Can Leading by Example Alone Improve Cooperation?
Abstract
:1. Introduction
2. Methods
2.1. Participants
2.2. Procedures
3. Results
3.1. Comparison of the Random Leader Group and the Control Group
3.1.1. Overall Contribution and Payoff
3.1.2. Contribution and Payoff of the Leaders and the Followers
3.2. Comparison of the Two Groups with Leadership Power and the Random Leader Groups
3.2.1. Overall Contribution
3.2.2. Contribution of the Leaders and the Followers
3.2.3. Overall Payoff
3.2.4. Payoff of the Leaders and the Followers
3.3. Reward and Punishment
4. Discussion
4.1. The Influence of Leading by Example on the Level of Cooperation and Payoff
4.2. The Influence of External Incentive Mechanisms on the Incentive Effect of Leading by Example
4.3. The Way the Leaders Used the Rewards and the Punishments
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. The Control (C) Group Instructions and Experimental Interface
- Your instructions are only for personal reading, and you are not allowed to communicate with the other participants during the experiment. Please get in touch with us if you have any questions. If you violate this policy, you will be removed from the experiment without compensation.
- In the experiment, you will be given a certain number of tokens rather than cash, and all of your gains will be calculated with the tokens. At the end of the experiment, the tokens obtained can be exchanged for actual cash, with 1 chip equaling 0.015 RMB.
- The decision determines how many tokens cane obtained during the experiment. In the experiment, you and three other participants will make up a group to play an investment game together, and each member of the group will be assigned a number (1 to 4) to represent his or her identity. The group members and their numbers will be fixed for the duration of the experiment.
- The experiment consists of 32 rounds; in each round, each group member is iven 20 initial tokens. You need to decide how many tokens to put in the public project, and the tokens not put in the public project will be retained by you. The total amount of tokens that the four members of the group put into the public project will be multiplied by 1.6 and divided equally among each member of the group. Therefore, the tokens you gain in each round are 20 is (tokens you put into the public project) + 1.6 × (total in the public project)/4.
- Here, we present two examples to understand the payoff-calculation method better.
- 6.
- At the end of each round, you will get feedback on the number of tokens you give in that round, the total number of tokens all group members given that round, and your payoff for that round. After that, you will move on to the next round.
- 7.
- See the experimental interface diagram for details. Your total payoff in the experiment is the sum of the tokens you earned in each of the 32 rounds that can be exchanged for cash at the end of the experiment.Once the experiment begins, as shown in the image below, you will have 30 s to make a decision, then enter the number of tokens you want to put into the public project (between 0 and 20) in the box and click “OK”.
- 8.
- When other group members have not yet clicked “OK”, you will see the waiting screen (as shown below).
- 9.
- When the other members of the group click “OK” to enter the next interface (as shown below), then you will see the number of tokens you have given in this round, the total amount of tokens given by all the members of the round, and your payoff for the round. The display time of this interface is 30 s, and you can wait or click “continue” to enter the next round.
Appendix B. Random Leader (RL) Group Instructions and Experimental Interface
- Your instructions are only for personal reading, and you are not allowed to communicate with the other participants during the experiment. Please get in touch with us if you have any questions. If you violate this policy, you will be removed from the experiment without compensation.
- In the experiment, you will be given a certain number of tokens rather than cash, and all of your gains will be calculated with the tokens. At the end of the experiment, the tokens obtained can be exchanged for actual cash, with 1 chip equaling 0.015 RMB.
- The decision determines how many tokens can be obtained during the experiment. In the experiment, you and three other participants will make up a group to play an investment game together, and each member of the group will be assigned a number (1 to 4) to represent his or her identity. The group members and their numbers will be fixed for the duration of the experiment.
- The experiment consists of 32 rounds; in each round, each group member was given 20 initial tokens. You need to decide how many tokens to put in the public project, and the tokens not put in the public project will be retained by you. The total amount of tokens that the four members of the group put into the public project will be multiplied by 1.6 and divided equally among each member of the group. Therefore, the tokens you gain in each round are 20 − (tokens you put into the public project) +1.6 × (total in the public project)/4.
- Here, we present two examples to understand the payoff-calculation method better:
- 6.
- Each round of this experiment consists of two stages.Stage 1: The system randomly selects a group member to be the first to give tokens in public projects (defined as the leader). The first stage of each round is re-randomly selected.Stage 2: The other three members of the group, after knowing the number of tokens given by the leader, put tokens into the public project.
- 7.
- At the end of each round, you will get the following feedback: the number of tokens you give in that round, the total amount of tokens all group members gave in that round, and your payoff for the round. After that, you will move onto the next round.
- 8.
- See the experimental interface diagram for details. Your total payoff in the experiment is the sum of the tokens you have earned in each of the 32 rounds that can be exchanged for cash at the end of the experiment.
- 9.
- When the experiment begins, as depicted in the image below, you will receive your number. Click “OK” to proceed to the next interface.
- 10.
- When other group members have not yet clicked ‘OK’, you will see the waiting interface, as shown in the image below
- 11.
- When other group members click “OK”, they will be taken to the next screen (see below). The page in this interface will show the number of members who were the first to contribute tokens to the public project (defined as the leader). Click “OK” to move on to the next interface.
- 12.
- When all group members click “OK”, the leader will see the following interface, while the other group members will see the waiting screen, waiting for the leader to add tokens to the public project. The leader will have 30 s to make a decision before clicking “OK” to proceed to the next interface.
- 13.
- At this point, the screen displays the number of tokens that the leader has given to the public project, and the remaining three members of the group have 30 s to make a decision and click “OK”.
- 14.
- When all three members of the group click “OK”, you will be taken to the interface below, where you will see the number of tokens you gave in this round, the total number of tokens given by all members in this round, and your payoff for that round. This screen’s display time is 30 s. To proceed to the next interface, you can either wait or click “Continue”.
Appendix C. The Random Leader Punishment (RLP) Group/the Random Leader Reward (RLR) Group Instructions and Experimental Interface
- 1.
- Your instructions are only for personal reading, and you are not allowed to communicate with the other participants during the experiment. Please contact us if you have any questions. If you violate this policy, you will be removed from the experiment without compensation.
- 2.
- In the experiment, you will be given a certain number of tokens rather than cash, and all of your gains will be calculated with the tokens. At the end of the experiment, the tokens obtained can be exchanged for actual cash, with 1 chip equaling 0.015 RMB.
- 3.
- The decision determines how many tokens can be obtained during the experiment. In the experiment, you and three other participants will make up a group to play an investment game together, and each member of the group will be assigned a number (1 to 4) to represent his or her identity. The group members and their numbers will be fixed for the duration of the experiment.
- 4.
- The experiment consists of 32 rounds; in each round, each group member will be given 20 initial tokens. You need to decide how many tokens to put in the public project, and the tokens not put in the public project will be retained by you. The total amount of tokens that the four members of the group put into the public project will be multiplied by 1.6 and divided equally among each member of the group. Therefore, the tokens you gain in each round are 20 − (tokens you put into the public project) +1.6 × (total in the public project)/4.
- 5.
- Here, we present two examples to understand the payoff-calculation method better:
- 6.
- Each round of this experiment consists of three stages:Stage 1: The system randomly selects a group member to be the first to give tokens to public projects (defined as the leader). The first stage of each round is re-randomly selected.Stage 2: The other three members of the group, after knowing the number of tokens given by the leader, put tokens into the public project.Stage 3: The leader sees the tokens given by the other members and decides whether to spend the tokens gained from the first two stages to reduce/add the tokens of the other members. Every token that he/she uses can reduce/add the corresponding member by three tokens.
- 7.
- See the experimental interface diagram for details.Your total payoff in the experiment is the sum of the tokens you earned in each of the 32 rounds that can be exchanged for cash at the end of the experiment. When the experiment begins, as depicted in the image below, you will receive your number. Click “OK” to proceed to the next interface.
- 8.
- When other group members have not clicked ‘OK’, you will see the waiting interface, as shown in the image below
- 9.
- When other group members click “OK”, they will be taken to the next screen (see below). The page in this interface will show the number of members who were the first to contribute tokens to the public project (defined as the leader). Click “OK” to move on to the next interface.
- 10.
- When all group members click “OK”, the leader will see the following interface, while the other group members will see the waiting screen, waiting for the leader to add tokens to the public project. The leader will have 30 s to make a decision before clicking “OK” to proceed to the next interface.
- 11.
- At this point, the screen displays the number of tokens that the leader has given in the public project, and the remaining three members of the group have 30 s to make a decision and click “OK”.
- 12.
- When all three members of the group click “OK”, you will be taken to the interface below, where you will see the number of tokens you gave in this round, the total number of tokens given by all members in this round, and your payoff for that round. This screen’s display time is 30 s. To proceed to the next interface, you can either wait or click “Continue”.
- 13.
- The leader will enter the following interface after all other group members select “Continue” (other group members will enter the waiting interface). The leader will review the tokens of other group members and determine whether to use the tokens earned in the first two phases to reduce or add the tokens of other group members. Every token utilized by the leader can reduce or add three tokens to the corresponding group members.
- 14.
- Clicking “OK” will display the interface below for the group leader and other participants. It will show the quantity of tokens utilized in the third stage, the number of tokens increased or decreased, and the payoff at the end of the round. Clicking “Continue” allows the entire group to move on to the next round.
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Group | Role | Contribution | Payoff |
---|---|---|---|
RL | All | 7.61 (2.91) | 24.56 (1.74) |
Leader | 11.88 (3.63) | 20.30 (1.64) | |
Follower | 6.19 (2.75) | 25.99 (1.96) | |
C | All | 4.69 (1.58) | 22.81 (0.95) |
Group | Role | Contribution | Payoff |
---|---|---|---|
RLR | All | 12.81 (3.89) | 26.94 (2.59) |
Leader | 15.08 (3.59) | 20.97 (2.22) | |
Follower | 12.06 (4.13) | 32.90 (4.97) | |
RLP | All | 14.36 (4.20) | 26.34 (3.31) |
Leader | 15.60 (3.81) | 25.51 (3.82) | |
Follower | 13.94 (4.38) | 27.17 (2.88) | |
RL | All | 7.61 (2.91) | 24.56 (1.74) |
Leader | 11.88 (3.63) | 20.30 (1.64) | |
Follower | 6.19 (2.75) | 25.99 (1.96) |
Power | Mean | Standard Deviation | Maximum | Minimum | |
---|---|---|---|---|---|
The number of usage | Reward | 65.7 | 37.2 | 146 | 25 |
Punishment | 27.1 | 14.65 | 42 | 3 | |
The number of tokens used | Reward | 142.7 | 113.59 | 367 | 26 |
Punishment | 59.4 | 41.75 | 147 | 3 |
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Zhang, Z.; Elvis, N.T.; Wang, J.; Hou, G. Can Leading by Example Alone Improve Cooperation? Behav. Sci. 2024, 14, 601. https://doi.org/10.3390/bs14070601
Zhang Z, Elvis NT, Wang J, Hou G. Can Leading by Example Alone Improve Cooperation? Behavioral Sciences. 2024; 14(7):601. https://doi.org/10.3390/bs14070601
Chicago/Turabian StyleZhang, Ziying, Nguepi Tsafack Elvis, Jiawei Wang, and Gonglin Hou. 2024. "Can Leading by Example Alone Improve Cooperation?" Behavioral Sciences 14, no. 7: 601. https://doi.org/10.3390/bs14070601
APA StyleZhang, Z., Elvis, N. T., Wang, J., & Hou, G. (2024). Can Leading by Example Alone Improve Cooperation? Behavioral Sciences, 14(7), 601. https://doi.org/10.3390/bs14070601