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Article
Peer-Review Record

Assessing Students’ Personality Traits: A Study of Virtual Reality-Based Educational Practices

Electronics 2024, 13(17), 3358; https://doi.org/10.3390/electronics13173358
by Hui Liang 1,*, Zhaolin Zhang 1, Junjun Pan 2 and Jialin Fu 3
Reviewer 1: Anonymous
Reviewer 2:
Electronics 2024, 13(17), 3358; https://doi.org/10.3390/electronics13173358
Submission received: 15 July 2024 / Revised: 15 August 2024 / Accepted: 21 August 2024 / Published: 23 August 2024

Round 1

Reviewer 1 Report

Comments and Suggestions for Authors

This is an interesting paper and presents a VR-based framework for personality assessment, integrating Myers-Briggs Type Indicator (MBTI) principles with virtual reality. The study, involving 96 participants across three age groups (children, adolescents, youth), compared VR-based tests with traditional MBTI questionnaires. The VR system aimed to reduce cognitive load and bias inherent in standard methods. Results showed the VR approach was effective, especially for the youth group, but less so for children, highlighting cognitive challenges in younger participants. The study suggests that VR assessments can offer engaging and bias-reducing alternatives to traditional methods. However, it notes limitations such as a small sample size and the need for further refinement of algorithms and scenario designs. Future research should address these issues, expand the participant pool, and improve system usability to enhance the accuracy and effectiveness of VR-based personality assessments. The current version of the manuscript requires some adjustments to be ready for publication.

 

Here are my comments:

1- Enhance the literature review to include more recent studies on VR in psychological assessments and personality testing. This could provide a broader context for the study’s contributions and identify gaps. You may refer to the following publications about the use of VR for training, simulation and education purposes:

1-      Xie, B., Liu, H., Alghofaili, R., Zhang, Y., Jiang, Y., Lobo, F.D., Li, C., Li, W., Huang, H., Akdere, M. and Mousas, C., 2021. A review on virtual reality skill training applications. Frontiers in Virtual Reality, 2, p.645153. https://doi.org/10.3389/frvir.2021.645153

2-      Rostami, M.; Kamoonpuri, J.; Pradhan, P.; Chung, J. Development and Evaluation of an Enhanced Virtual Reality Flight Simulation Tool for Airships. Aerospace 2023, 10, 457. https://doi.org/10.3390/aerospace10050457

2- While the scenarios are diverse, there should be a clearer rationale for their design and how they directly relate to specific MBTI dimensions. More detail on how each scenario measures particular traits could enhance understanding.

3- Understanding participant experiences and challenges with the VR technology could lead to better system design.

4- Provide a more detailed analysis of the operation error rates, including how these errors might affect the accuracy of the personality assessments. Discuss the implications of high error rates in specific groups, especially children.

5- Since the algorithms are mentioned as needing refinement, more details on the specific areas for improvement and planned future work on these algorithms would be beneficial.

Comments on the Quality of English Language

Minor editing of English language required

Author Response

  We appreciate the time and effort that the Reviewers have dedicated to providing insightful and constructive feedback.

  Based on these comments, we have addressed the suggestions and made necessary revisions to the manuscript. Please find the updated version attached.

Author Response File: Author Response.docx

Reviewer 2 Report

Comments and Suggestions for Authors

This work is interesting. A VR system is designed to assess the student personality, and the result consists with the traditional MBTI questionnaires method.

 

 

I have some concerns:

 

Major issue:

The assessment personality result of 96 students may be given, and compared with the questionnaire method.

 

Fig.10 gives the confusion matrix, how the model is used to predict may be given. For a TP result, how to judge it is true or false?

 

The 3 scenes, dressing/ball/fire are west culture. Chinese scenes may be added to assess Chinese students.

 

 

Minor issue:

the meaning of items in table2 may be given, such as 21/12.

 

The meaning of the x-axis of fig.9 may be given.

 

Author Response

  We appreciate the time and effort that the Reviewers have dedicated to providing insightful and constructive feedback.

  Based on these comments, we have addressed the suggestions and made necessary revisions to the manuscript. Please find the updated version attached.

Author Response File: Author Response.docx

Round 2

Reviewer 1 Report

Comments and Suggestions for Authors

The authors addressed all my concerns.

Good luck with your future work.

Comments on the Quality of English Language

Minor editing of English language required.

Reviewer 2 Report

Comments and Suggestions for Authors

All my concerns are resolved, no further comments.

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