Virtual Reality (VR) Technology for Treatment of Mental Health Problems during COVID-19: A Systematic Review
Abstract
:1. Introduction
2. Material and Methods
2.1. Search Strategy
2.2. Eligibility Criteria
2.3. Selection Process
2.4. Methodological Quality
2.5. Selection Process
2.6. Data Extraction
2.7. Methodological Quality
2.8. Data Synthesis
3. Results
Study Characteristics
4. Discussion
4.1. The Role of 360° Virtual Tour in Psychological Stress Reduction
4.2. VR Video Games as a Form of Recreational Use during the Lockdown
4.3. Meditative Effect of 3D vs. 2D Format
4.4. The VR Program Implemented in COVID-19 Recovery Unit (CRU)
4.5. Shared Elements for VR in the Psychological Intervention for a Patient with Mental Health Problems
4.6. Limitations of VR as a Digital Health Intervention: For Patients and the Healthcare Staff
4.7. Strength and Limitations of the Study
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
Appendix A. Modified McMaster Critical Review Form
Domains | Yes | No | Not Addressed | Not Applicable |
---|---|---|---|---|
Study purpose | Yes | No | Na | NA |
1. Was the purpose stated clearly? | ||||
Literature review | Yes | No | Na | NA |
2. Was relevant background literature reviewed? | ||||
Sample | Yes | No | Na | NA |
3. Was the sample described in detail? | ||||
4. Was sample size justified? | ||||
5. Were the groups randomized? | ||||
6. Was randomization appropriately done? | ||||
Outcome | Yes | No | Na | NA |
7. Were the outcome measures reliable? | ||||
8. Were the outcome measures valid? | ||||
Results | Yes | No | Na | NA |
9. Were results reported in terms of statistical significance? | ||||
10. Were the analysis of method(s) appropriate? | ||||
11. Was clinical importance reported? | ||||
12. Were drop-outs reported? | ||||
Conclusions | Yes | No | Na | NA |
13. Were conclusions appropriate, given study methods and results? |
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Study by Authors | Type of Study | Sample Size | Age | Country | Setting | Inclusion Criteria | Exclusion Criteria | Intervention | Exposure Measurement Scale | Outcome Measurement | Comparator/ Control | Statistics (e.g., OR/RR, p-Value, 95% CI) | VR-Based Intervention (Outcome) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Waller 2021 [27] | RCT | 32 | 17–28 | Canada | Setting was not defined | Not defined | Respondents were not controlled. The respondents underwent evaluation for life events, childhood events, traumatic events, PTSD, and life experiences before commencing the study | The non-VR group was exposed to (1) conventional face-to-face (in vivo (IV) method), (2) pre-recorded 360° video viewed by a standard laptop computer monitor (2D format), and (3) pre-recorded 360° video viewed through an HMD (VR condition; 3D format) | A revised evaluation of the emotional questionnaire, Buddhist Affective States, Meditation Breath Attention Scores, and Meditative Experience Questionnaire | Encountering relaxation, less distractibility from the process of breathing, and being less fatigue | 3D (VR) vs. 2D format | Qualitative thematic analysis | ↑ When compared to the 2D format, VR meditations were associated with a more significant outcome |
Siani 2021 [28] | Cross-sectional | 646 | 18–40 | UK-based with multiple countries’ participation | Online survey on researcher’s personal Facebook and Twitter, Facebook group (Virtual Reality Society, Oculus Virtual Reality), and Reddit channels | Not defined | Not defined | Mainly VR-video games play | N/A | Increased use of VR during quarantine, to study the impact on mental health, devices type, and fitness intensity | Control (waiting list) vs. Two-Group Random Assignment Pretest–Posttest Design | Majority were positive about the usefulness of VR for fitness (χ2 = 185.21,df = 4, p < 0.001) and mental health (χ2 = 416.27, df = 4, p < 0.001). The majority of both VR (48.4%) and console (42.1%) users engaged with moderate intensity. A greater proportion of VR users engage in vigorous activity (43.0%) than mild activity (8.6%), a trend which is reversed in console users (38.0% mild, 19.8% vigorous) | ↑ |
Kolbe 2021 [29] | Cross-sectional | 24 (13 patients and 11 staff from COCID-19 Rehabilitation Unit (CRU), respectively | N/A | USA | COCID-19 Rehabilitation Unit (CRU) | (1) Hospitalized patients with +ve COVID-19 PCR test (2) Medical team deems the patient physically stable and has ongoing medical and rehabilitative needs (3) Able to tolerate >30+ min physical therapy (PT)/occupational therapy (OT) each daily (4) PT or OT recommendation for acute/subacute rehabilitation at the time of discharge (5) Anticipation of remaining in hospital/rehabilitation for ≥1 week | (1) Sexually not active, severe dementia and active delirium, or 1:1 sitter (2) must have non-invasive O2 needs of 6 L or fewer, or in case of tracheostomy patients have achieved “trach collaring” with anticipated ability to downsize/ decannulate | (1) Guided meditation, (2) exploration of natural environments, (3) cognitive stimulation game | A yes or no simple rating scale of 1–10 scores where 10 indicates the highest satisfaction and highest recommendation | Satisfaction, perceived enhancement | CRU inpatients and staff | For patients: 100% of patients answered “yes” to recommending the therapy to others, and 92.3% answered “yes” to the perceived enhancement of their treatment; For staff: 100% of staff answered “yes” to recommending the therapy to others, and 100% answered “yes” to perceived enhancement of their wellbeing | ↑ The use of VR led to significant decreases in participants’ psychological stress |
Yang 2021 [30] | Cross-sectional | 235 | >18 | China | Local populace (in a shopping mall in Zhuhai City) | Not defined | Not defined | Validation of a theoretical model of the 360 degrees VR: A theoretical construct comprising the following factors: EN, IN, SA, SP, SR, TP are strongly related to each other and may help reduce stress from the COVID-19 pandemic | A newly designed questionnaire (translated and back-translated from English to Chinese) on the following features: (1) Introduction to the 360◦ virtual tours, and then the respondents were asked to watch a short video of the 360° virtual tours; (2) Measurement on the stress reduction of the research model; (3) Recorded the respondents’ demographic characteristics such as gender, age, marital status, education, income, occupation, and so on; (4) Measuring stress reduction as a result of using the 360° virtual tours | Enjoyment (EN) Involvement (IN) Satisfaction (SA) Sense of presence (SA) Stress Reduction (SR) Telepresence (TP) factors | No control group defined | PLS-SEM: The sense of presence (SP) and their level of enjoyment (EN) (β = 0.221, t-statistics (t) = 2.256), (SP) with involvement (IN) (β = 0.250, t-statistics = 3.224), SA and SP (β = 0.289, t = 4.099) TP to EN (β = 0.528, t = 5.411) TP to IN(β = 0.466, t = 6.028), TP to SA (β = 0.235, t = 3.246), path coefficients: EN to SA to stress reduction of COVID 0.268 (t = 4.345) and 0.474 (t = 5.904), respectively. 0.164 IN to stress reduction of COVID-19 (t = 2.626) and 0.158 (t = 2.093), SA to stress reduction from COVID-19, respectively: 0.196 (t = 3.116) | ↑ Satisfaction with the 360° virtual tour experience and stress reduction |
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Hatta, M.H.; Sidi, H.; Siew Koon, C.; Che Roos, N.A.; Sharip, S.; Abdul Samad, F.D.; Wan Xi, O.; Das, S.; Mohamed Saini, S. Virtual Reality (VR) Technology for Treatment of Mental Health Problems during COVID-19: A Systematic Review. Int. J. Environ. Res. Public Health 2022, 19, 5389. https://doi.org/10.3390/ijerph19095389
Hatta MH, Sidi H, Siew Koon C, Che Roos NA, Sharip S, Abdul Samad FD, Wan Xi O, Das S, Mohamed Saini S. Virtual Reality (VR) Technology for Treatment of Mental Health Problems during COVID-19: A Systematic Review. International Journal of Environmental Research and Public Health. 2022; 19(9):5389. https://doi.org/10.3390/ijerph19095389
Chicago/Turabian StyleHatta, Muhammad Hizri, Hatta Sidi, Chong Siew Koon, Nur Aishah Che Roos, Shalisah Sharip, Farah Deena Abdul Samad, Ong Wan Xi, Srijit Das, and Suriati Mohamed Saini. 2022. "Virtual Reality (VR) Technology for Treatment of Mental Health Problems during COVID-19: A Systematic Review" International Journal of Environmental Research and Public Health 19, no. 9: 5389. https://doi.org/10.3390/ijerph19095389
APA StyleHatta, M. H., Sidi, H., Siew Koon, C., Che Roos, N. A., Sharip, S., Abdul Samad, F. D., Wan Xi, O., Das, S., & Mohamed Saini, S. (2022). Virtual Reality (VR) Technology for Treatment of Mental Health Problems during COVID-19: A Systematic Review. International Journal of Environmental Research and Public Health, 19(9), 5389. https://doi.org/10.3390/ijerph19095389