Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach
Abstract
:Featured Application
Abstract
1. Introduction
2. Theoretical Framework and Literature Review
2.1. VR Engine Room Simulators in Maritime Training and Education
2.2. Perceived Ease of Use (PEU)
2.3. Segmentation
3. Materials and Methods
3.1. Hardware and Software
3.2. Sample
3.3. Data Collection and Procedure
3.4. Instrument Design
3.5. Data Analysis
4. Results
4.1. Segmentation Procedure
4.2. Segment Differences in Perceived Benefits of VR in Learning, Future Behavioural Intention, and Overall Satisfaction
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
VR | Virtual Reality |
HMD | Head-Mounted Display |
3D | Three Dimensional |
PEU | Perceived Ease of Use |
TAM | Technology Acceptance Model |
PU | Perceived Usefulness |
GB | Gigabyte |
GHz | Gigahertz |
CPU | Central Processing Unit |
DDR | Double Data Rate |
MHz | Megahertz |
RAM | Random-Access Memory |
VRAM | Video Random-Access Memory |
GPU | Graphics Processing Unit |
Mdn | Median |
M | Mean |
SD | Standard Deviation |
df | Degrees of Freedom |
t | T-score |
p | p-value |
CFA | Confirmatory Factor Analysis |
SEM | Structural Equation Modelling |
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Segments | |||||||
---|---|---|---|---|---|---|---|
Proactivists | Moderates | df | t | p-Value | |||
M | SD | M | SD | ||||
Understandable a | 4.37 | 0.54 | 3.40 | 0.88 | 26.7 | 4.48 | <0.001 |
Effortless | 4.47 | 0.65 | 3.00 | 0.73 | 56 | 7.91 | <0.001 |
Easy to use | 4.29 | 0.52 | 3.20 | 0.77 | 56 | 6.43 | <0.001 |
User friendly a | 3.97 | 0.59 | 3.20 | 0.84 | 29.3 | 3.70 | <0.001 |
Segments | |||||||
---|---|---|---|---|---|---|---|
Proactivists | Moderates | df | t | p-Value | |||
Perceived VR Learning Benefits | M | SD | M | SD | |||
Comprehending the previously acquired knowledge a | 4.00 | 0.57 | 3.35 | 0.81 | 29.1 | 3.19 | <0.001 |
Controlling the learning process | 3.97 | 0.75 | 3.35 | 0.93 | 56 | 2.76 | 0.008 |
Promoting self-paced learning | 3.87 | 0.81 | 3.7 | 0.98 | 56 | 0.70 | 0.487 |
Improving the effectiveness of learning a | 4.13 | 0.58 | 3.45 | 1.05 | 25.2 | 3.20 | 0.012 |
Stimulating responsiveness and active learning | 4.16 | 0.59 | 3.70 | 0.92 | 56 | 2.29 | 0.026 |
Enhancing self-engagement in the learning activity | 4.05 | 0.66 | 3.65 | 0.99 | 56 | 1.86 | 0.068 |
Segments | |||||||
---|---|---|---|---|---|---|---|
Proactivists | Moderates | df | t | p-Value | |||
Future Behavioural Intention | M | SD | M | SD | |||
Using the VR technology frequently in the future a | 4.18 | 0.70 | 3.70 | 1.13 | 26.7 | 1.75 | 0.091 |
Studying more if I had access to VR simulations in my field of study a | 4.11 | 0.73 | 3.35 | 1.09 | 28.2 | 3.15 | 0.009 |
Recommending the use of VR simulations as learning tools to others | 4.47 | 0.60 | 3.95 | 1.01 | 56 | 2.35 | 0.022 |
Segments | |||||||
---|---|---|---|---|---|---|---|
Proactivists | Moderates | df | t | p-Value | |||
Overall Satisfaction | M | SD | M | SD | |||
In general, how satisfied are you with your VR trial experience? | 4.68 | 0.53 | 4.15 | 0.88 | 56 | 2.91 | 0.005 |
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Bačnar, D.; Barić, D.; Ogrizović, D. Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach. Appl. Sci. 2024, 14, 8208. https://doi.org/10.3390/app14188208
Bačnar D, Barić D, Ogrizović D. Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach. Applied Sciences. 2024; 14(18):8208. https://doi.org/10.3390/app14188208
Chicago/Turabian StyleBačnar, David, Demir Barić, and Dario Ogrizović. 2024. "Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach" Applied Sciences 14, no. 18: 8208. https://doi.org/10.3390/app14188208
APA StyleBačnar, D., Barić, D., & Ogrizović, D. (2024). Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach. Applied Sciences, 14(18), 8208. https://doi.org/10.3390/app14188208