1. Introduction and Literature Review
Nowadays, firms motivate customers’ demand by launching new products considering the interests of customers. However, the success of presenting new products is a challenge that companies face. So, they commonly apply marketing tools such as optimal pricing and advertising strategies as the most efficient marketing policies to attract the market demand for the new products. These strategies are employed to model several supply chain settings in which there exists a considerable amount of research where the pricing and advertising decisions are jointly considered. To name a few works, Bergen and John [
1], Kim and Staelin [
2], Swami and Khainar [
3], Karray and Zaccour [
4], Yenipazarli [
5], and He et al. [
6].
In the literature, there exist several papers that have dealt with how the co-op advertising strategy affects the optimal decisions of supply chains’ partners. As mentioned earlier, under the co-op advertising strategy, the manufacturer pays either a portion or all of retailer’s advertising costs, where the retailer is responsible for the preparation and organization of the local advertising following some basic guidelines established by the manufacturer. It is well-known that the first mathematical model of co-op advertising was proposed by Berger [
7]. He considers a situation in which the manufacturer gives an advertising payment to its retailer.
Jørgensen and Zaccour [
8] considered a differential game model for a two-level supply chain with cooperation and non-cooperation settings where demand function is influenced by the retail price and advertising goodwill. Later, Jørgensen et al. [
9] also used a demand function that is affected by the retail price and advertising goodwill to study the leading role in a supply chain where each member of the chain controls its advertising and margins. Generally speaking, there exist two types of advertising (i.e., global and local advertising strategies) in the manufacturer–retailer relationship to stimulate the consumer demand.
One of the most efficient marketing policies applied by the firms is called vertical cooperative advertising, also known as co-op advertising. Under this strategy, the retailers’ advertising costs are shared with the companies. Indeed, the manufacturer can cooperate with the local retailers to pay a portion of its retailers’ advertising costs in order to decrease the retailer’s costs and subsequently increase the market share. An online advertising cooperative is one of this kind of strategy in which the companies gain a full-page advertisement while these are responsible for half the price. For instance, advertisement of Zomato (
www.zomato.com) on a Facebook page is an application for searching restaurants on cell phones which is accessible by clicking on a Facebook link and redirecting to Zomato. Thereupon, with financial support, the retailer could increase its advertising and consequently raise its sales. For the sake of simplicity, in this paper, the term co-op advertising is used. Some researchers have employed co-op advertising strategy in their research, such as Yue et al. [
10] and Szmerekovsky and Zhang [
11] extended the work of Huang et al. [
12].
Afterwards, Xie and Neyret [
13] and Xie and Wei [
14] derived optimal pricing and co-op advertising strategies for different relations between a manufacturer and a retailer. Wang et al. [
15] and SeyedEsfahani et al. [
16] studied co-op advertising for a supply chain under four decision models to obtain the optimal co-op advertising policies.
Later, Aust and Buscher [
17] utilized SeyedEsfahani et al. [
16]’s price-sensitive demand function and incorporated pricing policies and co-op advertising in a two-echelon supply chain. In addition, they studied four strategies using game theory and compared cooperation and non-cooperation policies. Other recent interesting researches that considered the co-op advertising strategy are Ahmadi-Javid and Hoseinpour [
18], Yang et al. [
19], Yue et al. [
20]. Aust and Busher [
21,
22] and Jørgensen and Zaccour [
23] provided a complete and comprehensive review on co-op advertising.
Game theory is a useful tool that allows us to model and analyze the interactions between the members of a supply chain [
24,
25,
26,
27,
28,
29,
30,
31]. In other word, game theory is an appropriate approach to study the behaviors of supply chains’ members against each other’s reactions. It is evident that all the partners intend to achieve their own desired goals, which can be vindicated by applying the coordination mechanisms, of which co-op advertising strategy is one. Indeed, these mechanisms are employed to coordinate the supply chains’ decisions and close them to the optimal ones. As a result, a win–win relationship nearly is established among the members of the chains.
In this direction, Huang and Li [
32] applied game theory to study co-op advertising policy in a two-echelon supply chain comprised of one manufacturer and one retailer. Their study concluded that the manufacturer always prefers the Stackelberg game compared with other games, simultaneously. Later, Xie and Ai [
33] extended the models of Huang and Li [
32] and Li et al. [
34] to the situation when the manufacturer’s marginal profit is not large enough. Equivalent approaches with a little change in the demand functions are presented in the research works of Li et al. [
34], Huang et al. [
12], Huang and Li [
35] and He et al. [
36].
The existing literature shows that the pricing and advertising policies are employed to coordinate the decisions of the chain’s members in several investigations. However, an interesting and also sensible issue, which is not considered by them, is the effect of noise. It is known that the noise effect is considered for new products, which are launched to the competitive markets, to analyze the psychological effect of the customers’ satisfaction or dissatisfaction on the sales. So, this issue is an important factor that influences the sales. Recently, the noise effect was modeled as a random component in an additive way for a supply chain to study pricing and inventory decisions under demand uncertainty by Chen et al. [
37]. Additionally, some related research can be found in works [
38,
39,
40,
41,
42,
43,
44,
45,
46,
47].
In this research, in addition to co-op advertising and price policies, the noise effect as a psychological impact of the product is considered in the customers’ demand function. Indeed, the noise effect of a product, which shows the end-users’ satisfaction or dissatisfaction measure, is primarily a random element representing the effect of the word of mouth on the sale of the product. The principal aim of this research is to study the optimal pricing and advertising decisions of a one-manufacturer–one-retailer supply chain under different game-theoretic approaches. Here, two different models in terms of demand functions are considered, which are randomly dependent on the noise effect and also dependent on the price and advertising in the product’s market acceptance. Using cooperative and non-cooperative game theory, the following four classical scenarios are considered: (1) Nash game, (2) Manufacturer-Stackelberg game, (3) Retailer-Stackelberg game, and (4) cooperative game. In both models, the demand is a function of the retailer’s local advertising, the manufacturer’s national advertising, the price, and the noise effect.
Mainly, the contribution of this paper is threefold. The first one is to introduce two uncertain pricing and advertising models in order to study the optimal decisions of the supply chain’s members in the presence of the noise effect in order to maximize the total profit of the chain. The second one is to study four game-theoretic approaches among the partners to analyze their behaviors under different market powers and choose the best one. The third one is to derive the closed-form solutions of the decision variables where the concavity of the objective functions for both models under different scenarios is evidenced.
The rest of the paper is organized as follows.
Section 2 defines the on-hand problem and notation used.
Section 3 develops the optimal policies for four game models considering two types of demand functions.
Section 4 shows the applicability of the proposed models with a numerical example.
Section 5 provides a complete sensitivity analysis. Finally,
Section 6 gives some conclusions and future research directions.
2. Problem Definition
This paper considers a supply chain comprised of one manufacturer and one retailer. The manufacturer sells his/her new product to the retailer; the retailer vends only the product to his/her own customers. In this supply chain, the manufacturer globally advertises to introduce the new product under its brand name and the retailer locally advertises to inform and also attract the customers. Here, a co-op advertising strategy as a coordinating mechanism is established between the manufacturer and the retailer to share the retailer‘s advertising costs. In other words, a portion of the retailer’s advertising cost is supported by the manufacturer.
It is assumed that the good news from customers, who have bought and used the new product for the first time, encourages new customers to purchase the product, which is titled the noise effect. The noise effect represents the psychological effect of the word of mouth among the customers which results from the measures of the customers’ satisfaction/dissatisfaction. So, the effect of noise is an important and drastic factor in the market because it makes an uncertainty in demand of each new product in presence of other products. Moreover, four game-theoretic approaches such as Nash, Manufacturer-Stackelberg, Retailer-Stackelberg, and cooperative games are considered to analyze the optimal pricing and marketing decisions under different market powers.
The manufacturer decides on the wholesale price,
, the cost of global advertising,
, and the participation rate,
, in local advertising
; the retailer decides on retail price,
, and the cost of the local advertising
. Therefore, the customers’ demand with the price, advertising, and the noise effect considerations in the market is given as follows:
where
is the effect of retail price on demand,
shows the advertising effect on demand, and
is the noise impact of the market acceptance. In order to model the problem, the following parameters and variables are defined. Notice that some symbols are the same as they were used previously in other research works.
The principal objective of this research is to optimize the total profit of the supply chain under both models with respect to the decision variables. It is important to mention that Szmerekovsky and Zhang [
11] used the following functions
and
; where
. On the other hand, Xie and Wei [
14] considered
and
. This research incorporates the noise effect of a new product into the above-mentioned functions, which is described as follows:
3. Modeling
This section develops two models for a two-echelon supply chain where the noise effect of the product is considered. According to the assumptions, demand is uncertain due to the essence of the noise effect. Using the expressions of
and Equation (2), the demand functions for the first and the second models are given by Equations (3) and (4), respectively.
Since x is a random variable, the expected profit functions for the manufacturer, the retailer, and the whole supply chain are as follows:
Model 2:
where Model 1 is based on the function of Szmerekovsky and Zhang [
11] and Model 2 is based on the function of Xie and Wei [
14]. The subscripts
,
, and
SC represent the manufacturer, retailer and whole supply chain system, respectively. The demand function must be positive; hence, the condition
must be established and satisfied. To avoid negative profit functions, the following conditions
,
,
, and
are stated. In order to simplify the calculations, we apply an appropriate change in the variables as follows:
,
,
,
, and
. Furthermore, for the sake of simplicity, the superscript (′) is removed and the new profit functions for the second model are stated as below (See [
14])
In the next section, for both models, the optimal values of decision variables under the well-known Nash, Manufacturer-Stackelberg, Retailer-Stackelberg and cooperative games are determined.
3.1. Nash Game (NG)
In a Nash equilibrium game, the players with equal market power act independently and simultaneously. So, here, there is no cooperation and the manufacturer and the retailer make decisions individually about their own decision variables. Thus, in both models, the following optimization problems for the manufacturer are solved:
Under this game, whereas the partners of the chain play independently, it is obvious that the manufacturer is not interested in participating in local advertising strategy because it results in increasing its profit. Consequently, the optimum value of will be zero because it has a negative coefficient on the manufacturer’s objective function.
According to Jørgensen and Zaccour [
8], Xie and Neyret [
13] and SeyedEsfahani et al. [
16], the retailer sells the product if they get at least a minimum unit margin. Hence, to solve the problem, the manufacturer’s profit margin is considered as a minimum level. In turn, it is known that
. Thus, the optimum value for
is
. In this case, the objective functions of the retailer in both models are given by:
Theorem 1. The optimal values of the decision variables in the first model under a Nash game are given in the second column of Table 1. Theorem 2. The optimal values of the decision variables in the second model under a Nash game are given in the second column of Table 2. 3.2. Stackelberg Game—The Manufacturer Is a Leader (SG-ML)
Under this non-cooperative game, the manufacturer as a powerful member of the chain, in terms of its reputation and popularity, is considered as a leader of the market while the retailer plays a follower role. In this game, the best answers of the retailer, as a follower, should be determined first; the leader’s decision problem is solved based on the follower’s responses. Hence, the retailer’s best responses are as follows:
To solve the manufacturer’s decision problem, the optimal values of
and
are substituted in the manufacturer’s profit function. Then, the partial derivatives of the manufacturer’s profit function regarding
and
are taken. The value of
will be equal to
; the same as when there is no noise effect. Szmerekovsky and Zhang [
11] have also shown that the optimal value of
is always equal to zero, and in this case (with noise effect), using the same manner, it can be shown that the optimal value of
is zero, too (see Szmerekovsky and Zhang [
11]).
Theorem 3. The optimal values of the decision variables in the first model under a Stackelberg game when the manufacturer is the leader are shown in the third column of Table 1. Theorem 4. The optimal values of the decision variables in the second model under a Stackelberg game when the manufacturer is the leader are shown in the third column of Table 2. 3.3. Stackelberg Game—The Retailer Is a Leader (SG-RL)
As in the previous section, here, we model the relation between the manufacturer and the retailer as a consecutive non-cooperative Stackelberg game. Now, it is important to remark that the retailer is a powerful member. In other words, the retailer is a leader and the manufacturer is a follower. Obviously, the first step is to find the manufacturer’s best responses as a follower.
The manufacturer’s profit must always be positive (i.e.,
). Hence,
should be satisfied. On the other hand, in the whole chain,
should be established. Now, we define
and
. So, the retailer’s profit function in Equation (16) is rewritten as follows.
According to Jørgensen and Zaccour [
8], Xie and Neyret [
13] and SeyedEsfahani et al. [
16], the wholesale price of the first model can be written as
. Thus, the optimal value of
is
and the optimal value of
is equal to
. This is the result of the manufacturer’s problem under a Nash game. Moreover, from the manufacturer’s point of view, the optimal value of the participation rate
is zero. Hence, in this game, the optimal decision variables of the retailer in the first model are calculated by substituting the optimal values of
t,
, and
A into Equation (22). Similarly for the second model, we have
,
, and
. Then by replacing
,
, and
into Equation (17), the optimal decisions of the retailer can be easily obtained.
Theorem 5. The optimal values of the decision variables for the first model under a Stackelberg game when the retailer is the leader are given in the fourth column of Table 1. Theorem 6. The optimal values of the decision variables for the second model under a Stackelberg game when the retailer is the leader are given in the fourth column of Table 2. 3.4. Cooperative Game (CG)
In a cooperative game, the manufacturer and the retailer cooperate, and they are willing to increase the whole system’s profit to promote their profits more than non-cooperative games. Therefore, the total profit function of the chain for both models is optimized in order to obtain the optimal values of the decision variables.
Under this approach, the partners of the chain only make a decision on , , and as the decision variables. Conversely, the variables and do not affect the total profit since these are inner variables of the supply chain.
Theorem 7. The optimal values of the decision variables for the first model under a cooperative game are shown in the last column of Table 1. Theorem 8. The optimal values of the decision variables for the second model under a cooperative game are shown in the last column of Table 2. To measure the efficiency of a supply chain, the most important criterion is the total profit of the whole chain. According to Xie and Neyret [
13], SeyedEsfahani et al. [
16], and Aust and Buscher [
17], the members of the chain agree to cooperate only when their profit is higher than those under the non-cooperative games. This means that:
where
and
are the profit of the manufacturer and the retailer in the cooperative game, respectively.
and
are the largest profit of the manufacturer and the retailer in every non-cooperative game, respectively. In turn, if inequalities (25) and (26) are satisfied, the cooperation is possible. In other words, the manufacturer and the retailer agree to cooperate with each other when they gain higher profit than with other non-cooperative attitudes. Thus, the following inequality for the whole supply chain is proposed:
4. Numerical Example
In this section, two numerical examples are presented to clarify the validation of the proposed models.
Example 1. The following parameter values are considered:
,
c = 1,
d = 1,
,
,
,
,
,
, and
. It is assumed that the random element to model noise effect (
x) has a normal distribution with parameters (
,
) then
. The optimal values of the decision variables in both models under the four different strategies are summarized in
Table 3 and
Table 4, respectively.
As it was mentioned in the previous section, both players agree to cooperate only when their profits are higher than under non-cooperative games. So, according to the assumptions, both players have the minimum benefits and in the first model and and in the second model. The minimum benefits that both sides claim together are:
Obviously, the minimum benefits that both sides claim is lower than that of in the cooperative game. Therefore, there exists an incentive for cooperation between the manufacturer and the retailer. Notice that the non-cooperative settings are not beneficial to any of the players because in the non-cooperative settings, both players have lower profits.
Example 2. Here, the parameters are as follows:
,
c = 1,
d = 1,
,
,
,
,
,
, and
. It is considered that the random element to model noise effect (
x) has a normal distribution with parameters (
,
) then
. The optimal values for the decision variables in both models under the different game-theoretic approaches are given in
Table 5 and
Table 6, respectively.
Similarly, it is found that the players prefer to collaborate with each other due to higher profit.
5. Sensitivity Analysis
This section provides some sensitivity analyses for different values of parameters to investigate their influence on the decision variables.
Table 7,
Table 8,
Table 9,
Table 10,
Table 11,
Table 12,
Table 13 and
Table 14 show the sensitivity analyses for all four games in both models.
Table 7,
Table 8,
Table 9 and
Table 10 present the results of the first model and
Table 11,
Table 12,
Table 13 and
Table 14 show the results of the second model.
In the Nash game, based on the results shown in
Table 7, it is observed that:
The , , , , and are not sensitive regarding changes while , , and are highly sensitive such that increasing causes increasing , , and , and vice versa.
Additionally, , , and are not sensitive regarding and changes while , , , , and are sensitive as when increases, and increase and , , and decrease. Moreover, decreasing decrease and and , , and increase.
Furthermore, , , , and are not sensitive regarding changes while is slightly sensitive and , , and are sensitive so that when increases , increase and and decrease, and vice versa.
Moreover, , , , , , , and are highly and is not sensitive regarding changes. Nonetheless, when increases all of them decrease and vice versa.
Likewise, , and are not sensitive regarding changes while , , , , and are sensitive in order that increasing , increases , , , , and , and vice versa.
Hence, under the first model where the Nash game is established between the manufacturer and the retailer, it was found that all the decision variables are considerably sensitive regarding the noise effect changes. It means that the noise effect changes of a new product signals to the manufacturer and the retailer to change their advertising policies so that increasing the noise effect motivates the manufacturer and the retailer to advertise more, and although their costs increase, their profits are higher.
In the Stackelberg game, when the manufacturer is the leader (See
Table 8), it is concluded that:
The , , , are slightly sensitive concerning changes while , , and are sensitive. Conversely, when increases, , , , , , and increase and decreases.
According to Szmerekovsky and Zhang [
11],
is zero; thus,
is not sensitive regarding the parameter changes.
Likewise, , , , , and are slightly sensitive regarding changes while and are sensitive so that when increases, and increase and , , , , and decrease, and vice versa.
Similarly, , , , , , , and are sensitive regarding changes. Nonetheless, when increases all of them decrease and vice versa.
Moreover, and are slightly sensitive regarding changes while , , , , and are sensitive. When increases all of them increase and vice versa.
Therefore, under the Stackelberg manufacturer game, it was found that all the decision variables are significantly sensitive regarding the noise effect changes. It is stated that the noise effect is an important factor on the sales of a new product so that when the effect of noise increases, the chain’s members are incentivized to advertise their product more than earlier, leading to increased popularity of the product, promoting their market share, and consequently enhancing the chain profit.
Table 9 shows the results of the Stackelberg game when the retailer is the leader. As it is shown:
The and changes the influence on , , and . When increases and decreases, , , and , increase and vice versa. Furthermore, and are sensitive regarding changes so that when increases, and increase.
Equally, , , and are slightly sensitive regarding changes.
Moreover, and are sensitive regarding and changes such that when increases, , , , and increase and decreases and vice versa. Furthermore, increasing increase, and increase and , , and , decrease and vice versa.
Additionally, and are slightly sensitive regarding changes while , , , , and are highly sensitive so that when increases, , , , , , , and decrease, and vice versa.
Additionally, , , , , and are sensitive regarding changes. When increases, , , , , and increase, and vice versa.
Then, under the Stackelberg retailer game, it was found that the noise effect is an efficient factor for a new product launched to the market due to the fact that all the decision variables are significantly sensitive regarding its changes.
Table 10 presents the results under the cooperative game. From the results given in
Table 10, it is easy to see that:
is slightly sensitive regarding and changes while , and are sensitive concerning , and changes so that when increases, and decrease and increases. However, when increases, and increase and decreases and vice versa.
Furthermore, , and are sensitive regarding changes while is highly sensitive. When increases, , and , and decrease, and vice versa. Also, , and are sensitive regarding changes.
Thus, under the cooperative game, similarly, the noise effect plays a remarkable role in the chain profit changes so that increasing the effect of noise in the market, which is originated from satisfaction or dissatisfaction of customers, promotes the total profit of the chain due to more advertising by the partners.
Under the second model, when the Nash game is established among the manufacturer and the retailer (See
Table 11), one can conclude that:
Similar to the first model, and directly affect , and . Also and are highly sensitive regarding and changes, respectively. Additionally, , , , , and are highly sensitive regarding changes so that by increasing then , , , and increase and vice versa.
Under the Stackelberg game, when the manufacturer is the leader, from
Table 12, it is concluded that:
As with the previous model, , and are sensitive regarding the changes of and while , , are slightly sensitive. Additionally and are highly sensitive regarding and changes, respectively. Furthermore, , , , , and are highly sensitive regarding changes so that by increasing then , , , , and increase, and vice versa.
In the Stackelberg game, when the retailer is the leader, it is easy to observe (See
Table 13) that:
Here, it is found that and highly influence and , respectively, and subsequently affect . Additionally, and are highly sensitive regarding the changes of and , respectively. Moreover, , , , , and are highly sensitive regarding changes so that by increasing then , , , and increase, and vice versa.
Finally, in the cooperative game, whose results are given in
Table 14, it was found that:
In this case, is highly sensitive and is sensitive regarding changes. Conversely, and are highly sensitive so that increasing leads to an increase and , and vice versa. Moreover, is not sensitive concerning changes while , , and are highly sensitive.
Similar to the first model, it is concluded that the noise effect changes affect all the decision variables more than other parameters. So, this issue is correctly considered in the market demand of the new product and it has a considerable effect on the chain profit.
6. Conclusions
This research evaluates pricing and marketing decisions under a cooperative advertising strategy in a two-echelon supply chain comprised of one manufacturer and one retailer. Therefore, the pricing, advertising, and noise effect are proposed as the marketing policies into the market demand by considering two well-known different demand functions under four game-theoretic attitudes consisting of three non-cooperative games (i.e., Nash equilibrium, Stackelberg equilibrium when the manufacturer is the leader, and Stackelberg equilibrium when the retailer is the leader) and one cooperative game. Using a numerical example, it was found that under the non-cooperative approaches, the sum of the minimum benefits that both sides gain is lower than that of under the cooperative game.
In the first model, the price changes have a large impact on the demand. Under a non-cooperative environment, the retailer tries to increase his/her profits through increasing the local advertising because it causes an increase to their market share and consequently enhances their profit. In the second model, it is observed that the effects of national advertising on the manufacturer’s, retailer’s and whole supply chain’s profits are higher than local advertising. Moreover, in both models, it was shown that both global and local advertising are sensitive regarding the noise effect changes such that its changes signal to the manufacturer and the retailer to advertise more due to increasing the new product popularity. So, the total profits of the manufacturer, the retailer, as well as the whole supply chain are sensitive regarding the noise effect changes and increasing with increasing the effect of noise of the new product.
Additionally, in the second model, it was indicated that the sensitivities of the advertising and profit function regarding the changes of the noise effect are higher than the sensitivities of the advertising and profit function, in the first model. Furthermore, in the second model, it was found that the most influential parameter on the profit function is the noise effect parameter. Thus, it can be claimed that the noise effect in the market demand of the new product is correctly considered and it has a considerable impact on the chain profit. However, in the non-cooperative games, the manufacturer tries to globally advertise less than the retailer. So, increasing the retailer’s profit will cause a bigger selling price, and this makes higher profits for the retailer compared with the manufacturer’s profit. Consequently, the manufacturer, in order to not be removed from the market, has to pay the co-op advertising costs and they prefer to cooperate in advertising.
There are several research directions that can be carried out, which can be outlined as follows:
Consider other types of demand functions with even asymmetric or non-asymmetric information.
Allow that parameters and variables be time-dependent (dynamic).
Consider a two-echelon supply chain comprised of two manufacturers and one retailer where there exits competition between the manufacturers.
Extend the present research work to a three-echelon supply chain consisting of a supplier, a manufacturer, and a retailer.