Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users
Abstract
:1. Introduction
1.1. Gaming Disorder and Comorbid Disorders
1.2. Coping
1.3. Substance Use and Gamers
1.4. Replacement, Co-Occurrence and the Cycle of Reciprocity
1.5. The Present Study
2. Materials and Methods
2.1. Participants and Procedure
2.2. Measures
2.2.1. Nine-Item Internet Gaming Disorder Scale—Short Form (IGDS9-SF)
2.2.2. Problem Gambling Severity Index (PGSI)
2.2.3. Nine-Item Internet Disorder Scale—Short Form (IDS9-SF)
2.2.4. The Bergen Social Media Addiction Scale (BSMAS)
2.2.5. Bergen-Yale Sex Addiction Scale (BYSAS)
2.2.6. Bergen Shopping Addiction Scale (BSAS)
2.2.7. Cigarette Dependency Scale-5 (CDS)
2.2.8. Alcohol Use Disorder Identification Test (AUDIT)
2.2.9. Drug Abuse Screen Test-10 (DAST)
2.2.10. Brief Coping Orientation to Problems Experienced (Brief-COPE)
2.3. Data Analyses
3. Results
3.1. Correlations between Problematic Behaviours and Substance Use among Gamers and Non-Gamers
3.2. Co-Occurring Substance Use and Gaming among Clinical Gamers
3.3. The Effect of Coping Style on Gaming among Clinical and Non-Clinical Gamers
3.4. Exploratory Direct Comparisons of Clinical Gamers and Non-Clinical Gamers
4. Discussion
4.1. Gaming Disorder, Problematic Behaviours, and Substance Use
4.2. The Exacerbating Effect of Co-Occurrence
4.3. Coping Strategies among Gamers
4.4. Exploring Differences between Gamers and Abstinent Substance Use Gamers
4.5. Clinical Implications and Future Directions
4.6. Limitations and Strengths
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Sociodemographic Variables | Total (n = 64) | |
---|---|---|
Gender | Male | 49 (76.5%) |
Female | 15 (23.4%) | |
Marital status | Same-sex civil partnership/married/Separated, but still legally in a same-sex civil partnership/married | 6 (9.3%) |
Civil partnership has been dissolved/divorced | 9 (14%) | |
Never registered a same-sex civil partnership/married | 32 (50%) | |
Prefer not to say | 17 (26.5%) | |
Qualification | Postgraduate degree (e.g., MA, PhD)/Degree (e.g., BA, BSc) | 8 (12.4%) |
Professional qualification (e.g., teaching, nursing, accountancy)/Other vocational/work related qualifications | 4 (6.4%) | |
Foundation degree/Progression diploma/Advanced diploma/Certificate or equivalent | 4 (6.4%) | |
A levels/AS levels/VCEs/Higher diploma or equivalent/GCSEs/CSEs/O levels or equivalent | 24 (37.4%) | |
No qualifications or education/Prefer not to say | 24 (37.4%) | |
Videogame use * | Yes | 35 (54.7%) |
No | 39 (45.3%) | |
Years using playing videogames (M ± SD) | 19.96 ± 6.76 | |
Hours spent playing videogames during a weekday (M ± SD) | 4 ± 5.37 | |
Hours spent playing videogames during weekend day (M ± SD) | 3.61 ± 3.53 | |
Videogame platform * | Online PC games | 3 (8.5%) |
Offline PC games | 2 (5.7%) | |
Online console games | 7 (20%) | |
Offline console games | 8 (22.9%) | |
Games for smartphones and tablets | 15 (42.9%) |
Substance | How Many Times in the Last 30 Days? (in Days; Mean ± SD) * | Lifetime Use (in Years; Mean ± SD) | Route of Use ** | Major Problem (Currently Abstaining) *** | ||||
---|---|---|---|---|---|---|---|---|
Oral | Nasal | Smoking | Non-IV Injections | IV Injections | ||||
Alcohol—any use | 3.4 ± 2.79 (n = 5) | 16.04 ± 10.11 (n = 58) | 92.7% | - | 7.3% | - | - | 46.9% |
Alcohol—to intoxication | 1 ± 0 (n = 2) | 16.04 ± 10.11 (n = 47) | 93% | 2.3% | 4.7% | - | - | N/A |
Heroin | 1 ± N/A (n = 1) | 13.10 ± 13.81 (n = 10) | - | 20% | 30% | - | 50% | 3.1% |
Methadone | - | 8.16 ± 11.63 (n = 12) | 36.4% | 9.1% | - | - | 54.5% | 6.3% |
Other (opiates/analgesics) | 15 ± N/A (n = 1) | 14.90 ± 12.43 (n = 11) | 63.6% | 9.1% | 9.1% | - | 18.2% | 7.8% |
Barbiturates | 15 ± N/A (n = 1) | 19.66 ± 12.57 (n = 9) | 87.5% | 12.5% | - | - | - | - |
Other (sedative/tranquilizer) | 5 ± 4.24 (n = 2) | 17.11 ± 14.64 (n = 9) | 66.7% | 33.3% | - | - | - | 3.1% |
Cocaine | - | 6.26 ± 9.53 (n = 19) | 11.8% | 58.8% | - | - | 29.4% | 1.6% |
Amphetamines | 3.21 ± 1.70 (n = 4) | 12.8 ± 9.10 (n = 50) | 15.2% | 2.2% | 58.7% | 2.2% | 21.7% | 68.7% |
Ecstasy | - | 8.11 ± 8.08 (n = 36) | 58.1% | 19.3% | 9.7% | 3.2% | 9.7% | 4.7% |
Cannabis | 7 ± 12 (n = 4) | 17.02 ± 10.79 (n = 46) | 18.2% | 81.8% | - | - | - | 28.1% |
Hallucinogens | - | 12.76 ± 12.02 (n = 21) | 82.6% | 4.4% | 13% | - | - | 4.7% |
Inhalants | 4.5 ± 4.94 (n = 2) | 7.90 ± 9.46 (n = 11) | 54.5% | 27.3% | 18.2% | - | - | - |
Nicotine | 27.52 ± 5.77 (n = 17) | 18.56 ± 11.22 (n = 50) | 24.4% | 75.6% | - | - | - | 21.9% |
More than one substance per day | 9.6 ± 10.16 (n = 5) | 16.62 ± 11.65 (n = 24) | 28.6% | 47.6% | - | - | 23.8% | N/A |
Sociodemographic Variables | Total (n = 138) | |
---|---|---|
Gender | Male | 72 (54.5%) |
Female Other | 59 (44.7%) 1 (0.8%) | |
Marital status | Same-sex civil partnership/married/Separated, but still legally in a same-sex civil partnership/married | 29 (22%) |
Civil partnership has been dissolved/divorced | 5 (3.8%) | |
Widowed | 1 (0.7%) | |
Never registered a same-sex civil partnership/married | 88 (66.7%) | |
Prefer not to say | 9 (6.8%) | |
Qualification | Postgraduate degree (e.g., MA, PhD)/Degree (e.g., BA, BSc) | 55 (41.7%) |
Professional qualification (e.g., teaching, nursing, accountancy)/Other vocational/work related qualifications | 5 (3.8%) | |
Foundation degree/Progression diploma/Advanced diploma/Certificate or equivalent | 8 (6.1%) | |
A levels/AS levels/VCEs/Higher diploma or equivalent/GCSEs/CSEs/O levels or equivalent | 54 (40.9%) | |
No qualifications or education/Prefer not to say | 10 (7.5 %) | |
Videogame use * | Yes | 108 (81.8%) |
No | 24 (18.2%) | |
Years using playing videogames (M ± SD) | 13.10 ± 7.51 | |
Hours spent playing videogames during a weekday (M ± SD) | 4.24 ± 7.23 | |
Hours spent playing videogames during weekend day (M ± SD) | 3.92 ± 3.73 | |
Videogame platform * | Online PC games | 18 (16.7%) |
Offline PC games | 8 (7.4%) | |
Online console games | 26 (24.1%) | |
Offline console games | 21 (19.4%) | |
Games for smartphones and tablets | 35 (32.4%) |
DA-Z | BYSAS | CDS | BSMAS | BSAS | IDS9-SF | PGSI | |
---|---|---|---|---|---|---|---|
DA-Z | 0.12 | - | 0.26 | −0.04 | 0.01 | −0.14 | |
BYSAS | 0.41 ** | - | 0.27 | 0.30 | 0.61 * | −0.40 | |
CDS | 0.52 | 0.18 | - | - | - | - | |
BSMAS | 0.03 | 0.19 | −0.40 | 0.44 | 0.38 | 0.10 | |
BSAS | 0.16 | 0.26 | 0.07 | 0.47 ** | 0.29 | 0.29 | |
IDS9-SF | 0.10 | 0.46 ** | 0.08 | 0.53 ** | 0.41 ** | −0.45 | |
PGSI | 0.30 * | 0.13 | - | 0.17 | 0.26 | 0.14 | |
IGDS9-SF | 0.04 | 0.39 ** | 0.21 | 0.21 | 0.16 | 0.59 ** | 0.14 |
DA-Z | BYSAS | CDS | BSMAS | BSAS | IDS9 | PGSI | |
---|---|---|---|---|---|---|---|
DA-Z | 0.13 | 0.17 | 0.25 | 0.03 | 0.16 | −0.14 | |
BYSAS | 0.19 | −0.16 | 0.20 | 0.69 ** | 0.36 | 0.24 | |
CDS | −0.12 | 0.00 | −0.01 | 0.25 | 0.69 | −0.09 | |
BSMAS | 0.39 | 0.45 | −0.07 | 0.25 | 0.67 ** | −0.03 | |
BSAS | −0.01 | 0.08 | 0.22 | 0.38 | 0.35 | 0.15 | |
IDS9-SF | 0.21 | 0.38 ** | −0.04 | 0.70 ** | 0.46 | −0.01 | |
PGSI | 0.57 ** | 0.34 | 0.23 | 0.52 * | 0.17 | 0.27 | |
IGD9-SF | 0.50 | 0.39 ** | −0.07 | 0.62 ** | 0.16 | 0.71 ** | 0.37 |
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Burleigh, T.L.; Griffiths, M.D.; Sumich, A.; Wang, G.Y.; Kuss, D.J. Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users. J. Clin. Med. 2022, 11, 7370. https://doi.org/10.3390/jcm11247370
Burleigh TL, Griffiths MD, Sumich A, Wang GY, Kuss DJ. Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users. Journal of Clinical Medicine. 2022; 11(24):7370. https://doi.org/10.3390/jcm11247370
Chicago/Turabian StyleBurleigh, Tyrone L., Mark D. Griffiths, Alexander Sumich, Grace Y. Wang, and Daria J. Kuss. 2022. "Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users" Journal of Clinical Medicine 11, no. 24: 7370. https://doi.org/10.3390/jcm11247370
APA StyleBurleigh, T. L., Griffiths, M. D., Sumich, A., Wang, G. Y., & Kuss, D. J. (2022). Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users. Journal of Clinical Medicine, 11(24), 7370. https://doi.org/10.3390/jcm11247370