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Multimodal Technologies and Interaction, Volume 3, Issue 3

2019 September - 20 articles

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Articles (20)

  • Article
  • Open Access
2 Citations
4,867 Views
19 Pages

A shape-changing user interface is a type of interface that interacts with users by changing its physical form. Although researchers have been extensively studying shape-changing user interfaces, relevant research on its various design aspects—...

  • Article
  • Open Access
7 Citations
8,890 Views
19 Pages

With the prevalence of digital technologies and internet connectivity, combined with the reduction in footfall on high streets, banks have taken steps to move most of their customer base online. This has left many older adults behind, trying to keep...

  • Article
  • Open Access
13 Citations
8,972 Views
15 Pages

Text Mining in Cybersecurity: Exploring Threats and Opportunities

  • Maaike H. T. de Boer,
  • Babette J. Bakker,
  • Erik Boertjes,
  • Mike Wilmer,
  • Stephan Raaijmakers and
  • Rick van der Kleij

The number of cyberattacks on organizations is growing. To increase cyber resilience, organizations need to obtain foresight to anticipate cybersecurity vulnerabilities, developments, and potential threats. This paper describes a tool that combines s...

  • Article
  • Open Access
8 Citations
6,469 Views
22 Pages

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

  • Michael Lankes,
  • Andreas Haslinger and
  • Christian Wolff

This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into acc...

  • Article
  • Open Access
13 Citations
6,281 Views
27 Pages

Data-Driven Lexical Normalization for Medical Social Media

  • Anne Dirkson,
  • Suzan Verberne,
  • Abeed Sarker and
  • Wessel Kraaij

In the medical domain, user-generated social media text is increasingly used as a valuable

complementary knowledge source to scientific medical literature. The extraction of this knowledge is

complicated by colloquial language use and misspellings. How...

  • Article
  • Open Access
25 Citations
10,444 Views
10 Pages

Digital storytelling, including text, images, audio, music, and video, has been researched as a means of enhancing learners’ motivation, autonomy, and engagement and as a way to improve oral and speaking skills in foreign language learning. This stud...

  • Article
  • Open Access
6 Citations
6,972 Views
12 Pages

Unsupervised Keyphrase Extraction for Web Pages

  • Tim Haarman,
  • Bastiaan Zijlema and
  • Marco Wiering

Keyphrase extraction is an important part of natural language processing (NLP) research, although little research is done in the domain of web pages. The World Wide Web contains billions of pages that are potentially interesting for various NLP tasks...

  • Article
  • Open Access
139 Citations
19,719 Views
20 Pages

Current advancements in music technology enable the creation of customized Digital Musical Instruments (DMIs). This paper presents a systematic review of Accessible Digital Musical Instruments (ADMIs) in inclusive music practice. History of research...

  • Article
  • Open Access
22 Citations
11,628 Views
24 Pages

With an increasing worldwide need for energy and the ever-decreasing availability of energy resources, a wide range of interactive visualizations are being developed to allow people to use energy more efficiently by monitoring their consumption patte...

  • Article
  • Open Access
7 Citations
6,982 Views
19 Pages

Integrating Science Tasks and Puzzles in Computer Role Playing Games

  • Varvara Garneli,
  • Konstantinos Patiniotis and
  • Konstantinos Chorianopoulos

The design of educational serious games to be used as motivational learning environments is very rewarding but also very challenging. The integration of learning with playing activities seems to be one of the major challenges. Previous work has not e...

  • Article
  • Open Access
24 Citations
6,974 Views
19 Pages

A Dialogue-Act Taxonomy for a Virtual Coach Designed to Improve the Life of Elderly

  • César Montenegro,
  • Asier López Zorrilla,
  • Javier Mikel Olaso,
  • Roberto Santana,
  • Raquel Justo,
  • Jose A. Lozano and
  • María Inés Torres

This paper presents a dialogue act taxonomy designed for the development of a conversational agent for elderly. The main goal of this conversational agent is to improve life quality of the user by means of coaching sessions in different topics. In co...

  • Article
  • Open Access
7 Citations
5,832 Views
20 Pages

With the growth in popularity of video games in our society many teachers have worked to incorporate gaming into their classroom. It is generally agreed that by adding something fun to the learning process students become more engaged and, consequent...

  • Communication
  • Open Access
21 Citations
9,167 Views
19 Pages

Socrative in Higher Education: Game vs. Other Uses

  • Fátima Faya Cerqueiro and
  • Ana Martín-Macho Harrison

The integration of clickers in Higher Education settings has proved to be particularly useful for enhancing motivation, engagement and performance; for developing cooperative or collaborative tasks; for checking understanding during the lesson; or ev...

  • Article
  • Open Access
9 Citations
5,914 Views
37 Pages

Meeting minutes are useful, but creating meeting summaries are a time consuming task. Aiming at supporting such task, this paper proposes prediction models for important utterances that should be included in the meeting summary by using multimodal an...

  • Article
  • Open Access
6 Citations
4,485 Views
24 Pages

Strengthening Engagement in Science Understanding with Learning Trails

  • Wolfgang Leister,
  • Ingvar Tjøstheim,
  • Göran Joryd,
  • Jan Alfred Andersson and
  • Håvard Heggelund

The Norwegian Museum of Science and Technology has developed a learning concept for school classes in science centres named “learning trails”. In this concept, groups of students perform a series of thematically related experiments with i...

  • Article
  • Open Access
21 Citations
10,970 Views
22 Pages

A Review of Pneumatic Actuators Used for the Design of Medical Simulators and Medical Tools

  • Thibault Sénac,
  • Arnaud Lelevé,
  • Richard Moreau,
  • Cyril Novales,
  • Laurence Nouaille,
  • Minh Tu Pham and
  • Pierre Vieyres

Simulators have been traditionally used for centuries during medical gestures training. Nowadays, mechatronic technologies have opened the way to more evolved solutions enabling objective assessment and dedicated pedagogic scenarios. Trainees can now...

  • Article
  • Open Access
13 Citations
5,461 Views
17 Pages

Observing Collaboration in Small-Group Interaction

  • Maria Koutsombogera and
  • Carl Vogel

In this study, we define and test measures that capture aspects of collaboration in interaction within groups of three participants performing a task. The measures are constructed upon turn-taking and lexical features from a corpus of triadic task-ba...

  • Article
  • Open Access
4 Citations
4,112 Views
12 Pages

Based on analyzing verbal and nonverbal features of small group conversations in a task-based scenario, this work focuses on automatic detection of group member perceptions about how well they are making use of available information, and whether they...

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Multimodal Technol. Interact. - ISSN 2414-4088