Exploring the Application of Text-to-Image Generation Technology in Art Education at Vocational Senior High Schools in Taiwan
Abstract
:1. Introduction
- (1)
- Discover the topics and types of activities that are suitable for integration with the technology.
- (2)
- Develop and test artificial intelligence models supporting the program of visual arts.
- (3)
- Study didactical changes which occur as a result of the implementation of this type of technology.
- (4)
- Analyze changes in students’ abilities to create digital art after some time from starting the curriculum.
2. Literature Review
2.1. AI Text-to-Image Technology in Educational Settings
2.2. Pedagogical Changes in Art Education Under AI Influence
2.3. Fostering Creativity and Metacognition Through AI-Driven Art
2.4. Art Education in Taiwanese Vocational High Schools
3. Research Design
- A systematic literature review and curriculum design were developed.
- Implementation phase: action research and data collection.
- Qualitative analysis and results integration.
3.1. Data Collection
- Participatory Observation: This involved classroom interactions, student reactions, and technology usage patterns. Structured observation sheets and field notes were used to record the observations.
- Semi-structured Interviews: Students, teachers and school administrators were the participants. Technology usage experience, perceived learning outcomes, and reflections on the creative process are some of the themes that were covered during the interviews.
- Student Artwork Collection: Pre-intervention, mid-term, and post-intervention are the points at which student artwork was collected. Traditional media artworks as well as AI-assisted creations were the types collected.
3.2. Research Participants
- (1)
- Enrollment in art-related departments such as Fine Arts, Design, or Multimedia;
- (2)
- Spanning grades 10 through 12 to represent different stages of learning;
- (3)
- Possessing prior basic digital art experience but no formal exposure to AI-generated image tools.
3.3. Experimental Course Design
3.4. Total Score Calculation
- (1)
- Sum the scores for each criterion (each out of 5);
- (2)
- Multiply each criterion score by 5 (to convert to a percentage);
- (3)
- Add all percentages for a total score out of 100.
3.5. Interpretation of Total Score
- (1)
- 90–100: outstanding achievement.
- (2)
- 80–89: very good achievement.
- (3)
- 70–79: good achievement.
- (4)
- 60–69: satisfactory achievement.
- (5)
- Below 60: needs significant improvement.
3.6. Text-to-Image Generation Examples for Art Education
3.7. Data Analysis
4. Results
4.1. Creativity and Originality in Student Works
4.2. Technical Proficiency in AI-Assisted Art Creation
4.3. Conceptual Depth and Reflective Thinking
4.4. Integration of AI Elements in Artistic Vision
4.5. Overall Performance Analysis
4.6. Longitudinal Progress Analysis
4.7. Comparative Analysis with Traditional Art Courses
- (1)
- Students in the AI-assisted course scored an average of 12% higher in creativity and originality.
- (2)
- The rate of improvement in technical proficiency was about 15% faster than in traditional courses.
- (3)
- Performance in conceptual depth was comparable to that in traditional courses, with no significant difference.
4.8. Evaluators’ Perspectives on the Rubric and Student Performance
5. Discussion
6. Conclusions
6.1. Integration of AI in Art Education
6.2. Pedagogical Shifts and Student Skill Development
6.3. Implications and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Grade Level | Department | Number of Students | Gender (Male/Female) |
---|---|---|---|
10th Grade | Fine Arts | 10 | 3/7 |
11th Grade | Design | 10 | 4/6 |
12th Grade | Multimedia | 10 | 5/5 |
Total | — | 30 | 12/18 |
Criteria | Excellent (5) | Good (4) | Satisfactory (3) | Needs Improvement (2) | Poor (1) |
---|---|---|---|---|---|
Creativity and Originality (25%) | Highly innovative; unique ideas | Creative; some novel ideas | Some creativity; few original ideas | Limited creativity; conventional | No original thinking; mimics |
Technical Proficiency (25%) | Expert use; seamless integration | Proficient use; good integration | Competent use; basic integration | Basic use; little integration | Poor use; no integration |
Conceptual Depth (25%) | Profound ideas; deep reflection | Good ideas; clear reflection | Adequate ideas; some reflection | Superficial ideas; minimal reflection | No clear concept; no reflection |
Integration of AI Elements (25%) | Masterful blend; enhances vision | Effective blend; contributes | Adequate blend; some enhancement | Poor blend; unclear contribution | No blend; detracts |
Text Description | Image Result Description |
---|---|
Positive: ‘A serene landscape with a calm lake reflecting a sunset sky, surrounded by lush pine trees’ | |
Negative: ‘A chaotic cityscape at night with neon signs and crowded streets’ |
Text Description | Image Result Description |
---|---|
Positive: ‘A futuristic classroom with holographic displays and robot assistants, bright and colorful’ | |
Negative: ‘An old, abandoned classroom with broken furniture and peeling paint, dark and gloomy’ |
Text Description | Image Result Description |
---|---|
Positive: ‘A whimsical garden where musical instruments grow like plants, under a rainbow sky’ | |
Negative: ‘A dystopian world where nature is replaced by mechanical replicas, in muted colors’ |
Statistic Category | Value | Percentage | Rank |
---|---|---|---|
Participant Information | |||
Total Number of Students | 30 | - | - |
Number of Evaluating Teachers | 5 | - | - |
Average Scores by Criterion | |||
Technical Proficiency | 3.95/5 | 79% | 1 |
Creativity and Originality | 3.82/5 | 76.4% | 2 |
AI Element Integration | 3.79/5 | 75.8% | 3 |
Conceptual Depth | 3.56/5 | 71.2% | 4 |
Overall Statistics | |||
Overall Average Score | 3.78/5 | 75.6% | - |
Highest Average Score | 4.65/5 | 93% | - |
Lowest Average Score | 2.90/5 | 58% | - |
Standard Deviation | 0.42 | - | - |
Score Range | Number of Students | Percentage |
---|---|---|
4.5–5.0 | 3 | 10% |
4.0–4.49 | 8 | 26.7% |
3.5–3.99 | 12 | 40% |
3.0–3.49 | 5 | 16.7% |
<3.0 | 2 | 6.6% |
Evaluation Criteria | Mean | Median | Mode | Standard Deviation |
---|---|---|---|---|
Creativity and Originality | 3.82 | 3.85 | 4.0 | 0.45 |
Technical Proficiency | 3.95 | 4.0 | 4.0 | 0.38 |
Conceptual Depth | 3.56 | 3.5 | 3.5 | 0.52 |
AI Element Integration | 3.79 | 3.8 | 3.5 | 0.41 |
Evaluation Criteria | Initial Average | Final Average | Improvement Percentage |
---|---|---|---|
Creativity and Originality | 3.45 | 3.82 | +10.7% |
Technical Proficiency | 3.30 | 3.95 | +19.7% |
Conceptual Depth | 3.20 | 3.56 | +11.3% |
AI Element Integration | 3.10 | 3.79 | +22.3% |
Overall | 3.26 | 3.78 | +16.0% |
Text Description | Image Result Description |
---|---|
Positive: ‘A portrait that blends human and AI characteristics, showing harmony between technology and humanity’ | |
Negative: ‘A scene depicting the conflict between traditional art methods and AI-generated art, chaotic and divided’ |
Teacher ID | Department | Teaching Experience (Years) | Role in Research |
---|---|---|---|
T1 | Fine Arts | 8 | Evaluator (Rater) |
T2 | Design | 10 | Evaluator (Rater) |
T3 | Multimedia | 6 | Evaluator (Rater) |
T4 | Fine Arts | 12 | Evaluator (Rater) |
T5 | Design | 9 | Evaluator (Rater) |
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Liao, C.-W.; Chen, H.-W.; Chen, B.-S.; Wang, I.-C.; Ho, W.-S.; Huang, W.-L. Exploring the Application of Text-to-Image Generation Technology in Art Education at Vocational Senior High Schools in Taiwan. Information 2025, 16, 341. https://doi.org/10.3390/info16050341
Liao C-W, Chen H-W, Chen B-S, Wang I-C, Ho W-S, Huang W-L. Exploring the Application of Text-to-Image Generation Technology in Art Education at Vocational Senior High Schools in Taiwan. Information. 2025; 16(5):341. https://doi.org/10.3390/info16050341
Chicago/Turabian StyleLiao, Chin-Wen, Hsiang-Wei Chen, Bo-Siang Chen, I-Chi Wang, Wei-Sho Ho, and Wei-Lun Huang. 2025. "Exploring the Application of Text-to-Image Generation Technology in Art Education at Vocational Senior High Schools in Taiwan" Information 16, no. 5: 341. https://doi.org/10.3390/info16050341
APA StyleLiao, C.-W., Chen, H.-W., Chen, B.-S., Wang, I.-C., Ho, W.-S., & Huang, W.-L. (2025). Exploring the Application of Text-to-Image Generation Technology in Art Education at Vocational Senior High Schools in Taiwan. Information, 16(5), 341. https://doi.org/10.3390/info16050341