Sonic Heritage: Sound and Multisensory Interactions in Immersive Virtual Reality and Cultural Heritage

A special issue of Heritage (ISSN 2571-9408).

Deadline for manuscript submissions: closed (30 June 2022) | Viewed by 13369

Special Issue Editors


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Guest Editor
Department of Human and Social Science and Cultural Heritage (DSU), Institute of Sciences for Cultural Heritage (CNR ISPC), 00015 Rome, Italy
Interests: virtual museums; digital technologies for museums; virtual Reality, 3D modelling; virtual reconstruction; interaction design; storytelling; hybridization of media (virtual reality, theatrical and cinematographic language, augmented reality, video games, holography); soundscape
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Guest Editor
Institute of Heritage Science – National Research Council, 80134 Napoli, Italy
Interests: archaeomusicology; sonic heritage; soundscape; digital heritage; archaeoacoustics; archaeology of sound; musical and dance performances; auditory archaeology; aural experiences

Special Issue Information

Dear Colleagues,

The development of interactive tools aimed at involving visitors as “soundwalkers” of virtual reconstructions of archaeological sites and of places of historical-cultural and architectural interest, as well as of their “historical soundscape”, can open new research perspectives on the relationship between sound and multisensory interaction in a virtual environment. Indeed, over the last few years, it has been possible to experience new opportunities for multisensory design that combines modeling tools and techniques and Virtual Reality experiences in the acoustic field with the full involvement of the visitor’s perceptual apparatus.

Therefore, this special issue will focus on how the immersive multisensory experience –taking in consideration in particular the interaction between sight and hearing in virtual reconstructions - can provide a deeper knowledge of cultural identities and spaces where sound - as a set of music, voices, ambient sounds and noises -, was produced and perceived. Furthermore, by encouraging the investigation on “sonic heritage”, this special issue aims to contextualize and enhance the study on anthropophony, geophony and biophony in the past and in the present, and on “digital audible history” in order to consider them as cultural heritage to be known, preserved and disseminated.

Potential topics include, but are not limited to:

  • Archaeology;
  • Archaeology of Sound or Sound Archaeology;
  • Anthropology of Sound and Acoustemology;
  • Multisensory communication;
  • 3D Modeling and Virtual Heritage.
  • Acoustic Design;
  • Sound design in storytelling;
  • Acoustic ecosystems;
  • Ecoarchaeology;
  • Acoustic Engineering;
  • Sound Arts;
  • Video Games.

Dr. Eva Pietroni
Dr. Angela Bellia
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Heritage is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Virtual Heritage
  • Sonic Heritage
  • Sound Design
  • Soundscape
  • Aural Heritage
  • Sonic Experience
  • Virtual Reality
  • Modeling of the Acoustic Space

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Published Papers (3 papers)

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Research

13 pages, 18425 KiB  
Article
Understanding the Quadruple Flutes of Teotihuacan, Mexico
by Arnd Adje Both
Heritage 2022, 5(1), 157-169; https://doi.org/10.3390/heritage5010009 - 11 Jan 2022
Cited by 1 | Viewed by 3238
Abstract
This paper presents the results of a study on the quadruple flutes (multiple pipes) from the UNESCO World Heritage Centre of Teotihuacan, Mexico, based on a thorough examination of the fragmented, restored and partly reconstructed archaeological finds and the manufacture and subsequent test [...] Read more.
This paper presents the results of a study on the quadruple flutes (multiple pipes) from the UNESCO World Heritage Centre of Teotihuacan, Mexico, based on a thorough examination of the fragmented, restored and partly reconstructed archaeological finds and the manufacture and subsequent test of a series of playable reproductions with a refined reconstructive design. For the latter, organological features, such as the diameter, number and position of the fingerholes/tone holes and the length of the individual pipes of the restored finds are challenged and a new design is proposed that might be closer to the original construction of the Teotihuacan instruments. The study reveals a better understanding of the particular construction, acoustics and musical possibilities of the Teotihuacan quadruple flutes. Full article
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29 pages, 5987 KiB  
Article
Mapping the Soundscape in Communicative Forms for Cultural Heritage: Between Realism and Symbolism
by Eva Pietroni
Heritage 2021, 4(4), 4495-4523; https://doi.org/10.3390/heritage4040248 - 27 Nov 2021
Cited by 8 | Viewed by 5092
Abstract
The dimension of sound plays a central role as a form of cultural representation. Sound is a means of knowledge and experiential involvement, as it is inextricably linked to place and space, mind and body, cultural context and emotion. This contribution aims to [...] Read more.
The dimension of sound plays a central role as a form of cultural representation. Sound is a means of knowledge and experiential involvement, as it is inextricably linked to place and space, mind and body, cultural context and emotion. This contribution aims to explore how sound design follows different paradigms and methods in the various media. Virtual reality, videogame, cinema and documentary have differently codified rules to provide acoustic verisimilitude to the simulated space, to orient or stimulate the user, to suggest contents or evoke events and to emotionally involve the public. These rules follow artistic principles closer to psychoacoustics than to scientific reproduction of sound in the simulated space. Under what conditions, however, is the scientific simulation of an acoustic space preferable to the more common paradigms of psychoacoustics? How could this be created? Immersive and non-immersive virtual reality for cultural heritage is currently the field of experimentation most open to future developments. Some virtual reality and mixed reality applications will be presented, dedicated to archaeological or historical-artistic contexts, where a fundamental relationship between sound and multisensory interaction has been created. Full article
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11 pages, 2517 KiB  
Article
Towards a Digital Approach to the Listening to Ancient Places
by Angela Bellia
Heritage 2021, 4(3), 2470-2480; https://doi.org/10.3390/heritage4030139 - 15 Sep 2021
Cited by 4 | Viewed by 2874
Abstract
This paper aims to investigate digital heritage and acoustical techniques for exploring sonic heritage of archaeological sites and performative spaces. Through the analysis of case studies in Greece and in Italy, this paper intends to highlight a new approach to the development of [...] Read more.
This paper aims to investigate digital heritage and acoustical techniques for exploring sonic heritage of archaeological sites and performative spaces. Through the analysis of case studies in Greece and in Italy, this paper intends to highlight a new approach to the development of the relationship between space, sound, and environment and a novel method in deciphering the sonic heritage of ancient spaces thanks to digital technology. Full article
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