Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design and Study Participants
2.2. HistoRM Game
2.3. Questionnaire
2.4. Statistical Analysis
3. Results
3.1. Impact of HistoRM on Knowledge Retention
3.2. Impact of HistoRM Game on Learning Motivation
3.3. Enablers of and Barriers to HistoRM as a Learning Strategy for Oral Histology
“..The Find The Difference game is really fun and the explanation of each question is really good. it’s short and easy to understand..”
“..When putting together a puzzle & finding the difference, I will indirectly look at the image for a long time, making it easier for me to become familiar with the image. The feedback and questions after the puzzle also really helped me remember the name, function and characteristics of each structure..”
“..HistoRM is very interesting and honestly very useful. Moreover, there is a pop quiz every time we finish completing a puzzle, which really adds insight. This is a method of learning and recalling histology material that is super fun and doesn’t make you feel bored when studying it. The avatar is also cute, we can customize it however we like! This HistoRM really had a real impact on my understanding of oral histology..”
“..Some of the missions were too difficult. For example, find the difference gameplay, if the structures asked were too detailed. But I understand the purpose is to help us understand oral histology and be successful in the summative test..”
”..There was no overview of the results after we finished the mission and the overall games..”
”..Some of the difficult missions took longer time to complete and it is recommended to add more hints to help students..”
”..Compare to studying with script-based, it took longer time to study with HistoRM. We have assignments of other courses, it was therefore harder to complete the game within the designated time frame. It is recommended to set more flexible time to study oral histology with HistoRM..”
”..It is not possible to proceed to the quiz before completing the puzzle..”
4. Discussion
5. Conclusions
6. Patents
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Statements | Strongly Disagree | Disagree | Agree | Strongly Agree |
---|---|---|---|---|
1. HistoRM serious game motivated me to learn | 1 (1.4%) | 5 (7%) | 41 (56%) | 26 (35.6%) |
2. HistoRM serious game motivated me to learn more than script-based hand-out | 1 (1.4%) | 9 (12.2%) | 28 (37.8%) | 36 (48.6%) |
3. HistoRM serious game stimulated a new learning strategy | 0 (0%) | 1 (1.4%) | 36 (48.6%) | 37 (50%) |
4. HistoRM serious game created an interesting learning method | 1 (1.4%) | 1 (1.4%) | 38 (51%) | 34 (46.2%) |
5. HistoRM serious game could be developed for other learning topics as a complementary method | 1 (1.4%) | 3 (4.8%) | 35 (47.6%) | 34 (46.2%) |
Enablers | Number of Participants | % | Mean of Final Grades |
---|---|---|---|
1. Education Aspect | 81.6 ± 13.4 | ||
1.1 Direct feedback | 18 | 14.63% | |
1.2 Questions after each gameplay | 10 | 8.13% | |
1.3 Clear explanation of learning content | 10 | 8.13% | |
Subtotal | 30.89% | ||
2. Game Aspect | 78.9 ± 15.2 | ||
2.1 Gameplay | 18 | 14.63% | |
2.2 Game characters | 7 | 5.69% | |
2.3 Game visuals | 9 | 7.32% | |
Subtotal | 27.64% | ||
3. Learning Experience Aspect | 79.4 ± 16.6 | ||
3.1 Fun learning method | 17 | 13.82% | |
3.2 The method helps students understand the learning content | 21 | 17.07% | |
3.3 Motivates students to learn | 4 | 3.25% | |
3.4 The method helps students remember/recall learning content | 9 | 7.32% | |
Subtotal | 41.46% | ||
Total | 100.00% | ||
Number of aspect preffered | |||
1. Education aspect | 9 | 12.16% | |
2. Game aspect | 8 | 10.81% | |
3. Learning experience aspect | 15 | 20.27% | |
4. Education and game aspect | 2 | 2.70% | |
5. Education and learning experience aspect | 11 | 14.86% | |
6. Game and learning experience aspect | 13 | 17.57% | |
7. All three aspects | 15 | 20.27% |
Barriers | Number of Participants | % | Mean of Final Grades |
---|---|---|---|
1. Education Aspect | 85.0 ± 15.41 | ||
1.1 Some questions are difficult | 10 | 12.66% | |
1.2 Some questions need additional hints | 7 | 8.86% | |
Subtotal | |||
2. Game Aspect | 80.5 ± 15.71 | ||
2.1 Some gameplay is difficult | 28 | 35.44% | |
2.2 Some gameplay needs additional hints | 7 | 8.86% | |
2.3. Sometimes the images are not visible (bugs) | 6 | 7.59% | |
Subtotal | |||
3. Learning Experience Aspect | 78.0 ± 15.39 | ||
3.1 Longer study time | 17 | 21.52% | |
3.2 Access to HistoRM game limited to desktop/laptop | 2 | 2.53% | |
3.3 Limited time to play | 2 | 2.53% | |
Subtotal | |||
Total | |||
Number of aspects preferred | |||
1. Education aspect | 0 | 0.00% | |
2. Game aspect | 10 | 13.70% | |
3. Learning experience aspect | 4 | 5.48% | |
4. Education and game aspect | 1 | 1.37% | |
5. Education and learning education aspect | 4 | 5.48% | |
6. Game and learning education aspect | 33 | 45.21% | |
7. No negative preferences | 17 | 23.29% |
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Share and Cite
Amir, L.R.; Dewatmoko, S.N.; Leonardy, I.C.; Yanuar, R.; Suniarti, D.F.; Idrus, E.; Sipiyaruk, K.; Puspitawati, R.; Wimardhani, Y. Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students. Dent. J. 2024, 12, 280. https://doi.org/10.3390/dj12090280
Amir LR, Dewatmoko SN, Leonardy IC, Yanuar R, Suniarti DF, Idrus E, Sipiyaruk K, Puspitawati R, Wimardhani Y. Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students. Dentistry Journal. 2024; 12(9):280. https://doi.org/10.3390/dj12090280
Chicago/Turabian StyleAmir, Lisa R., Salsabila N. Dewatmoko, Irene C. Leonardy, Rezon Yanuar, Dewi F. Suniarti, Erik Idrus, Kawin Sipiyaruk, Ria Puspitawati, and Yuniardini Wimardhani. 2024. "Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students" Dentistry Journal 12, no. 9: 280. https://doi.org/10.3390/dj12090280
APA StyleAmir, L. R., Dewatmoko, S. N., Leonardy, I. C., Yanuar, R., Suniarti, D. F., Idrus, E., Sipiyaruk, K., Puspitawati, R., & Wimardhani, Y. (2024). Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students. Dentistry Journal, 12(9), 280. https://doi.org/10.3390/dj12090280