The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector
Abstract
:1. Introduction
2. Materials and Methods
2.1. Methodology for Designing Virtual Textile Stands
2.2. Modeling, Texturing, and Animation of the Digital Twin
2.3. Redesign of the Virtual Booth Modeling, Texturing, and Animation
- Proportion (a good proportion ensures that the components of a product are visually and formally balanced).
- Symmetry (when the parts of an object are reflected in a balanced manner across one or more axes, reinforcing the concepts of balance and order).
- Order (a good sense of order provides hierarchy and increases the indicative value of the product, which benefits the aesthetic aspects). The aim is to guide the intuitive use of the stand through shapes and spatial composition.
- Hierarchy (the arrangement of elements that allows the user to immediately know which parts of the product are most relevant or prioritized, favoring intuitive usability).
- Functionality (the ability of a product to effectively fulfill its intended purpose).
- Clarity (the ease with which a user can understand and use a product).
- Simplicity (reducing complexity that diverts balanced and aesthetic perception). First, it was decided that the color palette of the stand would be monochromatic (See Figure 4), fading from the brand color, with increments of brightness, to white. The colors are arranged in simultaneous contrast, adhering to the principle of Proportion.
2.4. Optimization of Models and Materials with Unity Creation of Interactions and Animations
2.5. SPATIAL.IO. Insertion of Multimedia Material
2.6. Research Design
2.7. Data Analysis
- Spatial Presence: evaluates the perception of “being physically in another place” while in the virtual environment.
- Immersive Presence: measures the level of engagement in the virtual environment. Greater participation suggests that the user has emotionally “immersed” themselves in the experience.
- Presence Realism: captures the perception of realism of the virtual environment. Evaluates whether users feel that the environment is “realistic” or similar to the real world.
- General Presence: a more general measure of presence that complements the other dimensions and allows for a comprehensive view of the presence experience.
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
MV | Metaverse |
VR | Virtual Reality |
AR | Augmented Reality |
AI | Artificial Intelligence |
MR | Mixed Reality |
VE | Virtual Environment |
UX | User Experience |
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Number | Question |
---|---|
IPQ1 | In the computer-generated world, I had a sense of “being there”. |
IPQ2 | Somehow, I felt that the virtual world surrounded me. |
IPQ3 | I felt like I was just perceiving pictures. |
IPQ4 | I did not feel present in the virtual space. |
IPQ5 | I had a sense of acting in the virtual space, rather than operating something from outside. |
IPQ6 | I felt present in the virtual space. |
IPQ7 | How aware were you of the real world surrounding while navigating in the virtual world? (i.e., sounds, room temperature, other people, etc.)? |
IPQ8 | I was not aware of my real environment. |
IPQ9 | I still paid attention to the real environment. |
IPQ10 | I was completely captivated by the virtual world. |
IPQ11 | How real did the virtual environment seem to you? |
IPQ12 | How much did your experience in the virtual environment seem consistent with your real world experience? |
IPQ13 | How real did the virtual world seem to you? |
IPQ14 | The virtual world seemed more realistic than the real world. |
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Jover, V.; Sempere, S.; Ferrándiz, S. The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector. Electronics 2025, 14, 359. https://doi.org/10.3390/electronics14020359
Jover V, Sempere S, Ferrándiz S. The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector. Electronics. 2025; 14(2):359. https://doi.org/10.3390/electronics14020359
Chicago/Turabian StyleJover, Vicente, Silvia Sempere, and Santiago Ferrándiz. 2025. "The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector" Electronics 14, no. 2: 359. https://doi.org/10.3390/electronics14020359
APA StyleJover, V., Sempere, S., & Ferrándiz, S. (2025). The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector. Electronics, 14(2), 359. https://doi.org/10.3390/electronics14020359