Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow
Abstract
:1. Introduction
2. Theoretical Basis and Hypotheses
2.1. VR and Presence
2.2. Well-Being
2.3. Hypothesis Derivation
2.3.1. Factors Influencing Virtual Reality Presence
2.3.2. Relationship between Presence and a State of Flow in Virtual Reality
2.3.3. Relationship between the State of Flow and Well-Being
3. Research Method
3.1. Conditions for Research Samples
3.2. Experiment Content and Research Procedure
3.3. Measurement Tools
3.4. Data Analysis
4. Results
4.1. Descriptive Statistics of Samples
4.2. Reliability and Validity of the Research Tools
4.3. Hypothesis Test
5. Discussion and Conclusions
5.1. Theoretical Implications
5.1.1. Predisposing Factors Affecting Virtual Reality Presence
5.1.2. Relationship between Presence and a State of Flow in Virtual Reality
5.1.3. Relationship between the State of Flow and Well-Being
5.2. Practical Implications
5.3. Research Limitations and Suggestions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Type of VR Device | Non-Immersive (Desktop VR) | Semi-Immersive | Fully Immersive |
---|---|---|---|
Input devices | Mice Keyboards | Joystick Space balls Data gloves | Haptic Gloves HTC Vive Meta Quest |
Output devices | Desktop computers Laptops | Large screen monitor | HTC Vive Meta Quest |
Resolution | High | High | Medium |
Immersion | Low | Medium | High |
Interaction | Low | Medium | High |
Price | Low | Medium | High |
Week | Purpose | Activity Content |
---|---|---|
1 | Watch a 360-degree VR video produced by the Ministry of Transportation and Communications. | Familiar with VR equipment and first experience with 360-degree VR (the length of the video is about 3 min). |
2 | Watch self-made VR videos (1). | 360-degree VR tourism of urban environment (the video length is about 5 min). The tourist destination is Dadaocheng, Xia-Hai City God Temple. |
3 | Watch self-made VR videos (2). | 360-degree VR tourism of natural landscape (the video length is about 4 min). The tourist destination is the Great Roots Forestry Spa Resort. |
4 | Watch self-made VR videos (3). | 360-degree VR tourism of urban environment (the video length is about 4 min). The tourist destination is Dihua Street. |
5 | Watch self-made VR videos (4). | 360-degree VR tourism of natural landscape (the video length is about 5 min). The tourist destination is the Golden Waterfall (Jiufen) Yin-Yang Sea (Ruifang District). |
Dimension | Variable | Loading | T-Value | CR | AVE | α Value | VIF |
---|---|---|---|---|---|---|---|
Efficiency | Eff 1 | 0.880 | 11.768 | 0.957 | 0.842 | 0.938 | 3.654 |
Eff 2 | 0.925 | 14.288 | 6.013 | ||||
Eff 3 | 0.940 | 14.557 | 6.593 | ||||
Eff 4 | 0.924 | 15.109 | 4.480 | ||||
Vividness | Vit 1 | 0.710 | 1.641 | 0.832 | 0.556 | 0.873 | 4.416 |
Vit 2 | 0.899 | 2.476 | 3.013 | ||||
Vit 3 | 0.827 | 5.414 | 2.762 | ||||
Vit 4 | 0.630 | 2.293 | 3.039 | ||||
Temporal dissociation | Tim1 | 0.837 | 8.038 | 0.867 | 0.768 | 0.849 | 1.912 |
Tim2 | 0.875 | 8.085 | 5.883 | ||||
Tim3 | 0.915 | 9.019 | 3.945 | ||||
Focused immersion | Imm1 | 0.838 | 16.231 | 0.888 | 0.745 | 0.884 | 2.219 |
Imm2 | 0.768 | 8.728 | 1.583 | ||||
Imm3 | 0.930 | 43.512 | 4.024 | ||||
Imm4 | 0.907 | 35.04 | 1.912 | ||||
Fun | Fun 1 | 0.980 | 36.005 | 0.940 | 0.725 | 0.924 | 2.834 |
Fun 2 | 0.974 | 36.130 | 2.762 | ||||
Fun 3 | 0.919 | 23.948 | 4.514 | ||||
Fun 4 | 0.969 | 34.489 | 3.737 | ||||
Control | Con 1 | 0.926 | 23.602 | 0.925 | 0.854 | 0.915 | 4.024 |
Con 2 | 0.911 | 28.123 | 2.507 | ||||
Con 3 | 0.935 | 37.595 | 4.221 | ||||
Curiosity | Cur 1 | 0.883 | 39.826 | 0.917 | 0.786 | 0.970 | 5.480 |
Cur 2 | 0.886 | 74.402 | 7.570 | ||||
Cur 3 | 0.892 | 68.871 | 7.701 | ||||
Presence | Pre 1 | 0.791 | 13.433 | 0.932 | 0.656 | 0.926 | 3.163 |
Pre 2 | 0.733 | 8.357 | 4.416 | ||||
Pre 3 | 0.800 | 10.437 | 3.013 | ||||
Pre 4 | 0.835 | 15.341 | 2.762 | ||||
Pre 5 | 0.818 | 18.418 | 3.039 | ||||
Pre 6 | 0.858 | 30.353 | 3.661 | ||||
Pre 7 | 0.788 | 13.627 | 1.563 | ||||
Pre 8 | 0.851 | 24.488 | 2.219 | ||||
Flow | Flow 1 | 0.716 | 9.042 | 0.870 | 0.716 | 0.864 | 1.563 |
Flow 2 | 0.847 | 21.396 | 2.219 | ||||
Flow 3 | 0.909 | 44.973 | 1.583 | ||||
Flow 4 | 0.898 | 35.444 | 4.024 | ||||
Hedonia | Ple 1 | 0.864 | 12.480 | 0.940 | 0.725 | 0.924 | 5.480 |
Ple 2 | 0.877 | 29.499 | 4.638 | ||||
Ple 3 | 0.914 | 45.752 | 5.289 | ||||
Ple 4 | 0.833 | 15.006 | 7.648 | ||||
Ple 5 | 0.851 | 24.156 | 6.502 | ||||
Eudaimonia | Self 1 | 0.920 | 27.133 | 0.963 | 0.830 | 0.950 | 5.339 |
Self 2 | 0.851 | 15.828 | 3.719 | ||||
Self 3 | 0.917 | 45.747 | 6.502 | ||||
Self 4 | 0.940 | 41.522 | 7.106 | ||||
Self 5 | 0.897 | 23.754 | 4.511 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
1 | (0.918) | ||||||||||
2 | 0.508 | (0.637) | |||||||||
3 | 0.355 | 0.329 | (0.876) | ||||||||
4 | 0.433 | 0.157 | 0.444 | (0.863) | |||||||
5 | 0.656 | 0.395 | 0.546 | 0.520 | (0.961) | ||||||
6 | 0.421 | 0.298 | 0.328 | 0.353 | 0.430 | (0.924) | |||||
7 | 0.611 | 0.388 | 0.406 | 0.435 | 0.678 | 0.421 | (0.987) | ||||
8 | 0.287 | 0.351 | 0.256 | 0.403 | 0.318 | 0.584 | 0.446 | (0.810) | |||
9 | 0.268 | 0.339 | 0.352 | 0.547 | 0.373 | 0.288 | 0.353 | 0.556 | (0.846) | ||
10 | 0.617 | 0.403 | 0.473 | 0.495 | 0.731 | 0.440 | 0.630 | 0.396 | 0.453 | (0.851) | |
11 | 0.359 | 0.450 | 0.209 | 0.042 | 0.289 | 0.441 | 0.390 | 0.494 | 0.220 | 0.467 | (0.911) |
Hypothesis | Path Relation | Path Coefficient | T-Value | Result |
---|---|---|---|---|
H1a | Effectiveness→presence | −0.209 | 1.476 | False |
H1b | Vividness→presence | 0.240 | 2.150 * | True |
H2a | Temporal dissociation→presence | −0.060 | 0.589 | False |
H2b | Focused immersion→presence | 0.267 | 2.304 * | True |
H2c | Heightened enjoyment→presence | 0.142 | 1.380 | False |
H2d | Curiosity→presence | 0.290 | 2.188 * | True |
H2e | Control→presence | 0.465 | 4.059 *** | True |
H3 | Presence→flow | 0.556 | 8.297 *** | True |
H4 | Flow→hedonia | 0.453 | 5.463 *** | True |
H5 | Flow→eudaimonia | 0.220 | 2.574 ** | True |
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Share and Cite
Chang, Y.-C.; Yang, C.-C. Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow. Behav. Sci. 2024, 14, 781. https://doi.org/10.3390/bs14090781
Chang Y-C, Yang C-C. Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow. Behavioral Sciences. 2024; 14(9):781. https://doi.org/10.3390/bs14090781
Chicago/Turabian StyleChang, Yu-Chia, and Cheng-Chia Yang. 2024. "Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow" Behavioral Sciences 14, no. 9: 781. https://doi.org/10.3390/bs14090781
APA StyleChang, Y. -C., & Yang, C. -C. (2024). Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow. Behavioral Sciences, 14(9), 781. https://doi.org/10.3390/bs14090781