | F | 38 | Someone | 23 min | Negotiated interpretation, personal distance |
P32 | M | 44 | Someone | 20 min | Cultural resonance, subdued affective impact |
P33 | F | 19 | Ephemeral Light: Taiwan | 25 min | Educational value, visual memory |
P34 | M | 23 | Ephemeral Light: Taiwan | 21 min | Informational absorption, limited emotional trace |
P35 | F | 28 | Ephemeral Light: Taiwan | 22 min | Cognitive resonance, short-lived impression |
P36 | M | 37 | Ephemeral Light: Taiwan | 29 min | Cultural knowledge gain, low retention |
Appendix B. Summary Table of Audience Identity Transformation
Production | Emotional Identity | Historical Identity | Cognitive Identity | Key Features of Identity Transformation |
The Great Tipsy | 12 participants | 2 participants | 2 participants | Emotional projection, situational empathy, everyday memory continuity; limited long-term cultural reflection |
Someone | 3 participants | 11 participants | 2 participants | Critical reflection on White Terror, ethical responsibility, intergenerational awareness; strong long-term resonance |
Ephemeral Light: Taiwan | 2 participants | 3 participants | 9 participants | Knowledge absorption, educational application, cultural resonance with limited emotional depth; weaker memory retention |
References
- Anderson, Benedict. 2016. Imagined Communities: Reflections on the Origin and Spread of Nationalism. London: Verso. [Google Scholar]
- Biggin, Rose. 2017. Immersive Theatre and Audience Experience. Cham: Springer. [Google Scholar] [CrossRef]
- Bishop, Claire. 2015. Artificial Hells: Participatory Art and the Politics of Spectatorship. London: Verso. [Google Scholar]
- Casey, Edward S. 2000. Remembering: A Phenomenological Study. Bloomington: Indiana University Press. [Google Scholar]
- Chen, Chia-Chen. 2024. Exploring the Business Model of Immersive Theatre in Taiwan: A Case Study of Surprise Lab. Master’s thesis, National Taiwan Normal University, Taipei, Taiwan. [Google Scholar]
- Chen, Chieh-Li. 2021. A Study on the Creation of Immersive Theatre Performance Under the IP Economy: A Case Study of Return Home. Master’s thesis, Shih Hsin University, Taipei, Taiwan. [Google Scholar]
- Chen, Sirui. 2025. Research of immersive theatre from audience perspective. Journal of Education, Humanities and Social Sciences 47: 154–60. [Google Scholar] [CrossRef]
- Chiang, I-Ying. 2023. Bodily experience and artistic transformation in regional revitalization: Reflections on the Hengshan aesthetic strategy. Journal of New Practices 4: 37–98. [Google Scholar]
- Chiu, Chih-Yung. 2018. Ontological events and synesthetic empathy aesthetics in virtual reality art. Journal of Modern Art 78: 36–59. [Google Scholar]
- Chiu, Chih-Yung, and Hsin-Yun Cheng. 2019. The aesthetics of immersive embodied experience in technological theatre. Tsing Hua Journal of Art Research 1: 1–16. [Google Scholar] [CrossRef]
- Dahlke, Dirk. 2002. The experience economy: Work is theatre & every business a stage: Goods and services are no longer enough. Journal of Revenue and Pricing Management 1: 90–92. [Google Scholar] [CrossRef]
- Debord, Guy. 1994. The Society of the Spectacle. Translated by Nicholson-Smith Donald. Brooklyn: Zone Books. First published 1967. [Google Scholar]
- Diodato, Roberto, Silvia Benso, and John L. Harmon. 2012. Aesthetics of the Virtual Body. Cham: Springer. [Google Scholar] [CrossRef]
- Dixon, Steve. 2007. Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation. Cambridge, MA: MIT Press. [Google Scholar]
- Eco, Umberto. 1979. The Role of the Reader: Explorations in the Semiotics of Texts. Bloomington: Indiana University Press. [Google Scholar] [CrossRef]
- Erll, Astrid. 2011. The invention of cultural memory: A short history of memory studies. In Memory in Culture. London: Palgrave Macmillan, pp. 13–37. [Google Scholar] [CrossRef]
- Freeman, Adam, Samantha A. Becker, and Michael Cummins. 2017. NMC/CoSN Horizon Report: 2017 K–12 edition. Austin: The New Media Consortium. [Google Scholar]
- Freshwater, Helen. 2009. Theatre & Audience. London: Palgrave Macmillan. [Google Scholar] [CrossRef]
- Geertz, Clifford. 1973. The Interpretation of Cultures. New York: Basic Books. [Google Scholar]
- Graham, Brian, Greg J. Ashworth, and John E. Tunbridge. 2016. A Geography of Heritage: Power, Culture and Economy. London: Routledge. [Google Scholar]
- Hall, Stuart, Andy Lowe, Dorothy Hobson, and Paul Willis. 2003. Encoding/decoding. In Culture, Media, Language. London: Informa UK Limited, pp. 127–137. [Google Scholar] [CrossRef]
- Hirsch, Marianne. 2008. The generation of postmemory. Poetics Today 29: 103–28. [Google Scholar] [CrossRef]
- Hsu, Wei-Ying. 2021. From “gaze” to “participation”: A case study of the contemporary theatrical turn in the folk dance drama “Mazu”. Journal of Arts 109: 1–22. [Google Scholar]
- Kang, Min-Chieh. 2017. Interpretation and construction of landscape narrative: Experimental narrative practices on the cultural landscape of Shezi Island, Taipei. Journal of Geography 86: 49–69. [Google Scholar] [CrossRef]
- Klich, Rosemary, and Edward Scheer. 2012. Multimedia Performance. London: Palgrave Macmillan. [Google Scholar]
- Landsberg, Alison. 2007. Prosthetic Memory: The Transformation of American Remembrance in the Age of Mass Culture. New York: Columbia University Press. [Google Scholar]
- Lombard, Matthew, and Theresa Ditton. 1997. At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication 3. [Google Scholar] [CrossRef]
- Machon, Josephine. 2013. Immersive Theatres: Intimacy and Immediacy in Contemporary Performance. London: Palgrave Macmillan. [Google Scholar] [CrossRef]
- Nield, Sophie. 2008. The rise of the character named spectator. Contemporary Theatre Review 18: 475–88. Available online: https://pure.royalholloway.ac.uk/en/publications/the-rise-of-the-character-named-spectator (accessed on 22 May 2025).
- Reason, Matthew. 2004. Theatre audiences and perceptions of “liveness” in performance. Participations: Journal of Audience & Reception Studies 1: 2. Available online: https://ray.yorksj.ac.uk/id/eprint/912/ (accessed on 31 May 2025).
- Salter, Chris. 2010. Entangled: Technology and the Transformation of Performance. Cambridge, MA: MIT Press. [Google Scholar]
- Sheridan, Thomas B. 1992. Telerobotics, Automation, and Human Supervisory Control. Cambridge, MA: MIT Press. [Google Scholar]
- Spradley, James P. 1980. Participant Observation. New York: Holt, Rinehart and Winston. [Google Scholar]
- Taylor, Diana. 2003. The Archive and the Repertoire: Performing Cultural Memory in the Americas. Durham: Duke University Press. [Google Scholar]
- Wang, Chun-Yen. 2018. Performance and the transformation of audience roles in immersive environments. Art Plus 81: 26–29. [Google Scholar]
- White, Gareth. 2013. Audience Participation in Theatre: Aesthetics of the Invitation. London: Palgrave Macmillan. [Google Scholar]
- Zheng, Fang-Ting. 2024. The postcolonial roots and critical reflections on the landscape of involution in contemporary Taiwanese theatre. Journal of Theatre Studies 33: 123–56. [Google Scholar] [CrossRef]
Step | Description |
---|---|
1.1 | Participating in the Performances: Attend three immersive theater performances in the role of an “audience member,” documenting personal experiences and on-site interactions. |
1.2 | Conducting Multi-layered Observations: Simultaneously observe the actors’ guiding strategies, audience participation behaviors, emotional expressions, spatial movements, and verbal/non-verbal responses. |
1.3 | Writing Field Notes: Immediately after each performance, record first-hand impressions, sensory reactions, spatial details, and the researcher’s own emotional state. Include notes on audience language fragments or bodily reactions. |
1.4 | Collecting Supplementary Materials: Gather supporting documents, such as programs, character designs, photographs of performance spaces, director’s notes, and audience feedback forms. |
1.5 | Semi-structured Interviews: Conducted with 36 audience members within five days after the performance |
Step | Description |
---|---|
2.1 | Categorization of Observational Records: Classify data based on five key observational dimensions, including role participation, spatial symbolism, emotional triggers, narrative strategies, and interactive behaviors. |
2.2 | Thematic Tagging and Preliminary Coding: Annotate the observational data with preliminary themes and cultural meanings, such as memory evocation, emergence of empathy, and cultural appropriation. |
2.3 | Theoretical Comparative Analysis: Analyze the observational findings in dialogue with the existing literature, such as presence and immediacy (Reason 2004), cultural memory construction (Graham et al. 2016), and elements of immersive design (White 2013). |
2.4 | Integration of Participant Observation and Content Analysis: Examine how the “audience experience” during participation is transformed into “cultural identity” or “memory practice.” |
2.5 | Conclusion: This study identifies the connections and mechanisms linking immersive theatre design with audience cultural experience. |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Ku, M.-T.; Chiou, S.-C.; Chan, H.-T. Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction. Arts 2025, 14, 106. https://doi.org/10.3390/arts14050106
Ku M-T, Chiou S-C, Chan H-T. Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction. Arts. 2025; 14(5):106. https://doi.org/10.3390/arts14050106
Chicago/Turabian StyleKu, Man-Ting, Shang-Chia Chiou, and Hsin-Te Chan. 2025. "Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction" Arts 14, no. 5: 106. https://doi.org/10.3390/arts14050106
APA StyleKu, M.-T., Chiou, S.-C., & Chan, H.-T. (2025). Immersive Experience in Design: Participatory Practices of Audience Cultural Identity and Memory Construction. Arts, 14(5), 106. https://doi.org/10.3390/arts14050106