Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage
Abstract
:1. Introduction
- H1—Exposure to video game play will decrease biological measures of stress.
- H2—Exposure to video game play will improve positive affect scores.
- H3—Exposure to video game play will reduce negative affect scores.
- H4—Higher scores on a gaming disorder scale will be associated with a greater increase in positive affect.
- H5—Differences in biological stress scores after video game play compared to before video game play will be associated with higher gaming disorder scores.
2. Methods
2.1. Participants
2.2. Measures and Technology
2.2.1. Positive and Negative Affect Scale (PANAS)
2.2.2. Perceived Stress Scale (PSS)
2.2.3. Internet Gaming Disorder Scale 9—Short Form (IGDS9-SF)
2.2.4. Instantaneous Pulse Rate (Photoplethysmography; PPG)
2.2.5. Video Game
2.3. Procedure
Ethical Approval
2.4. Research Design
3. Results
3.1. Demographic Results
3.2. Normality Testing
3.3. Descriptive Statistics
3.4. Hypothesis Testing
3.4.1. Instantaneous Pulse Rate
3.4.2. Positive Affect
3.4.3. Negative Affect
3.4.4. Positive Affect and Problematic Gaming
3.4.5. Instantaneous Pulse Rate and Problematic Gaming
4. Discussion
4.1. Limitations and Considerations
4.2. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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N | Mean | Std. Deviation | Range | Minimum | Maximum | |
---|---|---|---|---|---|---|
Age | 40 | 24.73 | 7.61 | 43.00 | 18.00 | 61.00 |
PANASPre_Pos | 40 | 30.02 | 7.87 | 38.00 | 10.00 | 48.00 |
PANASPre_Neg | 40 | 13.40 | 3.56 | 18.00 | 10.00 | 28.00 |
IGD_10 | 40 | 2.95 | 1.83 | 9.00 | 0.00 | 9.00 |
PSS | 40 | 19.38 | 5.13 | 16.00 | 12.00 | 28.00 |
IPR_Pre | 37 | 83.91 | 10.83 | 41.83 | 63.00 | 104.83 |
IPR_Post | 37 | 79.14 | 9.70 | 38.50 | 60.83 | 99.33 |
PANASPost_Pos | 40 | 33.35 | 7.88 | 33.00 | 14.00 | 47.00 |
PANASPost_Neg | 40 | 11.60 | 3.34 | 17.00 | 10.00 | 27.00 |
IPR_Diff | 37 | −4.77 | 6.01 | 25.67 | −18.34 | 7.33 |
PANASPos_Diff | 40 | 3.33 | 5.81 | 27.00 | −11.00 | 16.00 |
PANASNeg_Diff | 40 | −1.80 | 3.76 | 26.00 | −15.00 | 11.00 |
Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
---|---|---|---|---|---|---|---|---|
1. Age | r | — | ||||||
2. Sex | r | −0.01 | — | |||||
3. IGD_10 | r | −0.21 | −0.05 | — | ||||
4. PSS | r | 0.02 | 0.32 * | 0.03 | — | |||
5. IPR_Diff | r | 0.04 | −0.07 | −0.15 | 0.22 | — | ||
6. PANASPos_Diff | r | −0.11 | 0.19 | −0.09 | 0.10 | 0.04 | — | |
7. PANASNeg_Diff | r | −0.33 * | −0.07 | −0.07 | −0.25 | 0.33 * | 0.98 | — |
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Farmer, G.; Lloyd, J. Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage. Healthcare 2024, 12, 772. https://doi.org/10.3390/healthcare12070772
Farmer G, Lloyd J. Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage. Healthcare. 2024; 12(7):772. https://doi.org/10.3390/healthcare12070772
Chicago/Turabian StyleFarmer, George, and Joanne Lloyd. 2024. "Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage" Healthcare 12, no. 7: 772. https://doi.org/10.3390/healthcare12070772
APA StyleFarmer, G., & Lloyd, J. (2024). Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage. Healthcare, 12(7), 772. https://doi.org/10.3390/healthcare12070772