Extended Reality: Types and Applications
Abstract
:1. Introduction
2. Materials and Methods
- (a)
- Papers were chosen based on keywords due to related content;
- (b)
- Papers were chosen based on quality parameters, which includes indexing in databases like Web of Science (WoS), Scopus, and IEEE; regular papers have priority over proceedings and conference papers;
- (c)
- Papers were chosen based on the importance of paper content to discuss issues within the review.
3. Applications of Extended Reality
3.1. Extended Reality and Its Usage
3.1.1. Virtual Reality and Its Usage
- Education—A virtual workspace is especially useful because the user can see and interact intuitively. VR is used to create a virtual classroom, an environment for a better feeling of the subject [16]. Gamification of educational material using VR engages students, which leads to improved perception and learning of subjects [17]. For example, these include visual demonstration of various processes in biology, chemistry, and technical subjects; virtual presence in important historical events; interactive travel to any corner of the earth when studying geography; or the study of astronomy with visualizations of solar systems and other planetary systems [2]. The implementation of VR makes lessons more exciting and memorable using step-by-step methods without leaving the classroom [18]. Students can see and interact with virtual objects and conduct modeling experiments in virtual laboratories [19]. This can save money on equipment and consumables and allow for safe experimentation. In the professional field, VR is used for visual safety training in various industries such as construction, fire safety, aviation, and mining. This type of visualization leads to an improved understanding and feeling of safety measures [20].
- Medicine—VR can also be used for professional purposes. In medicine, it accounts for 81% of other XR technologies [21]. These systems are often used in medicine to train doctors and visualize the patient’s anatomical features when preparing and planning an operation based on the 3D models created from magnetic resonance imaging (MRI) and computed tomography (CT) scans. VR simulators are used to simulate operations and train surgeons without risk to patients and after showing the latter to the public during the educational process. Thus, future doctors can safely study anatomy, physiology, and complex medical procedures in an interactive 3D environment. Such solutions make the educational process more visual and interactive [22]. Virtual reality is used in robotic surgery, which increases the accuracy of the operation and allows it to be carried out remotely, for example, in remote areas or in the case of an urgent operation [23].
- Architecture and Design—Modern design almost always uses computer-aided design (CAD) systems that allow you to create structures in virtual space and perform simulations. One of these systems is called Building Information Modeling (BIM). This system is used in many architectural software packages, such as Autodesk Revit 2024 and ArchiCAD 28 [26]. The convenience of this system is that it creates a standard 3D model of the future project and allows one to show it on a computer or tablet screen, as well as using virtual reality glasses, which allows designers to virtually walk in the 3D models of buildings they have created and check them at the design stage. This simplifies the development process, making it more interactive and visual. Such visualization allows a better understanding of spaces’ scale, proportions, and functionality [27]. It also allows you to evaluate the design, functionality, and appearance of buildings when choosing apartments or houses, for example, for demonstration to buyers or tenants. This makes viewing objects quick and eliminates the need to go to them. Some clients may not have the skills to read drawings and may find it difficult to imagine how the building will look after construction or correctly estimate the scale of the building [28]. A virtual presentation of the project using a virtual reality headset can easily demonstrate how the project will look, and in case of additional wishes of the customer, slightly change the project on the fly, for example, change the texture of the walls, floor material, move sockets and switches, rearrange furniture, etc. [29].
- Navigation and Information—Modern navigation apps like Google Maps have a street view mode [30] that allows virtually walking around any point in the world, such as streets, museums, hotels, or natural attractions, to decide whether a place is worth visiting. This is useful for planning trips and finding unfamiliar places. Users can also add their photos and videos to help future travelers. Some hotels and tour operators provide VR presentations of rooms, restaurants, attractions, and other infrastructure facilities to attract more customers using modern technology [31]. Some museums also use virtual reality to partially show exhibits, such as the Louvre Museum [32], thus enticing tourists to visit and view all the exhibits. Also, in museums, virtual reality technologies are very often used to add interactivity to exhibitions and installations [33].
- Entertainment and Media—Three-dimensional computer games are a type of virtual simulation, as the gameplay takes place in a simulated virtual environment displayed on a regular monitor. HMD headsets allow for even greater immersion in the gameplay by tracking the user’s head [34], enabling hands-free control of the gameplay. Thus, adding the ability to use HMD headsets to a 3D game and turning it into a full-fledged VR application allows for additional interactivity and translation of the game, such as the use of spatial controllers and/or hand motion capture, which transfers the movements into the game, improving the gaming experience and the player’s immersion in the game. Recently, many games have been developed with implemented virtual reality support, and some projects were created only for VR mode, for example, the game Half-Life: Alyx [35]. Also, due to the modern sedentary lifestyle, people often have health problems, and VR can be one of the solutions. There are games in which the main goal is to entertain the player with the help of a rhythm game in which it is necessary to move. This can help people to increase their activity. An example of such a game is VR BeatSaber, which positively affects players [36]. The use of more human interface devices, such as a steering wheel with pedals or a joystick, allows the application of VR not only for games but also for training using various simulators, for example, training forklift drivers or car driving instructors in a virtual environment [37].
- Robotics and Manufacturing—Stationary robotics is one of the main tools in manufacturing. They are often used for repetitive work. With added sensors, it can do sorting and correct placing of objects. The use of a stationary robot allows complex technological processes to be performed, while it is possible to change the robot configuration and program to perform new tasks.
- Military and Rescue Applications—Virtual reality technologies from games have found their application in training soldiers and rescue teams. Soldiers can conduct training using VR, simulating combat actions [20]. This technology is also relevant for rescuers, for example, for first aid training [42]. The use of bomb disposal robots and small reconnaissance robots helps ensure the safety of soldiers and rescuers for reconnaissance during a rescue operation or when checking suspicious objects for explosives. Adding slam systems to the robot and visualizing the collected data in VR can help the operator better understand the previously unknown situation and make better decisions [40].
3.1.2. Augmented Reality and Its Usage
- Education—AR can improve the quality of learning by showing more information in an interactive way than a regular book can provide. Some books or magazines may have special markers printed on them. By installing an app on your phone, you can see more information or “bring to life” the book with animated visualization. In school education, this technology can improve academic performance and make students more interested in learning a subject by explaining complex material in an engaging and interactive way [44].
- Navigation and Tourism—AR is gradually being introduced for navigation, such as the previously described projection display that helps with navigation, thanks to the leading AR systems Google ARCore, which make it relatively easy to create applications with augmented reality, ensuring the emergence of new applications. Based on this system, the Google Maps application has an AR navigation mode. As with projection displays, Google Maps also shows the direction of travel, but with the visualization tied to the first world. This makes navigation as clear as possible.
- Medicine—It became efficient in surgery, especially ultrasound-guided interventions. This allows doctors to learn faster and reduces cognitive load, thereby making their work easier [45]. The surgery preparation procedure also could be simplified using detailed 3D visualizations of all the patient’s anatomical features [23] or the use of a projector to visualize the internal operation process on top of the body [46], as shown in Figure 3. AR could also be used for direct robotic system control, remote surgery processes, or studying [47].
- Assistance—Using an AR assistance system (Figure 4), non-qualified workers can complete the task while a qualified specialist is not on-site, for example, while on vacation or sick leave. Specialists or service help can provide AR instructions, like “go here”, “open this door”, “press that button”, and “enter these commands”. This helps in machine maintenance or fast problem solving [38].
- Manufacturing Planning and Maintenance—During the planning of a factory floor, augmented reality can visualize how an empty room will look with installed equipment to check how it fits and determine if it will be comfortable to use. Augmented reality is used with a tablet camera and integrated lidar for tracking a mobile robot’s position for planning and visual simulation of the routes of mobile robots or work of other equipment [48]. AR helps to see a virtual robot in conditions that are close to reality (Figure 2). Also, it is useful for technical support for quick problem solving. Modern usage of XR is a collaboration between robots and humans [38]. Furthermore, in manufacturing, AR can be used to help employees understand new tasks easier and faster by showing virtual schemes or instructions of a task that overlay on a real world [39]. The maintenance help system shows the lifetime of equipment or provides necessary reparation plan for personnel, using predictive fault finding (Figure 5) [49].
- Data Display—Head-up displays are also an element of augmented reality. This method of visualization is often found in modern fighters to display information about the combat situation, targets, targeting systems, radars, and parameters of internal systems [51]. Some models of cars are equipped with a head-up display from the factory, which projects information onto the windshield or a transparent reflector screen to indicate the speed of the car, the direction of movement according to navigation, data on multimedia, phone calls, and various notifications. This allows you to move your gaze minimally, without losing sight of the traffic situation, making driving safer and more comfortable [52]. Holographic displays are sometimes used in advertising, allowing you not only to display an image but to superimpose it on an object standing behind the screen, thereby supplementing it with effects or a description and attracting the attention of potential buyers with an unusual appearance [53].
- Architecture and Design—In architecture, AR is used to visualize structures, arrange furniture, and design based on a real room. This allows engineers and designers to clearly show the customer or designer how the construction process will look at different stages or the final result, namely to evaluate the project before construction begins [54]. This method allows the customer to better understand the project and avoid alterations at the construction stage. An interesting solution was presented in an article [55] where the researchers used a mobile robot that navigates in space and has a built-in projector that projects the necessary drawings from a 3D BIM model in real scale onto the wall. The system automatically adjusts the image to the surface, even a curved one, regardless of where the robot with the projector is placed. It can show the electrical wiring diagram; the location of pipes for water and sewage; and the heating, air conditioning, and ventilation systems. This system allows information to be visualized without the need to wear or hold the device. Furthermore, information can be seen by several people simultaneously. For workers, the use of AR helps them navigate large spaces and check tasks that need to be completed in a specific area to avoid errors and improve the use of time and resources. It also offers the ability to watch the construction work process remotely [56].
3.1.3. Mixed Reality and Its Usage
- Education—MR system can be used for fast teaching of new employees and checking their work for errors [59,60]. Using the technology of a digital twin of the robot or other machine, it is possible to study in a half-real environment, for example, a simulation of a virtual production line with a real robotic manipulator or a simulation of human safety and ergonomics [61].
- Production Planning and Maintenance—The use of mixed reality technology has found its application in Industry 5.0 concepts, where the emphasis is on the interaction of humans and machines (Figure 6). This concept has become an incentive for the development of collaborative robots (cobots). They are increasingly used in modern production to improve and ensure the necessary safety of workers during work [62].
- Military and Rescue Applications—Mixed reality can be used for reconnaissance, automatic creation of a map in real-time, and interactive control of a robot for military purposes or for rescue operations when it is necessary to safely explore a location with rubble and find people, for example, after earthquakes. The article [40] shows a method for interactively visualizing a real-time map and the robot’s position, as well as an intuitive way to specify points for the robot to move.
3.2. Implementing of Extended Reality Systems in Robotics
4. Hardware in Extended Reality
4.1. Main Types of Hardware in Extended Reality
- Main VR hardware: Head-mounted display (HMD).
- Additional VR hardware: Motion tracking of the HMD, spatial controllers, gamepad, joystick, steering wheel, keyboard, or mouse.
- Main AR hardware: Head-mounted display or projector and RGB camera.
- Additional AR hardware: Fiducial markers, ToF camera, or LiDAR.
- Main MR hardware: Head-mounted display or projector and RGB camera.
- Additional AR hardware: Fiducial markers, ToF camera or LiDAR.
- Additional VR hardware: Motion tracking of HMD, spatial controllers, gamepad, joystick, steering wheel, keyboard, or mouse.
4.2. Existing Main Forms of Interface
5. Software in XR
5.1. Types of Software by Implemented Platform
5.2. Software Classification by Facilities and XR Toolkits
5.3. Software Based Improvements of XR Technology
6. Discussion
- Application in various fields;
- Design features;
- Capabilities of popular XR devices;
- Software used in the development of applications and in the XR devices themselves;
- Possible improvements based on modern algorithms.
7. Conclusions
- Virtual reality (VR) systems are mostly used in entertainment and education based on the established hardware conditions.
- The education area is predominant due to the number of studies on extended reality technologies; this is a definite marker of the underdevelopment of industrial and military area in XR.
- The development of user-friendly 3D engines attracts a greater amount of research and a wider use of specialized applications in industry, medicine, and all other areas of activities.
- The development of technologies allows us to make affordable and technologically advanced devices, such as Meta Quest 3. Using these, it is possible to develop XR technologies and expand the scope of application.
- The use of modern technologies and algorithms such as eye tracking for foveal rendering, frame generation, DLSS, and FSR, which can reduce the computing load on the device and network load, increase battery life based on device optimization.
- The future development of XR technologies can be aimed at optimizing computing processes, reducing delays, and increasing the autonomy of devices, which can expand the scope of application of this technology.
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Hardware | Type of XR | Task | Advantages | Disadvantages | Reference |
---|---|---|---|---|---|
Meta Quest 2/3 | MR/AR/VR | Provide visualization on an LCD by capturing the real world using a camera; VR headset with cameras | Standalone device, virtual image viewed using an LCD, real world is captured using a camera | Battery life of 2 h, medium CPU power | [68] |
HoloLens | MR/AR | Uses transparent lenses for viewing the real world and a projector to overlay virtual visualization | Standalone device, virtual image viewed using a projector and prism, real world can be seen as a true prism | Battery life of 2 h, low screen brightness, cannot be used for VR medium CPU power | [70] |
HTC Vive Oculus Rift | MR/AR/VR VR | High-quality MR/VR that uses a cable connection to the PC with high calculation power | Connected to PC virtual image viewed by LCD, real world is captured by camera, no limits of working time | Always need to be connected to a PC with a cable | [69] |
Samsung Gear VR Google Cardboard | VR | Phone adapters to get the VR experience at a low cost | Adapter for smartphone, virtual image viewed using a LCD, | Battery life depends on the smartphone, real world is not captured | [72] |
PC monitor and camera | AR | Usual way to receive visual information | Virtual image viewed using a LCD, real world is captured using an external camera | The monitor is stationary, only the camera is movable, lack of immersion in AR | [15] |
Smartphone/tablet | AR | Portable method for AR visualization | Virtual image viewed using a LCD, real world is captured using an internal camera | Lack of immersion in AR | [11] |
Criteria | Unity 3D | Unreal Engine |
---|---|---|
Productivity and speed | Allows one to quickly develop and prototype applications, also mobile and offline devices; suitable for applications with medium or high graphics, lighter apps | More productive but requires more resources and time to set up graphics and simulations; provides high graphical detail, better suited for projects requiring photorealistic graphics |
XR support | Native support using Unity XR Plugin, support for ARCore, ARKit, HoloLens, Oculus, and Magic Leap | Unreal supports OpenXR, ARCore, ARKit, HoloLens, Oculus, Magic Leap, and other VR/AR devices |
Ease of development | Lower entry threshold, clear interface, large library of documentation, training resources and developer community | Higher complexity, requires C++ knowledge for complex tasks, need understanding of Unreal Blueprints for creating logics |
Community and support | Large community for finding solutions in different areas, many free and paid assets, regular updates | Active community, considerable number of assets, and focus on high-quality gaming projects |
Integration with robots | Excellent integration with ROS; convenient for simulation, testing, and robot control | Robot Operating System (ROS) support is possible via plugins and C++; better for simulations requiring complex physics and visualizations |
Use cases in mobile robots | Suitable for controlling and simulating robots with support for XR interfaces | Suitable for high-quality simulations and XR visualizations |
XR Toolkits | Type of XR | Compatibility with Robots | Supported Platforms | Tracking and Navigation | SDK and Integration Support | Main Use Cases | References |
---|---|---|---|---|---|---|---|
ARtoolkitX | AR | Partial | Windows, Linux, Android, iOS | Marker tracking | Open-source SDK for custom integration | Prototypes, testing, tracking systems | [76,77] |
Google ARCore | AR | Limited | Android, partly iOS | SLAM, surface tracking | SDK for Android | Android apps | [78,79] |
Apple ARKit | AR | Limited | iOS | SLAM, object tracking | SDK for IOS | IOS apps | [80,81] |
Vuforia | AR | Good | Android, iOS, Windows | SLAM, marker and object tracking | Unity integration, API support | Marketing, industry, robots with cameras | [82] |
Unity XR | AR, VR | Good | Android, iOS, Windows, HoloLens | SLAM, object tracking | Support for custom integration | Games, simulations, robotics, visualizations | [83,84] |
Unreal Engine XR | AR, VR | Average | Windows, iOS, Android, HoloLens, Magic Leap | SLAM, spatial tracking | Support for custom integration | Cinema, simulations, robotics, architecture | [85,86] |
MRTK | AR, VR | Average | HoloLens, Windows Mixed Reality, iOS | Gestures, hand tracking | Integration via Unity or .NET | Industrial training, mixed reality | [87,88] |
MLSDK | MR | Average | Magic Leap | SLAM, spatial tracking | Limited support of SDK | Interactive simulations, visualizations | [89,90] |
OpenXR | AR, VR, MR | Good (with device support) | Cross-platform | Universal tracking standard | Compatibility with various devices and SDKs | Developing XR devices and applications | [90,91] |
RViz | VR, 3D visualization | High (via ROS) | Windows, Linux | Tracking and displaying sensor data | ROS integration, plugin support | Visualization of sensors, robot status, debugging | [92,93] |
Usage | Virtual Reality | Augmented Reality | Mixed Reality |
---|---|---|---|
Education | 9440 | 4517 | 1077 |
Assistance | 77 | 96 | 160 |
Medicine | 1599 | 625 | 127 |
Architecture and design | 2837 | 1367 | 317 |
Manufacturing planning and maintenance | 945 | 761 | 190 |
Navigation and tourism | 1865 | 1663 | 323 |
Entertainment and media | 5297 | 1617 | 367 |
Military and rescue applications | 399 | 167 | 38 |
3D Engine | Virtual Reality | Augmented Reality | Mixed Reality |
---|---|---|---|
Unity 3D | 1866 | 1377 | 1001 |
Unreal Engine | 351 | 182 | 164 |
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Shatokhin, O.; Dzedzickis, A.; Pečiulienė, M.; Bučinskas, V. Extended Reality: Types and Applications. Appl. Sci. 2025, 15, 3282. https://doi.org/10.3390/app15063282
Shatokhin O, Dzedzickis A, Pečiulienė M, Bučinskas V. Extended Reality: Types and Applications. Applied Sciences. 2025; 15(6):3282. https://doi.org/10.3390/app15063282
Chicago/Turabian StyleShatokhin, Oleksii, Andrius Dzedzickis, Milda Pečiulienė, and Vytautas Bučinskas. 2025. "Extended Reality: Types and Applications" Applied Sciences 15, no. 6: 3282. https://doi.org/10.3390/app15063282
APA StyleShatokhin, O., Dzedzickis, A., Pečiulienė, M., & Bučinskas, V. (2025). Extended Reality: Types and Applications. Applied Sciences, 15(6), 3282. https://doi.org/10.3390/app15063282