User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms
Abstract
:1. Introduction
- Demonstrated the multi-mode XR contents and multitasking on three different types of mobile platforms (PhoneXR, ClosedXR and LensXR),
- Experimentally confirmed the importance of ensuring the minimum level of presence and immersion, as an XR platform, even at the expense of usability problems, and
- Derived requirements for the unified mobile platform for further acceptability.
2. Related Work
3. Experiment 1—Multimode Usage
3.1. Experimental Design
3.2. MonsterGO: Concept Multi-Mode XR App
3.3. Interaction and Mode Switch and Multitasking
3.4. Experimental Set-Up and Task
3.5. Experimental Procedure
3.6. Results
4. Experiment 2—Multitasking Usage
4.1. Experimental Design
4.2. Multitasking
4.3. Experimental Set-Up and Task
4.4. Experimental Procedure
4.5. Results
5. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Extended Reality UX Survey
Appendix A.1. Background Information
- Name
- Age
- Gender
- Have you ever used or played any mobile augmented reality (AR) app/game before (such as the PoekmonGo)?
- Have you ever used or played any mobile virtual reality (VR) app/game before (e.g., using Google Cardboard or GearVR like headset with the smartphone)? (Y/N, explain)
- Have you ever used or played any mobile XR app/game that combines or offers 2D, AR, and VR modes together in the content? (Y/N, explain)
- Have you ever used any AR or VR device? (Y/N, explain/list)
Appendix A.2. Main Questionnaire (Answered in the 7 Likert Scale in Which 1 Corresponds to the Negative, and 7 to the Positive Experience)
Appendix A.2.1. Mode Switch
- Rate the overall naturalness or flow of the transitions among the 2D, AR, VR and smartphone usage modes with respect to how it affected the game play on the given platform.
- Rate the ease of the transitions among the 2D, AR, VR and smartphone usage modes with respect to playing the game on the given platform.
- Rate the ease or naturalness of the transitions between the 2D text app and the MonsterGo XR app (only for Experiment 1) on the given platform.
Appendix A.2.2. 2D Mode/Smartphone Usage
- Rate the ease of use (or general usability) when playing the game in the 2D mode (map) for the given platform.
- Rate the ease of use (or general usability) when using the smartphone app (responding to the text) for the given platform.
Appendix A.2.3. AR Experience
- Rate the ease of use (or general usability) when playing the game in the AR mode for the given platform.
- Rate the overall AR experience in terms of the user and object presence with the given platform? (User/object presence refers to the degree that the user feels to be in the same environment with the augmented object spatially)
- Rate the overall AR experience in terms of the immersion into the content and game environment with the given platform—psychologically.
- Rate the overall AR experience in terms of the distraction as allowed by the given platform.
Appendix A.2.4. VR Experience
- Rate the ease of use (or general usability) when playing the game in the VR mode for the given platform.
- Rate the overall VR experience in terms of the user and object presence with the given platform? (User/object presence refers to the degree the user feels to be with the virtual objects in the virtual environment spatially)
- Rate the overall VR experience in terms of the immersion into the content and game environment with the given platform—psychologically.
- Rate the overall VR experience in terms of the distraction as allowed by the given platform.
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Platform | 2D App Mode | XR Modes | ||
---|---|---|---|---|
2D | 2D | AR | VR | |
PhoneXR | Phone | Phone | Phone | |
ClosedXR | Headset | Headset | Headset | |
LensXR | Phone (Lenses clipped off) | Lenses | Lenses |
Platform | Web Search/Browsing | Marker Based AR | 360 Deg. Video VR |
---|---|---|---|
PhoneXR | Phone | Phone | Phone |
ClosedXR | Headset | Headset | Headset |
LensXR | Phone (Lenses clipped off) | Lenses | Lenses |
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Choi, H.; Jeong, H.; Kim, G.J. User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms. Electronics 2023, 12, 1457. https://doi.org/10.3390/electronics12061457
Choi H, Jeong H, Kim GJ. User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms. Electronics. 2023; 12(6):1457. https://doi.org/10.3390/electronics12061457
Chicago/Turabian StyleChoi, Hyeonah, Heeyoon Jeong, and Gerard Jounghyun Kim. 2023. "User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms" Electronics 12, no. 6: 1457. https://doi.org/10.3390/electronics12061457
APA StyleChoi, H., Jeong, H., & Kim, G. J. (2023). User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms. Electronics, 12(6), 1457. https://doi.org/10.3390/electronics12061457