Teachers Can Use It with Their Littles: Using Case Studies to Explore Preservice Teachers’ Perceptions of Technology
Abstract
:1. Introduction
2. Conceptual Framework: The SAMR Model
3. Literature Review
3.1. Screen Time
3.2. Augmented and Virtual Reality
3.3. Digital Divide
3.4. Chat GPT
3.5. The Current Study
- On what SAMR level do PSTs describe integrating technology in the given case studies?
- How do PSTs describe technology?
- What differences emerged, if any, in how PSTS described technology over time?
4. Materials and Methods
4.1. Context
4.2. Participants
4.3. Data Collection Methods
4.4. Data Analysis
5. Results
5.1. Screen Time
5.2. VR/AR
broaden students’ communication skills by having them build their own vocabulary by describing what they are seeing, create[ing] mathematical thinking by providing a hands-on approach to their reasoning and logical thinking skills, and enrich[ing] their experiences by giving them a visual aid to the context they are discussing and being taught in class.
5.3. The Digital Divide
5.4. ChatGPT
6. Discussion
6.1. The Teacher’s Role
6.2. Barriers to Technology Integration
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Sample Case Study
- “Screen Time Recommendations for Children Under Six” Zero to Three (https://www.zerotothree.org/resource/screen-time-recommendations-for-children-under-six/ (accessed on 13 March 2025)).
- What are some screen time guidelines for social media applications? American Academy of Pediatrics (https://www.aap.org/en/patient-care/media-and-children/center-of-excellence-on-social-media-and-youth-mental-health/social-media-and-youth-mental-health-q-and-a-portal/middle-childhood/middle-childhood-questions/screen-time-guidelines/ (accessed on 13 March 2025)).
- “Screen Time and Children” American Academy of Child and Adolescent Psychiatry (https://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-And-Watching-TV-054.aspx#:~:text=Between%2018%20and%2024%20months,limit%20activities%20that%20include%20screens (accessed on 13 March 2025)).
- Should each grade level have a mandatory maximum or minimum of screen time per day?
- What kinds of technology should be provided for each grade level?
- How can we ensure that technology applications are high quality?
- Going Beyond Screen Time: “Using screen time and digital technology for learning: children and pre-teens” (https://raisingchildren.net.au/school-age/school-learning/learning-ideas/screen-time-helps-children-learn#:~:text=Screen%20time%20can%20help%20children,to%20play%20games%20or%20apps (accessed on 13 March 2025)).
- “5 ways screen time can benefit children and families” (https://www.childtrends.org/publications/5-ways-screen-time-can-benefit-children-and-families (accessed on 13 March 2025)).
- “The good, the bad and the ugly of children’s screen time during the COVID-19 pandemic” (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8444888/ (accessed on 13 March 2025)).
- PEW Research Center: Parenting Children in the Age of Screens (https://www.pewresearch.org/internet/2020/07/28/parenting-children-in-the-age-of-screens/ (accessed on 13 March 2025)).
- The use of touch-screen tablets in early childhood: Children’s knowledge, skills and attitudes (https://www.sciencedirect.com/science/article/pii/S0190740917310319 (accessed on 13 March 2025)).
- Atlanta Public Schools (https://docs.google.com/document/d/1LChooT-STT2IVjD0tCczNpWY_eUATLphC-LXm9ft4xo/preview?tab=t.0 (accessed on 13 March 2025)).
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SAMR Description | Examples | |
---|---|---|
Enhancement | Substitution—technology acts as a direct substitute with no functional improvement. Often, the technology use saves paper and/or time. | Having students type answers instead of handwriting them. Using an online document instead of a paper/pen quiz. |
Augmentation—technology acts as a direct substitute, with functional improvement; technology provides some access to information. | Teacher instruction is supplemented with a video that clarifies directions. Students are able to use the internet to search for information about a topic. | |
Transformation | Modification—technology allows for significant task redesign from traditional assignments into more interactive tasks that allow for more student collaboration; tasks often move beyond “paper” tasks. | Students create a video presentation using their voice and other digital elements instead of an oral presentation. Students create digital book reports that utilize animation and graphics. |
Redefinition—technology allows for the creation of new tasks previously inconceivable; learning is often connected with real-world applications. | Using Google Earth to measure distance or landforms. Accessing real-time data and using software to create data visualizations. Participating in virtual dissections using VR headsets. |
Case Study | Description |
---|---|
Developmental appropriateness of screen time | Imagine you are a teacher serving on your school’s technology committee considering a 1:1 device initiative for students. What are your recommendations for what teachers should consider regarding how much technology to use in the classroom? |
Is virtual reality appropriate for young children? | Imagine your school has just been given an $18,000 grant. Write a proposal for how you would spend the money. You must decide between one of three options: (1) VR headsets, (2) other technology (3) dramatic play materials. |
New Mexico: Education, access and the law | In 2018, Yazzie Martinez was a plaintiff suing the state of New Mexico for not providing adequate education to students. In 2021, she sued again to say that things had gotten worse since the pandemic. Write a letter to the local paper that contains your opinion as a local teacher. |
Should ChatGPT be used in the classroom? | The teachers at your school are in a vigorous discussion about whether/how to use GPT with students. You are asked to weigh in. Should it be used? Is it considered cheating? What must the school consider before implementing Chat GPT? |
Screen Time | VR/AR | Digital Equity | Chat GPT | |
---|---|---|---|---|
Hardware | 2 | 6 | 1 | 0 |
Substitution | 1 | 1 | 3 | 1 |
Augmentation | 1 | 1 | 5 | 2 |
Modification | 0 | 0 | 0 | 3 |
Redefinition | 0 | 0 | 0 | 3 |
Positive Feelings | 3 | 5 | 16 | 15 |
Negative Feelings | 3 | 7 | 0 | 5 |
Screen Time | VR/AR | Digital Equity | Chat GPT | |
---|---|---|---|---|
Hardware | Various ways teachers can integrate technology into learning, such as using computers, iPads, and phones. | Tablets and laptops, when utilized effectively, serve as powerful tools to engage students actively in their learning process. | Access to technology includes more than just providing laptops or internet connections; it also means giving students the tools they need to thrive in an increasingly digital environment. | Not observed |
Substitution | Infants and toddlers under 18 months can only use video chat with their parents or grandparents. | As a result, students need the internet and computers to complete their homework, quizzes, and assignments. | You could incorporate technology in the classroom with your students by taking turns asking questions and that may be fun for early childhood. | |
Augmentation | Make games or activities for their students or create lessons with which children can interact. | This VR/AR classroom is designed and set up for teachers to bring their classroom for special periods to engage or enhance what they are currently learning. | Educators can leverage digital tools to create engaging lesson plans, collaborate with peers, and provide timely feedback to students.In some restaurants, you have to scan a QR code to look at the menu, job applications are strictly online, and schools across the country are implementing virtual days throughout the school year. | |
Modification | N/O | N/O | N/O | Chatbot can translate assignments into a student’s native language. |
Redefinition | N/O | N/O | N/O | It can also rewrite responses at different reading levels, making it easier for students to complete their assignments. |
Positive Feelings | We cannot deny that VR and AR can create students’ interest, increase students’ engagement, and make them feel they are not in the classroom. | In today’s interconnected world, technology is not just a supplementary tool; it is an integral part of modern education. It enhances students’ learning experiences, fosters creativity, and prepares them for the challenges of the future workforce. | I would use ChatGPT appropriately as a teacher whether it is for myself to help with teaching, lesson planning, or communicating professionally with parents. I see this used positively in the classroom. | |
Negative Feelings | Students can misuse the electronics given to them if they are given too much freedom and time. | VR in the classrooms is damaging the relationships between students and overall human interaction. | Some people can support low-income families by donating school supplies to the school. | Although this site is good and quick to obtain an answer, it will be better for students not to use it in the classroom. They have a long future ahead; therefore, I would not recommend this site to students. |
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Beisly, A.; Abeyrathna Herath Mudiyanselag, D. Teachers Can Use It with Their Littles: Using Case Studies to Explore Preservice Teachers’ Perceptions of Technology. Educ. Sci. 2025, 15, 366. https://doi.org/10.3390/educsci15030366
Beisly A, Abeyrathna Herath Mudiyanselag D. Teachers Can Use It with Their Littles: Using Case Studies to Explore Preservice Teachers’ Perceptions of Technology. Education Sciences. 2025; 15(3):366. https://doi.org/10.3390/educsci15030366
Chicago/Turabian StyleBeisly, Amber, and Darshani Abeyrathna Herath Mudiyanselag. 2025. "Teachers Can Use It with Their Littles: Using Case Studies to Explore Preservice Teachers’ Perceptions of Technology" Education Sciences 15, no. 3: 366. https://doi.org/10.3390/educsci15030366
APA StyleBeisly, A., & Abeyrathna Herath Mudiyanselag, D. (2025). Teachers Can Use It with Their Littles: Using Case Studies to Explore Preservice Teachers’ Perceptions of Technology. Education Sciences, 15(3), 366. https://doi.org/10.3390/educsci15030366