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Article

Using Virtual and Augmented Reality with GIS Data

Department of Geomatics, Faculty of Civil Engineering, Czech Technical University in Prague, 16629 Prague, Czech Republic
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Author to whom correspondence should be addressed.
ISPRS Int. J. Geo-Inf. 2024, 13(7), 241; https://doi.org/10.3390/ijgi13070241
Submission received: 13 February 2024 / Revised: 3 June 2024 / Accepted: 26 June 2024 / Published: 5 July 2024

Abstract

This study explores how combining virtual reality (VR) and augmented reality (AR) with geographic information systems (GIS) revolutionizes data visualization. It traces the historical development of these technologies and highlights key milestones that paved the way for this study’s objectives. While existing platforms like Esri’s software and Google Earth VR show promise, they lack complete integration for immersive GIS visualization. This gap has led to the need for a dedicated workflow to integrate selected GIS data into a game engine for visualization purposes. This study primarily utilizes QGIS for data preparation and Unreal Engine for immersive visualization. QGIS handles data management, while Unreal Engine offers advanced rendering and interactivity for immersive experiences. To tackle the challenge of handling extensive GIS datasets, this study proposes a workflow involving tiling, digital elevation model generation, and transforming GeoTIFF data into 3D objects. Leveraging QGIS and Three.js streamlines the conversion process for integration into Unreal Engine. The resultant virtual reality application features distinct stations, enabling users to navigate, visualize, compare, and animate GIS data effectively. Each station caters to specific functionalities, ensuring a seamless and informative experience within the VR environment. This study also delves into augmented reality applications, adapting methodologies to address hardware limitations for smoother user experiences. By optimizing textures and implementing augmented reality functionalities through modules Swift, RealityKit, and ARKit, this study extends the immersive GIS experience to iOS devices. In conclusion, this research demonstrates the potential of integrating virtual reality, augmented reality, and GIS, pushing data visualization into new realms. The innovative workflows and applications developed serve as a testament to the evolving landscape of spatial data interpretation and engagement.
Keywords: GIS; VR; AR; visualization; QGIS; game-engine; Unreal Engine GIS; VR; AR; visualization; QGIS; game-engine; Unreal Engine

Share and Cite

MDPI and ACS Style

Pavelka, K., Jr.; Landa, M. Using Virtual and Augmented Reality with GIS Data. ISPRS Int. J. Geo-Inf. 2024, 13, 241. https://doi.org/10.3390/ijgi13070241

AMA Style

Pavelka K Jr., Landa M. Using Virtual and Augmented Reality with GIS Data. ISPRS International Journal of Geo-Information. 2024; 13(7):241. https://doi.org/10.3390/ijgi13070241

Chicago/Turabian Style

Pavelka, Karel, Jr., and Martin Landa. 2024. "Using Virtual and Augmented Reality with GIS Data" ISPRS International Journal of Geo-Information 13, no. 7: 241. https://doi.org/10.3390/ijgi13070241

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