Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients
Abstract
:1. Introduction
2. Related Concepts on Serious Games
2.1. Serious Games Aimed at Care Training
2.2. Serious Games Targeting Stroke Rehabilitation
3. Materials and Methods
3.1. Model of Knowledge Transfer
3.2. Implementation of the iTrain Game
- Stroke survivor’s needs;
- Scenarios;
- Interactive objects;
- Characters.
- Hunger;
- Mood;
- Rest;
- Hygiene;
- Clinical stability.
4. Evaluation and Results
5. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
iTrain | iTrain serious game and other training materials [21] |
QOL | Quality of Life |
GDS | Geriatric Depression Scale |
SUS | Software Usability Survey |
AI | Artificial Intelligence |
ML | Machine learning |
RL | Reinforcement Learning |
VR | Virtual Reality |
AR | Augmented Reality |
EEG | Electroencephalogram |
EMG | Electromyography |
FMG | Forcemyography |
SIERRA | Serious game framework by [60] |
TPACK | Serious gaming framework by [35] |
AGAR | Serious gaming framework by [70] |
STRONGER | Serious gaming framework by [26] |
Reha@Stroke | Mobile serious game framework by [61] |
ICD-10 | 10th revision of the International Statistical Classification of Diseases and Related Health Problems |
UX | User Experience |
UEQ | User Experience Questionnaire |
PERSP | Perspicuity in UEQ questionnaire |
EFF | Perspicuity in UEQ questionnaire |
STIM | Stimulation in UEQ questionnaire |
NOV | Novelty in UEQ questionnaire |
ATT | Attractiveness in UEQ questionnaire |
VWSX | Nos paenitet Vincenzo pro paupere eligendo de plebe Id birota comparandi loco formosi Alfiste Romano Carracutum |
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Action a Player Might Do | Interactable Item | Description | Correct Choice | Semi-Correct Choice | Bad Choice | Need Modifiers |
---|---|---|---|---|---|---|
Emergency responses. (FAST) (F for FACE) | Random action | The person can feel or see a drop or weakness in one part of the face. The person is touching or showing his face | Tell the person to smile and observe whether have symmetry in his face | Put the person in front of a mirror and tell him to smile | Not to take into account that the person might already have a facial weakness due to primary stroke | Person smiles and mood improves |
Emergency responses. (FAST) (S for SPEECH) | Random action | The person has difficulty speaking or understanding speech. The person is asked to say his name and the current day | Ask the person his name and what day is it and wait for the person to respond to your questions | Say the first letter of his name and wait to see if he can complete the word | Not to give time to the person to answer the questions | Person can speak clearly and with correct words |
Lack of motivation | Random action | The person presents apathetic, not interested in carrying over any activity even among those that he/she liked before the stroke. | When the carer proposes the person engage in a conversation, watch a movie, read a book, take a stroll, play cards, or meet friends, the answer is NO | Ask the person what is his/her favorite hobby (or most loved friend). Wait for the reply and schedule with him/her a date to start practicing the hobby (meeting the friend) | Make the person go for a walk OR invite a friend at home and push the person to have a chat. Stop offering the person to engage in any activity and leave him/her stay still | The person starts a routine including physical/leisure activity or social interactions |
Sadness, depression random action | The person complains of feeling miserable, anxious and cries from time to time. | During an interaction with the carer, the person starts crying and says that he/she is hopeless. | Explain to the person that it is normal to feel sad or worried after a stroke and that there are several treatment options that may be helpful | Try to distract the person by engaging him/her in some activity | Sit near the person and cry together with him/her | The person stops crying and feels more relaxed |
Food preparation | Thickening powder | It might be difficult for stroke survivors to swallow different consistencies of food at the same time. To avoid choking and pneumonia, always make sure that they do not mix food consistencies (e.g., a soup with croutons) and if needed have their liquids thickened. | To thicken liquid food and separate different food consistencies | To thicken liquid food | To mix different food consistencies and not thicken liquid food | Removes hunger, avoids pneumonia |
Liquid Preparation | Straw | The stroke survivor has swallowing difficulties (dysphagia) and needs assistance with drinking. A straw can be used as an aid to facilitate drinking and avoid choking in stroke survivors who suffer from swallowing difficulties. | To put a straw in a glass of thickened liquid | To put a straw in a glass of unthickened liquid | No use of straw | Removes thirst, avoids dehydration and pneumonia |
Characteristic | Value | Frequency (n) | Percentage (%) |
---|---|---|---|
Age group | 24–39 years old | 18 | 39.1 |
40–59 years old | 20 | 43.5 | |
over 60 years old | 8 | 17.4 | |
Gender | Female | 19 | 41.3 |
Males | 27 | 58.7 | |
Employment | Employed | 41 | 89.1 |
Housewife | 3 | 6.5 | |
Unemployed | 1 | 2.2 | |
Other | 1 | 2.2 | |
Level of education | Secondary school | 9 | 19.7 |
College | 6 | 13.0 | |
High school | 29 | 63.0 | |
>High school | 2 | 4.3 | |
Marital status | Married | 27 | 58.7 |
Single | 4 | 8.7 | |
Divorced/separated/widowed | 15 | 32.6 | |
Economic status | Poor | 5 | 10.9 |
Not poor | 41 | 89.1 | |
GDS score (Pre) | Depression | 13 | 25.7 |
No depression | 33 | 65.1 | |
GDS score (Post) | Depression | 13 | 28.3 |
No depression | 33 | 71.7 |
Pre-Test | |||
---|---|---|---|
N | M (SD) | p | |
Game group = 17 | 2.11 (0.42) | −3.11 | 0.02 |
MOOC group = 12 | 3.22 (0.67) | −3.78 | 0.04 |
Pre-Test | |||
Game group = 17 | 3.08 (0.63) | −1.81 | 0.19 |
MOOC group = 12 | 3.52 (0.77) | −1.41 | 0.11 |
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Maskeliunas, R.; Damasevicius, R.; Paulauskas, A.; Ceravolo, M.G.; Charalambous, M.; Kambanaros, M.; Pampoulou, E.; Barbabella, F.; Poli, A.; Carvalho, C.V. Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information 2022, 13, 564. https://doi.org/10.3390/info13120564
Maskeliunas R, Damasevicius R, Paulauskas A, Ceravolo MG, Charalambous M, Kambanaros M, Pampoulou E, Barbabella F, Poli A, Carvalho CV. Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information. 2022; 13(12):564. https://doi.org/10.3390/info13120564
Chicago/Turabian StyleMaskeliunas, Rytis, Robertas Damasevicius, Andrius Paulauskas, Maria Gabriella Ceravolo, Marina Charalambous, Maria Kambanaros, Eliada Pampoulou, Francesco Barbabella, Arianna Poli, and Carlos V. Carvalho. 2022. "Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients" Information 13, no. 12: 564. https://doi.org/10.3390/info13120564
APA StyleMaskeliunas, R., Damasevicius, R., Paulauskas, A., Ceravolo, M. G., Charalambous, M., Kambanaros, M., Pampoulou, E., Barbabella, F., Poli, A., & Carvalho, C. V. (2022). Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information, 13(12), 564. https://doi.org/10.3390/info13120564