Reliability of Scores Computed by a Commercial Virtual Reality System and Association with Indices of Cognitive Performance in Male Elite Rugby Players
Abstract
:1. Introduction
2. Methods
2.1. Participants
2.2. Experimental Design
2.3. Computerized Modified Stroop Task
2.4. Virtual Reality System
2.5. Statistical Analysis
3. Results
3.1. Reliability
3.2. Association with Stroop Indices
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Parameter | Test 1 (Mean ± SD) | Test 2 (Mean ± SD) | Hedges’ g (g) | ICC | SEM (%) | MD (%) |
---|---|---|---|---|---|---|
Beat Master—Never Stop | ||||||
Achievement (%) | 55.0 ± 19.8 | 67.7 ± 19.6 * | 0.62 | 0.68 | 26.1 | 44.3 |
F1 score (%) | 91.9 ± 4.8 | 94.6 ± 4.7 | 0.55 | 0.61 | 4.3 | 11.1 |
Accuracy (%) | 90.2 ± 6.2 | 93.6 ± 6.0 | 0.54 | 0.51 | 6.5 | 16.6 |
Sensibility (%) | 93.8 ± 4.9 | 95.7 ± 3.8 | 0.41 | 0.54 | 3.2 | 8.3 |
Efficiency (%) | 87.8 ± 7.3 | 91.9 ± 7.1 | 0.55 | 0.58 | 6.7 | 16.6 |
Beat Master—Turbo | ||||||
Achievement (%) | 57.9 ± 16.0 | 74.1 ± 14.5 ** | 1.01 | 0.87 | 18.2 | 33.3 |
F1 score (%) | 92.7 ± 3.9 | 96.1 ± 2.9 ** | 0.94 | 0.85 | 3.2 | 8.3 |
Accuracy (%) | 92.1 ± 3.9 | 95.2 ± 4.3 ** | 0.67 | 0.78 | 3.2 | 8.3 |
Sensibility (%) | 93.6 ± 5.2 | 97.2 ± 1.7 * | 0.87 | 0.77 | 4.2 | 11.1 |
Efficiency (%) | 88.8 ± 5.8 | 93.9 ± 4.5 ** | 0.92 | 0.85 | 4.4 | 11.1 |
Tracker Master | ||||||
Achievement (%) | 82.8 ± 5.2 | 85.2 ± 4.9 | 0.45 | 0.38 | 6.0 | 13.9 |
F1 score (%) | 82.4 ± 4.0 | 83.9 ± 2.1 | 0.45 | 0.41 | 3.6 | 8.3 |
Accuracy (%) | 92.0 ± 3.5 | 92.1 ± 1.8 | 0.04 | 0.22 | 3.3 | 8.3 |
Sensibility (%) | 74.7 ± 4.7 | 77.2 ± 3.3 | 0.58 | 0.60 | 5.3 | 11.1 |
Efficiency (%) | 88.7 ± 2.3 | 89.5 ± 1.3 | 0.37 | 0.24 | 2.2 | 5.5 |
Flexibility | Inhibition | |||
---|---|---|---|---|
Beat Master—Never Stop | Mean RT | % Success | Mean RT | % Success |
Achievement | −0.46 | −0.01 | −0.52 * | 0.56 * |
F1 score | −0.47 | 0.00 | −0.65 ** | 0.72 ** |
Accuracy | −0.48 | 0.01 | −0.50 * | 0.60 * |
Sensibility | −0.38 | −0.01 | −0.82 ** | 0.84 ** |
Efficiency | −0.48 | 0.00 | −0.65 ** | 0.72 ** |
Beat Master—Turbo | ||||
Achievement | −0.19 | −0.30 | −0.15 | 0.09 |
F1 score | −0.31 | −0.27 | −0.08 | 0.03 |
Accuracy | −0.35 | −0.27 | 0.05 | −0.06 |
Sensibility | −0.11 | −0.23 | −0.40 | 0.26 |
Efficiency | −0.32 | −0.27 | −0.07 | 0.03 |
Tracker Master | ||||
Achievement | −0.21 | −0.05 | 0.29 | −0.26 |
F1 score | −0.57 * | 0.16 | −0.03 | −0.05 |
Accuracy | 0.04 | −0.01 | 0.19 | −0.29 |
Sensibility | −0.64 ** | 0.18 | −0.11 | 0.06 |
Efficiency | −0.55 * | 0.16 | 0.05 | −0.14 |
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Vachon, A.; Dupuy, O.; Le Moal, C.; Bosquet, L. Reliability of Scores Computed by a Commercial Virtual Reality System and Association with Indices of Cognitive Performance in Male Elite Rugby Players. Appl. Sci. 2023, 13, 1001. https://doi.org/10.3390/app13021001
Vachon A, Dupuy O, Le Moal C, Bosquet L. Reliability of Scores Computed by a Commercial Virtual Reality System and Association with Indices of Cognitive Performance in Male Elite Rugby Players. Applied Sciences. 2023; 13(2):1001. https://doi.org/10.3390/app13021001
Chicago/Turabian StyleVachon, Adrien, Olivier Dupuy, Corentin Le Moal, and Laurent Bosquet. 2023. "Reliability of Scores Computed by a Commercial Virtual Reality System and Association with Indices of Cognitive Performance in Male Elite Rugby Players" Applied Sciences 13, no. 2: 1001. https://doi.org/10.3390/app13021001
APA StyleVachon, A., Dupuy, O., Le Moal, C., & Bosquet, L. (2023). Reliability of Scores Computed by a Commercial Virtual Reality System and Association with Indices of Cognitive Performance in Male Elite Rugby Players. Applied Sciences, 13(2), 1001. https://doi.org/10.3390/app13021001