The Cross-Zone Navigation and Signage Systems for Combatting Cybersickness and Disorientation in Middle-Aged and Older People within a 3D Virtual Store
Abstract
:1. Introduction
1.1. Problems Related to Spatial Perception
1.2. Perceptual Conflict
1.3. Searching Ability Problems
- Establishing a grid layout of a 3D virtual retail store for conducting an experiment;
- Applying 3D technology to construct a shopping navigation system with a cross-zone mode and a map mode in a 3D virtual retail store;
- Applying visual characteristics to develop a signage system for middle-aged and older consumers within a 3D virtual retail store;
- Using the experimental design method to evaluate the effect of a cross-regional navigation system and signage system on the improvement in spatial ability and reduction in cybersickness of middle-aged and elderly consumers within a 3D virtual store.
2. Materials and Methods
2.1. Layout of the 3D Virtual Retail Store
2.2. Design of the Navigation System
2.3. Signage Design
- Indexicality: assisting consumers in finding a path or position in the environment.
- Navigability: providing comprehensive spatial and geographic data for consumers to find items and make decisions.
- Discriminability: assisting consumers in identifying sections and other features of the environment.
- Directionality: providing reference points for consumers to determine their position in a 3D virtual retail store.
2.4. Research Hypotheses
2.5. Experimental Design
2.5.1. Independent Variables
- A.
- Navigation factors: evaluating the effect of the navigation system on spatial perception ability and perceptual conflict in middle-aged and older consumers visiting a 3D virtual retail store. These factors were divided into two levels, namely, the cross-zone navigation system and the map navigation system, based on the system’s structure.
- B.
- Sign factors: evaluating the effect of the signage system on the spatial perception ability of and perceptual conflict in middle-aged and older consumers visiting a 3D virtual retail store. These factors were divided into two levels: with and without signs.
2.5.2. Dependent Variables
- A.
- Spatial perception ability: This variable was used to determine whether the participants had spatial orientation and position cognitive abilities with different navigation systems and with or without the signage system in the 3D virtual retail store. These skills were evaluated through a spatial perception ability evaluation map. The participants were requested to identify the positions of specific products on the map and were awarded 1 point for each correct answer (maximum score of 10 points). The sum of the scores was used as the evaluation data to determine whether the navigation and signage systems assisted middle-aged and older adults in developing spatial perception ability in the 3D virtual retail store.
- B.
- Perceptual conflict: We performed a subjective evaluation of the participants’ psychological state. Hemingway (1942) [18] proposed different scoring standards for motion sickness symptoms. These standards measured 25–30 symptoms in patients. Kennedy et al. (1993) [19] redesigned a motion sickness questionnaire to evaluate cybersickness symptoms and developed the simulator sickness questionnaire (SSQ). This questionnaire comprises 16 symptom evaluation items and divides the results into three categories: oculomotor, disorientation, and nausea. The SSQ has been applied in multiple studies [20,21,22,23,24]. This study employed the SSQ to evaluate cybersickness symptoms.
2.5.3. Participants
2.5.4. Experimental Procedure
2.6. Statistical Analysis Method
3. Results and Discussion
3.1. Effect of the Navigation System and Signage System on Spatial Perception Ability
- H1 was rejected.
- H2 was accepted.
3.2. Effect of the Navigation System and Signage System on Perceptual Conflict
- H3 was accepted.
- H4 was accepted.
3.3. Analysis of the Mutual Effect between Navigation System and Signage System
3.4. Interaction Effect between Spatial Perception Ability and Perceptual Conflict
- H5 was rejected.
- H6 was rejected.
3.5. Overall Comparative Analysis
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Liu, C.-L.; Uang, S.-T. The Cross-Zone Navigation and Signage Systems for Combatting Cybersickness and Disorientation in Middle-Aged and Older People within a 3D Virtual Store. Appl. Sci. 2022, 12, 9821. https://doi.org/10.3390/app12199821
Liu C-L, Uang S-T. The Cross-Zone Navigation and Signage Systems for Combatting Cybersickness and Disorientation in Middle-Aged and Older People within a 3D Virtual Store. Applied Sciences. 2022; 12(19):9821. https://doi.org/10.3390/app12199821
Chicago/Turabian StyleLiu, Cheng-Li, and Shiaw-Tsyr Uang. 2022. "The Cross-Zone Navigation and Signage Systems for Combatting Cybersickness and Disorientation in Middle-Aged and Older People within a 3D Virtual Store" Applied Sciences 12, no. 19: 9821. https://doi.org/10.3390/app12199821
APA StyleLiu, C. -L., & Uang, S. -T. (2022). The Cross-Zone Navigation and Signage Systems for Combatting Cybersickness and Disorientation in Middle-Aged and Older People within a 3D Virtual Store. Applied Sciences, 12(19), 9821. https://doi.org/10.3390/app12199821