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Article

Game-Based Learning in Museums—Cultural Heritage Applications

by
Marijana Ćosović
1,*,† and
Belma Ramić Brkić
2,*,†
1
Faculty of Electrical Engineering, University of East Sarajevo, 71123 East Sarajevo, Bosnia and Herzegovina
2
Faculty of Computer Science, University Sarajevo School of Science and Technology, 71000 Sarajevo, Bosnia and Herzegovina
*
Authors to whom correspondence should be addressed.
These authors contributed equally to this work.
Information 2020, 11(1), 22; https://doi.org/10.3390/info11010022
Submission received: 29 November 2019 / Revised: 26 December 2019 / Accepted: 27 December 2019 / Published: 29 December 2019

Abstract

As traditional museums migrate to the virtual world, they offer wider access to the exhibit collections but often fail to present content of those collections in more engaging way. Game-based learning is one of the solutions to mitigate this inevitable transition and support active learning in the process. It is increasingly gaining interest from the cultural heritage scientific community for the purpose of promoting cultural heritage, raising awareness of its importance and motivating users to visit cultural institutions such as museums more often. There are numerous examples of serious games that are based on or contain heritage content. Tangible cultural heritage is more represented in the virtual worlds and mainly based on applications of 3D technology. Recently, intangible cultural heritage is gaining more visibility within cultural heritage scope as a domain in which game-based learning could assist in its preservation. This paper attempts to address pros and cons of game-based learning in general and reflect on the choices of using serious games in the museum environment.
Keywords: cultural heritage; digitalization; gamification; museums cultural heritage; digitalization; gamification; museums

Share and Cite

MDPI and ACS Style

Ćosović, M.; Brkić, B.R. Game-Based Learning in Museums—Cultural Heritage Applications. Information 2020, 11, 22. https://doi.org/10.3390/info11010022

AMA Style

Ćosović M, Brkić BR. Game-Based Learning in Museums—Cultural Heritage Applications. Information. 2020; 11(1):22. https://doi.org/10.3390/info11010022

Chicago/Turabian Style

Ćosović, Marijana, and Belma Ramić Brkić. 2020. "Game-Based Learning in Museums—Cultural Heritage Applications" Information 11, no. 1: 22. https://doi.org/10.3390/info11010022

APA Style

Ćosović, M., & Brkić, B. R. (2020). Game-Based Learning in Museums—Cultural Heritage Applications. Information, 11(1), 22. https://doi.org/10.3390/info11010022

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