1. Introduction
Can people enjoy intellectual failure? Such pleasure seemingly makes no sense; however, insight problems, magic tricks, and jokes are often experienced that way. When faced with, at first glance, insurmountable difficulties, people end up experiencing pleasure from solving the problem. They even attempt to replicate this feeling in the future. Insight, humor, puzzles, and charades are somewhat of a social game: while some people create them, others actively explore and solve them. These games are rooted in playing with others’ expectations (
Airenti 2016). Delight and surprise in magic tricks are usually caused by an inexplicable and unexpected event that happened in front of the audience (
Danek et al. 2015), witticisms in verbal jokes are built on an unexpected turn in the statement (
Attardo and Raskin 1991), and unexpected music elements attract listeners (
Huron 2006). These are all examples that can be attributed to a wide class of ‘pleasures of the mind’ phenomena that arise due to changes in emotions as a result of a violation of expectations and the need to adjust one’s experience (
Kubovy 1999;
Bianchi et al. 2022;
Canestrari et al. 2018). In these examples, positive emotions are elicited by something different from the usual context and at the same time still located within the zone of expectations.
One such phenomena in which pleasure and surprise are manifested due to incorrect expectations is insight. An insight solution is often described as follows: a solver is faced with the problem, builds an incorrect representation that does not allow them to find the solution, and ends up in an impasse. The solver then needs to change the representation by restructuring the problem to overcome the impasse (
Ohlsson 1992,
2011). This description contains both cognitive (the impasse, the representational change) and affective components (the emotionally pleasant Aha! experience). The subjective feeling accompanying the restructuring, which is usually referred to as an Aha! experience, is experienced suddenly and unexpectedly and brings pleasure to the solver (
Metcalfe and Wiebe 1987). The Aha! experience also accompanies the correct solution (
Danek et al. 2014;
Salvi et al. 2016;
Webb et al. 2016,
2018;
Laukkonen et al. 2021,
2022). Interestingly, this relationship is dynamic: the greater the strength of the Aha! experience, the more likely the solution will be correct (
Danek and Wiley 2017;
Danek et al. 2020;
Threadgold et al. 2018;
Webb et al. 2016;
Laukkonen et al. 2021). At the same time, the Aha! experience not only accompanies correct ideas, but can be overgeneralized and related to facts that were in the solver’s mind at that moment. For example, it reinforces false beliefs and delusions (
Laukkonen et al. 2020,
2022). In essence, the Aha! experience rewards self-dependent, endogenous solutions because the solver’s time and effort were spent on it (
Kizilirmak et al. 2021). It might be the case that the Aha! experience is not just a reinforcement of the self-dependent solution, but a reaction to the expectation violation.
A possible function of the Aha! experience could be reinforcement of the useful experience gained as a result of the solution (
Auble et al. 1979;
Danek et al. 2013;
Danek and Wiley 2020).
Ohlsson (
2011) theoretically considers insight as non-monotonic learning. Unlike classical monotonic learning, in which monotonously repetitive events and patterns are learned, non-monotonic learning occurs as an abrupt restructuring of experience as a result of a collision with changed environment. Thus, insight is necessary to acquire and consolidate new useful experience into memory, or rather to adjust past experience in accordance with new conditions. In support of this idea, Danek and colleagues demonstrated that the Aha! experience makes it easier to recall the solutions of magic tricks (
Danek et al. 2013). This effect could be caused both by the cognitive effect of a solution transfer after restructuring, and an affective reaction accompanying the solution. Later,
Danek and Wiley (
2020) showed that the effect of facilitating the solution recall is associated with the joint influence of these factors.
In this paper, we hypothesize that the Aha! experience is not only reinforcement of the useful experience, but it also changes depending on the solution familiarity. The reward prediction error approach could better explain this connection. Recently,
Dubey et al. (
2022) proposed a theoretical framework linking the intensity of the Aha! experience with the surprise of a solution based on the idea of learning by reward prediction errors. Within this framework, learning occurs as a result of the discrepancy between the reward and its prediction (reward prediction error), so that an unpredicted reward reinforces the behavior that preceded it, a fully predicted reward does not cause a response, and the absence of a predicted reward causes a negative reinforcement (
Schultz 2016). Such reinforcement may be characteristic in general for any prediction errors (
Clark 2013;
Friston 2010). If one’s predictions turn out to be accurate, this is a signal that the knowledge adequately corresponds to the problems being solved. In case of a prediction error, deviation from expectations, there is a need to adjust experience and knowledge. Moreover, small deviations from predictions can be accompanied by a positive effect, which reinforces learning more strongly.
Chetverikov and Kristjánsson (
2016) suggested that affect serves as feedback for predictions, evaluates predictions’ accuracy, and regulates predictions by promoting the most successful ones. From this point of view, the Aha! experience is an affective reaction to the discovery of a solution that differs from the expected one. This affective reaction signals the need to learn new knowledge and correct expectations.
Experiences of surprise in insightful solutions may indicate that the solvers are guided by some initial expectations or predictions about the solution. Some previously obtained data can be interpreted from the point of view of the reward prediction error learning approach.
Ammalainen and Moroshkina (
2021) showed that participants rated their solutions as more insightful when hints were not provided compared to the conditions where hints were present. Arguably, hints make the solution more expected but, as a result, less insightful.
Bilalić et al. (
2019) demonstrated that past problem-solving experience also decreases the strength of the Aha! experience (was measured by multiple subjective scales). Chess players solve a chess-related insight problem (the checkerboard problem) faster than non-chess players. Chess players reported less pleasure, surprise, and sudden solutions in checkerboard problems, although they felt more certainty in the solution than among non-chess players. However, insight problems in which chess knowledge was not relevant to building accurate problem representation (the eight-coins problem) were not different in terms of the solution effectiveness and the strength of the Aha! experience between the chess players and non-chess players. According to the error prediction approach, chess players make more accurate predictions about the solution of chess-related problems, hence their solutions are more obvious and expected.
A prediction error in solving a problem can be associated with at least two types of expectations: metacognitive predictions of the solver’s success and cognitive predictions concerning progress within the problem space. The solution may be unexpected for the solvers in the sense that they did not expect to solve the problem, or it may contain unexpected content.
Metacognitive account was developed by
Dubey et al. (
2022) by linking the intensity of the Aha! experience with metacognitive predictions of the ability to solve the problem and expected duration of the problem solution. They proposed a computational metacognitive model of the Aha! experience based on the metacognitive prediction error. Within the proposed model, the solvers monitor their success in problem solving in order to predict the time it will take them to complete the task. The greater the positive prediction error of success, the more intense the Aha! experience.
The metacognitive approach predicts quite reasonably that the Aha! experience can be found not only in solving classical insight problems, but also in various other situations: feeling of the tip-of-the-tongue, magic tricks, categorization in difficult conditions, etc. However, such a model assumes only the adjustment of metacognitive expectations about solvers’ abilities but does not clarify the question of how this can contribute to learning to solve problems.
In this paper, we propose an approach in which the reward prediction errors are considered as criteria for achieving the goal during problem solving. We are addressing the question of what role the Aha! experience can play within the process of problem solving. The problem-solving process can be considered as a progress from the initial state to the goal state (
Newell and Simon 1972). The progress is achieved by reducing the differences between the current and the anticipated goal state. This idea fits well-defined problems in which the conditions and goals are clearly defined. Chronicle, MacGregor, and Ormerod (
Chronicle et al. 2004;
MacGregor et al. 2001;
Ormerod et al. 2002) proposed a theory that describes how problems with ill-defined conditions and unclear goals are solved. In such problems, including classical insight problems, it is impossible to build a clear plan of action. However, progress is possible due to the formulation of local criteria for progress towards the goal and progress monitoring. Without having a clear goal and a clear plan of action, the solver still forms some expectations about the solution path and the outcome of the solution in the form of criteria for progress towards the goal and criteria for achieving the goal (a set of rather abstract expected properties of the goal state) (
Chronicle et al. 2004).
We assume that the Aha! experience is a result of prediction errors regarding the criteria for achieving the goal. If the goal state, which eventually turns out to be the right solution, deviates from the initial predictions about the criteria for achieving the goal, an affective reward reaction occurs as pleasure and surprise being a signal to adjust predictions about the goal criteria for a more successful solution in the future. More accurate predictions about the criteria for achieving the goal state will allow the solver to build a more accurate solution plan and spend less time solving the problem.
Due to affective feedback of the Aha! experience, predictions are adjusted, and new knowledge is assimilated. Since the Aha! experience is usually the final point of the solution, the influence of the learned experience can manifest itself in other, similar problems. Therefore, the Aha! experience can be a necessary means of adjusting the criteria for achieving the goal in similar isomorphic problems.
However, how can one determine which problems and situations need to be adjusted and which do not? The solution structure can be transferred to similar problems (
Day and Goldstone 2011;
Gick and Holyoak 1983;
Kurtz and Loewenstein 2007;
Lee et al. 2015). Researchers in the field of transfer in problem-solving research demonstrated that solvers transfer their knowledge and solution methods based on the external features of similarity of the problems in conjunction with similarity of goals (
Gick and Holyoak 1983;
Zamani and Richard 2000). Therefore, we proceed from the fact that subjective expectations about the criteria for achieving the goal are also based on the external similarity and depend on past experience in solving similar problems. Thus, our main assumption is that in a set of similar isomorphic problems, solutions predictions become more accurate, which also entails a decrease in surprise and pleasure of the solutions.
2. Hypotheses
The current experiment was inspired by the studies of ‘mental set’ and insightful solution transfer (
Luchins 1942;
Öllinger et al. 2008;
Bilalić et al. 2008). Within the mental set approach, an experimenter creates a set of isomorphic problems that consist of a sequence of problems with a similar solution principle. This set is usually followed by a critical problem which needs to be solved in a different, usually simpler way. The problem set decreases prediction error while increasing the expectation accuracy. The expectation accuracy is a solver’s subjective feeling of matching between initial and final criteria for achieving the goal. Specifically, each new problem becomes more and more expectable because it is solved in the same way, it uses the same criteria for achieving the goal, and it is built on the same principle as the previous one.
We manipulated the expectedness variable by varying the similarity in problem solution principle and structure as follows: (1) different solution principle (DP), (2) same solution principle (SP), and (3) same structure and solution principle (SSP). The SP condition is designed to test whether expectations will be transferred to subsequent problems, despite the lack of external similarity between them. Expectations are built on the general solution principle, and the external similarity is simply an addition that allows the solver to quickly compare problems with each other and use the correct predictions. The SSP condition is designed to test whether successful application of expectations requires internal and external similarity of the problems. In this case, it is difficult to apply correct predictions without the external similarity of problems, hence the prediction error will not decrease. The DP condition represents a control.
There were eight different insight problems in the DP group. The SP and SSP groups had two parts of problems: (1) set part, consisting of seven problems. All problems in this part were similar to each other either by internal similarity or by external and internal similarities. (2) Critical problem (8th problem); it was different from problems of set part since it looked and was solved differently.
Our main hypotheses concern changes in expectation, pleasure, and surprise scales over the course of the problem sets. We assume that the greatest positive emotional reaction will be found in the situation of an unexpected solution that deviates slightly from the predicted one (for example, the 1st problem in all sets or the critical problem in the SP and SSP groups). The expected solution will not lead to strong positive reactions because it is fully consistent with the predictions and does not need the additional emotional reinforcement (for example, the 7th problem in the SP and SSP groups). In addition, we hypothesize that the expectedness of the solution relates to the learning that we can verify by estimating the solution time. More specific formulations of these hypotheses are presented below:
The expectation scale:
The 7th problem will be more expected than the 1st problem in the same principle (SP) and same structure and principle (SSP) groups but will not change in the different principle (DP) group.
The 8th problem will be more unexpected than the 7th problem in the same principle (SP) and same structure and principle (SSP) groups but not in the different principle (DP) group.
The pleasure scale:
The 7th problem will be less pleasurable than the 1st problem in the SP and SSP groups but not in the DP group.
The 8th problem will be more pleasurable than the 7th problem in the SP and SSP groups but not in the DP group.
The surprise scale:
The 7th problem will be less surprising than the 1st problem in the SP and SSP groups but not in the DP group.
The 8th problem will be more surprising than the 7th problem in the SP and SSP groups but not in the DP group.
The solution time:
The 7th problem will require less time than the 1st problem in the SP and SSP groups but will not change in the DP group.
The 8th problem will require more time than the 7th problem in the SP and SSP groups but not in the DP group, where the solution time of the 7th and 8th problems will be the same.
3. Method
In this experiment, we aimed to test the idea that the strength of the Aha! experience depends on the expectation accuracy. By the expectation accuracy, we mean subjective feeling of matching between initial and final criteria for achieving the goal.
3.1. Participants
Participants were: (1) in the DP group: 31 people (22 females), aged 18–56 years (M = 25.4, SD = 11.4); (2) in the SP group: 31 people (24 females), aged 18–42 years (M = 22.6, SD = 6.3); and (3) in the SSP group: 31 people (12 females), aged 17–52 years (M = 28.6, SD = 10.1). Most of the participants were undergraduate psychology students from the Yaroslavl State University. All participants were tested individually, took part voluntarily, and did not receive payments or credits for their participation. All participants gave written informed consent in accordance with the Declaration of Helsinki.
3.2. Stimuli
There were three experimental groups with different problem sets. The SP (same principle) group was presented with a set of eight insight problems: seven of them were isomorphic, i.e., the solution is carried out according to the same solution principle; the last (eighth) problem was critical. The solution of this set was based on the principle of analyzing letters. For example, the following problem was used: “Sally Lou likes eucalyptus more than pines. She likes electric lights and doesn’t like to sit by candlelight. Eccentric people cause her more sympathy than balanced ones. What do you think, who is Sally Lu by profession—an economist or an accountant?” The correct answer is an economist. The key to the answer is the analysis of letters: everything that Sally Lou likes begins with the letter e. The external structure of problems from this group were different from each other, hence participants could not guess that problems were solved in a similar way. The participant first needs to find the answer in order to make sure that its solution principle coincides with the previous problem. External structure does not tell the participant that the current problem is similar to the previous one. The last (eighth) problem was critical and had a unique solution principle. The following problem was used: “A man jumped out of a plane without a parachute. He landed on solid ground, but remained unharmed. Why?” The correct answer is the plane was on the ground. As we can see, the analysis of letters does not help in this way, because the solution principle is different.
In the SSP (same structure and principle) group, seven isomorphic problems with the same solution principle and problem structure were used. The solution principle was the analysis of letters, but, in addition, problems were similar in how their givens were formulated. For example, participants solved the first problem: “There is one in a minute and two in a moment, but only one in a million years. What is it?” (the letter m). Then, they received the second problem: “Every poet has it, but every artist exists without it, although an etude cannot be called an etude without it. What is it?” (the letter e). Each problem included the analysis of letters in three words and its answer was one of the letters. In this case, the problem structure helps to find similarity between problems before the answer has been found. The last (eighth) problem was the same critical problem as in the SP group.
The DP (different principles) group were presented with eight insight problems with various solution principles. There were problems with such difficulties as tautology, family relationships, attention to the wording, etc. For example, “Once two fathers and two sons found three oranges. They divided them among themselves so that each got one orange. How could this happen?” or “How can the number of 66 be increased by one and a half times without performing any arithmetic operations?”. The last (eighth) problem in this group was also critical and required the analysis of letters as in the SP and SSP groups: “The harp has four of them, the guitar and dombra have six, and the cello has five. What is it?”. The DP group is needed to verify that the emotional effects are associated with a change in expectations about the solution principle but not with the learning of insight problem solving. The full list of problems is presented in
Table A1 of the
Appendix A.
We also used a questionnaire to assess participants’ subjective feelings about the problem-solving process. The participants received six rating scales that they had to evaluate: pleasure, unpleasure, surprise, suddenness, certainty, and expectation. All rating scales were Likert scales with 7 points. As a basis, we took the Danek and Wiley’s questionnaire (2017), but with an additional scale about participants’ expectations: “I expected what the problem solution would be, I expected it (1)/I did not expect it (7)”. This scale was required to check whether participants were aware that the problems of SP and SSP groups were solved in a similar way. We also removed two scales (relief and drive) because, firstly, our hypotheses do not describe changes on these scales, and secondly, we did not want to increase the number of compared pairs in statistical processing. We divided the pleasure scale into two subscales: pleasure and unpleasure. In our opinion, the simultaneous presence of both positive and negative emotions is possible in the solution process of the same problem. These emotions are not rigidly linked and are not mutually exclusive. The scales were presented in a fixed order. We did not provide any theoretical frameworks or definitions to the participants. In addition, participants assessed their feelings in both cases when they found and did not find the solution. The final version of the questionnaire with all options can be found in OSF at
https://osf.io/kpdfx.
3.3. Procedure
The participants were tested individually. Each participant was randomly assigned to one of the groups: DP, SP, or SSP. Problems were printed on paper sheets. The participant’s goal was to solve the problems as quickly as possible. The time was limited by 5 min and was measured by a stopwatch. The participants solved the problems aloud without keeping any records (for example, on the paper). After finding the solution, the participant filled in their subjective ratings of the Aha! experience. After that, the participant moved on to the next problem. The procedure was repeated until all eight problems were solved. The sequence of problem presentation was randomized, except for the last (critical) problem, whose position was fixed in each group. If the participants did not find the solution of any problems in the group, they were told the answer. After that, they filled in a different version of the Aha! experience questionnaire for unsuccessful attempts. In this modified version, the questionnaire scales were modified as follows: instead of the phrase “At the moment of solution…”, it was written “At the moment I was told the answer…”, etc.
3.4. Design
We used a between-subject design with three independent groups (DP, SP, SSP) receiving different sets of insight problems. We also recorded which type of solution was demonstrated by our participants: endogenous (the solution was found by the participant) or induced solutions (the solution was reported by the experimenter). The solution time and the subjective ratings of the Aha! experience were used as dependent variables. The data that support the findings of this study are openly available in OSF at
https://osf.io/kpdfx/ (accessed on 6 November 2022).
3.5. Data Processing
For data processing, we used ANOVA and independent sample t-test. The Holm–Bonferroni adjustment was used for multiple comparisons (we indicate the adjusted p-values). The correlation was made by the Spearman’s rho criteria.
4. Results
We aimed to test our assumptions about the relationship between the expectation accuracy and the strength of the Aha! experience, specifically, the feelings of surprise and pleasure. We conducted the experiment, varying the expectedness of the solution by the external (the problem structure) and internal (the solution principle) similarity of insight problems. We recorded the solution time and subjective ratings of various scales
1.
4.1. Endogenous and Induced Insights
Most of the problems were successfully solved and the number of induced insights was not too large (see
Table 1). The exception is the first problem in each group, where the number of endogenous and induced insights is almost the same. In this regard, we decided to compare them in the first problem. If there are no differences between solution types, then further analysis can be made without dividing problems by the solution type. If there are differences, then induced insights will be excluded from further analysis. Unfortunately, separate analysis for induced insights is not possible due to an insufficient number of cases (for example, there are only 2 cases of induced insight in the 8th problem of the SSP group).
Analysis of the first problem showed that there are significant differences between endogenous and induced insights in the next scales: pleasure, F(1, 84) = 41.21, p < .001, η2 = .315; unpleasure, F(1, 84) = 32.65, p < .001, η2 = .271; surprise, F(1, 84) = 7.95, p = .006, η2 = .085; certainty, F(1, 84) = 5.93, p = .017, η2 = .061; and expectation, F(1, 84) = 5.24, p = .025, η2 = .058. Based on these results, solutions with induced insight were excluded from further analyses.
4.2. Subjective Rating of Expectation
Hypothesis 1 was tested using an independent
t-test with the Holm–Bonferroni adjustment (see
Figure 1). According to hypothesis 1a, the 7th problem in the SP and SSP groups will be more expected than the 1st problem. This hypothesis was confirmed following comparison of the 1st and 7th problems in the SP group (
M1 = 4.1,
SD1 = 2.1 and
M7 = 2.5,
SD7 = 1.9),
t(43) = 2.58,
p = .013,
Cohen’s d = 0.794, and in the SSP group (
M1 = 3.7,
SD1 = 2.3 and
M7 = 1.7,
SD7 = 1.8),
t(44) = 3.21,
p = .003,
Cohen’s d = 1.008. At the same time, expectations did not change in the DP group (
M1 = 3.5,
SD1 = 2.2 and
M7 = 3.1,
SD7 = 2.1),
t(39) = 0.67,
p = .509.
Hypothesis 1b that the 8th problem will be more unexpected than the 7th problem is correct only for the SSP group (M7 = 1.7, SD7 = 1.8 and M8 = 3.2, SD8 = 1.9), t(58) = –2.99, p = .004, Cohen’s d = –0.773. These differences were not significant for the DP group (M7 = 3.1, SD7 = 2.1 and M8 = 3.5, SD8 = 2), t(49) = –0.71, p = .482, and the SP group (M7 = 2.5, SD7 = 1.9 and M8 = 2.5, SD8 = 1.8), t(56) = 0.005, p = .996. In general, only the critical problem of the SSP group became more unexpected after the problem set.
Between-group analysis of the 7th problem showed that there is a significant influence of the group factor, F(2, 82) = 3.75, p = .028, η2 = .084. Post hoc comparisons with the Holm–Bonferroni adjustment found that the 7th problem of the SSP group is more expected than the 7th problem of the DP group, p = .025, 95% C.I. = 0.2, 2.6. Analogous analysis of the 8th problem showed no significant differences.
4.3. Subjective Rating of Pleasure
According to hypothesis 2a, the 7th problem will be less pleasurable than the 1st problem in the SP and SSP groups, but not in the DP group. The hypothesis was partially confirmed (see
Figure 2). The differences between the 1st and 7th problems were not found for the DP group (
M1 = 5.3,
SD1 = 1.6 and
M7 = 5.4,
SD7 = 1.4),
t(39) = –0.25,
p = .804, and the SP group (
M1 = 5.8,
SD1 = 1.1 and
M7 = 5.7,
SD7 = 1.3),
t(43) = 0.13,
p = .897. The SSP group showed significant differences (
M1 = 5.3,
SD1 = 1.8 and
M7 = 3.5,
SD7 = 2.2),
t(44) = 2.74,
p = .009,
Cohen’s d = 0.861.
Further, hypothesis 2b has been checked. This hypothesis suggests that the 8th (critical) problem will be assessed more pleasurable compared with the 7th problem in the SP and SSP groups, but not in the DP group. It was partially confirmed. The differences between the 7th and 8th problems were not significant for the DP group (M7 = 5.4, SD7 = 1.4 and M8 = 5.6, SD8 = 1.3), t(49) = –0.47, p = .643, and the SP group (M7 = 5.7, SD7 = 1.3 and M8 = 4.9, SD8 = 1.9), t(56) = 1.85, p = .069. However, the difference was found for the SSP group (M7 = 3.5, SD7 = 2.2 and M8 = 4.9, SD8 = 1.9), t(58) = –2.57, p = .013, Cohen’s d = –0.665.
Between-group analysis of the 7th problem showed that there is a significant influence of the group factor, F(2, 82) = 14.71, p < .001, η2 = .264. Post hoc comparisons with the Holm–Bonferroni adjustment found that the 7th problem of the SSP group is less pleasurable than the 7th problem of the DP group, p < .001, 95% C.I. = 0.8, 2.9 and the 7th problem of the SP group, p < .001, 95% C.I. = 1.2, 3.3. Analysis of the 8th problem showed no significant differences.
4.4. Subjective Rating of Surprise
Hypothesis 3a suggests that the 7th problem will be less surprising than the 1st problem in the SP and SSP groups (see
Figure 3). There were no differences in the DP group (
M1 = 3.1,
SD1 = 1.8 and
M7 = 3.5,
SD7 = 2.1),
t(39) = –0.68,
p = .502. The 1st and 7th problems were significantly different in the SP group (
M1 = 3.8,
SD1 = 1.8 and
M7 = 2.8,
SD7 = 1.6),
t(43) = 2.04,
p = .047,
Cohen’s d = 0.628, and the SSP group (
M1 = 3.3,
SD1 = 2.1 and
M7 = 1.4,
SD7 = 1.1),
t(44) = 4.00,
p < .001,
Cohen’s d = 1.258. Thus, the hypothesis was confirmed.
Hypothesis 3b is devoted to the 8th problem, which will be rated more surprising compared with the 7th problem in the SP and SSP groups. The differences between the 7th and 8th problems were not significant for the DP group (M7 = 3.5, SD7 = 2.1 and M8 = 3.9, SD8 = 2.1), t(49) = –0.72, p = .477, and the SP group (M7 = 2.8, SD7 = 1.6 and M8 = 2.5, SD8 = 1.8), t(56) = 0.48, p = .635. The 8th problem of the SSP group was more surprising than the 7th (M7 = 1.4, SD7 = 1.1 and M8 = 3.1, SD8 = 2), t(58) = –4.12, p < .001, Cohen’s d = –1.065.
Between-group analysis of the 7th problem showed that there is a significant influence of the group factor, F(2, 82) = 12.37, p < .001, η2 = .232. Post hoc comparisons with the Holm–Bonferroni adjustment found that the 7th problem of the SSP group is less surprising than the 7th problem of the DP group, p < .001, 95% C.I. = 1.1, 3.2, and the 7th problem of the SP group, p = .004, 95% C.I. = 0.3, 2.4. Analysis of the 8th problem also showed influence of the group factor, F(2, 81) = 3.33, p = .041, η2 = .076. The 8th problem of the DP group is assessed as more surprising than the 8th problem of the SP group, p = .035, 95% C.I. = 0.1, 2.7.
4.5. Solution Time
The solution time was analyzed only for successful solution attempts (see
Figure 4).
According to hypothesis 4a, the 7th problem will require less time than the 1st problem in the SP and SSP groups but will not change in the DP. It was entirely confirmed. The DP group did not show significant differences (M1 = 64.7, SD1 = 73.1 and M7 = 55.2, SD7 = 55.3), t(39) = 0.47, p = .638. However, there were differences in the SP (M1 = 115.6, SD1 = 93.8 and M7 = 57.4, SD7 = 65.0), t(43) = 2.46, p = .018, Cohen’s d = 0.755, and SSP groups (M1 = 64.5, SD1 = 61.4 and M7 = 24.3, SD7 = 37.4), t(44) = 2.76, p = .008, Cohen’s d = 0.868.
Hypothesis 4b suggests that the 8th problem will require more time than the 7th problem in the SP and SSP groups but not in the DP group. It was not confirmed for the SP, t(56) = 0.78, p = .437, and SSP groups, t(58) = –0.79, p = .434. Comparison of 7th and 8th problems of the DP group did not show significant differences as predicted, t(49) = –0.53, p = .602.
4.6. Correlation of Expectation, Pleasure and Surprise
The expectation, pleasure, and surprise were correlated to test their relationships. We used the Spearman’s rho criteria because the distribution differs from normal. Only data of successful attempts were used for this analysis. Significant positive correlation was found between the expectation and pleasure for all problems from 1st to 8th, r(605) = .134, p < .001, that is, the higher the pleasure of a problem, the greater unexpectedness is attributed to it and vice versa. Analysis of surprise revealed that the expectation also has a strong positive correlation with it, r(605) = .583, p < .001.
6. General Discussion
Our model attempts to combine the subjective unexpectedness of insightful solutions, pleasure, and surprise as components of the Aha! experience and learning. Even solutions of ill-defined problems, part of which are insight problems, need a plan. It may include assumptions about what methods to use, what the result should be, and what are the criteria that a solution has been found. We assume that the solver starts problem solving with these assumptions from which they generate expectations acting as criteria for achieving the goal (
Chronicle et al. 2004).
Using the approach of reward prediction error learning, we assumed that learning in the problem set occurs due to adjusting expectations. Expectations are adjusted by receiving emotional feedback in the form of the Aha! experience. The Aha! experience performs at least two functions in problem solving: (1) it is a subjective signal for adjusting expectations (surprise), and (2) it is one of the factors for remembering the useful experience gained in the form of emotional reinforcement (pleasure). The transfer of adjusted expectations is possible by catching the similarity between problems, which can be based on the solution principle and on the external features and problem structure. External features make it possible to evaluate the similarity of problems even before the solution starts, while it is possible to evaluate the internal similarity only after understanding the solution principle.
The obtained results confirmed this idea. The change in the expectedness entailed a change in the Aha! experience: the more expected the solution, the weaker the Aha! experience, and vice versa. The point is that predictions become more accurate and there is no need for emotional reinforcement. As we can see, the insight problem becomes less and less insightful if the expectedness of the solution increases. The problem loses positive emotional reinforcement and feeling of surprise after finding the answer. It does not happen if you solve various insight problems, as in the DP group. Thus, the similarity between problems is necessary to increase the degree of expectedness: the more features of similarity, the more expected will be the solution of the next problem.
The successful application of expectations requires the internal and the external similarity of problems. It is difficult for solvers to apply the correct predictions without external similarity (problem structure), which is why the pleasure as an affective component of prediction error is not reduced in the SP group. Insight problems in the SP group still have some novelty for the solver because their problem conditions and structure are very different from each other, requiring guessing their internal similarity. The solvers understand the similarity of the solution principle after they have successfully solved problems but not in the solution process. It can be a cause of the stronger Aha! experience. The external similarity of problem structure—as in the SSP group—helps to see the best start position for the solution. The problem structure is a kind of map, according to which we can easily understand how to build the best route.
Expectation also affected learning if we consider it as a decrease in the solution time. The problem set became increasingly expected, and at the same time, there was a decrease of the solution time. The solver could better predict promising moves, solve problems faster, and successfully learn to solve similar problems. This result was observed only in groups with external or internal problem similarity (the SP and SSP groups). Probably, the solver’s expectations are tied to specific features in the problem and cannot be generalized to a whole class of insight problems, as in the DP group.
Our results are consistent with findings of the pleasures of the mind approach, where the key feelings that accompany insight problem solving are the violation of expectation, curiosity, and virtuosity (
Bianchi et al. 2022;
Canestrari et al. 2018). Violation of expectation in problem solving is experienced as a tension caused by the unsuccessful attempts to solve a problem followed by the sense of relief caused by a solution; curiosity is experienced as a pleasure to learn something new; and virtuosity is a feeling of competence required to solve problems. The presence of these feelings in the solution of insight problems indicates that pleasure comes from unpredicted and unexpected solutions, which encourages the acquisition of new knowledge and increases self-confidence. Our findings are also in line with data obtained by
Dubey et al. (
2022) that suggested that metacognitive prediction errors can also lead to the Aha! experience.
Thus, we have shown that the strength of the Aha! experience is related to the degree of expectedness. The solution is evaluated as more insightful if it is unexpected; the solution is evaluated as less insightful if the solver expected the solution path. The Aha! experience is not an epiphenomenon. It performs its function in learning of problem solving through adjusting expectations.