Industrial Metaverse: A Comprehensive Review, Environmental Impact, and Challenges
Abstract
:1. Introduction
1.1. Motivation
1.2. Our Contributions
- Considering the IM architecture, we examined the IM concept and the numerous enabling technologies used to build and experience the IM.
- We explored new and upcoming prevalent use cases of the IM and deployments.
- We explored the impact of the technologies underpinning the IM such as data centers and network infrastructure on the environment.
- We address novel privacy and security risks, as well as outline open research challenges while considering that the IM is based on a strong data fabric.
1.3. Paper Organization
2. Methodological Approach
3. Industrial Metaverse’s Architecture, Roadmap, and Core Technologies Overview
3.1. Industrial Internet of Things
3.2. Artificial Intelligence
- Security: The Metaverse presents a number of security risks, including fraud, identity theft, and cyberattacks. AI can monitor user behavior and identify any questionable activities, such as identity theft or malevolent actions.
- Personalization: AI systems are capable of analyzing user data to provide each user with a customized experience. An AI system, for instance, can be trained to learn user preferences for virtual apparel, virtual accessories, and virtual activities and then provide tailor-made suggestions.
- Creating and managing digital entities: AI is utilized in the Metaverse to generate and manage diverse digital creatures, including chatbots, virtual assistants, and NPCs. These entities can interact with users, offering tailored experiences according to their tastes and actions.
- Immersion: Since AI makes realistic physics, lighting, and sound effects possible, it can aid in the creation of more immersive virtual environments. AI systems, for instance, can mimic the behavior of fire, water, and other natural elements, adding realism to the virtual world.
- Real-time translation: AI has the potential to facilitate real-time language translation in the Metaverse, facilitating international collaboration and communication. This could result in the ability of AI to translate spoken languages in the Metaverse in real time, facilitating international collaboration and communication. This has the potential for the establishment of an entirely worldwide virtual community.
- Intelligent NPCs: NPCs are virtual characters that can communicate with players in the virtual world and are managed by the AI of the game. AI algorithms can make it possible for NPCs to comprehend common language and respond appropriately, adding realism and interest to interactions [20].
3.3. Cross, Virtual, Augmented, and Mixed Reality
3.4. Cloud Computing
- Growing usage of cloud computing and the Metaverse across a range of industries: The Metaverse has the potential to significantly impact numerous industries ranging from retail, gaming, entertainment, and healthcare to education. In order to provide the infrastructure required to enable these virtual experiences, cloud computing will be crucial. Thus, in the upcoming years, we should anticipate seeing a rise in the use of cloud computing and the Metaverse in these sectors.
- VR/AR technology developments: The Metaverse relies heavily on VR/AR technology, and as this field continues to progress, more lifelike and immersive digital experiences should be possible. As a consequence of these developments, a stable and expandable cloud infrastructure will be necessary to meet the demanding computational needs of VR and AR.
- The expansion of the creative economy: It is possible that the Metaverse will present chances for artists to make money off of their abilities. In order to give content creators the infrastructure they need to produce and market their work globally, cloud computing will be crucial.
- Improved remote collaboration and work: It is anticipated that cloud computing and the Metaverse would enhance distant collaboration and work, making it possible for teams to operate together in virtual settings with ease. This could result in a workforce that is more adaptable and effective, as well as more productive.
- Privacy and ethical issues: Data privacy, ownership, and security are only a few of the ethical and privacy issues brought up by the usage of cloud computing and the Metaverse. It will be crucial to address these issues as the Metaverse and cloud computing develop in order to guarantee that they are used in an ethical and responsible manner.
3.5. Edge-Computing
3.6. Blockchain
3.7. Three-Dimensional Modeling/Scanning
- Faro Technologies: Faro is a leading 3D scanning company. It provides many software tools, laser scanners, and 3D measuring, imaging, and realization technology.
- Artec 3D: Artec 3D, which is well-known for its portable, handheld 3D scanners, offers solutions for businesses in the automotive, aerospace, and entertainment sectors, as well as for independent producers.
- Hexagon: Hexagon provides high-precision 3D scanning and metrology solutions for sectors including automotive, aerospace, and manufacturing, with a strong emphasis on industrial applications.
- Leica Geosystems: Leica, a member of the Hexagon group, is well known for its precise, high-quality 3D scanning solutions for a range of markets, including building, surveying, and mapping sectors. They have cutting-edge laser scanning technology, such as the Leica BLK series, which makes it possible to seamlessly incorporate places and items from the real world into the Metaverse.
3.8. Digital Twins
4. Use Cases and Deployment
- In product design: Product design is the process of making physical or digital products. The Metaverse enables designers to have the full autonomy to create products that never existed. For instance, fashion companies like Nike and Balenciaga have created items that, even if they were available to consumers, they might not necessarily choose to wear in real life, but which help them create or define their virtual personas on this platform. Given the nearly endless innovation, designers have never-before-seen opportunities to push the limits of design [47].
- Improve the manufacturing and production process: Metaverse simulations provide the capability to test several factory scenarios and gain insights from scaling up or reducing production. The provision of optimization opportunities within the facilities through these simulations can be obtained without affecting the manufacturing that is already taking place. Practically, in a smart factory, operators can use Microsoft Dynamics 365 Guides for real-time instructions overlaid on equipment, while IoT sensors collect data on machine performance, quality metrics, and inventory levels. This renders it possible for operators to quickly identify and solve problems, optimize production settings, and enhance the general effectiveness and quality of manufacturing.
- Improve quality control: IoT sensors are deployed for the harnessing of data in manufacturing processes. This facilitates the collection of real-time data from the various equipment and machinery. Subsequently, one can examine data from the production procedures to find flaws or problems that require attention [48]. Manufacturing companies can streamline processes and boost efficiency by using Metaverse technologies and applications such as VR and AR. For example, Dynamics 365 Guides and Remote Assist can be leveraged for 3D drawing in a real-world environment. Moreover, front-line workers wearing a HoloLens can also annotate their physical space with digital ink, creating an interactive and immersive experience. In the automotive manufacturing industry, BMW workers wear headsets that overlay digital information onto real-world objects. This allows them to visually inspect and identify defects in the components in real time, reducing the risk of defective products reaching the assembly line or being shipped to customers.
- Better warehouse and logistics management: AR can be leveraged to streamline logistics and warehousing procedures by utilizing Metaverse technology. A case in point is that of DHL, a global logistics company that is using augmented reality (AR) headsets to provide their workers with real-time information, such as order details, inventory locations, and picking instructions, overlaid onto their field of vision. This allows their workers to work hands-free and efficiently navigate the warehouse, reducing errors and improving order accuracy.
Use Case Scenario | Summary | Ref |
---|---|---|
Industrial design and engineering | IM apps can help you streamline design and engineering processes and bring better products to market faster | [51,52] |
Supply chain and logistics | Optimize the flow of goods, identify potential bottlenecks, and reduce waste | [46,53] |
Manufacturing operations and maintenance | Enhance product design, production, manufacturing processes, quality control, warehousing, and logistics management | [54,55,56] |
Training | Remote training, virtual environments, multi-user interaction, and automated supervision | [57,58,59] |
Marketing and sales for manufacturing products | Virtual product launches, factory tours, and virtual booths at trade shows | [60,61] |
Research and development | Design, safety testing, and manufacturing optimization | [62,63,64] |
Deployment
- (A)
- Coca-Cola HBC: The beverage behemoth’s partner, Coca-Cola HBC, used the IM to improve the supply chain’s resilience and sustainability. In order to reduce waste and increase sustainability while improving operational efficiency and lowering the transportation sector’s carbon footprint, Coca-Cola HBC collaborated with Microsoft to create an immersive digital replica of its bottling facility in Edelstal, Austria. Additionally, Coca-Cola HBC implemented automated yard management and vision picking, which improved resource and availability checks, as well as directing trucks into loading docks and minimizing errors. By 2040, Coca-Cola HBC wants to have zero carbon emissions. The IM has improved this supply chain, allowing Coca-Cola HBC to meet changing customer wants and expectations while increasing operational efficiency, sustainability, and profitability. Coca-Cola HBS Austria has made investments in new machinery and systems at its Edelstal site to lower its usage of resources including energy and water. The new high-speed bottling process can fill 45,000 glass bottles an hour. This has enabled Coca-Cola HBC Austria in Edelstal to cut its carbon dioxide emissions by 50% from 2010 to g per liter of beverage produced in 2019 [68]. In addition, the compressed-air network’s six high-pressure compressors will be added to the current energy management system. PET bottles are formed from blanks using the 36 bars of air that these compressors produce. Ultimately, this reduces machine maintenance time and aligns the compressors in closer proportion to demand. Consequently, these six units account for roughly twenty percent of the plant energy consumption. Furthermore, Coca-Cola HBC has striven to use water more efficiently. According to Figure 5, in the year 2004, L of water was utilized to make 1 L of beverage. However, at the end of 2017, it took L of water to make 1 L of Coca-Cola. In 2020, the amount of water to produce a liter of Coke had dropped to L of water [69].According to Mission Target 2025 [70], the liter per beverage is predicted to drop to 1.53, and this is inline with the Sustainable Development Goals (SDGs) and the targets set forth by the United Nations.
- (B)
- General Motors (GM): GM has used Siemens’ Process Simulate to quickly design an ergonomically sound production line. To account for modifications to the designs of current vehicles and the manufacturing of new ones, General Motors must periodically upgrade its production line. Engineers use a virtual reality headset to work remotely and fully immerse themselves in the designs in order to maximize efficiency. It facilitates comprehension of operator movements, hand clearances, manual assembly, and line of sight. With this knowledge, engineers may spot issues early and address them before the final product is created. With Process Simulate, the GM team is making the most of motion capture technology by having a line design engineer don a suit and carry out tasks that an operator would typically undertake. The engineer can better comprehend uncomfortable postures and how long an operator should stay in them by using the motions that were collected. Engineers can minimize health issues related to work and optimize the manufacturing line ergonomically. To this end, GM’s advances in other areas with IM are as follows:
- Biomechanics—the study of how the bones, muscles, tendons, and ligaments interact and affect an operator’s fatigue—will be applied to all the motions recorded. Subsequent software will replicate the biomechanics of an individual operator carrying out prolonged duties. Health problems can be precisely detected through simulation, and the operator can be fit with personalized protective equipment or bespoke exosuits.
- A digital twin can be created from each operator’s 3D model, allowing for the simulation of authentic factories. Given GM’s massive production staff and the amount of robots in the line, it is critical to determine whether the robots are not impeding operator movements. Before starting the production line, General Motors can ensure that the robots and workers are operating in perfect harmony.
- In real time, simulate and monitor the operator tasks: Precautionary steps can be performed before any work-related illness or accident arises by tracking biomechanics in real time. Businesses may protect the well-being and security of their most valuable asset—humans—with the aid of the IM.
According to [71], GM’s energy intensity climbed progressively beginning in 2020 and peaked between 2021 and 2022 during the COVID era. The quantity of energy required in a GM factory to build a vehicle is known as the energy intensity. There was an estimated 1.32% decrease in energy intensity between 2021 and 2022, which means that less energy was needed to build the same car as before. GM wants to reach an energy efficiency of MWH per vehicle by 2040, according to [72]. This indicates that, by 2040, GM wants to be carbon-neutral. Switching from internal combustion engines to electric vehicles is an obvious step for GM to take in order to achieve carbon neutrality [73]. Over 75% of GM’s carbon emissions, according to the company, are from conventional gas-powered vehicles. The emission levels of various vehicle kinds are shown in Figure 6; it can be observed that pickups emit more carbon dioxide than other vehicle types. Their production facilities account for the remaining 25%, which the company intends to remove through the use of solar and wind power. GM stated that, between 2030 and 2035, it will power all of its locations in the United States exclusively with renewable energy. Nonetheless, as Figure 7 illustrates, there has been a consistent decrease in industrial energy usage for the French automaker Renault [74] between the years 2021 and 2023. Another metric used in assessing data centers is water consumption. - (C)
- Automotive Original Equipment Manufacturers (OEMs): Virtual reality and other digital technologies have long been used by businesses to optimize manufacturing and enhance designs. Because it can precisely replicate an entire manufacturing line and can eventually aid in essentially planning entire factories before a single brick is constructed, the digital twin of planning is significant. One OEM set out to establish a setting in which the digital twin of planning was grounded in accurate, real-time, and lifelike measurements from the factory shop floor, rather than in human experience, manual calculation, or trial and error. Virtual simulation data and actual production data are collected and analyzed simultaneously while any non-conformities are being observed. In order to facilitate collaborative and integrated simulation and visualization, an IM architecture was created, making sure that all authoring tools (as data sources) were connected to layers. A data management layer, together with the layers for authoring tools, simulation, and visualization, provides the foundation of these linkages. The OEM lowers the risk of new technology introductions, has stricter adherence to ramp-up curves, earlier concept validations, and overall, a more stable production process and a better understanding of the behavioral model of a factory thanks to its ability to simulate entire productions before any real undertakings. Additionally, the digital twin of planning and IM architecture promote more flexible, modular production where it is possible to automatically choose the best plant at the touch of a button to produce a specific part or model. This lower energy consumption promotes sustainability. The car manufacturer might expand even farther and build a digital twin of operations, which might enhance simulations by adding functions like predictive maintenance and real-time digital control.Significant variations in the energy usage per car for the Volkswagen Group between 2019 and 2023 are reported by the authors in [76]. In 2023, the energy consumption per car was less than 2000 kilowatt-hours per vehicle manufactured, which is a significant reduction over the previous year when a vehicle needed approximately 2200 kilowatt-hours to be produced. The breakdown of energy usage in a Renault company bodywork assembly unit is shown as components in Figure 8. Paint, machining/assembly, compressed air, building heating, and other processes are among the energy components [77]. Compressed air seems to be used at the lowest proportion and paint shop at the highest percentage.Water is heavily consumed by the worldwide automotive industry for a variety of industrial processes. A car’s production is estimated to require more than 39,000 gallons of water, although estimates differ on whether or not tire production is included [78]. The overall amount of water used in the production of cars has been able to be reduced by 51.4% between 2005 and 2022 thanks to long-term efforts for lowering water consumption [79].
- (D)
- AI and digital twins for network administration (Vodacom Group): Vodacom Group teamed up with the American chip manufacturer Nvidia to enhance its tower management skills in Cape Town through the use of AI and simulation techniques. The research runs several different network configurations in real time using a digital twin of Vodacom’s Cape Town network. The operator has observed the digital twin to be helpful; unfortunately, the virtual version of its network requires much processing power. The project cannot be expanded to other cities due to the cost involved, and this challenge is discussed in Section 7.
- (E)
- STS3D—VR and AR for training simulations in mining: A Pretoria-based business called Simulated Training Solutions (STS3D) makes use of immersive technology including virtual reality (VR) and AR to create virtual underground mining environments for staff training on many subjects like drilling, blasting, and operating heavy machinery underground in an endeavor to promote health and safety. The simulations recreate environments that are otherwise impossible to replicate in real life, making it difficult for trainees to acquire real-world experience without the use of IM technology.
- (F)
- FREYR Battery: This demonstration is a part of FREYR’s first Gigafactory, which they are currently building. In response to the rapidly expanding global market for affordable, high-density battery cells for electric vehicles, marine applications, and stationary energy storage (ESS), the firm provides a clean, Nordic solution. Through a business strategy designed to enhance long-term value creation and unlock sustainable and superior returns for their stakeholders, they aim to produce battery cells that are more ecologically friendly. The center of Northern Norway’s process industry, Mo Industrial Park, produces the metals and minerals that the world needs. It employs 2500 people, has roughly 100 businesses, and uses as much energy overall as three Alta power stations. A water plant with a delivery capacity of 2700 L per second is also present. Mo Industrial Park has made great strides in the circular economy and energy recovery. Approximately 400 GWh of recycled energy is produced in the park each year, which is equivalent to the yearly energy demand of nearly 24,000 families. High-temperature flue gas is utilized for district heating; co-gas is used for heating; the heated cooling water is used to produce smolt. The ambitious ambitions for the future include activities linked to aquaculture and hydroponics, biocarbon and battery technologies, and the production of hydrogen [80]. Furthermore, about half [81] of Giga Arctic’s capacity will be leased to long-term offtake partners, according to the business. It has also secured conditional offtake agreements for an additional 100 GWh of cells from 2024 to 2028 and an offtake arrangement for 25 GWh of cells with a European energy technology customer.
- (G)
- Renault IM: Four dimensions make up the Renault IM, which is a comprehensive, ongoing, and real-time IM. These dimensions are massive data collection, process digital twins, supply chain ecosystem connectivity, and several cutting-edge technologies. A 60% reduction in vehicle delivery time, a 50% reduction in the carbon footprint of vehicle manufacturing, an extra EUR 260 million in inventory savings, and a contribution to the Group’s goal of a 60% reduction in warranty costs are all anticipated benefits of the Metaverse. The Renault Group has launched the first IM as part of its rapid digitalization efforts. Currently, 8500 pieces of equipment make up 100% of the connected production lines, 90% of supply flows are continuously observed, and the entirety of the supply chain data is stored inside the Renault Group Metaverse, a real-time, authentic duplicate of the real world. Since 2016, digital technology has resulted in EUR 780 million in savings as part of Industry 4.0. It will achieve EUR 320 million in various savings by 2025, of which EUR 260 million will be inventory savings, 60% less time spent on vehicle delivery, 50% less carbon emissions throughout the vehicle production process, a large decrease in innovation cycles, and a contribution to the Group’s objective of 60% less warranty expenses:
- Massive data collection: Renault Group has created a platform for gathering large amounts of data to feed the IM, a special data capture and standardization solution, and levers that enable the production process to be performed in real-time while gathering data from all industrial sites. Massive data collection will benefit from dynamic spectrum technologies works in [82,83,84], and this may perhaps will be extended to smart farming [85] and cultural heritage [86,87].
- Digital twins of processes: The utilization of DTs is enhanced by supplier data, sales forecasts, quality data, and exogenous data like weather and traffic patterns, among other things. Artificial intelligence also makes it possible to create predictive scenarios.
- Connecting the supply chain ecosystem: Supplier data, sales forecasts, quality data, as well as external data like traffic or weather improve the use of digital twins. Artificial intelligence also makes it possible to create predictive scenarios.
- Ensemble of advanced technologies: Advanced technologies (big data, real time, 3D, cloud, etc.) are converging to speed up this digital transition. In light of the technologies’ convergence required to manage the digital twins and their ecosystems in a resilient manner, the Renault Group has created a special platform [88].
5. Environmental Impact and Sustainable Development
- Energy consumption: It is anticipated that the servers and data centers needed to support the IM’s development will consume a substantial amount of energy. This might result in a considerable rise in energy usage, especially if the Metaverse is widely deployed as predicted [91]. Figure 9 shows the global data centers wherein the number of data centers in a country is depicted. The U.S. has the highest number of data centers amounting to 2710, and the lowest number of data centers are found in Italy.Figure 9. Global data centers [92].Figure 10 shows the energy usage in terms of the power usage effectiveness (PUE). Global PUE has continued to decrease from the year 2006 when it was until 2022 when it was .Although the Metaverse can reduce carbon emissions associated with travel, building, and maintaining infrastructure, the servers and data centers that power the Metaverse can also consume significant energy. Given the IM’s early stages, the impact of energy consumption still needs further investigation. However, cloud computing and data centers are the main tools of the IM data centers, which are large groups of connected enterprise servers frequently used to store, process, or transmit large quantities of data. This means data centers use a large amount of electricity, which leads to several environmental issues. In one of the few major cases, the amount of energy consumed over the years was examined using the TRUBA dataset. This dataset includes the daily energy consumption of supercomputers, storage, and networking devices. TRUBA’s forecast results point to a reduction in energy consumption in the future. Furthermore, the same study also shows that the energy consumption of TRUBA is decreasing, but it must be noted that the usage of cloud servers for deep learning tasks is increasing [93]. Ensuring that the underlying infrastructure supporting the Metaverse is powered by renewable energy sources is key to achieving overall net zero.
- e-Waste: Electronic waste (e-waste) has significantly increased because of the growing need for the latest technology, posing an environmental threat. A case in point is the innovation in cellular phones that has adopted the digital part IM. Innovation is an expensive endeavor that requires much trial and error and produces waste in various forms. The digital part industry can reduce waste, conserve resources, and accelerate innovation cycles by moving the innovation process to the Internet of Medical Things. Faster innovation does, however, result in shorter product lifetimes, which increases waste and obsolescence. Consider the smartphone market, which is expected to sell more than 1.7 billion units by 2021. Since most of these cell phones have replaced older models in this (almost) mature market, there are now over 1.5 billion cell phones worth of e-waste. Innovation is a cause of this replacement as new, eye-catching models were introduced. Innovation must coexist with recycling and reuse because it is essential for business and beneficial to users. The IM, which spans all layers, can play a crucial role in innovation and e-waste management [94]. This unorganized sector often deprives e-waste of its most advantageous components, exacerbating the real threats posed by e-waste. All electronic waste contains hazardous elements like lead, cadmium, beryllium, mercury, and brominated flame retardants. Incorrect disposal of gadgets and devices increases the risk of these hazardous compounds leaking into water bodies, poisoning the air, and increasing the risk of contamination. Unmanaged e-waste directly affects people’s health and the environment, claims [95]. As a result of improper e-waste disposal, 45 million kg of polymers containing brominated flame retardants and 58 thousand kg of mercury are currently released into the environment annually. The increasing demand for electronics increases the quantity of outdated and abandoned electronics. Approximately 50 million tonnes of e-waste are produced annually, which is greater than the mass of all commercial aircraft ever manufactured. Rather, considering these factors, it can be inferred that the Metaverse will have a greater negative impact on the environment than a positive one [96]. However, according to [97], globally, only 17.4% of electronic waste is recycled, which worsens environmental and health problems, especially in developing nations. An estimated USD 57 billion is lost every year as a result of electronic waste being disposed of, including important raw materials like iron, copper, and gold. By implementing circular models, businesses can reduce their environmental impact and explore new opportunities to address e-waste issues. On the positive, it is important to note that, according to [95], 52 billion kg of CO2-equivalent emissions were avoided and 900 billion kg of ore were not dug during primary mining as a result of the creation of secondary raw material from e-waste recycling.
- Virtual economies and blockchain: The IM’s virtual economies, which are supported by blockchain technologies such as non-fungible tokens (NFTs) and cryptocurrencies, have significant energy needs. Blockchain networks’ energy usage is a major concern [98,99], particularly for those that employ proof-of-work consensus techniques. According to research, mining Bitcoin uses as much energy as small nations, which results in a large carbon footprint approximated to 475 g per kilowatt-hour (gCO2/kWh) [99]. Furthermore, Ref. [100] estimates that 127 terawatt-hours (TWh) are consumed annually by Bitcoin alone, which is more than several nations combined, including Norway. In the U.S., the cryptocurrency industry emits between 25 and 50 million tons of CO2 annually, which is comparable to the emissions from U.S. railroads’ diesel fuel usage. It is recommended that GameFi platforms look into eco-friendly options, such as proof-of-stake consensus algorithms, to reduce their carbon footprint and enable the gaming industry to promote sustainable expansion [101].
- Elimination of pollution-generating activities: Increasingly, with the adoption of the IM, numerous pollution-generating activities are avoided. These activities range from commuting, face-to-face meetings, off-site work events, and transport. Virtual meeting space Gather.Town has over four million users who prefer a virtual space platform that provides a novel approach to organizing online conferences, events, and meetings. Users can engage each other in real time in a 2D environment on the platform virtually as if they were in the same physical space [102,103].
- Reduction in pollution generated by activities: To evaluate the effects of various scenarios on an entity’s energy consumption, such as a city or factory, one can use the Metaverse. To evaluate the effects of various scenarios on energy usage, an entity like a factory can be created using the IM. For instance, the IM’s digital twins can be used to replicate real-world performance conditions cost effectively and safely. Microsoft’s implementation of IM capabilities for Hellenic, one of the biggest Coca-Cola bottlers, is an example. With over 55 locations in Europe, Hellenic services 29 local markets. Ninety thousand Coca-Cola bottles are produced per hour on a single production line in Greece. Microsoft used sensor data to create digital twins that allowed factory workers to immerse themselves in the models. The factory reportedly reduced its energy consumption by more than 9% percent in 12 weeks. Furthermore, physical objects like diesel generators account for CO2 emissions, amounting to 1,091,618 kg/yr of pollutants [104], and this is costly to mitigate.
- Reduction in the consumption of physical objects: It is important to think about the possible challenges of virtual consumption and how the environment might be affected. Although virtual environments have the potential to be more environmentally friendly than real ones, it is still unclear how this will impact energy consumption and carbon emissions [105]. Realizing the possibility of much less materialistic consumption can be facilitated by the IM. It is stated that 21% of consumers expressed their willingness to engage in digital activities in the future, which is expected to reduce the need for physical items [106].
- Precise assessment of pollution generated and improvement in reward and enforcement: Finding out how much pollution a company produces can help with processes related to rewards and enforcement, as well as encouraging the adoption of eco-friendly practices. While tracking carbon in the real world is difficult, it can be done in the Metaverse by using blockchain technology to create fungible digital assets. Tokenization makes it easier to transfer carbon credits and establishes a market for voluntary carbon credit exchange. The credits might be used to offset emissions that have been reduced as a result of conservation efforts in the forestry industry and participation in carbon sequestration initiatives like improved soil and altered land use planning. This is exemplified by Reseed company’s platform, which utilizes blockchain technology to ensure the validity of carbon stock management, from registration through validation and verification, enabling farmers to receive additional income while providing a potential return to investors [107]. To be ready for sustainability within the IM, enterprises may consider utilizing renewable energy sources and cloud services, in addition to developing a culture of examining the effects of products on the environment, as well as creating a circular economy.
6. Innovative Security and Privacy Threats
- Data security and cybersecurity risks: With the increased reliance on interconnected systems and data sharing, the IM raises concerns about data security and cybersecurity risks. To this end, more and more devices, as well as platforms are increasingly becoming interconnected. Practically, this increases the risk of cyber threats and data breaches. Safeguarding sensitive data is, thus, imperative to protect enterprises, governments, and individuals.
- Privacy implications and regulatory compliance: The IM also brings to the fore challenges with regulatory compliance and privacy issues. Thus, with companies collecting and analyzing huge amounts of data, there is a need to ensure that the privacy of individuals is respected and protected. Optimizing innovation and privacy is a challenge that needs to be addressed.
- Avatar authentication issue: Increasingly, digital avatars such as faces, videos, and voices are employed in the virtual world, which is a form of Metaverse, where user authentication and verification are common in comparison to the real world. Realistically, attackers can make identical sounds and movies by mimicking the appearance of the real user using sophisticated AR and VR tools and devices coupled with AI bots. Consequently, the security and privacy of avatars remain a major concern.
7. Future Research Challenges
- Security by design: The robust datasets linked to digital twins are useful for both businesses and hackers. Digital twins are vulnerable to manipulation by hackers who could use them to harvest identities, encrypt data, extort businesses, or spy on corporate [110] secrets. A case in point is the deployment of fake digital twins, which enable hackers to create virtual versions of users or entire environments using compromised data for criminal intents. A deep flake scenario could, as an example, pose as a dishonest executive member of a company in a Metaverse virtual conference room to trick the victim into disclosing sensitive information. Data Poisoning is another aspect where data from the underlying AI and ML learning systems may be altered. This compromises the insights businesses derive from their simulations and, in the worst case scenario, may result in disastrous business decisions based on inaccurate data. Companies run the risk of allocating funds to unproductive channels in the belief that they are acting based on reliable projections from their digital twins if, for instance, demographic data or action profiles of the modeled target groups are fabricated. Consequently, security and user privacy must be foundational design components that should be considered when creating any Metaverse applications rather than being added on later [111].
- Communications and protocol design: Immersive IM experiences will require high download speeds, low latency, and large capacity to facilitate heterogeneous interconnected devices to communicate with the virtual model at the requisite level. In industrial settings, this will require 5G and possibly also 6G networks [109]. To this end, a change in paradigm for the communication protocol will be required that is goal-oriented and semantically aware. A seamless instant messaging experience must be taken into account when designing a communication protocol. In the end, a model design will be needed to standardize the IM’s communication protocols, so that it can be accessed from various virtual worlds’ heterogeneous communication systems.
- Energy-efficient and Green IM: The IM market is now projected to be worth between USD 100 and USD 150 billion, with a conservative 2030 forecast of about USD 400 billion, but with a potential of increasing to more than USD 1 trillion [48]. The IM is creating more opportunities for companies and workers and increasing the adoption of greener practices and renewable energy [112].
- Limitations of VR and AR technologies: The current limitations in the capabilities and dependability of VR and AR technologies present a significant obstacle to the implementation of the IM in mining. To produce precise and practical digital twins of mines and supply the situational awareness required for increased safety, these technologies may be enhanced.
- High-cost implementation: The newest gear and software for virtual reality and augmented reality is expensive. To decide if these technologies are feasible for their operations, miners must assess the costs and potential benefits.
- Human factors and ergonomics: It is critical to protect the health and safety of employees on the IM. This entails reducing the possibility of accidents, making sure employees are properly trained, and offering help when needed. Furthermore, using the IM for an extended period may harm one’s health.
- Training and adoption: The workforce in the mining sector is diverse, and not every employee may be familiar with the newest technological advancements. Some may oppose the changes engineered by the use of new instruments. Mining businesses must engage in thorough and customized training and change management programs that are especially geared to suit the needs of their employees to ensure the successful adoption and usage of these tools.
8. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Nleya, S.M.; Velempini, M. Industrial Metaverse: A Comprehensive Review, Environmental Impact, and Challenges. Appl. Sci. 2024, 14, 5736. https://doi.org/10.3390/app14135736
Nleya SM, Velempini M. Industrial Metaverse: A Comprehensive Review, Environmental Impact, and Challenges. Applied Sciences. 2024; 14(13):5736. https://doi.org/10.3390/app14135736
Chicago/Turabian StyleNleya, Sindiso Mpenyu, and Mthulisi Velempini. 2024. "Industrial Metaverse: A Comprehensive Review, Environmental Impact, and Challenges" Applied Sciences 14, no. 13: 5736. https://doi.org/10.3390/app14135736
APA StyleNleya, S. M., & Velempini, M. (2024). Industrial Metaverse: A Comprehensive Review, Environmental Impact, and Challenges. Applied Sciences, 14(13), 5736. https://doi.org/10.3390/app14135736