Strategic Interaction Between Brands and KOLs in Live-Streaming E-Commerce: An Evolutionary Game Analysis Using Prospect Theory
Abstract
1. Introduction
1.1. Background and Motivation
1.2. Research Questions and Major Findings
1.3. Contribution Statements and Organization
2. Literature Review
2.1. Evolutionary Game Theory and Prospect Theory
2.2. Marketing Analysis Between Brands and KOLs
2.3. Literature Summary
3. The Model and Equation
3.1. Model Assumption
- All the notations related to the article and their description are shown in Table 2.
3.2. Replicator Dynamic Equation
3.3. Stability Analysis of Equilibrium Points in Evolutionary Game System
3.4. The Impact of Changes in Objective Factors
3.5. The Impact of Changes in Subjective Factors
4. Simulation Analysis
4.1. Evolution of Steady States Under Different Objective Parameters
4.1.1. The Sensitivity Analysis of
4.1.2. The Sensitivity Analysis of Q
4.1.3. The Sensitivity Analysis of o
4.1.4. The Sensitivity Analysis of φ
4.1.5. The Sensitivity Analysis of ξ
4.1.6. The Sensitivity Analysis of ζ
4.2. Analysis of the Subjective Factors of Game Participants
4.2.1. The Sensitivity Analysis of α
4.2.2. The Sensitivity Analysis of β
4.2.3. The Sensitivity Analysis of λ
5. Extended Research
5.1. Sensitivity Analysis of Misinformation and Promotional Deception Intensities
5.2. Sensitivity Analysis of Environmental Uncertainty
5.3. Discussion
6. Conclusions
6.1. Summary of Findings
6.2. Practical and Managerial Implications
6.3. Limitations and Future Research
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
References
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Key Contribution | Evolutionary Game Theory | Traditional Game Theory | PT | Game Player | ||||
---|---|---|---|---|---|---|---|---|
Brand | KOL | Consumer | Platform | |||||
Niu et al. [24] | Brand owners use KOLs or not | √ | √ | √ | √ | |||
Pu et al. [34] | Platform competition | √ | √ | √ | ||||
Zuo et al. [35] | Consumer behavior | √ | √ | √ | ||||
Zhou et al. [31] | KOL collaborative governance | √ | √ | √ | √ | |||
He et al. [32] | Platform supervision | √ | √ | √ | √ | |||
Fargetta and Scrimali [33] | Tripartite strategic interaction | √ | √ | √ | √ | |||
This paper | Brand and KOL interaction-based PT | √ | √ | √ | √ |
Notation | Description |
---|---|
The proportion of brands choosing “information disclosure” | |
The proportion of KOLs choosing “truthful promotion” | |
Probability of the occurrence of event i | |
The sensitivity of the game participants to their payoffs | |
The sensitivity of the game participants to their losses | |
The loss aversion coefficient of the game participants | |
The contract value of live-streaming e-commerce | |
KOLs’ contract fulfillment capability | |
The initial contract fulfillment capability of the KOLs | |
The increment caused by misinformation and deceptive promotion | |
The commission rate of the KOLs | |
The environmental uncertainty of live-streaming e-commerce | |
The extent of misinformation by brands | |
The extent of deceptive promotion by KOLs | |
The adjustment coefficient for the cumulative effect of KOLs’ contract fulfillment capability by the game participants | |
The unit return cost coefficient generated by | |
The unit reputation loss coefficient generated by | |
The long-term brand value | |
The brand’s level of trust in the KOL’s integrity |
Brands | KOLs | |
---|---|---|
Truthful Promotion | ||
Information disclosure | ||
Misinformation | ||
Equilibrium Point | Eigenvalue | The Sign of Eigenvalue | Local Stability |
---|---|---|---|
, ESS | |||
, ESS | |||
, ESS | |||
, ESS | |||
Saddle point, tr is 0, it is not possible for the system to be an ESS. |
Parameter | |||||||||||||
Value | 0.2 | 0 | 1.2 | 1.3 | 0.9 | 1 | 0.24 | 0.26 | 0.45 | 0.2 | 0.44 | 0.46 | 0.65 |
Parameter | |||||||||||||
Value | 100 | 0.5 | 0.1 | 0.3 | 0.3 | 1.5 | 0.88 | 0.88 | 2.25 | 0.5 | 0.5 | 0.5 | 0.5 |
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Shao, S.; Wang, Y.; Li, Z.; Li, L.; Shi, X.; Liu, H.; Gao, Z. Strategic Interaction Between Brands and KOLs in Live-Streaming E-Commerce: An Evolutionary Game Analysis Using Prospect Theory. Systems 2025, 13, 528. https://doi.org/10.3390/systems13070528
Shao S, Wang Y, Li Z, Li L, Shi X, Liu H, Gao Z. Strategic Interaction Between Brands and KOLs in Live-Streaming E-Commerce: An Evolutionary Game Analysis Using Prospect Theory. Systems. 2025; 13(7):528. https://doi.org/10.3390/systems13070528
Chicago/Turabian StyleShao, Shizhe, Yonggang Wang, Zheng Li, Luxin Li, Xiuping Shi, Hao Liu, and Ziyu Gao. 2025. "Strategic Interaction Between Brands and KOLs in Live-Streaming E-Commerce: An Evolutionary Game Analysis Using Prospect Theory" Systems 13, no. 7: 528. https://doi.org/10.3390/systems13070528
APA StyleShao, S., Wang, Y., Li, Z., Li, L., Shi, X., Liu, H., & Gao, Z. (2025). Strategic Interaction Between Brands and KOLs in Live-Streaming E-Commerce: An Evolutionary Game Analysis Using Prospect Theory. Systems, 13(7), 528. https://doi.org/10.3390/systems13070528