Extended Reality Therapies for Anxiety Disorders: A Systematic Review of Patients’ and Healthcare Professionals’ Perspectives
Abstract
:1. Introduction
2. Methods
3. Results
3.1. Study Characteristics
3.2. Type of XR Technology Employed
3.3. Reported Perceptions and Experiences
3.4. Perceived Effectiveness of the XR Method
3.5. Assessment of Quality and Bias
4. Discussion
4.1. Perceptions and Experiences When Employing XR Modalities for Anxiety Disorder Treatment
4.2. Perceived Effectiveness of XR Approaches in Anxiety Disorder Treatment
4.3. Characteristics of XR-Based Therapies for Anxiety Disorders
4.4. Limitations of this Systematic Review
4.5. Implications for Future Research and Practice
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
Author/Year/ Country | Aim(s) | Study Sample | Study Design | Type of XR Technology Employed | Results | Authors’ Conclusions |
Wrzesien et al., 2010, Spain [42] | To analyse the collaboration between patients, therapists and the AR system in the treatment of cockroach phobia. | Patients: n = 2 HCPs: n = 2 | Pilot observational qualitative study with video coding of interactions. | AR: HMD, AR cockroach, swatter, a computer screen, keyboard, notes | Areas of improvement for system and setup identified. Hesitancy from therapist in coding process due to equipment setup and unrealistic number of cockroaches. Some indication of response from patients in both therapeutic sessions. Perceptions and experiences reported: Patients: Momentary scare by phobic stimulus. HCPs: Some components of setup such as notes assist them in performing therapy; working with the setup can be uncomfortable. | Potential for AR cockroaches to elicit the same response as real cockroaches. Further work required to address setup issues. |
Wrzesien et al., 2012, Spain [43] | To measure and compare the quality of collaboration between the client and the therapist for the treatment of phobias, with and without the mediation of technology. | Patients: n = 20; M = 26.40 years old; all female with specific phobias to small animals (DSM-IV). HCPs: n = 3 | Quantitative evaluation (1) Between-subject comparison of two types of therapeutic sessions (in vivo exposure and AR) (2) Quality of collaboration using Therapeutic Collaboration Scale (TCS) | AR: 5DT HMD with a Creative NX-Ultra camera attached | Similar qualities of collaboration between in vivo and AR exposure therapy. Some significant differences between groups for cooperation orientation dimension of TCS but low power calculations. Perceptions and experiences reported: Patients: Lower levels of distractions with AR compared to HCPs. HCPs: Higher levels of distraction with AR than with in vivo therapy. | Preliminary findings; study can be improved through larger samples to validate TCS and data. Need to apply TCS in using different technologies such as VR or video conference exposure. Need for comparison of different contexts such as home-based settings. |
Bouchard et al., 2017, Canada [44] | To compare VR and in vivo exposure therapy for social anxiety disorder (SAD). | Patients: n = 59; aged 18–65 (M = 34.50 years old) diagnosed with SAD (DSM-V) HCPs: n = 4 | Randomised controlled trial involving patients with SAD and VR and in vivo therapy comparison. Measurements: (1) Clinical outcomes: Fear and avoidance assessment on Liebowitz Social Anxiety Scale—Self Reported version (LSAS-SR) scale, social phobia scales: Social Phobia Scale (SPS); Social Interaction Anxiety Scale (SIAS); and Fear of Negative Evaluation (FNE), Beck Depression Inventory (BDI-II) for depressive symptoms (2) Therapists assessed on Specific Work for Exposure Applied in Therapy (SWEAT) scale for relevant practical and financial resource requirements (3) VR side-effects measured with Simulator Sickness Questionnaire (SSQ) (4) Feeling of presence with Presence Questionnaire and Gatineau Presence Questionnaire | VR: eMagin z800 head-mounted display and InterSense Inertia Cube motion tracker | VR more effective than in vivo on primary outcome measure and on one secondary measure at post-treatment. Perceptions and experiences reported: Patients: No significant increase in simulator sickness; high levels of immersion and presence in VR. HCPs: VR is significantly more practical than traditional methods. | Pairing cognitive behaviour therapy (CBT) with VR exposure is effective and found to be more practical by HCPs. CBT with VR is a viable alternative to classical individual CBT for both acute and long term therapy. Need to replicate study with larger sample size and monitoring of physiological parameters. |
Arnfred et al., 2021, Denmark [45] | To investigate the experiences of patients and therapists using virtual reality exposure (VRE) in group therapy and identify relevant challenges. | Patients: n = 9 (6 females, 3 males); aged 18–75 (M = 25.40 years old); fulfilling social anxiety disorder and/or agoraphobia (ICD-10); HCPs: n = 3 (1 female, 2 males); all involved in delivering the treatment | Qualitative study using individual semi-structured interviews with SAD patients and HCPs. | VR: Oculus Go HMD with sound-blocking headphones | Patients found it challenging to engage with the VRE in group therapy. Perceptions and experiences reported: Patients: Some did not feel immersed; some felt immersed, and their anxiety levels increased: complaints about inability to interact with the virtual environment, quality of images, cybersickness, wearing HMD inducing anxiety. HCPs: Time consuming; requires experience to familiarise with the setup. | Engagement with virtual environment hampered due to lack of interaction within virtual environment and group therapy setup. Technical issues encountered with VRE setup and managing patients using the technology simultaneously. Patients found VRE to be meaningful. |
Mayer et al., 2022, Germany [46] | To test a VR app and identify potent elements required for claustrophobia VR exposure therapy | Patients: n = 15 (7 females, 8 males); aged 20–72 (M = 46.07); with reported symptoms of claustrophobia and diagnosed with any anxiety disorder HCPs: n = 15 (6 females, 9 males); aged 26–41 (M = 33.79) | Mixed-method non-randomised feasibility study including qualitative semi-structured interviews and think-aloud method, and quantitative evaluations conducted to explore self-reported presence with the with the Igroup Presence Questionnaire (IPQ) and Likert-scaled evaluation items | VR: HTC VIVE Pro Eye headset with 2 base stations and 2 controllers | Patients with higher pre-treatment anxiety experienced lower presence than HCPs based on IPQ scores. Feasibility and acceptability of procedure was high in both groups, but HCPs expressed higher readiness to use technology than patients, and financial/technical barriers for adoption were expressed. Improvements in symptoms were reported following the intervention, but the physical presence of a therapist was deemed important for successful VRET. Perceptions and experiences reported: Patients: VR environment induced direct claustrophobic symptoms; some felt immersed in VR while others were aware of difference between real and virtual environments; VR intervention perceived as positive but might be tailored in specific cases (individual trigger cues, elderly, past trauma). HCP: Assessed VR as appealing and useful but expressed the need for more control over situation and exposure time; considered VR an adequate starting point; some were convinced VR intervention is appropriate for at-home self-management training of HCPs. | The use of a VR app developed for exposure therapy in the case of claustrophobia is feasible. Key elements of such an app should include adjustable intensity to induce presence and anxiety, and feature virtual humans for realistic scenarios. While such an app can be used alone, some patients might prefer using it in the presence of a therapist. |
Appendix B
Question | Assessment | ||
---|---|---|---|
Wrzesien et al. (2010) [42] | Arnfred et al. (2021) [45] | Mayer et al. (2022) [46] | |
1. Was there a clear statement of the aims of the research? | Yes | Yes | Yes |
2. Is a qualitative methodology appropriate? | Yes | Yes | Yes |
3. Was the research design appropriate to address the aims of the research? | Yes | Yes | Yes |
4. Was the recruitment strategy appropriate to the aims of the research? | Can’t tell | Yes | Yes |
5. Was the data collected in a way that addressed the research issue? | Yes | Yes | Yes |
6. Has the relationship between researcher and participants been adequately considered? | No | Yes | No |
7. Have ethical issues been taken into consideration? | Yes | Yes | Yes |
8. Was the data analysis sufficiently rigorous? | No | Yes | Yes |
9. Is there a clear statement of findings? | Yes | Yes | Yes |
10. How valuable is the research? | Potentially the first study to investigate Human Computer Interaction in the AR exposure therapy field | Provides insights about VR exposure for social anxiety disorder in a group therapy context and how relevant challenges can be alleviated | Potentially the first study exploring the experiences of patients with anxiety disorder with a VR exposure app for claustrophobia that includes virtual humans |
Question | Assessment | |
---|---|---|
Wrzesien et al. (2012) [43] | Mayer et al. (2022) [46] | |
1. Are the results of the trial valid? | Yes | Yes |
2. Did the authors use an appropriate method to answer their question? | Yes | Yes |
3. Were the cases recruited in an acceptable way? | Yes | Yes |
4. Were the controls selected in an acceptable way? | Yes | No |
5. Was the exposure accurately measured to minimise bias? | No | No |
6. (a) Aside from the experimental intervention, were the groups treated equally? |
|
|
6. (b) Have the authors taken account of the potential confounding factors in the design and/or in their analysis? | Yes | No |
7. How large was the treatment effect? |
| |
8. How precise was the estimate of the treatment effect? |
|
|
9. Do you believe the results? | Yes | Yes |
10. Can the results be applied to the local population? | Yes | Yes |
11. Do the results of this study fit with other available evidence? | Yes | Yes |
Question | Assessment |
---|---|
1. Did the study address a clearly focused research question? | Yes |
2. Was the assignment of participants to interventions randomised? | Yes |
3. Were all participants who entered the study accounted for at its conclusion? | No |
4.
| No No No |
5. Were the study groups similar at the start of the randomised controlled trial? | Yes |
6. Apart from the experimental intervention, did each study group receive the same level of care (that is, were they treated equally)? | Yes |
7. Were the effects of intervention reported comprehensively? | Yes |
8. Was the precision of the estimate of the intervention or treatment effect reported? | No |
9. Do the benefits of the experimental intervention outweigh the harms and costs? | Yes |
10. Can the results be applied to your local population/in your context? | Yes |
11. Would the experimental intervention provide greater value to the people in your care than any of the existing interventions? | Yes |
Domain | Risk-of-Bias Judgement Score |
---|---|
Domain 1: Risk of bias arising from the randomisation process | Low |
Domain 2: Risk of bias due to deviations from the intended interventions (effect of adhering to intervention) | High |
Domain 3: Missing outcome data | Low |
Domain 4: Risk of bias in measurement of the outcome | Some concerns |
Domain 5: Risk of bias in selection of the reported result | High |
Overall risk of bias | Some concerns |
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ICD-11 Reference Code | Condition | ICD-11 Reference Code |
---|---|---|
6B00 | Generalised Anxiety Disorder | 6B00 |
6B01 | Panic Disorder | 6B01 |
6B02 | Agoraphobia | 6B02 |
6B03 | Specific Phobia | 6B03 |
6B04 | Social Anxiety Disorder | 6B04 |
6B05 | Separation Anxiety Disorder | 6B05 |
6B06 | Selective Mutism | 6B06 |
6B0Y | Other Specified Anxiety or Fear-Related Disorders | 6B0Y |
Term | Definition |
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Virtual reality (VR) | Technology that is usually, but not exclusively, accessed through a dedicated headset that immerses the user in a virtual environment while completely blocking the visual field of the physical and surrounding environment. Figure 1a illustrates the Meta Quest VR headset and controllers which is a popular device used to access VR content. |
Augmented reality (AR) | Technology that adds virtual elements to the physical world whether it is through a screen and camera combination (such as a phone) or a dedicated headset that enables the viewing of both the physical environment and virtual elements simultaneously. Figure 1b illustrates the Rokid Air AR glasses paired with a smartphone which can provide basic AR experiences. |
Mixed reality (MR) | Technology that adds an additional layer of interactivity to AR through the inclusion of depth and perspective in virtual elements that are superimposed on the physical environment that is visible in tandem with the virtual elements. Figure 1c illustrates the Magic Leap MR headset along with its computing unit and controller which provide more interactions with virtual elements. |
Extended reality (XR) | Spectrum that encompasses any technology that involves, but is not limited to, VR, AR or MR, and could also include other technologies that incorporate virtual elements that can be perceived through the human senses. Figure 1 illustrates the range of XR enablers. |
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Author/Year/ Country | Study Design and Aim(s) | XR Technology and Study Sample | Reported Effectiveness and Experiences | Authors’ Conclusions |
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Wrzesien et al., 2010, Spain [42] | Pilot observational qualitative study conducted to analyse the collaboration between patients, therapists and the AR system in the treatment of cockroach phobia. | AR Patients: n = 2 HCPs: n = 2 | Patients: Experienced momentary scare via phobic stimulus. HCPs: Some components of setup such as notes assisted them in performing therapy, but working with the setup can be uncomfortable. | Potential for AR cockroaches to create the same response as real cockroaches. |
Wrzesien et al., 2012, Spain [43] | Quantitative evaluation conducted to measure and compare quality of collaboration between the client and the therapist for the treatment of phobias, with and without the mediation of technology. | AR Patients: n = 20; diagnosed with a specific phobia to small animals HCPs: n = 3 | The quality of collaboration between in vivo and AR exposure therapy was found to be similar. Patients: Experienced lower levels of distractions with AR compared to HCPs. HCPs: Experienced higher levels of distraction with AR than with in vivo therapy. | Study findings can be investigated further with larger samples to validate on the Therapeutic Collaboration Scale (TCS) and data. Needs identification for comparison in different contexts such as home-based settings and different technologies such as VR or video conference exposure. |
Bouchard et al., 2017, Canada [44] | RCT conducted to compare VR and in vivo exposure therapy for social anxiety disorder (SAD). | VR Patients: n = 59; diagnosed with SAD HCPs: n = 4 | VR was more effective than in vivo (based on some outcome measures). Patients: Felt no significant increase in simulator sickness and experienced high levels of immersion and presence in VR. HCPs: Found VR to be significantly more practical than traditional methods. | Pairing cognitive behaviour therapy (CBT) with VR exposure was effective and found to be more practical by HCPs. CBT with VR is a viable alternative to classical, individual CBT for both acute and long-term therapy. |
Arnfred et al., 2021, Denmark [45] | Qualitative study conducted to investigate the experiences of patients and therapists using virtual reality exposure (VRE) in group therapy, and identify relevant challenges. | VR Patients: n = 9; fulfilling social anxiety disorder and/or agoraphobia HCPs: n = 3 | Patients found it to be challenging to engage with VRE in group therapy. Patients: Had complaints about lack of immersion, inability to interact with the virtual environment, quality of images and cybersickness and found that wearing a headset induces anxiety. HCPs: Found the experience to be time consuming and required time to familiarise with the setup. | Engagement with a virtual environment was hampered due to a lack of interaction within the virtual environment and group therapy setup. Technical issues were encountered with the VRE setup and managing patients using the technology simultaneously. Patients found VRE to be meaningful. |
Mayer et al., 2022, Germany [46] | Mixed-method feasibility study conducted to test a VR app and identify potent elements required for claustrophobia VR exposure therapy | VR Patients: n = 15; with reported symptoms of claustrophobia and diagnosed with any anxiety disorder HCPs: n = 15 | Feasibility and acceptability of procedure was high in both groups, but HCPs expressed a higher readiness to use the technology. Patients: VR environment induced direct claustrophobic symptoms; VR intervention was perceived as positive but might be tailored for specific cases. HCP: Found VR appealing and useful but expressed the need for more control over the situation and exposure time, considered VR an adequate starting point; some were convinced that VR intervention is appropriate for the at-home self-management training of HCPs. | Key elements of such an app should include adjustable intensity to induce presence and anxiety and can feature virtual humans for realistic scenarios. While such an app can be used alone, some patients might prefer using it in the presence of a therapist. |
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Dhunnoo, P.; Wetzlmair, L.-C.; O’Carroll, V. Extended Reality Therapies for Anxiety Disorders: A Systematic Review of Patients’ and Healthcare Professionals’ Perspectives. Sci 2024, 6, 19. https://doi.org/10.3390/sci6020019
Dhunnoo P, Wetzlmair L-C, O’Carroll V. Extended Reality Therapies for Anxiety Disorders: A Systematic Review of Patients’ and Healthcare Professionals’ Perspectives. Sci. 2024; 6(2):19. https://doi.org/10.3390/sci6020019
Chicago/Turabian StyleDhunnoo, Pranavsingh, Lisa-Christin Wetzlmair, and Veronica O’Carroll. 2024. "Extended Reality Therapies for Anxiety Disorders: A Systematic Review of Patients’ and Healthcare Professionals’ Perspectives" Sci 6, no. 2: 19. https://doi.org/10.3390/sci6020019
APA StyleDhunnoo, P., Wetzlmair, L. -C., & O’Carroll, V. (2024). Extended Reality Therapies for Anxiety Disorders: A Systematic Review of Patients’ and Healthcare Professionals’ Perspectives. Sci, 6(2), 19. https://doi.org/10.3390/sci6020019