Human-Centered 3D Interaction and User Interface

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".

Deadline for manuscript submissions: closed (1 July 2019) | Viewed by 3926

Special Issue Editor


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Guest Editor
Institute of Integrated Technology, GIST (Gwangju Institute of Science and Technology), 123 Cheomdangwagi-ro(Oryong-dong), Buk-gu, Gwangju 61005, Korea
Interests: Human-Computer Interaction; human-centered artificial intelligence; automotive user interfaces; human-vehicle interaction; extended reality (VR, AR, MR); user experience
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Special Issue Information

Dear Colleagues,

At present, technology enables us to interact with 3D digital contents anywhere, at any time. Much of this technology relies on the manifold benefits of human–computer interaction (HCI) research. However, given the increased mobility and wearability of computing devices, interacting with 3D contents which are interactive, immersive, and attractive comes at a cost to attention and cognition in everyday physical environments (e.g., running an AR application using smartphones while walking and even driving in a car). 

Situational variations in cognitive demands affect the "quality" of a user’s HCI experience. Augmenting people’s senses with computational support may improve the ability to perceive information and perform tasks; however, the impact of such augmentation also fluctuates according to user context and can possibly lead to attention-impoverished situations, thereby reducing the quality of a user experience.

The aim of this Special Issue is to improve the quality of user experience in interacting with 3D digital contents and/or multimodal interactive information in ubiquitous HCI situations by enabling computers to understand human capability in attention and cognition, to augment our cognitive processing capabilities between physical and virtual information space, and to create cyberhuman systems that are more intelligent and can adapt interventions to different users. 

Topics of interest include but are not limited to the following:

  • Human–computer interaction (HCI);
  • 3D interaction and VR (virtual reality), AR (augmented reality), MR (mixed reality) interfaces;
  • Natural user interfaces (e.g., gesture control, speech recognition, facial recognition, gaze-contingency, etc.);
  • Interactive, mobile, wearable, context-aware, ubiquitous technologies;
  • Human-centered interactive AI-enabled systems.

Dr. SeungJun Kim
Guest Editor

Manuscript Submission Information

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Keywords

  • Human–computer interaction (HCI)
  • 3D Interaction with VR, AR, MR supports
  • Natural user interfaces (NUI)
  • Human-centered interactive AI-enabled systems

Published Papers (1 paper)

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19 pages, 7712 KiB  
Article
Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques
by Ali Samini and Karljohan Lundin Palmerius
Information 2019, 10(4), 152; https://doi.org/10.3390/info10040152 - 24 Apr 2019
Cited by 1 | Viewed by 3541
Abstract
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D [...] Read more.
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques. Full article
(This article belongs to the Special Issue Human-Centered 3D Interaction and User Interface)
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