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Keywords = biofeedback system usability

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18 pages, 3548 KB  
Article
Usability and Affects Study of a Virtual Reality System Toward Scorpion Phobia Exposure Therapy
by Ma. de Jesus Gutierrez-Sanchez, Juan-Carlos Gonzalez-Islas, Luis-Manuel Huerta-Ortiz, Anilu Franco-Arcega, Vanessa-Monserrat Vazquez-Vazquez and Alberto Suarez-Navarrete
Appl. Sci. 2024, 14(22), 10569; https://doi.org/10.3390/app142210569 - 16 Nov 2024
Viewed by 1804
Abstract
In this study, we present a framework to develop and evaluate a virtual reality exposure therapy system with biofeedback toward scorpion phobia treatment. The system is developed based on the methodology for the development of virtual reality educational environments; usability is evaluated with [...] Read more.
In this study, we present a framework to develop and evaluate a virtual reality exposure therapy system with biofeedback toward scorpion phobia treatment. The system is developed based on the methodology for the development of virtual reality educational environments; usability is evaluated with the System Usability Scale (SUS), the affects are measured with the Positive and Negative Affect Schedule (PANAS), and the biofeedback heart rate is measured in real time using a wearable device and the HypeRate app. A descriptive study was conducted with a non-probabilistic convenience sample of undergraduate students. The non-clinical sample consisted of 51 participants (11 women and 40 men) (mean = 20.75, SD = 2.42 years). The system usability score was 75.49, higher than the average of 68. For positive affects, the average value of the overall sample was 28.18, while for negative affects it was 13.67. The results of this preliminary study, while not determining that the system could currently be applied in clinical settings, demonstrate however that the system can initially be considered as a pre-feasibility study, and if the limitations of the unbalanced non-clinical sample are addressed, it could be used in the future for this purpose. The main contribution is the proposed framework to integrate usability and affects evaluation, as well as biofeedback in a VRET system toward scorpion phobia treatment. Full article
(This article belongs to the Section Biomedical Engineering)
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11 pages, 2408 KB  
Article
Immersive Virtual Reality for Treatment of Unilateral Spatial Neglect via Eye-Tracking Biofeedback: RCT Protocol and Usability Testing
by Alex Martino Cinnera, Valeria Verna, Matteo Marucci, Aurora Tavernese, Luisa Magnotti, Alessandro Matano, Chiara D’Acunto, Stefano Paolucci, Giovanni Morone, Viviana Betti and Marco Tramontano
Brain Sci. 2024, 14(3), 283; https://doi.org/10.3390/brainsci14030283 - 15 Mar 2024
Cited by 7 | Viewed by 4250
Abstract
About one-third of stroke survivors present unilateral spatial neglect (USN) that negatively impacts the rehabilitation outcome. We reported the study protocol and usability results of an eye-tracking (ET) biofeedback immersive virtual reality (iVR) protocol. Healthy controls and stroke patients with and without USN [...] Read more.
About one-third of stroke survivors present unilateral spatial neglect (USN) that negatively impacts the rehabilitation outcome. We reported the study protocol and usability results of an eye-tracking (ET) biofeedback immersive virtual reality (iVR) protocol. Healthy controls and stroke patients with and without USN underwent a single session of the three iVR tasks. The system usability scale (SUS), adverse events (AEs), and ET data were collected and analyzed via parametric analysis. Twelve healthy controls (six young adults and six older adults) and seven patients with a diagnosis of single ischemic stroke (four without USN and three with confirmed diagnosis of USN) completed the usability investigation. SUS results showed good acceptability of the system for healthy controls and stroke patients without USN. ET results showed a lower performance for patients with USN concerning healthy controls and stroke patients without USN, in particular in the exploration of the left visual field. The results showed that the proposed iVR-ET biofeedback protocol is a safe and well-tolerated technique in patients with USN. The real-time feedback can induce a performance response supporting its investigation such as a treatment approach. Full article
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26 pages, 5296 KB  
Article
A Human-Adaptive Model for User Performance and Fatigue Evaluation during Gaze-Tracking Tasks
by Mindaugas Vasiljevas, Robertas Damaševičius and Rytis Maskeliūnas
Electronics 2023, 12(5), 1130; https://doi.org/10.3390/electronics12051130 - 25 Feb 2023
Cited by 9 | Viewed by 4624
Abstract
Eye gaze interfaces are an emerging technology that allows users to control graphical user interfaces (GUIs) simply by looking at them. However, using gaze-controlled GUIs can be a demanding task, resulting in high cognitive and physical load and fatigue. To address these challenges, [...] Read more.
Eye gaze interfaces are an emerging technology that allows users to control graphical user interfaces (GUIs) simply by looking at them. However, using gaze-controlled GUIs can be a demanding task, resulting in high cognitive and physical load and fatigue. To address these challenges, we propose the concept and model of an adaptive human-assistive human–computer interface (HA-HCI) based on biofeedback. This model enables effective and sustainable use of computer GUIs controlled by physiological signals such as gaze data. The proposed model allows for analytical human performance monitoring and evaluation during human–computer interaction processes based on the damped harmonic oscillator (DHO) model. To test the validity of this model, the authors acquired gaze-tracking data from 12 healthy volunteers playing a gaze-controlled computer game and analyzed it using odd–even statistical analysis. The experimental findings show that the proposed model effectively describes and explains gaze-tracking performance dynamics, including subject variability in performance of GUI control tasks, long-term fatigue, and training effects, as well as short-term recovery of user performance during gaze-tracking-based control tasks. We also analyze the existing HCI and human performance models and develop an extension to the existing physiological models that allows for the development of adaptive user-performance-aware interfaces. The proposed HA-HCI model describes the interaction between a human and a physiological computing system (PCS) from the user performance perspective, incorporating a performance evaluation procedure that interacts with the standard UI components of the PCS and describes how the system should react to loss of productivity (performance). We further demonstrate the applicability of the HA-HCI model by designing an eye-controlled game. We also develop an analytical user performance model based on damped harmonic oscillation that is suitable for describing variability in performance of a PC game based on gaze tracking. The model’s validity is tested using odd–even analysis, which demonstrates strong positive correlation. Individual characteristics of users established by the damped oscillation model can be used for categorization of players under their playing skills and abilities. The experimental findings suggest that players can be categorized as learners, whose damping factor is negative, and fatiguers, whose damping factor is positive. We find a strong positive correlation between amplitude and damping factor, indicating that good starters usually have higher fatigue rates, but slow starters have less fatigue and may even improve their performance during play. The proposed HA-HCI model and analytical user performance models provide a framework for developing an adaptive human-oriented HCI that enables monitoring, analysis, and increased performance of users working with physiological-computing-based user interfaces. The proposed models have potential applications in improving the usability of future human-assistive gaze-controlled interface systems. Full article
(This article belongs to the Special Issue Human Computer Interaction in Intelligent System)
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21 pages, 10860 KB  
Article
Towards Posture and Gait Evaluation through Wearable-Based Biofeedback Technologies
by Paola Cesari, Matteo Cristani, Florenc Demrozi, Francesco Pascucci, Pietro Maria Picotti, Graziano Pravadelli, Claudio Tomazzoli, Cristian Turetta, Tewabe Chekole Workneh and Luca Zenti
Electronics 2023, 12(3), 644; https://doi.org/10.3390/electronics12030644 - 28 Jan 2023
Cited by 4 | Viewed by 3957
Abstract
In medicine and sport science, postural evaluation is an essential part of gait and posture correction. There are various instruments for quantifying the postural system’s efficiency and determining postural stability which are considered state-of-the-art. However, such systems present many limitations related to accessibility, [...] Read more.
In medicine and sport science, postural evaluation is an essential part of gait and posture correction. There are various instruments for quantifying the postural system’s efficiency and determining postural stability which are considered state-of-the-art. However, such systems present many limitations related to accessibility, economic cost, size, intrusiveness, usability, and time-consuming set-up. To mitigate these limitations, this project aims to verify how wearable devices can be assembled and employed to provide feedback to human subjects for gait and posture improvement, which could be applied for sports performance or motor impairment rehabilitation (from neurodegenerative diseases, aging, or injuries). The project is divided into three parts: the first part provides experimental protocols for studying action anticipation and related processes involved in controlling posture and gait based on state-of-the-art instrumentation. The second part provides a biofeedback strategy for these measures concerning the design of a low-cost wearable system. Finally, the third provides algorithmic processing of the biofeedback to customize the feedback based on performance conditions, including individual variability. Here, we provide a detailed experimental design that distinguishes significant postural indicators through a conjunct architecture that integrates state-of-the-art postural and gait control instrumentation and a data collection and analysis framework based on low-cost devices and freely accessible machine learning techniques. Preliminary results on 12 subjects showed that the proposed methodology accurately recognized the phases of the defined motor tasks (i.e., rotate, in position, APAs, drop, and recover) with overall F1-scores of 89.6% and 92.4%, respectively, concerning subject-independent and subject-dependent testing setups. Full article
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20 pages, 13893 KB  
Article
User-Centered Design Methodologies for the Prototype Development of a Smart Harness and Related System to Provide Haptic Cues to Persons with Parkinson’s Disease
by Silvia Imbesi, Mattia Corzani, Giovanna Lopane, Giuseppe Mincolelli and Lorenzo Chiari
Sensors 2022, 22(21), 8095; https://doi.org/10.3390/s22218095 - 22 Oct 2022
Cited by 9 | Viewed by 3427
Abstract
This paper describes the second part of the PASSO (Parkinson smart sensory cues for older users) project, which designs and tests an innovative haptic biofeedback system based on a wireless body sensor network using a smartphone and different smartwatches specifically designed to rehabilitate [...] Read more.
This paper describes the second part of the PASSO (Parkinson smart sensory cues for older users) project, which designs and tests an innovative haptic biofeedback system based on a wireless body sensor network using a smartphone and different smartwatches specifically designed to rehabilitate postural disturbances in persons with Parkinson’s disease. According to the scientific literature on the use of smart devices to transmit sensory cues, vibrotactile feedback (particularly on the trunk) seems promising for improving people’s gait and posture performance; they have been used in different environments and are well accepted by users. In the PASSO project, we designed and developed a wearable device and a related system to transmit vibrations to a person’s body to improve posture and combat impairments like Pisa syndrome and camptocormia. Specifically, this paper describes the methodologies and strategies used to design, develop, and test wearable prototypes and the mHealth system. The results allowed a multidisciplinary comparison among the solutions, which led to prototypes with a high degree of usability, wearability, accessibility, and effectiveness. This mHealth system is now being used in pilot trials with subjects with Parkinson’s disease to verify its feasibility among patients. Full article
(This article belongs to the Special Issue Sensor Technologies for Human Health Monitoring)
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17 pages, 2332 KB  
Article
Smart Textile Sock System for Athletes’ Self-Correction during Functional Tasks: Formative Usability Evaluation
by Guna Semjonova, Anna Davidovica, Nikita Kozlovskis, Aleksandrs Okss and Aleksejs Katashevs
Sensors 2022, 22(13), 4779; https://doi.org/10.3390/s22134779 - 24 Jun 2022
Cited by 6 | Viewed by 3247
Abstract
(1) Background: The development of a lightweight, easy-to-use system that measures the foot’s plantar pressure is becoming an increasingly important area of research in physiotherapy. For further development of the smart sock system, a formative usability study was conducted, where the smart textile [...] Read more.
(1) Background: The development of a lightweight, easy-to-use system that measures the foot’s plantar pressure is becoming an increasingly important area of research in physiotherapy. For further development of the smart sock system, a formative usability study was conducted, where the smart textile sock sensor system was used for self-correction during functional tasks; (2) Methods: Five athletes from the football school participated in the formative usability study. Athletes performed pre-defined functional tasks for self-correction when interacting with the smart textile sock system. Formative usability evaluation methods: effectiveness (task success rate, error rate), efficiency (time-based), satisfaction evaluated by System Usability Scale (SUS); (3) Results: Formative usability indicators: task completeness effectiveness ranged from 40% to 100% in the first- and second-stage tasks. Completed task efficiency time: Stage 1, from 4.2 s (SD 1.3) to 88.8 s (SD 19.8); Stage 2, from 7.2 s (SD 1.9) to 9.6 s (SD 2.1). Satisfaction was assessed by the SUS system user group with 76 points (SD 7.42), which indicates “good” satisfaction; (4) Conclusions: formative usability indicators showed the need for technical improvements to the smart textile sock pressure sensor system. The SUS results indicate “good” satisfaction with the smart textile sock pressure sensor system and its application. Full article
(This article belongs to the Special Issue Advanced Materials for Sensing Applications)
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15 pages, 1402 KB  
Article
Exploring Students’ Perceived Attitude on Utilizing a Biofeedback System for Anxiety Awareness during Academic Examination Activities
by Hippokratis Apostolidis, Panagiotis Stylianidis, Georgia Papantoniou and Thrasyvoulos Tsiatsos
Appl. Sci. 2021, 11(19), 8950; https://doi.org/10.3390/app11198950 - 26 Sep 2021
Cited by 2 | Viewed by 2398
Abstract
The presented paper examines the students’ adoption of the use of a cost-effective biofeedback system for anxiety awareness in parallel to examination activities. Human anxiety is classified by evaluating bio-signals related to skin conductance, skin temperature and heart rate. The participants of the [...] Read more.
The presented paper examines the students’ adoption of the use of a cost-effective biofeedback system for anxiety awareness in parallel to examination activities. Human anxiety is classified by evaluating bio-signals related to skin conductance, skin temperature and heart rate. The participants of the research were 44 students who were taking examinations in the form of synchronous online tests in the classroom for one of their courses. At first, the usability of the biofeedback system was examined using the system usability scale (SUS). The statistical analysis indicated that the examined system usability is quite satisfactory. Then, the study attempted to investigate the relationships between the students’ technology readiness personality dimensions, perceptions of usability, and the usefulness of the presented system by exploiting the technology readiness and acceptance model (TRAM). The results showed that the students’ optimism and attitude towards using the system are significant factors that affect the model’s relationships. The examined relationships are presented via a path model. Full article
(This article belongs to the Special Issue ICT and Statistics in Education)
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15 pages, 1012 KB  
Article
The WOMEN-UP Solution, a Patient-Centered Innovative e-Health Tool for Pelvic Floor Muscle Training: Qualitative and Usability Study during Early-Stage Development
by Sònia Anglès-Acedo, Lorena López-Frías, Vicenç Soler, Joan Francesc Alonso, Arnoud W. Kastelein, Boris C. de Graaf, Eva. V. Vodegel, Jaana Tervo, Adriana Baban, Montserrat Espuña-Pons and on behalf of the WOMEN-UP Consortium
Int. J. Environ. Res. Public Health 2021, 18(15), 7800; https://doi.org/10.3390/ijerph18157800 - 23 Jul 2021
Cited by 7 | Viewed by 3964
Abstract
e-Health may enhance self-management of pelvic floor muscle training (PFMT) to treat stress urinary incontinence (SUI). It is crucial to involve patients in planning, developing and monitoring the optimal e-Health solution. This research aims to describe patient-centered innovation in an early developmental stage [...] Read more.
e-Health may enhance self-management of pelvic floor muscle training (PFMT) to treat stress urinary incontinence (SUI). It is crucial to involve patients in planning, developing and monitoring the optimal e-Health solution. This research aims to describe patient-centered innovation in an early developmental stage of the WOMEN-UP solution. We conducted a qualitative study through a self-developed questionnaire in 22 women with SUI, to define system requirements from a patient’s perspective. The first prototype of the WOMEN-UP solution was developed. It was tested by 9 patients in a usability study (think-aloud protocol and retrospective interviews). Patient preferences regarding the possible use of an e-Health solution with serious games for PFMT were: (1) to receive feedback about PFMT; (2) convenient home-use; (3) increasing motivation; (4) available in medical centers. Identified usability aids (31) reassured our design-development plan, which considered the biofeedback and serious games as key factors. Patient’s perspective detected some unexpected issues related to the calibration and serious games, involving a change in the ongoing development to get an improved WOMEN-UP solution; the value of patient-centered innovation during the development of an e-Health solution for PFMT (WOMEN-UP solution). To identify patients’ unmet needs, we proposed a longitudinal approach for the future eHealth-related patient-centered innovations. Full article
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19 pages, 2316 KB  
Article
Wearable Biofeedback Improves Human-Robot Compliance during Ankle-Foot Exoskeleton-Assisted Gait Training: A Pre-Post Controlled Study in Healthy Participants
by Cristiana Pinheiro, Joana Figueiredo, Nuno Magalhães and Cristina P. Santos
Sensors 2020, 20(20), 5876; https://doi.org/10.3390/s20205876 - 17 Oct 2020
Cited by 12 | Viewed by 4475
Abstract
The adjunctive use of biofeedback systems with exoskeletons may accelerate post-stroke gait rehabilitation. Wearable patient-oriented human-robot interaction-based biofeedback is proposed to improve patient-exoskeleton compliance regarding the interaction torque’s direction (joint motion strategy) and magnitude (user participation strategy) through auditory and vibrotactile cues during [...] Read more.
The adjunctive use of biofeedback systems with exoskeletons may accelerate post-stroke gait rehabilitation. Wearable patient-oriented human-robot interaction-based biofeedback is proposed to improve patient-exoskeleton compliance regarding the interaction torque’s direction (joint motion strategy) and magnitude (user participation strategy) through auditory and vibrotactile cues during assisted gait training, respectively. Parallel physiotherapist-oriented strategies are also proposed such that physiotherapists can follow in real-time a patient’s motor performance towards effective involvement during training. A preliminary pre-post controlled study was conducted with eight healthy participants to conclude about the biofeedback’s efficacy during gait training driven by an ankle-foot exoskeleton and guided by a technical person. For the study group, performance related to the interaction torque’s direction increased during (p-value = 0.07) and after (p-value = 0.07) joint motion training. Further, the performance regarding the interaction torque’s magnitude significantly increased during (p-value = 0.03) and after (p-value = 68.59 × 10−3) user participation training. The experimental group and a technical person reported promising usability of the biofeedback and highlighted the importance of the timely cues from physiotherapist-oriented strategies. Less significant improvements in patient–exoskeleton compliance were observed in the control group. The overall findings suggest that the proposed biofeedback was able to improve the participant-exoskeleton compliance by enhancing human-robot interaction; thus, it may be a powerful tool to accelerate post-stroke ankle-foot deformity recovery. Full article
(This article belongs to the Special Issue Smart Sensors: Applications and Advances in Human Motion Analysis)
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26 pages, 578 KB  
Review
Biofeedback Systems for Gait Rehabilitation of Individuals with Lower-Limb Amputation: A Systematic Review
by Rafael Escamilla-Nunez, Alexandria Michelini and Jan Andrysek
Sensors 2020, 20(6), 1628; https://doi.org/10.3390/s20061628 - 14 Mar 2020
Cited by 47 | Viewed by 12125
Abstract
Individuals with lower-limb amputation often have gait deficits and diminished mobility function. Biofeedback systems have the potential to improve gait rehabilitation outcomes. Research on biofeedback has steadily increased in recent decades, representing the growing interest toward this topic. This systematic review highlights the [...] Read more.
Individuals with lower-limb amputation often have gait deficits and diminished mobility function. Biofeedback systems have the potential to improve gait rehabilitation outcomes. Research on biofeedback has steadily increased in recent decades, representing the growing interest toward this topic. This systematic review highlights the methodological designs, main technical and clinical challenges, and evidence relating to the effectiveness of biofeedback systems for gait rehabilitation. This review provides insights for developing an effective, robust, and user-friendly wearable biofeedback system. The literature search was conducted on six databases and 31 full-text articles were included in this review. Most studies found biofeedback to be effective in improving gait. Biofeedback was most commonly concurrently provided and related to limb loading and symmetry ratios for stance or step time. Visual feedback was the most used modality, followed by auditory and haptic. Biofeedback must not be obtrusive and ideally provide a level of enjoyment to the user. Biofeedback appears to be most effective during the early stages of rehabilitation but presents some usability challenges when applied to the elderly. More research is needed on younger populations and higher amputation levels, understanding retention as well as the relationship between training intensity and performance. Full article
(This article belongs to the Collection Sensors for Gait, Human Movement Analysis, and Health Monitoring)
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13 pages, 1174 KB  
Article
Wearable Sensor-Based Exercise Biofeedback for Orthopaedic Rehabilitation: A Mixed Methods User Evaluation of a Prototype System
by Rob Argent, Patrick Slevin, Antonio Bevilacqua, Maurice Neligan, Ailish Daly and Brian Caulfield
Sensors 2019, 19(2), 432; https://doi.org/10.3390/s19020432 - 21 Jan 2019
Cited by 55 | Viewed by 9825
Abstract
The majority of wearable sensor-based biofeedback systems used in exercise rehabilitation lack end-user evaluation as part of the development process. This study sought to evaluate an exemplar sensor-based biofeedback system, investigating the feasibility, usability, perceived impact and user experience of using the platform. [...] Read more.
The majority of wearable sensor-based biofeedback systems used in exercise rehabilitation lack end-user evaluation as part of the development process. This study sought to evaluate an exemplar sensor-based biofeedback system, investigating the feasibility, usability, perceived impact and user experience of using the platform. Fifteen patients participated in the study having recently undergone knee replacement surgery. Participants were provided with the system for two weeks at home, completing a semi-structured interview alongside the System Usability Scale (SUS) and user version of the Mobile Application Rating Scale (uMARS). The analysis from the SUS (mean = 90.8 [SD = 7.8]) suggests a high degree of usability, supported by qualitative findings. The mean adherence rate was 79% with participants reporting a largely positive user experience, suggesting it offers additional support with the rehabilitation regime. Overall quality from the mean uMARS score was 4.1 out of 5 (SD = 0.39), however a number of bugs and inaccuracies were highlighted along with suggestions for additional features to enhance engagement. This study has shown that patients perceive value in the use of wearable sensor-based biofeedback systems and has highlighted the benefit of user-evaluation during the design process, illustrated the need for real-world accuracy validation, and supports the ongoing development of such systems. Full article
(This article belongs to the Special Issue Data Analytics and Applications of the Wearable Sensors in Healthcare)
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14 pages, 4054 KB  
Article
A Robot-Based Tool for Physical and Cognitive Rehabilitation of Elderly People Using Biofeedback
by Leire Lopez-Samaniego and Begonya Garcia-Zapirain
Int. J. Environ. Res. Public Health 2016, 13(12), 1176; https://doi.org/10.3390/ijerph13121176 - 24 Nov 2016
Cited by 29 | Viewed by 6029
Abstract
This publication presents a complete description of a technological solution system for the physical and cognitive rehabilitation of elderly people through a biofeedback system, which is combined with a Lego robot. The technology used was the iOS’s (iPhone Operating System) Objective-C programming language [...] Read more.
This publication presents a complete description of a technological solution system for the physical and cognitive rehabilitation of elderly people through a biofeedback system, which is combined with a Lego robot. The technology used was the iOS’s (iPhone Operating System) Objective-C programming language and its XCode programming environment; and SQLite in order to create the database. The biofeedback system is implemented by the use of two biosensors which are, in fact, a Microsoft band 2 in order to register the user’s heart rate and a MYO sensor to detect the user’s arm movement. Finally, the system was tested with seven elderly people from La Santa y Real Casa de la Misericordia nursing home in Bilbao. The statistical assessment has shown that the users are satisfied with the usability of the system, with a mean score of 79.29 on the System Usability Scale (SUS) questionnaire. Full article
(This article belongs to the Special Issue Aging and Health Promotion)
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29 pages, 3901 KB  
Article
Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
by Inigo De Loyola Ortiz-Vigon Uriarte, Begonya Garcia-Zapirain and Yolanda Garcia-Chimeno
Sensors 2015, 15(3), 6520-6548; https://doi.org/10.3390/s150306520 - 17 Mar 2015
Cited by 16 | Viewed by 9378
Abstract
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An algorithm has been [...] Read more.
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An algorithm has been designed which gives rise to an interaction logic with the game according to the set of physiological constants obtained from the sensors. The results reflect a 72.333 response to the System Usability Scale (SUS), a significant difference of p = 0.026 in GSR values in terms of the difference between the start and end of the game, and an r = 0.659 and p = 0.008 correlation while playing with the Kinect between the breathing level and the energy and joy factor. All the sensors used had an impact on the end results, whereby none of them should be disregarded in future lines of research, even though it would be interesting to obtain separate breathing values from that of the cardio. Full article
(This article belongs to the Special Issue Sensors for Entertainment)
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