A Game-Theory-Based Approach to Modeling Lane-Changing Interactions on Highway On-Ramps: Considering the Bounded Rationality of Drivers
Abstract
:1. Introduction
2. Literature Review
2.1. Rule-Based Models
2.2. Utility-Theory-Based Models
2.3. Game-Theory-Based Models
3. Methodology
3.1. Game Definition
3.2. Payoff Formulation
3.2.1. Payoffs for the FV
3.2.2. Payoffs for the SV
4. Data Sources and Processing
4.1. Data Description
4.1.1. NGSIM Data
4.1.2. Data Collected from the UAV Aerial Survey
4.2. Merging and Non-Merging Identification
- Our study mainly focused on car drivers’ merging and yielding behaviors, so other types of vehicles (i.e., trucks and motorcycles) were removed.
- Ali [1] pointed out that a balance between merging and waiting events is necessary because it will impact the calibration and validation results. A reasonable decision-making horizon should be selected to avoid the dominance of non-merging events. This study empirically extracted the drivers’ strategy based on a 2 s interval.
- The merging process was split into three phases, as in [25], which were the lane-keeping (LK) decision horizon, lane-changing (LC) decision horizon, and LC duration. The point at which the SV passed the lane boundary was regarded as the LC point.
- The collected data were inconsistent in their time periods. A short time period could only partially represent part of the process of vehicle merging; some of the driving behaviors during lane-changing were ignored. Too long of a time period caused an imbalance of merging and non-merging events and amplified the noise in the vehicle trajectory, which was detrimental to the subsequent model training and testing. Therefore, the first 5S data before the LC point were used to identify the merging and non-merging behaviors.
4.3. Decisions of Players in Typical Scenarios
5. Model Calibration and Validation
5.1. Model Calibration
5.2. Model Validation
6. Discussion and Conclusions
6.1. Discussion
6.2. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Player 2: SV | |||
---|---|---|---|
Actions | Merge | Wait | |
Player 1: FV | Accelerate/Block | ||
Do Nothing | |||
Decelerate/Yield |
Players | Player 2: SV | |||
---|---|---|---|---|
Payoff for FV | Player 1: FV | Actions | Merge () | Wait () |
Accelerate () | ||||
Do nothing () | ||||
Decelerate () | ||||
Payoff for SV | Player 1: FV | Actions | Merge () | Wait () |
Accelerate () | ||||
Do nothing () | ||||
Decelerate () |
SV | FV | Total | ||||
---|---|---|---|---|---|---|
Merge | Wait | Accelerate/Block | Do Nothing | Decelerate/Yield | ||
NGSIM data | 198 | 231 | 46 | 331 | 52 | 429 |
UAV data | 34 | 48 | 12 | 64 | 10 | 86 |
FV | SV | ||||
---|---|---|---|---|---|
NGSIM | 0.11 | 0.72 | 0.16 | 0.53 | 0.47 |
UAV survey | 0.25 | 0.62 | 0.13 | 0.56 | 0.43 |
Strategy | Players | Parameter | NGSIM | UAV Survey | Parameter | NGSIM | UAV Survey |
---|---|---|---|---|---|---|---|
Accelerate and Merge | FV | −2.14 | 2.84 | 2.44 | 5.40 | ||
Decelerate and Merge | 2.80 | −1.31 | 5.90 | 1.96 | |||
Do nothing and Merge | 0.66 | 3.10 | −0.30 | −1.31 | |||
Accelerate and Wait | −1.70 | 1.35 | 4.24 | 3.43 | |||
Decelerate and Wait | 5.95 | 0.36 | 3.12 | 4.82 | |||
Do nothing and Wait | 2.81 | 1.78 | 5.92 | −1.37 | |||
Accelerate and Merge | SV | 3.40 | 2.74 | −1.18 | 0.05 | ||
Decelerate and Merge | 3.35 | 1.61 | −1.29 | 3.09 | |||
Do nothing and Merge | 3.78 | 1.57 | 1.57 | 4.92 | |||
Accelerate and Wait | 1.56 | 0.99 | −2.13 | 4.70 | |||
Decelerate and Wait | 0.48 | 2.38 | 5.30 | 2.13 | |||
Do nothing and Wait | 3.98 | −2.90 | −1.39 | −1.03 |
NGSIM I-80 | UAV Aerial Survey | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
N | TP | FP | DR (%) | FAR (%) | N | TP | FP | DR (%) | FAR (%) | |
Merge | 63 | 54 | 9 | 86 | 14 | 14 | 13 | 1 | 93 | 7 |
Wait | 66 | 50 | 16 | 76 | 24 | 12 | 9 | 3 | 75 | 25 |
Overall | 129 | 104 | 25 | 81 | 22 | 26 | 22 | 5 | 85 | 15 |
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Chen, W.; Ren, G.; Cao, Q.; Song, J.; Liu, Y.; Dong, C. A Game-Theory-Based Approach to Modeling Lane-Changing Interactions on Highway On-Ramps: Considering the Bounded Rationality of Drivers. Mathematics 2023, 11, 402. https://doi.org/10.3390/math11020402
Chen W, Ren G, Cao Q, Song J, Liu Y, Dong C. A Game-Theory-Based Approach to Modeling Lane-Changing Interactions on Highway On-Ramps: Considering the Bounded Rationality of Drivers. Mathematics. 2023; 11(2):402. https://doi.org/10.3390/math11020402
Chicago/Turabian StyleChen, Weihan, Gang Ren, Qi Cao, Jianhua Song, Yikun Liu, and Changyin Dong. 2023. "A Game-Theory-Based Approach to Modeling Lane-Changing Interactions on Highway On-Ramps: Considering the Bounded Rationality of Drivers" Mathematics 11, no. 2: 402. https://doi.org/10.3390/math11020402
APA StyleChen, W., Ren, G., Cao, Q., Song, J., Liu, Y., & Dong, C. (2023). A Game-Theory-Based Approach to Modeling Lane-Changing Interactions on Highway On-Ramps: Considering the Bounded Rationality of Drivers. Mathematics, 11(2), 402. https://doi.org/10.3390/math11020402