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Article

Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education

by
Rocío Chao-Fernández
1,*,
Vicenta Gisbert-Caudeli
2 and
Rubén Vázquez-Sánchez
1
1
Department of Specific Didactics and Research Methods and Diagnosis in Education, University of Coruña, 15071 A Coruña, Spain
2
Department of Music Didactics, Universidad Internacional de La Rioja, 26006 Logroño, Spain
*
Author to whom correspondence should be addressed.
Appl. Sci. 2020, 10(5), 1796; https://doi.org/10.3390/app10051796
Submission received: 11 January 2020 / Revised: 7 February 2020 / Accepted: 3 March 2020 / Published: 5 March 2020
(This article belongs to the Special Issue Sound and Music Computing -- Music and Interaction)

Abstract

Music education research has shown interest in music therapy for integral development of the person, both in their performance and academic knowledge and in their personality. This project aims to analyze the benefits of music therapy in the comprehensive training of students with disruptive behaviors (n = 6). Tests designed by Gallego, Alonso, Cruz, and Lizama (1999) were conducted to assess emotional intelligence, which showed very low results. A series of activities were designed based on the use of the music videogame Musichao, the curricular content of which was adapted for this pilot experience. Subsequently, the emotional intelligence tests were applied again to determine the effectiveness of the teaching experience. The results indicate that, with the use of this videogame, significant improvements were obtained, both in the development of multiple intelligences and in self-motivation, self-awareness, self-control, and more specifically, in social skills, minimizing behaviors that were classified as inappropriate and/or aggressive, and becoming more skilled in their interactions with the surrounding environment.
Keywords: music therapy; music games; computer game; disruptive behavior; emotional intelligence; social skills; secondary education music therapy; music games; computer game; disruptive behavior; emotional intelligence; social skills; secondary education

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MDPI and ACS Style

Chao-Fernández, R.; Gisbert-Caudeli, V.; Vázquez-Sánchez, R. Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education. Appl. Sci. 2020, 10, 1796. https://doi.org/10.3390/app10051796

AMA Style

Chao-Fernández R, Gisbert-Caudeli V, Vázquez-Sánchez R. Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education. Applied Sciences. 2020; 10(5):1796. https://doi.org/10.3390/app10051796

Chicago/Turabian Style

Chao-Fernández, Rocío, Vicenta Gisbert-Caudeli, and Rubén Vázquez-Sánchez. 2020. "Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education" Applied Sciences 10, no. 5: 1796. https://doi.org/10.3390/app10051796

APA Style

Chao-Fernández, R., Gisbert-Caudeli, V., & Vázquez-Sánchez, R. (2020). Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education. Applied Sciences, 10(5), 1796. https://doi.org/10.3390/app10051796

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