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Article

To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD

1
Research Group Speech and Language Therapy–Participation Is Communication, HU University of Applied Sciences Utrecht, 3584 CS Utrecht, The Netherlands
2
Royal Dutch Auris Group, 3031 RT Rotterdam, The Netherlands
3
Utrecht Institute of Linguistics OTS, Utrecht University, 3512 JK Utrecht, The Netherlands
4
Royal Kentalis, 5271 GD St Michielsgestel, The Netherlands
5
Dutch Foundation for the Deaf and Hard of Hearing Child, NSDSK, 1073 GX Amsterdam, The Netherlands
*
Author to whom correspondence should be addressed.
Appl. Sci. 2022, 12(3), 1643; https://doi.org/10.3390/app12031643
Submission received: 20 December 2021 / Revised: 28 January 2022 / Accepted: 1 February 2022 / Published: 4 February 2022

Abstract

The adoption of tablets by young children has raised enthusiasm and concern among speech and language pathologists. This study investigated whether tablet games can be used as effectively as real play objects in vocabulary intervention for children with developmental language disorder (DLD). A randomized, controlled non-inferiority trial was conducted with 70 3-year-old children with DLD. The novel intervention group (n = 35) received 12 10-min scripted intervention sessions with symbolic play using a tablet game spread out over 8–9 weeks. The standard intervention group (n = 35) received the same amount of intervention with real objects using the same vocabulary scripts. In each session, children were exposed to 22 target words. The primary outcome was the number of new target words learned. This was measured using a picture selection task including 22 target words and 22 control words at 3 time intervals: before the intervention, immediately post-intervention, and 5 weeks later. In both intervention groups, the children learned significantly more target words than control words. No significant differences in gains between the two intervention conditions were found. This study provides evidence that vocabulary intervention for toddlers with DLD using a tablet game is equally as effective as an intervention using real objects.
Keywords: vocabulary intervention; DLD; tablet gaming; speech and language therapy; RCT design vocabulary intervention; DLD; tablet gaming; speech and language therapy; RCT design

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MDPI and ACS Style

Zwitserlood, R.; Harmsel, M.t.; Schulting, J.; Wiefferink, K.; Gerrits, E. To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD. Appl. Sci. 2022, 12, 1643. https://doi.org/10.3390/app12031643

AMA Style

Zwitserlood R, Harmsel Mt, Schulting J, Wiefferink K, Gerrits E. To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD. Applied Sciences. 2022; 12(3):1643. https://doi.org/10.3390/app12031643

Chicago/Turabian Style

Zwitserlood, Rob, Marjan ter Harmsel, Johanna Schulting, Karin Wiefferink, and Ellen Gerrits. 2022. "To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD" Applied Sciences 12, no. 3: 1643. https://doi.org/10.3390/app12031643

APA Style

Zwitserlood, R., Harmsel, M. t., Schulting, J., Wiefferink, K., & Gerrits, E. (2022). To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD. Applied Sciences, 12(3), 1643. https://doi.org/10.3390/app12031643

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