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Multimodal Technologies and Interaction, Volume 9, Issue 8

2025 August - 9 articles

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Articles (9)

  • Systematic Review
  • Open Access
33 Citations
49,611 Views
19 Pages

Artificial intelligence (AI) is changing how we teach and learn, generating excitement and concern about its potential to transform education. To contribute to the debate, this systematic literature review examines current research trends (publicatio...

  • Review
  • Open Access
5,944 Views
22 Pages

The increasing prevalence of smartphone use has raised concerns about its impact on human psychological functioning. This literature review provides a comprehensive overview of the psychological dimensions influenced by smartphone use, spanning healt...

  • Review
  • Open Access
3,170 Views
25 Pages

Sign language avatar systems have emerged as a promising solution to bridge communication gaps where human sign language interpreters are unavailable. However, the design of these avatars often fails to account for the diversity in how users acquire...

  • Article
  • Open Access
1,003 Views
18 Pages

With the advent of AI- and robot-systems, the current Human–Computer Interaction (HCI) paradigm, which treats interaction as a transactional exchange, is increasingly insufficient for complex socio-technical systems. This paper argues for a shi...

  • Article
  • Open Access
1 Citations
1,519 Views
17 Pages

Space Medicine Meets Serious Games: Boosting Engagement with the Medimon Creature Collector

  • Martin Hundrup,
  • Jessi Holte,
  • Ciara Bordeaux,
  • Emma Ferguson,
  • Joscelyn Coad,
  • Terence Soule and
  • Tyler Bland

Serious games that integrate educational content with engaging gameplay mechanics hold promise for reducing cognitive load and increasing student motivation in STEM and health science education. This preliminary study presents the development and eva...

  • Article
  • Open Access
2,188 Views
34 Pages

Evaluating Spatial Decision-Making and Player Experience in a Remote Multiplayer Augmented Reality Hide-and-Seek Game

  • Yasas Sri Wickramasinghe,
  • Heide Karen Lukosch,
  • James Everett and
  • Stephan Lukosch

This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG). A remote multiplayer handheld-based...

  • Article
  • Open Access
5 Citations
2,595 Views
18 Pages

Teleoperation emerged as a promising fallback for situations beyond the capabilities of automated vehicles. Nevertheless, teleoperation still faces challenges, such as reduced situational awareness. Since situational awareness is primarily built thro...

  • Article
  • Open Access
2 Citations
1,744 Views
27 Pages

This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau buil...

  • Article
  • Open Access
1 Citations
2,744 Views
28 Pages

Examination of Eye-Tracking, Head-Gaze, and Controller-Based Ray-Casting in TMT-VR: Performance and Usability Across Adulthood

  • Panagiotis Kourtesis,
  • Evgenia Giatzoglou,
  • Panagiotis Vorias,
  • Katerina Alkisti Gounari,
  • Eleni Orfanidou and
  • Chrysanthi Nega

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers—young (19–29 y) and middle-aged (35–56 y)—completed a VR Trail...

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Multimodal Technol. Interact. - ISSN 2414-4088