Value Assessment of UGC Short Videos through Element Mining and Data Analysis
Abstract
:1. Introduction
2. Literature Review
2.1. Study on the Value Assessment of UGC Short Videos Using Technical Methods
2.2. Study on Value Assessment of UGC Short Videos through the Construction of an Index System
2.3. Study on the Value Assessment of UGC Short Videos Using Data Modeling
2.4. Research Gap
3. Methodology
3.1. Process 1: Constructing an Index System for Assessing the Value of UGC Short Videos Based on Element Mining
3.2. Process 2: Quantifying the Assessment Index for UGC Short Video Value
3.3. Process 3: Assessment of UGC Short Video Value
4. Results
4.1. Construction of the UGC Short Video Value Assessment Index System
4.1.1. Data Acquisition and Processing
4.1.2. Element Mining Based on Text Clustering Algorithm and Topic Mapping
4.1.3. Construction of the UGC Short Video Value Assessment Index System
4.2. Quantification of the UGC Short Video Value Assessment Index
4.2.1. Data Collection
4.2.2. Indicator Processing Process
4.3. UGC Short Video Value Assessment
4.3.1. Assessment Principles
4.3.2. Analysis of Assessment Results
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Theme Clusters | Theme Clusters | Clustered Entities | Clustering Renaming | Accuracy | Recall Rate | F1 |
---|---|---|---|---|---|---|
Cluster 1: UGC short video revenue category | 15 | Work revenue, profit model, economic benefits, income, realization strategy, etc. | Creating financial returns | 0.6236 | 0.4831 | 0.5341 |
Cluster 2: Number of fans category | 21 | Number of fans, growth, number of opinion leaders, popularity, user activity, etc. | Fan popularity | 0.6738 | 0.4496 | 0.5869 |
Cluster 3: Platform interaction category | 37 | Social interaction, social networking, information interaction, user experience, user engagement, etc. | Frequency of interaction | 0.7124 | 0.5489 | 0.6134 |
Cluster 4: Platform dissemination category | 24 | Web communication, social media marketing, media effect, brand communication, brand promotion, etc. | Information reprint volume | 0.6807 | 0.5274 | 0.5826 |
Cluster 5: Cultural content category | 35 | Cultural communication, cultural responsibility, cultural values, cultural identity, cultural innovation, cultural creativity, etc. | Cultural carrying capacity | 0.6471 | 0.5109 | 0.5316 |
Cluster 6: Knowledge category | 63 | Learning, knowledge points, cognition, knowledge transformation, knowledge, knowledge sharing, etc. | Knowledgeable | 0.7201 | 0.4562 | 0.5401 |
Cluster 7: Skill category | 28 | Skill development, practicality, vocational competence, practical technology, skill demand, etc. | Skillfulness | 0.6329 | 0.5368 | 0.6339 |
Cluster 8: Culture category | 42 | Cultural history, cultural heritage, cultural symbols, cultural awareness, cultural, cultural innovation, cultural expression, cultural construction, etc. | Cultural identity | 0.6893 | 0.4697 | 0.5243 |
Cluster 9: Community category | 36 | Community management, community building, community culture, social network, community culture, etc. | Community identity | 0.6472 | 0.5197 | 0.5695 |
Cluster 10: Audiovisual category | 61 | Audio-visual production, music composition, picture composition, editing techniques, video shooting, audio post-production, etc. | Audiovisuality | 0.7452 | 0.5518 | 0.5879 |
Cluster 11: Fun category | 27 | Fun, entertaining, aesthetic interest, fun communication, fun experience, etc. | Fun | 0.7125 | 0.5156 | 0.6451 |
Tier 1 Indicators | Secondary Indicators | Tertiary Indicators | Variables | Explanation of Indicators | Measurement Method |
---|---|---|---|---|---|
Creators Dimension | Domain visibility | Fan popularity | X1 | Reflects the increased visibility that the release of the video brings to the creator | Number of new followers of the creator after the content is published |
Content revenue | Creating financial returns | X2 | Reflects the financial return that creators receive from content distribution platforms for newly created content | Total financial return to creators from content distribution platforms for newly created content | |
Platform Dimension | Internal interaction power | Frequency of interaction | X3 | Reflecting users’ interactive behavior on original videos with the help of the platform, thus further releasing the vitality of the platform | Total number of interactive behaviors such as user retweeting and collecting UGC short videos |
External Influence | Information reprint volume | X4 | Reflecting UGC videos are reported by third-party platforms with their own quality value, bringing influence to the platform | Total number of UGC short videos retweeted and reported by other platforms | |
Ideology Leadership | Cultural carrying capacity | X5 | Reflecting UGC short videos to spread cultural content and help platform awareness leadership | Frequency of “culture”-related feature words in UGC short video content | |
User Dimension | Perceived usefulness | Knowledgeable | X6 | Reflecting UGC short video content can meet users’ knowledge needs | Sentiment value of feature sentences related to “knowledge” in user comments |
Skillfulness | X7 | Reflecting that UGC short videos can bring users practical skills to improve | Sentiment value of “skillfulness” in user comments | ||
Perceptual identity | Cultural identity | X8 | Reflecting UGC short videos to improve users’ cultural literacy | Sentiment value of “culture”-related special testimonials in user comments | |
Community identity | X9 | Reflecting the inner sense of belonging that UGC short videos bring to users in the platform community | Sentiment value of “community” related sentences in user comments | ||
Perceptual entertainment | Audiovisuality | X10 | Reflecting that UGC short videos can meet users’ entertainment needs in terms of audio and visual | Sentiment value of the special evidence sentences related to “audiovisuality” in user comments | |
Fun | X11 | Reflecting UGC short video content and its presentation has the quality of attracting viewers’ interest and human touch, which can meet users’ interesting needs | The sentiment value of the special testimonials related to “interesting” in user comments |
Video Zone | Number | Video Name |
---|---|---|
Game Zone | 1 | [Genshin impact] 3.0 Sumeru treasure chest full collection (achievement number 572) |
2 | Werewolf Fool | |
3 | Bad guys 2 | |
4 | Sheep Village (1) | |
5 | Werewolf Silly 2 | |
Knowledge Zone | 6 | What crime was involved in the outrageous Tangshan beating case? |
7 | [Liang Ji biological identification] network hot biological identification 38 | |
8 | How to skin care for men? I Two steps to solve 90% of the skin problems | |
9 | What colony wants a suzerain state to beg for independence? [Odd little country 32] | |
10 | [Half Buddha] To live is to simmer; to live is everything | |
Culinary Zone | 11 | Spend 7 days making a piece of meat! Come in and feel what indulgence means! |
12 | Wanzhou Roasted Fish Expo Cook’s Visit ¥217 | |
13 | One of the top 10 buffets in the world! What is the experience of eating 7 days and 7 nights on a luxury cruise | |
14 | After delivering takeout to this soccer team, I broke down. | |
15 | This may be the world’s best food prison! UP for food went to prison | |
Music Zone | 16 | “Please bury me in, in that geography”. |
17 | “Myopia, every day is a gamble” | |
18 | “It’s easy to hide from the open gun, but it’s hard to defend against secret love”. | |
19 | A good day ends with a brush in this video | |
20 | Reenactment of the classic handheld game “Temple Run” sound effects! [MayTreeMayTree] |
Video Number | Knowledgeable | Skillfulness | Cultural Identity | Community Identity | Audiovisuality | Fun |
---|---|---|---|---|---|---|
1 | 0.625 | 0.512 | 0.41 | 0.856 | 0.766 | 0.899 |
2 | 0.213 | 0.32 | 0.125 | 0.812 | 0.782 | 0.785 |
3 | 0.12 | 0.23 | 0.216 | 0.8 | 0.654 | 0.725 |
4 | 0.36 | 0.16 | 0.149 | 0.824 | 0.684 | 0.763 |
5 | 0.1 | 0.16 | 0.127 | 0.743 | 0.755 | 0.749 |
6 | 0.864 | 0.886 | 0.452 | 0.846 | 0.672 | 0.659 |
7 | 0.756 | 0.824 | 0.654 | 0.754 | 0.549 | 0.632 |
8 | 0.8 | 0.795 | 0.439 | 0.632 | 0.523 | 0.771 |
9 | 0.694 | 0.721 | 0.359 | 0.755 | 0.421 | 0.645 |
10 | 0.765 | 0.751 | 0.548 | 0.721 | 0.439 | 0.663 |
11 | 0.213 | 0.123 | 0.659 | 0.522 | 0.895 | 0.645 |
12 | 0.156 | 0.278 | 0.644 | 0.439 | 0.862 | 0.752 |
13 | 0.42 | 0.321 | 0.721 | 0.325 | 0.821 | 0.712 |
14 | 0.126 | 0.11 | 0.664 | 0.267 | 0.793 | 0.6 |
15 | 0.249 | 0.15 | 0.545 | 0.545 | 0.766 | 0.645 |
16 | 0.521 | 0.645 | 0.894 | 0.751 | 0.64 | 0.756 |
17 | 0.623 | 0.546 | 0.887 | 0.669 | 0.554 | 0.754 |
18 | 0.324 | 0.325 | 0.756 | 0.743 | 0.61 | 0.69 |
19 | 0.632 | 0.469 | 0.845 | 0.62 | 0.557 | 0.61 |
20 | 0.559 | 0.477 | 0.76 | 0.6 | 0.68 | 0.68 |
Tertiary Indicators | CRITIC Objective Weights | AHP Subjective Weights | Portfolio Weights |
---|---|---|---|
Fan popularity | 0.0604 | 0.0870 | 0.0564 |
Creating financial returns | 0.0603 | 0.0663 | 0.0429 |
Frequency of interaction | 0.0847 | 0.0902 | 0.0820 |
Information reprint volume | 0.0676 | 0.0657 | 0.0477 |
Cultural carrying capacity | 0.1049 | 0.0730 | 0.0822 |
Knowledgeable | 0.1020 | 0.1322 | 0.1447 |
Skillfulness | 0.0995 | 0.1469 | 0.1568 |
Cultural identity | 0.1368 | 0.1018 | 0.1495 |
Community identity | 0.0750 | 0.0535 | 0.0431 |
Audiovisuality | 0.1358 | 0.0764 | 0.1114 |
Fun | 0.0724 | 0.1064 | 0.0827 |
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Fang, J.; Ni, Y.; Zhang, J. Value Assessment of UGC Short Videos through Element Mining and Data Analysis. Appl. Sci. 2023, 13, 9418. https://doi.org/10.3390/app13169418
Fang J, Ni Y, Zhang J. Value Assessment of UGC Short Videos through Element Mining and Data Analysis. Applied Sciences. 2023; 13(16):9418. https://doi.org/10.3390/app13169418
Chicago/Turabian StyleFang, Jinyu, Yuan Ni, and Jian Zhang. 2023. "Value Assessment of UGC Short Videos through Element Mining and Data Analysis" Applied Sciences 13, no. 16: 9418. https://doi.org/10.3390/app13169418
APA StyleFang, J., Ni, Y., & Zhang, J. (2023). Value Assessment of UGC Short Videos through Element Mining and Data Analysis. Applied Sciences, 13(16), 9418. https://doi.org/10.3390/app13169418